Mini 679 - BSG: The Basestar (Game Over!)


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Mini 679 - BSG: The Basestar (Game Over!)

Post Post #0 (isolation #0) » Mon Sep 29, 2008 4:19 pm

Post by destructor »

Image


"Inevitable. There is no denying the lightness we have lost. I hold it to my heart, with all man and kin. Facing opposite ends, the scrolls tell us the one truth that binds the echelons. Mind the gap. Initiate sequence. Charging FTL. Accessing data-fonts. Error. Retry. Error. Again. Error. Subjugation, the current means of transition. Fixed unto ordinance. And following, the party will be met at an hour until the morrow until the hour. And again. Singular, the outcome we behold. No! Systems failing. All must be amended. Shortfalls soothed as sequence continues. Time speaks with fervour. We are hand in hand, facing at opposite ends. Daggers borne below. All this has happened before, and it will happen again... again... again... again... again... again... again... JUMP!"



.::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][::.


Twleve of you have regained consciousness in a critically damaged Basestar, none entirely sure of what bought you all here. After some inspection, you notice that auxiliary systems have kicked in as the ship's Hybrid is apparently offline. It will likely be days before help can arrive, but you all wonder if you will even stay alive that long.

What has happened and why are you all here?



Status:
Game over. See post 1185 for final scene and setup.


.::] Alive [::.

Flask of Pestilence,
Knight of Cydonia,
iamausername
Kison,
Elmo
andersonw
Grimmy
camn,


.::] Dead [::.

MacavityLock (Simon, a Cylon of the Cylon Mafia) - Lynched Day 1
Rishi (Sharon Valeri, a Cylon of the Cylon Mafia) - Lynched Day 2
Farkshinsoup (Number 2, a Cylon of the Cylons) - Killed Day 3
forbiddanlight, (D'Anna Biers, a Cylon of the Cylons) - Lynched Day 4
Last edited by destructor on Wed Jan 14, 2009 5:43 am, edited 25 times in total.
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Post Post #1 (isolation #1) » Mon Sep 29, 2008 4:23 pm

Post by destructor »

.::] Rules [::.

Image
General

1. What the Mod says goes.
2. Unless otherwise stated in your Role PM, this game takes place in this thread only -
do not discuss it anywhere else.
Doing so will get you modkilled or immediately replaced, depending on the severity of the offence.
3. Do not quote
any
PM, part or whole, you receive from the Mod. This includes fake or erroneous quoting. Breaking this rule will get you modkilled.
4. If you believe I've made an error as the mod or have a question or request, send me a PM.
Do not make requests of me in the thread.
I won't reply. I'm not a player, I'm the Mod. Use this thread to talk to players, not me.
5. A player who is modkilled will first have their role made a neutral survivor.
6. The following tags are not allowed: "" and "
". I will be using them for announcements and game mechanics.

Image
Voting, Lynching and Deaths

7. Any voting action must be bolded -
Vote: destructor
, etc.
7.1. You may vote to end the day without a lynch by voting
No Lynch
.
8. You must
Unvote
before placing another vote.
Any votes placed without unvoting first will not be counted
.
9. A lynch occurs when a player has an absolute majority of votes on them.
10. At deadline, the player with the most votes (marked with a asterisk) will be lynched. In the event of a draw, the player who had the most votes before being tied will be lynched.
11. Once a lynch occurs the game enters Twilight. The lynched player may not post in the thread. Other players are free to continue posting but votes can not be cast.
12. On death, a player's rolename, race and affiliation will be revealed.
13. A modkill will end the Day.
14. Once a player is dead, they cannot contribute anymore to the game. They are not to post
anything
. Not even a "Bah!" or "Go town!" post.
Seriously.


Image
Activity

15. Please treat this game as a commitment.
16. Each Day will have a deadline determined as [number of living players]*3 days to a minimum of 14 days and maximum of 28 days. Deadlines are permanent. They're unlikely to change unless I deem an extension reasonable.
17. After 48 hours of inactivity without notice, you will receive a prod from me.
18. Prods must be responded to
in thread
.
19. If you don't reply to your prod within 48 hours you will be replaced.
20. There is a 3 prod limit per day and 5 prods limit overall. Another 48 hours of inactivity without notice will get you replaced.

