Dwlee99's Mini Normal Review, July 2021


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Post Post #2 (isolation #0) » Mon Jul 26, 2021 11:51 pm

Post by Dwlee99 »

Hey everyone. Thanks in advance for reviewing my setup!

I think the setup needs tuning for sure as at the moment I would guess it is scum sided, but I think I'll wait for y'all to give it a look.
I prefer they, thanks :)
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Post Post #4 (isolation #1) » Tue Jul 27, 2021 1:58 am

Post by Dwlee99 »

The wiki page does say
For actions which combine two other actions use the first one listed.
I prefer they, thanks :)
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Post Post #6 (isolation #2) » Tue Jul 27, 2021 3:23 am

Post by Dwlee99 »

It looks like this this game viewtopic.php?f=2&t=86195& shows that there is precedence for combined rolestops. Andres role this game was odd-night combined neighborizer rolestopper.
I prefer they, thanks :)
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Post Post #8 (isolation #3) » Tue Jul 27, 2021 3:39 am

Post by Dwlee99 »

Based on my reading of the game, the neighborizer would go through, which makes me think the neighborize goes before the rolestop because it is listed first in the role. Maybe implosion knows/could clarify?
I prefer they, thanks :)
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Post Post #13 (isolation #4) » Tue Jul 27, 2021 4:03 am

Post by Dwlee99 »

In post 2337, Gypyx wrote:
Andresvmb has died ! They were ...


Spoiler: Andresvmb
Welcome to Mini Normal 2201, Andresvmb!

You are a
Town Odd-Night Combined Neighborizer Rolestopper
.

You have access to a private neighborhood HERE. You may talk in there during night phases only.

You have the following active ability:

Every odd-numbered Night, you may target a player. Assuming no interference with your action, you will add this player to your neighborhood. In addition, the player you target will be immune to all other night actions.

You win if all threats to the town are eliminated and at least one town-aligned player is alive.

The game thread is HERE.

Confirm by replying to this PM with a summary of your role.


Day 2 starts now
The role pm for ease of access.

I'm also noticing I should probably word my role PMs a bit more carefully by adding "assuming no interference with your action."

Pedit: Mailman is announcing mainly because it was recommended on the wiki to make it clear that the message came from a mailman rather than a mod.

Commuter can't make the night kill while commuting.

Rolecop is complex because I want there to be ambiguity in if the action failed because roleblock/ascetic or from the modifier. IE, the ascetic goon can fake claim VT from the rolecop check. And the rolecop is already extremely strong if it targets the rolestopper role, which makes me think it is important to nerf it a bit.
I prefer they, thanks :)
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Post Post #16 (isolation #5) » Tue Jul 27, 2021 4:08 am

Post by Dwlee99 »

Bulletproof was to make a red herring for a vig in the setup.

I also was hoping I can make scum default multitasking cause seeing "multitasking mailman" (or similar) is equivalent to a cop guilty.
I prefer they, thanks :)
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Post Post #19 (isolation #6) » Tue Jul 27, 2021 4:12 am

Post by Dwlee99 »

If I can't make scum default multitasking I guess I have to just go with that public knowledge thing. It does hint towards the possibility of a rolecop in a way that "scum can multitask the factional kill" doesn't because if there was no rolecop I could just put multitasking on the mafia without caring.
I prefer they, thanks :)
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Post Post #24 (isolation #7) » Tue Jul 27, 2021 7:10 am

Post by Dwlee99 »

I think scum might have too much ability to interfere with night actions so how about

Mafia Mailman
Mafia Combined Rolecop Voyeur
Mafia Bulletproof Ascetic

Town Novice Traffic Analyst
Town One-shot Simple Cop Neighbor
Town 1-shot Activated Bulletproof
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)
Town Simple Jailkeeper

5x VT

Removing the activated ascetic also removes things that can mess with power roles.

