Deck of Astral Roles: Reopened [Completed]
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TemporalLich Grand Scheme
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the deck is now complete
let me know how you feel about this deck
not sure if I'll run this deck as of now yettime will end-
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Skygazer anyFor My Next Guestany
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ye I'll tweak soon to allow for town mutinies whoopsIn post 979, Not Known 15 wrote:Vanilla Townie
That's going a bit too far - there'sIn post 971, Skygazer wrote:(town co-moderator/ co-moderator)town
good news! you've been promoted! you won't get a raise, and you still have to do your old job (play this game), but you also have these fun new responsibilities (as long as you are alive):
- you will post every vote count. the moderator will post zero vote counts until your death. you must post at least one vote count every [length of prod timer], or you'll be prodded. your vote counts override reality, so any mistakes or intentional inaccuracies will be treated as fact. for example, if it takes five votes to execute, and Skygazer has zero votes, but you post a vote count that shows Skygazer has five votes, the moderator will process Skygazer's execution at their earliest convenience (you can also extend or shorten deadlines as desired).
- at the start of the game, you will submit a list to the moderator containing guesses for each player's role and alignment. you may update the list at any time. the moderator will use this to determine public flips. upon your death, the moderator will post the dead players' actual roles and alignments.nothingtownies without vanillaizers or killing roles can do against you.-
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DragonEater70 He/HimJack of All TradesHe/Him
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HmIn post 1001, TemporalLich wrote: the deck is now complete
let me know how you feel about this deck
not sure if I'll run this deck as of now yet
I dunno.
There are a lot of things I like here but I definitely feel like there are a lot of things the previous iteration did better.
I think the best way to judge this though is to play a game or two with it. I'd be down to mod a round, but not anytime before late January / early February, so if someone else wants the honor of being first, go ahead.-
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DragonEater70 He/HimJack of All TradesHe/Him
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Also I think that there should be a note that any roles that refer to things being Normal, should exclude Complex Normal roles and modifiers (since at the time these role cards were written, inventor/godfather/scum vig just weren't Normal).-
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TemporalLich Grand Scheme
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I'd say Normal should refer to Complex Normal by default, as this deck is extremely not Normal.In post 1004, DragonEater70 wrote: Also I think that there should be a note that any roles that refer to things being Normal, should exclude Complex Normal roles and modifiers (since at the time these role cards were written, inventor/godfather/scum vig just weren't Normal).
If this is not desired, roles that refer to Normal roles can be edited to refer to Regular Normal or Simple Normal roles.time will end-
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DragonEater70 He/HimJack of All TradesHe/Him
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SmileyDude1 He/HimMafia ScumHe/Him
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I think there are a lot of interesting concepts in here to work with, and agree that time will tell how well these concepts mesh together.
Some things to note about this deck
-This deck features a large amount of PTs ranging from basic neighborhoods to ones that have additional actions attached to them
- There are also a large amount of traitors in this deck of both varieties (traitor knowing teammates but temmates don't know the traitor, and the inverse of that)
- There are multiple intrinsic systems in this deck with the luck and money systems.
Might muster up the will at some point to go back through and do some statistics on the deck in terms of final alignment split, and the amount of investigative,protective,etc. power within itFriendly Neighborhood Scummer
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Not Known 15 Mafia Scum
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I think the Daylight Cult description in Post 0 still needs to be updated.
Posts 930, 931 and 932 could cause the moderating difficulty of the game to skyrocket, especially if all three are in play.
If I'd volunteer to run this deck I would definitely ban(instant re-roll no matter what) those three because that's way too much moderating headache.-
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SmileyDude1 He/HimMafia ScumHe/Him
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According to my count the final alignment split of this deck should be as follows. I made this count by diving through ISOs using ctrl+f to help in a few spots along the way. There's a chance I miscounted while doing this, so these may not be 100% accurate, but these should be accurate within a couple categories having slightly more or less either way.
583Town
112Groupscum
36Benign Third Parties
22Scum Third Parties
87Non-Standard Groupscum
44Quasi-Groupscum
67Mod Discretions
49Free Space/Gimmick Cards(Note: This is the one category I didn't count by hand. I counted the rest of the categories 1st then subtracted that number from 1000 to get here so take this one with an additional grain of salt)
Non-Standard Groupscum Slot Splits are as follows.
37 Daylight Cultists
7 Aliens
7 Cultists
7 Hostiles
6 Heartbreakers
6 Lightseekers
6 Deep Devils
5 Slimes
4 Hexers
2 Insurgents
Quasi-Groupscum Splits are as follows
31 Astral Creatures
6 Leprechauns
4 Vampires
3 PiratesFriendly Neighborhood Scummer
ADHD-
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SmileyDude1 He/HimMafia ScumHe/Him
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Post 0 also doesn't reflect the updates to the Leprechaun faction I made in my 668 and misses RH9's Insurgent Faction (994, 995).In post 1008, Not Known 15 wrote: I think the Daylight Cult description in Post 0 still needs to be updated.
-SNIP-
Whenever you get a chance .Friendly Neighborhood Scummer
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TemporalLich Grand Scheme
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This should be fixed nowIn post 1010, SmileyDude1 wrote:
Post 0 also doesn't reflect the updates to the Leprechaun faction I made in my 668 and misses RH9's Insurgent Faction (994, 995).In post 1008, Not Known 15 wrote: I think the Daylight Cult description in Post 0 still needs to be updated.
-SNIP-
Whenever you get a chance .time will end
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