No matter how balanced something might seem in theory you still need to be ready for something like this to happen in practice.
The thing I don't really like about the idea of 10:3:3 is that the town could theoretically lose even with perfect play. I don't really like to say a setup is balanced if something like that is possible no matter how improbable it seems in theory.
How to balance multiball games?
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Zachrulez Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 8553
- Joined: December 5, 2008
- Location: Minnesota
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Zachrulez Jack of All Trades
- Jack of All Trades
- Jack of All Trades
- Posts: 8553
- Joined: December 5, 2008
- Location: Minnesota
I think town being able to win with perfect play is the absolute starting point for balance. Even 11 townies accomplishes that goal. I'm not sure how I feel about town being able to lose after only a few mistakes but in multiball I'm not sure how often that would happen vs everything in between. You're probably fine at 12 townies and I would have the exact number depend on what power you want to put in the game I suppose. Though one of the strange things about multiball is that you don't really need power for balance because scum vs scum actually does inherently balance a lot of the town disadvantage. Scum are as likely to wreck each other's games as they are town.In post 22, DragonEater70 wrote:
That is a good point, I feel players should have agency and I guess 2-3 town deaths every night might lose town the game even with perfect play.In post 21, Zachrulez wrote: The thing I don't really like about the idea of 10:3:3 is that the town could theoretically lose even with perfect play. I don't really like to say a setup is balanced if something like that is possible no matter how improbable it seems in theory.
So do you think for a 3:3 ratio of scum it would need to be something like 12:3:3? Or even 14:3:3? I mean mathematically 14:3:3 should definitely be fine but might be a bit townsided even (with PRs).
My post is probably poorly worded but it was meant to convey the dangers of swing.In post 23, Thestatusquo wrote:
Swing and balance are not the same thingIn post 21, Zachrulez wrote: No matter how balanced something might seem in theory you still need to be ready for something like this to happen in practice.
The thing I don't really like about the idea of 10:3:3 is that the town could theoretically lose even with perfect play. I don't really like to say a setup is balanced if something like that is possible no matter how improbable it seems in theory.
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