I don't think mass claim breaks the game because the jailkeeper can't protect power roles and the mailman can probably claim mailman.
I prefer they, thanks :)
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Post Post #26 (isolation #8) » Tue Jul 27, 2021 7:37 am

Post by Dwlee99 »

I think scum might have too much ability to interfere with night actions so how about

Mafia Mailman
Mafia Combined Rolecop Voyeur
Mafia Bulletproof Ascetic

Town Novice Traffic Analyst
Town One-shot Loyal Cop Neighbor
Town 1-shot Activated Bulletproof Neighbor
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)
Town Simple Jailkeeper

5x VT

Maybe by making the cop loyal we could give it an incentive to clear a townie? I'm also thinking maybe the traffic analyst can be not novice, and that would help.
I prefer they, thanks :)
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Post Post #29 (isolation #9) » Tue Jul 27, 2021 8:03 am

Post by Dwlee99 »

Mafia Mailman
Mafia Combined Rolecop Voyeur
Mafia Bulletproof Ascetic

Town Traffic Analyst
Town One-shot Loyal Cop Neighbor
Town 1-shot Activated Bulletproof Neighbor
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)
Town Simple Jailkeeper

5x VT
I prefer they, thanks :)
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Post Post #30 (isolation #10) » Tue Jul 27, 2021 8:05 am

Post by Dwlee99 »

Initially I had it be simple because I didn't want the cop to be able to effectively form a masonry. Is there a way we could change that? Maybe shift the cop out of the neighborhood and make a VT a neighbor?
I prefer they, thanks :)
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Post Post #32 (isolation #11) » Tue Jul 27, 2021 8:17 am

Post by Dwlee99 »

Hmm okay yea let's do that.

Mafia Mailman
Mafia Combined Rolecop Voyeur
Mafia Bulletproof Ascetic

Town Traffic Analyst
Town One-shot Loyal Cop
Town Simple Jailkeeper Neighbor
Town 1-shot Activated Bulletproof Neighbor
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)

5x VT
I prefer they, thanks :)
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Post Post #34 (isolation #12) » Tue Jul 27, 2021 8:38 am

Post by Dwlee99 »

I think implosion said I can make just the mafia default multitasking if I put it in my public game knowledge, so the JOAT shouldn't be a problem. I'm worried about making the BP passive because it would cause the mafia to need a fifth mislim to win, and I don't think they have enough compensation for that.
I prefer they, thanks :)
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Post Post #35 (isolation #13) » Tue Jul 27, 2021 8:38 am

Post by Dwlee99 »

In fact, I think I might want to change the bulletproof because we already have a jailkeeper.
I prefer they, thanks :)
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Post Post #37 (isolation #14) » Tue Jul 27, 2021 8:53 am

Post by Dwlee99 »

Mafia Mailman
Mafia Combined Rolecop Voyeur
Mafia Bulletproof Ascetic

Town Traffic Analyst
Town One-shot Loyal Cop
Town Simple Jailkeeper Neighbor
Town Neighbor
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)

5x VT
I prefer they, thanks :)
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Post Post #42 (isolation #15) » Tue Jul 27, 2021 10:29 am

Post by Dwlee99 »

In post 41, ChaosOmega wrote:I think we still need the new role PM's for the changed roles and list of possible results they can get.
Yep, I will do that.

I think I'm okay with the current balance. I think scum have agency, but town has a lot of things going for it as well.
I prefer they, thanks :)
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Post Post #44 (isolation #16) » Thu Jul 29, 2021 2:47 am

Post by Dwlee99 »

Just realized: if I make the role a rolecop Voyeur, the voyeur will see itself investigating. If I make it a Voyeur Rolecop, it won't see itself performing the rolecop because the Voyeur action occured first, correct?
I prefer they, thanks :)
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Post Post #46 (isolation #17) » Thu Jul 29, 2021 3:49 am

Post by Dwlee99 »

It still brings us back to the line that if two actions are together the first one resolves first, which is why neighborizer rolestopper works I think.
I prefer they, thanks :)
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Post Post #49 (isolation #18) » Thu Jul 29, 2021 3:57 am

Post by Dwlee99 »

In post 4, Dwlee99 wrote:The wiki page does say
For actions which combine two other actions use the first one listed.
This is what I was referring to. The wording is ambiguous on whether listed means "the first one in the role" or "the first one in the list" imo.
I prefer they, thanks :)
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Post Post #53 (isolation #19) » Thu Aug 05, 2021 2:27 am

Post by Dwlee99 »

Just an update to confirm I haven't completely forgotten about this. I have been all over the place lately so I haven't had a time to sit down on a laptop and update the role PMs, but I'm sure I will well before my game is entering signups.
I prefer they, thanks :)
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Post Post #54 (isolation #20) » Tue Aug 17, 2021 4:40 am

