Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #12850 (ISO) » Sat Apr 27, 2024 12:22 am

Post by Gypyx »

Town Unknown Negative Utility


You have a passive effect that is detrimental to your faction, you do not know what
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Post Post #12851 (ISO) » Sat Apr 27, 2024 11:13 am

Post by SmileyDude1 »

Guardian Angel Holy Deity


During pregame, a random player will be selected to be your pledge. They will not be informed that you are their guardian angel. You win the game if your target manages to be alive when the game ends*.

You have access to the following abilities.

Soul Preservation
- Should your pledge be eliminated or killed and you are still alive, instead of them dying, you will preserve their soul. The mod will announce that "the guardian angel is preserving playernames soul", but will not reveal the identity of the guardian angel. Their role will be flipped and they will be treestumped, retaining access to any threads they may have access to but losing access to any abilities they have while being considered dead for the sake of win conditions. If their faction manages to win the game, their soul will be revived bringing them back to life right as the game ends (resulting in you winning in the process), though their soul will die if their faction loses or gets endgamed (causing you to lose in the process). If this ability is used and you wind up dying afterwards, your target's soul will be preserved for 2 additional days before dying out as well.

Guardian's Blessing
- Should you be eliminated or killed and your pledge is still alive, you may use one of 3 blessings in order to benefit your pledge. The mod will allow for a short dawn/twilight phase where you will be able to make a decision on which blessing to use before you enter dead thread. Should you fail to make a decision, nothing will happen. The mod will announce the fact that the guardian angel leaves their pledge with a blessing, but it will not be announced which blessing you used.
  • Holy Smite
    - You may choose one player. That player will immediately and unavoidably die bypassing all protection.
  • Guardian's Shield
    -Grants your pledge the deathproof modifier for the next two night phases. The pledge will not be informed they received this ability.
  • Divine Miracle
    - Grants your pledge a 1-Shot special diplomat ability. The first time your pledge would be eliminated, their elimination will be overruled and the player with the second most votes will be eliminated instead (ties broken by wagon seniority then choice of the pledge if still tied). The pledge will not be informed they received this ability. This blessing will cease to function should the game enter an ELO state.
Mod Note 1: *= This win condition cares about whether the target is alive when the game ends, not necessarily if they win. Should the pledge be alive but is being endgamed by a faction that won, this will be considered a win for the guardian angel

Mod Note 2: The identity of the guardian angel's pledge is considered factional information that should be redacted upon flip.
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Post Post #12852 (ISO) » Sun Apr 28, 2024 1:45 pm

Post by SmileyDude1 »

Tormenting Executioner


You are passively immune to all basic killing actions that target you.

During night 1, you must choose a target. Upon doing so, your goal will be to get your target eliminated. You may not change targets after your choice unless your target leaves the game. Should your target exit the game via means other than elimination, you will be allowed to choose a new target during the following night phase. You win the game if you manage to get one of your targets eliminated.

During the day, you may PM the mod a playername. Should you successfully get your target eliminated and win the game, you will torment another player of your choice who voted guilty on your target, unavoidably killing them as well before night phase starts. Should you fail to choose a target to torment before the mod registers the hammer, you will torment a random player who voted for your target. This will also occur if your original target is ineligible to be tormented (i.e, they didn't vote your target).

stolen from
inspired by town of salem 2
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Post Post #12853 (ISO) » Sun Apr 28, 2024 2:27 pm

Post by Jake The Wolfie »

Alien Child


Once per game, you may reveal yourself as an Alien Child.

If you've revealed youself this game, when you are executed you become a treestump instead. Additionally, the last player to vote you cannot be protected from your factional kill by any means.
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Post Post #12854 (ISO) » Sun Apr 28, 2024 2:29 pm

Post by SmileyDude1 »

Alien Forcefield Generator


You have access to an impenetrable forcefield that non-
alien
players can't pass through. This forcefield starts out in your possession. As long as it is active, players above you on the player list (who are not
alien
-aligned) cannot successfully target players below you on the player list and vice versa. Any attempt to do so will automatically fail as if it were roleblocked. Your forcefield starts out at 2 charge and will lose 1 charge each night it's active. The forcefield will disable if it is out of charge.

You have the following additional abilities in relation to this forcefield.

Move
- Each night, you may target a player. Assuming no interference with your action, you will move the forcefield to your target placing it in front of their house. Your target will be informed that a "weird piece of tech was placed in front of their home" but will not be told what the tech does. This may not be used in conjunction with Lethal Shield.