The keyword here is "notice". If you are going to be away or have limited access, let me know in advance.

Image
Conduct

21. Be courteous and respectful to your fellow players.
22. Blatantly antisocial and offensive behaviour or personal attacks will be grounds for replacement at my own discretion. Be sure to follow the Forum Rules and Guidelines at all times.
23. Finally, Mafia is for fun, so enjoy yourself. If you don't, I'll modkill you. Seriously.
Last edited by destructor on Tue Nov 11, 2008 12:09 am, edited 1 time in total.
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Post Post #2 (isolation #2) » Mon Sep 29, 2008 5:27 pm

Post by destructor »

The following website may contain information relating to this game:
Battlestar Wiki
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Post Post #3 (isolation #3) » Tue Sep 30, 2008 11:08 pm

Post by destructor »

Everyone except Grimmy has confirmed. I'm itching to get the game started so we'll begin without him.

Day 1 begins!


Day 1's Deadline is October 29, 02:00 GMT.

With twelve alive it takes
seven
votes to lynch today.
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Post Post #17 (isolation #4) » Wed Oct 01, 2008 5:06 pm

Post by destructor »

.::] Vote Count [::.

Rishi (1)
- ChannelDelibird
andersonw (1)
- iamausername
*
iamausername (3)
- Farkshinsoup, andersonw, Awesome Pants
KingEnigma (1)
- MacavityLock
ChannelDelibird (2)
- Rishi, Timeater
Tarhalindur (1)
- Elmo

Not voting (3) - Tarhalindur, Grimmy, KingEnigma

Seven
votes to lynch.
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Post Post #50 (isolation #5) » Fri Oct 03, 2008 1:35 am

Post by destructor »

.::] Vote Count [::.

Rishi (1)
- ChannelDelibird
andersonw (1)
- iamausername
*
iamausername (3)
- Farkshinsoup, andersonw, Awesome Pants
KingEnigma (1)
- MacavityLock
ChannelDelibird (1)
- Rishi
Tarhalindur (1)
- Elmo
Grimmy (1)
- Grimmy

Not voting (3) - KingEnigma, Tarhalindur, Timeater

Seven
votes to lynch.
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Post Post #90 (isolation #6) » Sun Oct 05, 2008 5:20 pm

Post by destructor »

.::] Vote Count [::.

iamausername (2)
- andersonw, Awesome Pants
*
KingEnigma (3)
- MacavityLock, Elmo, Tarhalindur
ChannelDelibird (1)
- Rishi
Grimmy (1)
- Grimmy
Timeater (1)
- iamausername
Farkshinsoup (1)
- ChannelDelibird

Not voting (3) - KingEnigma, Timeater, Farkshinsoup

Seven
votes to lynch.
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Post Post #125 (isolation #7) » Wed Oct 08, 2008 3:53 pm

Post by destructor »

.::] Vote Count [::.

iamausername (2)
- andersonw, Awesome Pants
*
KingEnigma (3)
- MacavityLock, Elmo, Tarhalindur
ChannelDelibird (1)
- Rishi
Grimmy (1)
- Grimmy
Timeater (2)
- iamausername, Farkshinsoup
Farkshinsoup (1)
- ChannelDelibird

Not voting (2) - KingEnigma, Timeater

Seven
votes to lynch.

Remember to
Unvote
before placing a new vote.

And Grimmy has been prodded.
Last edited by destructor on Wed Oct 08, 2008 5:01 pm, edited 1 time in total.
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Post Post #128 (isolation #8) » Wed Oct 08, 2008 5:02 pm

Post by destructor »

I made an error in the last vote count. Farkshinsoup was voting Timeater. It's fixed now.
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Post Post #132 (isolation #9) » Wed Oct 08, 2008 6:41 pm

Post by destructor »

Tarhalindur, andersonw and ChannelDelibird have been prodded.
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Post Post #160 (isolation #10) » Sat Oct 11, 2008 5:35 pm

Post by destructor »

.::] Vote Count [::.

iamausername (2)
- andersonw, Awesome Pants
KingEnigma (1)
- MacavityLock
Timeater (2)
- Farkshinsoup, Tarhalindur
*
Farkshinsoup (4)
- ChannelDelibird, Rishi, KingEnigma, Timeater
ChannelDelibird (1)
- Elmo
Grimmy (1)
- iamausername

Not voting (1) - Grimmy

Seven
votes to lynch.

