Update on Queues

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TemporalLich
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Post Post #26 (isolation #0) » Mon Apr 01, 2024 2:03 pm

Post by TemporalLich »

In post 24, Alisae wrote: Consider changing this to the gimmick queue instead. It can be a dedicated spot for upicks but it can also be for
- blitz games. The reason we don't have a blitz queue is because blitzes by themselves aren't popular.
- dance games. tbh Dance games are probably should belong in the open queue but moving them from theme to gimmick queue could be interesting
idea games and collaborative deck games should be considered gimmick games as well
time will end
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Post Post #27 (isolation #1) » Mon Apr 01, 2024 2:11 pm

Post by TemporalLich »

but yeah

gimmick games would be like these:

uPick games - player picks role flavor or some other aspect of their role
CYS games - technically a type of uPick maybe, this is where you choose what alignment you want to play as
blitz games - fast deadlines and short prod timers
dance games - centralizing mechanic that makes the game play unlike a typical Mafia game
idea games (maybe) - semi-open setups with a large amount of possibilities and no guarantee of balance
collaborative deck games - anything can happen in these games
heavy direct mod influence games - the ultimate gimmick

really, anything with a centralizing mechanic that makes the game play unlike a typical Mafia game
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Post Post #31 (isolation #2) » Mon Apr 01, 2024 3:25 pm

Post by TemporalLich »

In post 30, Radical Rat wrote: I do think a dedicated U-Pick Queue could be nice, but I don't really want a generic gimmick queue
kinda feel uPick is too specialized but I am more feeling "gimmick" is too generalized as wel;
time will end

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