Recharge
- Each night, you may use this ability. Upon doing so, the forcefield will turn off going into a dormant state. While in a dormant state the forcefield regains 1 charge per night phase. This may not be used in conjunction with activate.

Activate
- Each night, you may use this ability. Upon doing so, if the forcefield is currently dormant, you will turn the forcefield back on to its active state. This may not be used in conjunction with recharge.

Lethal Shield
- Once a game, when your forcefield has at least 1 charge, you may use this ability. Upon doing so, you will supercharge your forcefield turning it into an electric fence. Should anyone cross over it on the way to target someone else, they will be electrocuted if it has a charge, unavoidably killing them in the process if they are not an
alien
. The higher power makes the forcefield unstable to
Aliens
(meaning this can friendly fire!), should an
alien
cross over it while in this state they will be unable to act during the following night phase, precede with caution.

The amount of players this can electrocute correlates to the amount of charge it had upon its activation. For example if the forcefield had 2 charge upon activating this ability, it will shock the first 2 players to cross over it during the night. The closer a player is to the player in possession of the forcefield, the sooner they will cross it (see mod note for clarification). Upon using this ability your forcefield will be reduced to 0 charge and will be locked into its dormant state for the following night phase. This may not be used in conjunction with move.

Mod Note: Example

Player A
Player B
Player C <------ This player currently has the forcefield
Player D
Player E

Lethal Shield is activated here with 1 charge left on the forcefield (meaning it can kill a maximum of 1 player). Player A and Player B target Player E with a night action crossing over the forcefield in its lethal state in the process. Since Player B is closer to the person who currently possesses the forcefield they will cross over the forcefield first getting electrocuted and dying in the process while consuming 1 charge from the forcefield deactivating it. Player A will cross over second harmlessly as the forcefield got deactivated when Player B ran into it consuming the charge.

Should a situation come up where two players are an equal distance away from the player who is currently in possession of the forcefield in the playerlist and both cross over it, ties will be broken in favor of the person coming from above the forcefield holder crossing first before the player below the forcefield holder (e.g same example from above, Player A and Player E target each other, Player A would be considered to have crossed first before Player E did).
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Post Post #12855 (ISO) » Sun Apr 28, 2024 2:36 pm

Post by SmileyDude1 »

Town Security Installer


Each night, you may target a player. Assuming no interference with your action, you will install a security bug outside of their home that will last for the next 2 night phases. Your target will be informed that a "weird piece of tech was placed in front of their home" but will not be told what the tech does.

While this bug is active, your target will be informed should any evil parties visit them during the night. If the same player triggers the same bug multiple times, their role will also be revealed to the player during the second trigger.
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Post Post #12856 (ISO) » Sun Apr 28, 2024 5:57 pm

Post by Jake The Wolfie »

Alien De-worder


Each night, you may target a player. If they have more words in their role PM than you do, trim off words equal to the difference from their role.
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Post Post #12857 (ISO) » Sun Apr 28, 2024 6:53 pm

Post by biancospino »

Plague Unctior


You are infected.

Whenever a player targets, or is targeted by, an infected player, that player becomes infected.

At the end of each Day, for each infected player other than you, there is a 25% chance that they recover from the infection, and a 25% chance that they die. A player that has recovered becomes immune and may not become infected again.

Each Day after the first, but no more than once during the game, you may target a player. This action has no effect of its own.

You win when all living players are infected or immune and you are still alive.
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Post Post #12858 (ISO) » Mon Apr 29, 2024 3:28 am

Post by Cook »

Town Literalizer


Target someone at night. Assuming no interference with your action, your target's role will change to match what it would flip as.

For example, if a player with PT access which would be redacted on flip is targeted, this role will remove that player's PT access. However, if a Town Death Miller would flip as Mafia Goon, this role will change the player to a Mafia Goon. If someone would have their flip suppressed, they lose all abilities and factions. If someone has words chopped off of their rolecard when they flip, their role will be reinterpreted as the redacted version.
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Post Post #12859 (ISO) » Mon Apr 29, 2024 3:50 am

Post by Cook »

Alien Abductee's Dilemma


Target two players during the day. Assuming no interference with your action, they will both be abducted for that night.

Abducted players lose PT access and commute, learning who was abducted with them. While abducted, each player may choose to
Release
the other abducted player or to
Escape
from their restraints.

If both players
Release
each other, then nothing happens aside from commuting.
If one
Releases
the other and the other
Escapes
, the escapee leaves unscathed and the other dies.
If both players
Escape
, both are injured in the escape, leaving them vanillaized.
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Post Post #12860 (ISO) » Mon Apr 29, 2024 11:20 am

Post by BBmolla »

Town Shopkeeper


At the start of night, every player who voted you that day you gets a 1-shot Fruit Vend to use for the rest of the game.