Post by Dwlee99 »

^ tonight! Finally sort of established somewhere and can use my laptop.
I prefer they, thanks :)
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Post Post #55 (isolation #21) » Wed Aug 18, 2021 9:59 am

Post by Dwlee99 »

Mafia Mailman
Mafia Combined Rolecop Voyeur
Mafia Bulletproof Ascetic

Town Traffic Analyst
Town One-shot Loyal Cop
Town Simple Jailkeeper Neighbor
Town Neighbor
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)

5x VT

Spoiler: Role PMs
Vanilla TownieWelcome, Player A! You are a
Vanilla Townie
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Traffic AnalystWelcome, Player A! You are a
Town Traffic Analyst
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night, you may PM me the name of a player. You will learn whether or not that player is able to privately communicate with another living player (you cannot distinguish between a player who is alone in a private topic, and a player who does not have private topic access at all). Wiki page for Traffic Analyst.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town One-shot Loyal CopWelcome, Player A! You are a
Town One-shot Loyal Cop
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Once in the game at night, you may PM me the name of a player. You will learn whether that player wins with the town. (You will get "no result" if this action is blocked, or if your target is not aligned with town). Wiki page for Cop.

    Your Win Condition
    • You win the game when all threats to the town have been eliminated and at least one town player is alive.
    Please confirm by responding to this PM stating your role and alignment.

    The game thread can be found here.

    Good luck, have fun.


Town NeighborWelcome, Player A! You are a
Town Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here where you can communicate with Player B. Wiki page for Neighbor.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.



Town Simple Jailkeeper NeighborWelcome, Player A! You are a
Town Simple Jailkeeper Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night, you may PM me the name of a player. You will simultaneously roleblock that player, and protect that player from any number of nightkills, assuming that the player is vanilla.
  • You also have access to a private topic here where you can communicate with Player B. Wiki page for Neighbor.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Compulsive JOAT (Neighborizer, Complex Rolecop, Lazy Roleblocker)Welcome, Player A! You are a
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here
  • Each night while you still have an ability left, you must target a player with one of your abilities.
  • Once in the game at night, you may PM me the name of a player and that you would like to neighborize them. At the end of the night, this player will be added to your neighborhood. Wiki page for Neighborizer.
  • Once in the game at night, you may PM me the name of a player and that you would like to rolecop them. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked, or if your target is vanilla). Wiki page for Role Cop.
  • Once in the game at night, you may PM me the name of a player and that you would like to roleblock them. That player's active abilities will be blocked that night, assuming there is more than one anti-town player remaining in the game. Wiki page for Roleblocker.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment. With your confirmation, you must also supply an ordered list of your abilities, and an ordered list of the players in the game. In the event you do not submit an action, your action will default to the first possible ability and the first alive player in your ordered lists.

The game thread can be found here.

Good luck, have fun.


Mafia MailmanWelcome, Player A! You are a
Mafia Announcing Mailman
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player and a message to send to them. At the end of the night, the player will receive the message. Wiki page for Mailman.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Combined Voyeur RolecopWelcome, Player A! You are a
Mafia Combined Voyeur Rolecop
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked). Wiki page for Role Cop. In addition, you will learn what actions were performed on your target. Wiki page for Voyeur.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Bulletproof AsceticWelcome, Player A! You are a
Mafia Bulletproof Ascetic
.

Individual Abilities
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
[/list]

Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Spoiler: Voyeur Results
  • If the target was visited by the mailman: Miscellaneous
  • If the target was visited by the traffic analyst: Role investigation
  • If the target was visited by the cop: Role investigation
  • If the target was visited by the Jailkeeper: Jailkeep
  • If the target was visited by the JOAT neighborizing: Miscellaneous
  • If the target was visited by the JOAT rolecop: Role investigation
  • If the target was visited by the JOAT roleblock: Blocking
  • If the target was the subject of the mafia factional kill: Kill


Spoiler: Traffic Analyst Results
"Able to privately communicate" on:
  • All members of the mafia, except the ascetic, when more than one member is alive
  • Both town neighbors, if both are alive
  • The JOAT if it has another living player in its neighborhood
  • A player who has been brought into the JOAT's neighborhood, while the JOAT is alive
"Not able to privately communicate" on:
  • Any player that does not meet a condition above, except the ascetic.
I prefer they, thanks :)
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Post Post #58 (isolation #22) » Thu Aug 19, 2021 4:53 am