Sorry for being absent. I was busier than I expected to be the last few days.

ChannelDelibird has about 12 hours to respond to his prod after which he'll be replaced.
Last edited by destructor on Tue Oct 14, 2008 4:26 pm, edited 1 time in total.
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Post Post #165 (isolation #11) » Mon Oct 13, 2008 5:26 pm

Post by destructor »

ChannelDelibird hasn't responded to his prod and will be replaced.

I encourage everyone involved in this game to help find replacements so long as they don't reveal anything related to the game's content in doing so. Asking players to PM me if they're interested would be highly appreciated.
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Post Post #176 (isolation #12) » Tue Oct 14, 2008 4:41 pm

Post by destructor »

.::] Vote Count [::.

iamausername (2)
- andersonw, Awesome Pants
KingEnigma (1)
- MacavityLock
Timeater (2)
- Farkshinsoup, Tarhalindur
*
Farkshinsoup (4)
- ChannelDelibird, Rishi, KingEnigma, Timeater
ChannelDelibird (1)
- Elmo
Grimmy (1)
- iamausername

Not voting (1) - Grimmy

Seven
votes to lynch.

forbiddanlight replaces ChannelDelibird!

Grimmy, Awesome Pants and King Enigma have been prodded.
Last edited by destructor on Tue Oct 14, 2008 5:04 pm, edited 1 time in total.
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Post Post #201 (isolation #13) » Fri Oct 17, 2008 2:33 pm

Post by destructor »

.::] Vote Count [::.

iamausername (2)
- andersonw, Awesome Pants
KingEnigma (1)
- MacavityLock
Timeater (2)
- Farkshinsoup, Tarhalindur
*
Farkshinsoup (4)
- forbiddanlight, Rishi, KingEnigma, Timeater
forbiddanlight (1)
- Elmo
Grimmy (1)
- iamausername

Not voting (1) - Grimmy

Seven
votes to lynch.
Last edited by destructor on Sun Oct 19, 2008 1:13 am, edited 2 times in total.
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Post Post #214 (isolation #14) » Sat Oct 18, 2008 10:31 pm

Post by destructor »

.::] Vote Count [::.

iamausername (2)
- andersonw, Awesome Pants
KingEnigma (1)
- MacavityLock
Timeater (3)
- Farkshinsoup, iamausername, Tarhalindur
*
Farkshinsoup (3)
- forbiddanlight, Rishi, KingEnigma
forbiddanlight (1)
- Elmo
Tarhalindur (1)
- Timeater

Not voting (1) - Grimmy

Seven
votes to lynch.

Farkshinsoup has been prodded.

Also note that the
deadline
is about ten days away.
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Post Post #238 (isolation #15) » Tue Oct 21, 2008 4:14 pm

Post by destructor »

.::] Vote Count [::.

iamausername (2)
- andersonw, Awesome Pants
KingEnigma (1)
- MacavityLock
*
Timeater (4)
- Farkshinsoup, iamausername, Tarhalindur, forbiddanlight
Farkshinsoup (2)
- Rishi, KingEnigma
forbiddanlight (1)
- Elmo
Tarhalindur (1)
- Timeater

Not voting (1) - Grimmy

Seven
votes to lynch.

The
deadline
is about seven days away.
Last edited by destructor on Wed Oct 22, 2008 12:53 am, edited 1 time in total.
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Post Post #242 (isolation #16) » Wed Oct 22, 2008 2:37 am

Post by destructor »

KingEnigma and Timeater have been prodded.
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Post Post #258 (isolation #17) » Fri Oct 24, 2008 11:39 pm

Post by destructor »

The
deadline
is about four days away.
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Post Post #292 (isolation #18) » Sat Oct 25, 2008 8:06 pm

Post by destructor »

Timeater hasn't responded to his prod and will be replaced.