I had a dream last night this thread was closed by new ownership, had to post cause tbh I thought it was real
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Post Post #12861 (ISO) » Mon Apr 29, 2024 12:33 pm

Post by light_ganski »

Town Crooked Jailkeeper


You may target a player at night. Assuming no interference, your target will be protected from any kills that night, but will also have all of their actions blocked. If your target is a member of an informed minority faction, they will bribe you, and your win condition will change to match theirs.
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Post Post #12862 (ISO) » Mon Apr 29, 2024 12:37 pm

Post by light_ganski »

Alien Alien


Each night you may abduct a player. Any other actions targetted at your target that night will fail, but your target will also be incapable of performing any actions that night.
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Post Post #12863 (ISO) » Mon Apr 29, 2024 1:41 pm

Post by TemporalLich »

Town Mutual Bodyguard


Each night, you may target a player. Both you and your target will be protected from a single kill, but if this protection activates, the other player will die instead.

Mod Note: This role makes both you and your target guard each other.
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Post Post #12864 (ISO) » Mon Apr 29, 2024 8:29 pm

Post by Jake The Wolfie »

Jaquirri, Alien Commander


You appear to be a member of the town to investigations.

Each night, if no other Aliens are performing actions, you may target a player. Every other Alien will attempt to kill them.
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Post Post #12865 (ISO) » Tue Apr 30, 2024 6:34 am

Post by Cook »

Mafia Fletcher Reede


Each day, if you do not tell a lie or attempt to mislead other players, you and all teammates investigate and flip as mod discretion Town roles for the next day and night.

Have fun, Liar Liar.
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Post Post #12866 (ISO) » Tue Apr 30, 2024 9:43 am

Post by light_ganski »

Alien Abductor


Each night you may abduct a player, who you will take for a ride in your spaceship. Any other actions targeting either yourself or your target will fail that night, and neither you nor your target will be able to carry out any other actions that night.
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Post Post #12867 (ISO) » Tue Apr 30, 2024 10:03 am

Post by DragonEater70 »

Alien Neighborizer-izer


Each night you may target a player. Whoever they target that night will be added to a neighborhood with them.
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Post Post #12868 (ISO) » Tue Apr 30, 2024 10:09 am

Post by DragonEater70 »

Town
/
Cult
/
Serial Killer
Remote Neighborizer


Each night you may target exacly two other players. They will be added to a PT together (without you).

Mod note: roll a 1d3 when generating setup to determine alignment.
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Post Post #12869 (ISO) » Tue Apr 30, 2024 10:13 am

Post by DragonEater70 »

Mod-Discretion
Reverberating-Roleblocker-izer


Each night, target a player. Players they visit that night will be roleblocked in addition to any other effect, and blocked again on the following night.
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Post Post #12870 (ISO) » Tue Apr 30, 2024 10:17 am

Post by DragonEater70 »

Town Visitor + setup synergy summoner


During setup generation, change one other player's role (but not alignment) to a role that gives visits an extra effect. An example of such a role is this one.

Each night, you may visit a player of your choice.
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Post Post #12871 (ISO) » Tue Apr 30, 2024 11:07 am

Post by SmileyDude1 »

Town Sleepwalker


You sleepwalk during the night, causing you to passively visit a randomly chosen player each night phase. You are aware of the fact you sleepwalk, but will not be informed of who you visited each night phase.
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Post Post #12872 (ISO) » Tue Apr 30, 2024 11:21 am

Post by SmileyDude1 »

Town Vote-Ability Silencer


Each night, you may target a player. Assuming no interference with your action, you will visit them.

Anyone you successfully visit will have all abilities that affect voting disabled until your death.
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Post Post #12873 (ISO) » Wed May 01, 2024 8:20 am

Post by light_ganski »

Alien Ancient Mummy


Each night, you may target a player. Assuming no interference, they will lose any existing power roles they have and gain the role
Ancient Mummy
.

Mod notes: the role
Ancient Mummy
has the ability to target a player at night, if successful stripping them of their existing power roles and giving them the role
Ancient Mummy
.
A work in progress
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Post Post #12874 (ISO) » Wed May 01, 2024 8:24 am

Post by light_ganski »

Alien Roleswapper


At night, you may target a player. Assuming no interference, you will swap power roles with them. They will lose any existing power roles and gain the role
Roleswapper
, and you will lose the Roleswapper role and gain any power roles they have. You will both be sent new role PMs detailing your new roles. This does NOT swap alignment or any factional abilities.
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