Post by Dwlee99 »

Good catches, thanks!
I prefer they, thanks :)
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Post Post #59 (isolation #23) » Thu Aug 19, 2021 4:57 am

Post by Dwlee99 »

Mafia Mailman
Mafia Combined Rolecop Voyeur
Mafia Bulletproof Ascetic

Town Traffic Analyst
Town One-shot Loyal Cop
Town Simple Jailkeeper Neighbor
Town Neighbor
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)

5x VT

Spoiler: Role PMs
Vanilla TownieWelcome, Player A! You are a
Vanilla Townie
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Traffic AnalystWelcome, Player A! You are a
Town Traffic Analyst
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night, you may PM me the name of a player. You will learn whether or not that player is able to privately communicate with another living player (you cannot distinguish between a player who is alone in a private topic, and a player who does not have private topic access at all). Wiki page for Traffic Analyst.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town One-shot Loyal CopWelcome, Player A! You are a
Town One-shot Loyal Cop
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Once in the game at night, you may PM me the name of a player. You will learn whether that player wins with the town. (You will get "no result" if this action is blocked, or if your target is not aligned with town). Wiki page for Cop.

    Your Win Condition
    • You win the game when all threats to the town have been eliminated and at least one town player is alive.
    Please confirm by responding to this PM stating your role and alignment.

    The game thread can be found here.

    Good luck, have fun.


Town NeighborWelcome, Player A! You are a
Town Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here where you can communicate with Player B at any time. Wiki page for Neighbor.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.



Town Simple Jailkeeper NeighborWelcome, Player A! You are a
Town Simple Jailkeeper Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night, you may PM me the name of a player. You will simultaneously roleblock that player, and protect that player from any number of nightkills, assuming that the player is vanilla.
  • You also have access to a private topic here where you can communicate with Player B at any time. Wiki page for Neighbor.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Compulsive JOAT (Neighborizer, Complex Rolecop, Lazy Roleblocker)Welcome, Player A! You are a
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here
  • Each night while you still have an ability left, you must target a player with one of your abilities.
  • Once in the game at night, you may PM me the name of a player and that you would like to neighborize them. At the end of the night, this player will be added to your neighborhood. Wiki page for Neighborizer.
  • Once in the game at night, you may PM me the name of a player and that you would like to rolecop them. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked, or if your target is vanilla). Wiki page for Role Cop.
  • Once in the game at night, you may PM me the name of a player and that you would like to roleblock them. That player's active abilities will be blocked that night, assuming there is more than one anti-town player remaining in the game. Wiki page for Roleblocker.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment. With your confirmation, you must also supply an ordered list of your abilities, and an ordered list of the players in the game. In the event you do not submit an action, your action will default to the first possible ability and the first alive player in your ordered lists.

The game thread can be found here.

Good luck, have fun.


Mafia MailmanWelcome, Player A! You are a
Mafia Mailman
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player and a message to send to them. At the end of the night, the player will receive the message. Wiki page for Mailman.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Combined Voyeur RolecopWelcome, Player A! You are a
Mafia Combined Voyeur Rolecop
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked). Wiki page for Role Cop. In addition, you will learn what actions were performed on your target. Wiki page for Voyeur.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Bulletproof AsceticWelcome, Player A! You are a
Mafia Bulletproof Ascetic
.

Individual Abilities
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
[/list]

Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Spoiler: Voyeur Results
  • If the target was visited by the mailman: Miscellaneous
  • If the target was visited by the traffic analyst: Role investigation
  • If the target was visited by the cop: Role investigation
  • If the target was visited by the Jailkeeper: Jailkeep
  • If the target was visited by the JOAT neighborizing: Miscellaneous
  • If the target was visited by the JOAT rolecop: Role investigation
  • If the target was visited by the JOAT roleblock: Blocking
  • If the target was the subject of the mafia factional kill: Kill


Spoiler: Traffic Analyst Results
"Able to privately communicate" on:
  • All members of the mafia, except the ascetic, when more than one member is alive
  • The mailman at any time.
  • Both town neighbors, if both are alive
  • The JOAT if it has another living player in its neighborhood
  • A player who has been brought into the JOAT's neighborhood, while the JOAT is alive
"Not able to privately communicate" on:
  • Any player that does not meet a condition above, except the ascetic.
I prefer they, thanks :)
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Post Post #62 (isolation #24) » Sun Aug 22, 2021 11:32 am