I will set a deadline one week from the time a replacement is found. Until then, the deadline is suspended.
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Post Post #297 (isolation #19) » Sun Oct 26, 2008 5:17 pm

Post by destructor »

Flask of Pestilence (double-head of Incognito and Patrick) replaces Timeater. Thanks!

The new
deadline
is November 4, 02:00 GMT.
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Post Post #299 (isolation #20) » Sun Oct 26, 2008 5:27 pm

Post by destructor »

Bumping vote count to next page.
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Post Post #300 (isolation #21) » Sun Oct 26, 2008 5:28 pm

Post by destructor »

.::] Vote Count [::.

iamausername (2)
- andersonw, Awesome Pants
KingEnigma (1)
- MacavityLock
*
Flask of Pestilence (2)
- Farkshinsoup, iamausername
Farkshinsoup (2)
- Rishi, KingEnigma
forbiddanlight (1)
- Elmo
Tarhalindur (1)
- Flask of Pestilence
Elmo (2)
- Tarhalindur, forbiddanlight

Not voting (1) - Grimmy

Seven
votes to lynch.
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Post Post #310 (isolation #22) » Mon Oct 27, 2008 4:24 pm

Post by destructor »

Prod-count-immune-prods are about to be sent to everyone who hasn't posted in the last 24 hours.

The
deadline
is just under 7 days away.
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Post Post #328 (isolation #23) » Tue Oct 28, 2008 3:11 pm

Post by destructor »

.::] Vote Count [::.

iamausername (2)
- andersonw, Awesome Pants
*
KingEnigma (3)
- MacavityLock, iamausername, forbiddanlight
Flask of Pestilence (1)
- Tarhalindur
Farkshinsoup (2)
- Rishi, KingEnigma
Tarhalindur (2)
- Flask of Pestilence, Elmo

Not voting (2) - Grimmy, Farkshinsoup

Seven
votes to lynch.

The
deadline
is about six days away.
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Post Post #353 (isolation #24) » Thu Oct 30, 2008 1:27 pm

Post by destructor »

.::] Vote Count [::.

iamausername (2)
- andersonw, Awesome Pants
KingEnigma (1)
- iamausername
Farkshinsoup (2)
- Rishi, KingEnigma
*
Tarhalindur (3)
- Flask of Pestilence, Elmo, Farkshinsoup
Elmo (1)
- forbiddanlight

Not voting (3) - Grimmy, MacavityLock, Tarhalindur

Seven
votes to lynch.

The
deadline
is about four days away.
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Post Post #376 (isolation #25) » Fri Oct 31, 2008 6:07 pm

Post by destructor »

.::] Vote Count [::.

iamausername (2)
- andersonw, Awesome Pants
KingEnigma (1)
- iamausername
Farkshinsoup (2)
- Rishi, KingEnigma
*
Tarhalindur (3)
- Flask of Pestilence, Elmo, Farkshinsoup
Elmo (1)
- forbiddanlight

Not voting (3) - Grimmy, MacavityLock, Tarhalindur

Seven
votes to lynch.

The
deadline
is about three days away.

Awesome Pants and iamausername have been prodded.
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Post Post #397 (isolation #26) » Sun Nov 02, 2008 4:10 pm

Post by destructor »

.::] Vote Count [::.

iamausername (2)
- andersonw, Awesome Pants
Farkshinsoup (2)
- Rishi, KingEnigma
Tarhalindur (1)
- Farkshinsoup
Elmo (1)
- forbiddanlight
MacavityLock (1)
- Tarhalindur
*
forbiddanlight (4)
- Flask of Pestilence, MacavityLock, Elmo, iamausername

Not voting (1) - Grimmy

Seven
votes to lynch.

The
deadline
is a little under 23 hours away.

andersonw has been prodded.
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Post Post #400 (isolation #27) » Sun Nov 02, 2008 7:50 pm

Post by destructor »

.::] Vote Count [::.

iamausername (2)
- andersonw, Awesome Pants
Farkshinsoup (2)
- Rishi, KingEnigma
Tarhalindur (1)
- Farkshinsoup
Elmo (1)
- forbiddanlight
MacavityLock (2)
- Tarhalindur, Flask of Pestilence
*
forbiddanlight (3)
- MacavityLock, Elmo, iamausername

Not voting (1) - Grimmy

Seven
votes to lynch.

KingEnigma and Awesome Pants will be replaced because of limited access and impending away-ness.

The deadline is again suspended. A one week deadline will be set when replacements are found.
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Post Post #424 (isolation #28) » Tue Nov 04, 2008 4:45 pm

Post by destructor »

Grimmy and Tarhalindur have been prodded.
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Post Post #425 (isolation #29) » Tue Nov 04, 2008 4:45 pm

Post by destructor »

.::] Vote Count [::.

*
iamausername (2)
- andersonw, Awesome Pants
Farkshinsoup (1)
- KingEnigma
Elmo (1)
- forbiddanlight
MacavityLock (2)
- Tarhalindur, Flask of Pestilence
Awesome Pants (1)
- iamausername

Not voting (5) - Grimmy, Elmo, Farkshinsoup, Rishi, MacavityLock

Seven
votes to lynch.
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Post Post #431 (isolation #30) » Wed Nov 05, 2008 6:44 pm

Post by destructor »

camn replaces KingEnigma!

Still searching for a replacement for Awesome Pants.
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Post Post #445 (isolation #31) » Fri Nov 07, 2008 12:35 pm

Post by destructor »

Knight of Cydonia replaces Awesome Pants! Thanks to him and to AP for sticking around while I was searching.

The
new deadline
is November 15, 02:00 GMT. There won't be anymore extensions today.
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Post Post #458 (isolation #32) » Sat Nov 08, 2008 12:17 pm

Post by destructor »

.::] Vote Count [::.

*
iamausername (2)
- andersonw, Knight of Cydonia
Farkshinsoup (1)
- camn
Elmo (1)
- forbiddanlight
MacavityLock (2)
- Tarhalindur, Flask of Pestilence
Grimmy (2)
- Rishi, iamausername
camn (1)
- MacavityLock
andersonw (1)
- Farkshinsoup

Not voting (2) - Grimmy, Elmo

Seven
votes to lynch.
Last edited by destructor on Sat Nov 08, 2008 12:26 pm, edited 1 time in total.
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Post Post #460 (isolation #33) » Sat Nov 08, 2008 12:27 pm

Post by destructor »

The last vote count had some errors that I've fixed now.
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Post Post #487 (isolation #34) » Sun Nov 09, 2008 7:57 pm

Post by destructor »

Tarhalindur, Rishi and Grimmy have been prodded. These are Tarhalindur and Grimmy's thrid and final prods today.

The is less than 5 days away.
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Post Post #524 (isolation #35) » Mon Nov 10, 2008 3:30 pm

Post by destructor »

Bumping vote count to next page.
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Post Post #525 (isolation #36) » Mon Nov 10, 2008 3:30 pm

Post by destructor »

.::] Vote Count [::.

iamausername (1)
- andersonw
Elmo (1)
- forbiddanlight
*
MacavityLock (2)
- Tarhalindur, Flask of Pestilence
Grimmy (2)
- Rishi, iamausername
camn (1)
- MacavityLock
andersonw (1)
- Farkshinsoup
Flask of Pestilence (1)
- Knight of Cydonia

Not voting (3) - Grimmy, Elmo, camn

Seven
votes to lynch.

The is about 4 days away.
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Post Post #530 (isolation #37) » Tue Nov 11, 2008 12:07 am

Post by destructor »

I forgot to include it in the rules, but yes, voting for No Lynch is allowed.

Edit: I've added it as Rule 7.1.
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Post Post #553 (isolation #38) » Tue Nov 11, 2008 11:39 am

Post by destructor »

.::] Vote Count [::.

MacavityLock (2)
- Tarhalindur, Flask of Pestilence
Grimmy (2)
- Rishi, iamausername
camn (1)
- MacavityLock
*
No Lynch (2)
- camn, forbiddanlight
Farkshinsoup (1)
- Knight of Cydonia

Not voting (4) - Grimmy, Elmo, Farkshinsoup, andersonw

Seven
votes to lynch.

The is about 3 days away.
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Post Post #574 (isolation #39) » Wed Nov 12, 2008 1:53 pm

Post by destructor »

Bumping vote count to next page.
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Post Post #575 (isolation #40) » Wed Nov 12, 2008 1:53 pm

Post by destructor »

.::] Vote Count [::.

MacavityLock (2)
- Tarhalindur, Flask of Pestilence
Grimmy (2)
- Rishi, iamausername
No Lynch (2)
- forbiddanlight, camn
*
Farkshinsoup (2)
- Knight of Cydonia, MacavityLock

Not voting (4) - Elmo, Farkshinsoup, andersonw, Grimmy

Seven
votes to lynch.

The is about 2 days away.
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Post Post #613 (isolation #41) » Thu Nov 13, 2008 12:33 pm

Post by destructor »

.::] Vote Count [::.

MacavityLock (3)
- Tarhalindur, Flask of Pestilence, forbiddanlight
Grimmy (1)
- Rishi
No Lynch (1)
- camn
*
Knight of Cydonia (3)
- MacavityLock, iamausername, Knight of Cydonia

Not voting (4) - Farkshinsoup, andersonw, Grimmy, Elmo

Seven
votes to lynch.

The is about 26 hours away.
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Post Post #624 (isolation #42) » Thu Nov 13, 2008 8:58 pm

Post by destructor »

Bumping vote count to next page.
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Post Post #625 (isolation #43) » Thu Nov 13, 2008 8:58 pm

Post by destructor »

.::] Vote Count [::.

MacavityLock (3)
- Flask of Pestilence, forbiddanlight, camn
Grimmy (1)
- Rishi
*
Knight of Cydonia (4)
- MacavityLock, iamausername, Knight of Cydonia, Tarhalindur

Not voting (4) - Farkshinsoup, andersonw, Grimmy, Elmo

Seven
votes to lynch.

The is about 18 hours away.
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Post Post #647 (isolation #44) » Fri Nov 14, 2008 10:42 am

Post by destructor »

.::] Vote Count [::.

*
MacavityLock (6)
- Flask of Pestilence, forbiddanlight, camn, Knight of Cydonia, Elmo, Grimmy
Knight of Cydonia (5)
- MacavityLock, iamausername, Tarhalindur, Rishi, Farkshinsoup

Not voting (1) - andersonw

Seven
votes to lynch.

The is about 4 hours and 17 minutes away.
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Post Post #651 (isolation #45) » Fri Nov 14, 2008 11:39 am

Post by destructor »

.::] Vote Count [::.

*
MacavityLock (6)
- Flask of Pestilence, forbiddanlight, camn, Knight of Cydonia, Elmo, Grimmy
Knight of Cydonia (5)
- MacavityLock, iamausername, Tarhalindur, Rishi, Farkshinsoup

Not voting (1) - andersonw

Seven
votes to lynch.

The is about 3 hours and 19 minutes away.
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Post Post #654 (isolation #46) » Fri Nov 14, 2008 1:16 pm

Post by destructor »

.::] Final Day 1 Vote Count [::.

*
MacavityLock (7)
- Flask of Pestilence, forbiddanlight, camn, Knight of Cydonia, Elmo, Grimmy, Tarhalindur
Knight of Cydonia (4)
- MacavityLock, iamausername, Rishi, Farkshinsoup

Not voting (1) - andersonw

.::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][::.


You lead MacavityLock down the corridors of the Basestar. He is nervous. He is worried. He knows he is going to die.

You eventually arrive at a medium sized hangar where a number of Cylon Raiders sit idly in front of their respective launch tubes of which Macavity is forced to stand in one. He begins to plead, but his words are ignored and the door to the tube is shut. You hear an alarm sounding, signifying that the air is being vented into space. Through the doors, you hear MacavityLock's pleas intensify and he soon bursts into hysteria. The sound of his screams become more and more distant as he is pulled further down the tube and eventually into the vacuum of space.

Returning to the room you awoke in earlier, you are started when the the Basestar and Hybrid suddenly spark to life! The Hybrid speaks.

"By one who seeks to harm. By the scrolls and tribes and plans. We are lighter by one! Hold the base! In distance we take refuge. