I'm currently creating a themed mafia game where, do to it's nature, balance is nearly impossible to achieve. This is not to say the game is wieghted to scum or town, merely that a sequence of choices could resut in day 2/3 endgaming and the game is more about experimenting a new design area and scum hunting than powerroles.
I'm just wondering a few things about the viability of running this game, namely whether it will get enough interest to even bother to post in the queue. The game won't be ready for running for probably a few weeks, but if people are even vaguely interested and would consider playing in it, could you just vote yes here just so I can gauge whether or not it will work, or whether or not to run it as a mini or a normal.
On a related issue, if I do start the game, should I post it in the theme queues and state it is not balanced, or should I start a seperate sign up area for it? Any information regarding this would be appreciated.
Unbalanced mafia games
- roffman
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roffman Goon
- roffman
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- Posts: 853
- Joined: November 11, 2007
- Location: Sydney, Australia
Unbalanced mafia games
Town - 3/5
Mafia - 1/4
Other - 1/1- roffman
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roffman Goon
- roffman
- Goon
- Goon
- Posts: 853
- Joined: November 11, 2007
- Location: Sydney, Australia
- roffman
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roffman Goon
- roffman
- Goon
- Goon
- Posts: 853
- Joined: November 11, 2007
- Location: Sydney, Australia
Been in transit for a couple of days and want to clarify some things. The game i'm planning scales to as many players as you need, the main thing i was concerned about is stacking of power roles night actions. For example, in a 12 person setup, it is possible for scum to get 4 kills in night one, and 4 other random people dieing. This would only occur if 10 of the 11 people made a mis-target, including the scum, so i considered it highly unlikely.Town - 3/5
Mafia - 1/4
Other - 1/1 - roffman
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- roffman
- roffman