Post by Dwlee99 »

Wanted to check my understanding of voyeur: If the simple jailkeeper protects player x (and player x is a power role), the voyeur targeting player x should NOT see "Jailkeep," correct?
I prefer they, thanks :)
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Post Post #64 (isolation #25) » Fri Aug 27, 2021 2:23 pm

Post by Dwlee99 »

On second look over I feel like this might be too town-sided. If cop and analyst live to D3 there are 3 conftown.
I prefer they, thanks :)
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Post Post #65 (isolation #26) » Fri Aug 27, 2021 2:31 pm

Post by Dwlee99 »

10 - 3
8 - 3
6 - 3 day three with 3 conftown (if people believe the cop and traffic analyst it would be 5 "conftown") makes it almost impossible for scum to win even if they had gotten two mislims the first two days.
I prefer they, thanks :)
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Post Post #66 (isolation #27) » Fri Aug 27, 2021 2:44 pm

Post by Dwlee99 »

Mafia Mailman
Mafia Combined Rolecop Voyeur
Mafia Bulletproof Ascetic

Town Novice Traffic Analyst
Town One-shot Simple Cop
Town Simple Jailkeeper Neighbor
Town Neighbor
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)

5x VT

This might be more balanced and less swingy because it makes it so the cop can't "confirm" people as scum unless they had claimed VT (because loyal with no result heavily implies you targeted scum) and also the cop can't confirm other power roles as being town.

The traffic analyst being novice also prevents there from being more than 2 conftown into day 3, which helps with swing. Maybe we could reduce the amount of scum power to account for these changes but I think that the best case for town power roles is too good.
I prefer they, thanks :)
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Post Post #67 (isolation #28) » Fri Aug 27, 2021 2:45 pm

Post by Dwlee99 »

Too good as it is approved right now, to be clear.
I prefer they, thanks :)
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Post Post #69 (isolation #29) » Sun Aug 29, 2021 10:41 am

Post by Dwlee99 »

Loyal Gunsmith would give guilties in the same way a cop would. I think I'll make the traffic analyst novice then and keep the cop loyal so the simple doesn't become huge swing.
I prefer they, thanks :)
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Post Post #70 (isolation #30) » Sun Aug 29, 2021 10:42 am

Post by Dwlee99 »

Mafia Mailman
Mafia Combined Rolecop Voyeur
Mafia Bulletproof Ascetic

Town Novice Traffic Analyst
Town One-shot Loyal Cop
Town Simple Jailkeeper Neighbor
Town Neighbor
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)

5x VT

Spoiler: Role PMs
Vanilla TownieWelcome, Player A! You are a
Vanilla Townie
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Novice Traffic AnalystWelcome, Player A! You are a
Town Novice Traffic Analyst
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night after the first, you may PM me the name of a player. You will learn whether or not that player is able to privately communicate with another living player (you cannot distinguish between a player who is alone in a private topic, and a player who does not have private topic access at all). Wiki page for Traffic Analyst.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town One-shot Loyal CopWelcome, Player A! You are a
Town One-shot Loyal Cop
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Once in the game at night, you may PM me the name of a player. You will learn whether that player wins with the town. (You will get "no result" if this action is blocked, or if your target is not aligned with town). Wiki page for Cop.

    Your Win Condition
    • You win the game when all threats to the town have been eliminated and at least one town player is alive.
    Please confirm by responding to this PM stating your role and alignment.

    The game thread can be found here.

    Good luck, have fun.


Town NeighborWelcome, Player A! You are a
Town Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here where you can communicate with Player B at any time. Wiki page for Neighbor.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.



Town Simple Jailkeeper NeighborWelcome, Player A! You are a
Town Simple Jailkeeper Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night, you may PM me the name of a player. You will simultaneously roleblock that player, and protect that player from any number of nightkills, assuming that the player is vanilla.
  • You also have access to a private topic here where you can communicate with Player B at any time. Wiki page for Neighbor.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Compulsive JOAT (Neighborizer, Complex Rolecop, Lazy Roleblocker)Welcome, Player A! You are a
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here
  • Each night while you still have an ability left, you must target a player with one of your abilities.
  • Once in the game at night, you may PM me the name of a player and that you would like to neighborize them. At the end of the night, this player will be added to your neighborhood. Wiki page for Neighborizer.
  • Once in the game at night, you may PM me the name of a player and that you would like to rolecop them. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked, or if your target is vanilla). Wiki page for Role Cop.
  • Once in the game at night, you may PM me the name of a player and that you would like to roleblock them. That player's active abilities will be blocked that night, assuming there is more than one anti-town player remaining in the game. Wiki page for Roleblocker.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment. With your confirmation, you must also supply an ordered list of your abilities, and an ordered list of the players in the game. In the event you do not submit an action, your action will default to the first possible ability and the first alive player in your ordered lists.

The game thread can be found here.

Good luck, have fun.


Mafia MailmanWelcome, Player A! You are a
Mafia Mailman
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player and a message to send to them. At the end of the night, the player will receive the message. Wiki page for Mailman.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Combined Voyeur RolecopWelcome, Player A! You are a
Mafia Combined Voyeur Rolecop
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked). Wiki page for Role Cop. In addition, you will learn what actions were performed on your target. Wiki page for Voyeur.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Bulletproof AsceticWelcome, Player A! You are a
Mafia Bulletproof Ascetic
.

Individual Abilities
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
[/list]

Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Spoiler: Voyeur Results
  • If the target was visited by the mailman: Miscellaneous
  • If the target was visited by the traffic analyst: Role investigation
  • If the target was visited by the cop: Role investigation
  • If the target was visited by the Jailkeeper: Jailkeep
  • If the target was visited by the JOAT neighborizing: Miscellaneous
  • If the target was visited by the JOAT rolecop: Role investigation
  • If the target was visited by the JOAT roleblock: Blocking
  • If the target was the subject of the mafia factional kill: Kill


Spoiler: Traffic Analyst Results
"Able to privately communicate" on:
  • All members of the mafia, except the ascetic, when more than one member is alive
  • The mailman at any time.
  • Both town neighbors, if both are alive
  • The JOAT if it has another living player in its neighborhood
  • A player who has been brought into the JOAT's neighborhood, while the JOAT is alive
"Not able to privately communicate" on:
  • Any player that does not meet a condition above, except the ascetic.
I prefer they, thanks :)
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Post Post #72 (isolation #31) » Sun Aug 29, 2021 10:45 am

Post by Dwlee99 »

Maybe I could get rid of the loyal modifier altogether because it actually hurts scum if cop targets the ascetic? Or is it better to keep the loyal modifier because it isn't a hard guilty?
I prefer they, thanks :)
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Post Post #74 (isolation #32) » Sun Aug 29, 2021 1:43 pm

Post by Dwlee99 »

Mafia Mailman
Mafia Combined Rolecop Voyeur
Mafia Bulletproof Ascetic

Town Novice Traffic Analyst
Town One-shot Cop
Town Simple Jailkeeper Neighbor
Town Neighbor
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)

5x VT

Spoiler: Role PMs
Vanilla TownieWelcome, Player A! You are a
Vanilla Townie
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Novice Traffic AnalystWelcome, Player A! You are a
Town Novice Traffic Analyst
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night after the first, you may PM me the name of a player. You will learn whether or not that player is able to privately communicate with another living player (you cannot distinguish between a player who is alone in a private topic, and a player who does not have private topic access at all). (You will get "no result" if this action is blocked). Wiki page for Traffic Analyst.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town One-shot CopWelcome, Player A! You are a
Town One-shot Cop].

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Once in the game at night, you may PM me the name of a player. You will learn whether that player wins with the town. (You will get "no result" if this action is blocked). Wiki page for Cop.

    Your Win Condition
    • You win the game when all threats to the town have been eliminated and at least one town player is alive.
    Please confirm by responding to this PM stating your role and alignment.

    The game thread can be found here.

    Good luck, have fun.


Town NeighborWelcome, Player A! You are a
Town Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here where you can communicate with Player B at any time. Wiki page for Neighbor.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.



Town Simple Jailkeeper NeighborWelcome, Player A! You are a
Town Simple Jailkeeper Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night, you may PM me the name of a player. You will simultaneously roleblock that player, and protect that player from any number of nightkills, assuming that the player is vanilla.
  • You also have access to a private topic here where you can communicate with Player B at any time. Wiki page for Neighbor.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Compulsive JOAT (Neighborizer, Complex Rolecop, Lazy Roleblocker)Welcome, Player A! You are a
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here
  • Each night while you still have an ability left, you must target a player with one of your abilities.
  • Once in the game at night, you may PM me the name of a player and that you would like to neighborize them. At the end of the night, this player will be added to your neighborhood. Wiki page for Neighborizer.
  • Once in the game at night, you may PM me the name of a player and that you would like to rolecop them. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked, or if your target is vanilla). Wiki page for Role Cop.
  • Once in the game at night, you may PM me the name of a player and that you would like to roleblock them. That player's active abilities will be blocked that night, assuming there is more than one anti-town player remaining in the game. Wiki page for Roleblocker.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment. With your confirmation, you must also supply an ordered list of your abilities, and an ordered list of the players in the game. In the event you do not submit an action, your action will default to the first possible ability and the first alive player in your ordered lists.

The game thread can be found here.

Good luck, have fun.


Mafia MailmanWelcome, Player A! You are a
Mafia Mailman
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player and a message to send to them. At the end of the night, the player will receive the message. Wiki page for Mailman.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Combined Voyeur RolecopWelcome, Player A! You are a
Mafia Combined Voyeur Rolecop
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked). Wiki page for Role Cop. In addition, you will learn what actions were performed on your target. Wiki page for Voyeur.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Bulletproof AsceticWelcome, Player A! You are a
Mafia Bulletproof Ascetic
.

Individual Abilities
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
[/list]

Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Spoiler: Voyeur Results
  • If the target was visited by the mailman: Miscellaneous
  • If the target was visited by the traffic analyst: Role investigation
  • If the target was visited by the cop: Role investigation
  • If the target was visited by the Jailkeeper: Jailkeep
  • If the target was visited by the JOAT neighborizing: Miscellaneous
  • If the target was visited by the JOAT rolecop: Role investigation
  • If the target was visited by the JOAT roleblock: Blocking
  • If the target was the subject of the mafia factional kill: Kill


Spoiler: Traffic Analyst Results
"Able to privately communicate" on:
  • All members of the mafia, except the ascetic, when more than one member is alive
  • The mailman at any time.
  • Both town neighbors, if both are alive
  • The JOAT if it has another living player in its neighborhood
  • A player who has been brought into the JOAT's neighborhood, while the JOAT is alive
"Not able to privately communicate" on:
  • Any player that does not meet a condition above, except the ascetic.
I prefer they, thanks :)
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Post Post #76 (isolation #33) » Sun Aug 29, 2021 1:55 pm

Post by Dwlee99 »

Mafia Mailman
Mafia Combined Rolecop Voyeur
Mafia Bulletproof Ascetic

Town Novice Traffic Analyst
Town One-shot Cop
Town Simple Jailkeeper Neighbor
Town Neighbor
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)

5x VT

Spoiler: Role PMs
Vanilla TownieWelcome, Player A! You are a
Vanilla Townie
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Novice Traffic AnalystWelcome, Player A! You are a
Town Novice Traffic Analyst
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night after the first, you may PM me the name of a player. You will learn whether or not that player is able to privately communicate with another living player (you cannot distinguish between a player who is alone in a private topic, and a player who does not have private topic access at all). (You will get "no result" if this action is blocked). Wiki page for Traffic Analyst.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town One-shot CopWelcome, Player A! You are a
Town One-shot Cop
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Once in the game at night, you may PM me the name of a player. You will learn whether that player wins with the town. (You will get "no result" if this action is blocked). Wiki page for Cop.

    Your Win Condition
    • You win the game when all threats to the town have been eliminated and at least one town player is alive.
    Please confirm by responding to this PM stating your role and alignment.

    The game thread can be found here.

    Good luck, have fun.


Town NeighborWelcome, Player A! You are a
Town Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here where you can communicate with Player B at any time. Wiki page for Neighbor.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.



Town Simple Jailkeeper NeighborWelcome, Player A! You are a
Town Simple Jailkeeper Neighbor
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • Each night, you may PM me the name of a player. You will simultaneously roleblock that player, and protect that player from any number of nightkills, assuming that the player is vanilla.
  • You also have access to a private topic here where you can communicate with Player B at any time. Wiki page for Neighbor.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Town Compulsive JOAT (Neighborizer, Complex Rolecop, Lazy Roleblocker)Welcome, Player A! You are a
Town Compulsive JOAT (Neighborize, Complex Rolecop, Lazy Roleblock)
.

Individual Abilities
  • Each day you may vote for who you think the bad guys are.
  • You have access to a private topic here
  • Each night while you still have an ability left, you must target a player with one of your abilities.
  • Once in the game at night, you may PM me the name of a player and that you would like to neighborize them. At the end of the night, this player will be added to your neighborhood. Wiki page for Neighborizer.
  • Once in the game at night, you may PM me the name of a player and that you would like to rolecop them. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked, or if your target is vanilla). Wiki page for Role Cop.
  • Once in the game at night, you may PM me the name of a player and that you would like to roleblock them. That player's active abilities will be blocked that night, assuming there is more than one anti-town player remaining in the game. Wiki page for Roleblocker.
Your Win Condition
  • You win the game when all threats to the town have been eliminated and at least one town player is alive.
Please confirm by responding to this PM stating your role and alignment. With your confirmation, you must also supply an ordered list of your abilities, and an ordered list of the players in the game. In the event you do not submit an action, your action will default to the first possible ability and the first alive player in your ordered lists.

The game thread can be found here.

Good luck, have fun.


Mafia MailmanWelcome, Player A! You are a
Mafia Mailman
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player and a message to send to them. At the end of the night, the player will receive the message. Wiki page for Mailman.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Combined Voyeur RolecopWelcome, Player A! You are a
Mafia Combined Voyeur Rolecop
.

Individual Abilities
  • Each day you may vote.
  • Each night, you may PM me the name of a player. You will learn that player's role (but not their alignment). (You will get "no result" if this action is blocked). Wiki page for Role Cop. In addition, you will learn what actions were performed on your target. Wiki page for Voyeur.
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Mafia Bulletproof AsceticWelcome, Player A! You are a
Mafia Bulletproof Ascetic
.

Individual Abilities
Factional Abilities
  • You may talk to Player B and Player C at any time here.
  • Each night, one member of the mafia may target a player and attempt to kill them. This can be done at the same time as any night actions members of the mafia have.
Your Win Condition
  • You win the game when all members of the town are eliminated and there is at least one mafia player alive, or nothing can prevent the same from occurring.
[/list]

Please confirm by responding to this PM stating your role and alignment.

The game thread can be found here.

Good luck, have fun.


Spoiler: Voyeur Results
  • If the target was visited by the mailman: Miscellaneous
  • If the target was visited by the traffic analyst: Role investigation
  • If the target was visited by the cop: Role investigation
  • If the target was visited by the Jailkeeper: Jailkeep
  • If the target was visited by the JOAT neighborizing: Miscellaneous
  • If the target was visited by the JOAT rolecop: Role investigation
  • If the target was visited by the JOAT roleblock: Blocking
  • If the target was the subject of the mafia factional kill: Kill


Spoiler: Traffic Analyst Results
"Able to privately communicate" on:
  • All members of the mafia, except the ascetic, when more than one member is alive
  • The mailman at any time.
  • Both town neighbors, if both are alive
  • The JOAT if it has another living player in its neighborhood
  • A player who has been brought into the JOAT's neighborhood, while the JOAT is alive
"Not able to privately communicate" on:
  • Any player that does not meet a condition above, except the ascetic.
I prefer they, thanks :)
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Dwlee99
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Post Post #77 (isolation #34) » Sun Aug 29, 2021 1:56 pm

Post by Dwlee99 »

Thanks for helping me revise it to have a little less town power.
I prefer they, thanks :)
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Post Post #80 (isolation #35) » Mon Sep 20, 2021 5:37 am

Post by Dwlee99 »

One interaction I thought of that wasn't clarified and want to double check: if TA investigates a neighbor the same night scum kills the other neighbor, TA should still receive "can communicate" correct? Because kill happens last in NAR?
I prefer they, thanks :)
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Post Post #83 (isolation #36) » Mon Sep 20, 2021 5:59 am

Post by Dwlee99 »

Got it. Thank you! I think I remembered something about "kills happen as if everyone pulled the trigger at the end of the night" and got it confused with this case.
I prefer they, thanks :)
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Post Post #85 (isolation #37) » Thu Apr 14, 2022 3:30 am

Post by Dwlee99 »

This is able to be released
I prefer they, thanks :)

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