Mafia Discussion Designs a setup

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Mafia Discussion Designs a setup

Post Post #0 (isolation #0) » Tue Mar 12, 2024 10:42 am

Post by Gypyx »

this is half serious

players may only make 1 suggestion at a time, and have to wait for someone else to add something

additions can be vetoed by popularity vote

i might run it if it turns out fun
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Post Post #1 (isolation #1) » Tue Mar 12, 2024 10:43 am

Post by Gypyx »

i'll start : it's a semi-open
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Post Post #3 (isolation #2) » Tue Mar 12, 2024 10:50 am

Post by Gypyx »

Spoiler: current state of the setup
Semi-open

No cops / gunsmiths / similar roles



Modifiers can change as part of the randomness
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Post Post #10 (isolation #3) » Tue Mar 12, 2024 11:07 pm

Post by Gypyx »

Spoiler: current state of the setup
general stuff
Semi-open, a part of the variation is that players get different modifiers

No cops or flavor cops

there are a few players known as "The Council" they can publically talk during the night and have access to the following actions :

They can vote to make someone outside of the council elimination proof during the next day

The first time a member of the council die, the council may vote to appoint a new member


rolesEveryone has a gun that only works on a certain night

There is a wayfarer, it's power is to both track and protect a player of their choice

most player are vanilla outside of having a gun




suggestion 8 : members of the council cannot make themselves immune to being executed

if i understeand well wayfarer is basically a combined tracker doctor?
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Post Post #12 (isolation #4) » Wed Mar 13, 2024 5:00 am

Post by Gypyx »

suggestion 10 : the council starts with some players randomly assigned as members, before day 1, there is a phase where players vote to add other people to the council
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Post Post #16 (isolation #5) » Wed Mar 13, 2024 5:13 am

Post by Gypyx »

Yeah that's what i was thinking too, just that it seemed more fun to flesh out the council part

but regardless we have the dice now, let's make it work :lol
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Post Post #17 (isolation #6) » Wed Mar 13, 2024 5:29 am

Post by Gypyx »

suggestion 13 : The sum of all the nights at which town can use their gun is equal to X, the stronger the town roles get, the higher X becomes
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Post Post #18 (isolation #7) » Wed Mar 13, 2024 5:31 am

Post by Gypyx »

(like, if there is a N1, a N1, a N4 and a N10 X is equal 16)
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Post Post #20 (isolation #8) » Wed Mar 13, 2024 5:54 am

Post by Gypyx »

go on, design
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Post Post #24 (isolation #9) » Wed Mar 13, 2024 6:34 am

Post by Gypyx »

Spoiler: current state of the setup
general stuff
Semi-open, a part of the variation is that players get different modifiers

To generate a setup, roll 3D3, this determines what power roles are generated

To determine on which night each townie can use their gun, the sum of all the nights at which each townie can use their gun is equal to X, the stronger town becomes, the bigger X gets

No cops or flavor cops


full Daytalk

there are a few players known as "
The Council
" some are determined randomly at the start of the game, others are elected in an additional phase before day 1

they can publically talk during the night and have access to the following actions :

They can vote to make someone outside of the council elimination proof during the next day

The first time a member of the council die, the council may vote to appoint a new member

If the game reaches XeLo, the council gets disbanded


rolesEveryone has a gun that only works on a certain night

There is a wayfarer, it's power is to both track and protect a player of their choice

There is a role able to see on which night players can use their gun

most player are vanilla outside of having a gun


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Post Post #27 (isolation #10) » Wed Mar 13, 2024 10:57 am

Post by Gypyx »

17: The Mafia is able to receive the same roles that town can
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Post Post #28 (isolation #11) » Sun Mar 17, 2024 6:28 am

Post by Gypyx »

bumping this <3
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Post Post #34 (isolation #12) » Mon Mar 18, 2024 11:35 am

Post by Gypyx »

Spoiler: current state of Bureaucratic Insanity
general stuff
Semi-open, a part of the variation is that players get different modifier

To determine on which night each townie can use their gun, the sum of all the nights at which each townie can use their gun is equal to X, the stronger town becomes, the bigger X gets

No cops or flavor cops


full Daytalk

The councilthere are a few players known as "
The Council
" some are determined randomly at the start of the game, others are elected in an additional phase before day 1

they can publically talk during the night and have access to the following actions :

They can vote to make someone outside of the council elimination proof during the next day

The first time a member of the council die, the council may vote to appoint a new member

If the game reaches XeLo, the council gets disbanded



rolesEveryone has a gun that only works on a certain night

most player are vanilla outside of having a gun




There is a wayfarer, it's power is to both track and protect a player of their choice

Seraph Knight is another potential role

There is a role able to see on which night players can use their gun

there will be either a loyal checker or a disloyal checker, it will be either ascetic or Epicurean

The Mafia has a factional 1-shot ability to sabotage a player’s gun, causing it to backfire and kill them if they shoot it the night they are sabotaged


needs to be added
To generate a setup, roll 3D3, this determines what power roles are generated, The Mafia is able to receive the same roles that town can

1 bastard element, no conversions



23 : the checker is the role that is either ascetic or epicurean, decided by rolling a 1d2 for both the loyalness status and the ascetic / epicurean
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