A 25% EV for three factions adds up to 75%, which while balanced has a non-negligible chance of a draw or complete loss. The game being multiball does have some expected endgames that are draws (1 mafia and 1 werewolf is a stalemate), but a 25% chance for no winners feels like there is too much of a chance for an unsatisfying endgame.In post 12, Thestatusquo wrote: I have also noticed in the course of running them that people will complain about their factions power level almost no matter what you do. In a 3 faction game I ran awhile back I think it was reasonably balanced with each side having roughly 25% chance of winning. However most people aren't used to having 25% chance of winning. Their faction will feel underpowered to them. They will complain.
I still think this is the right way to do things but in the moment people are going to be annoyed.
But yeah equal EVs are balanced, and you won't get 50% EV in a balanced multiball as you have more than two factions that can't win together.