One of the things I really like about multiball is that it naturally balances itself out towards 33/33/33.
The reason for this is because there are variable interests. If one team is significantly ahead, there are two teams working to correct that. If one scumteam is in the lead, the town elimination should usually be aiming for someone in that team, and the other scumteam should usually be using their kill power to target them. If town is in the lead, both scumteams' kill power is going towards reducing town's advantage. It rounds itself out.
So if you create a multiball game that's balanced in favor of one team, the consequences are not as severe because the other powers can operate with that in mind and act accordingly.
Don't worry as much about initial balance and focus on making a fun playing experience. I personally would lean towards giving town the initial advantage, because towns do struggle a bit early on in multiball, and that will give the most players a more positive experience.
How to balance multiball games?
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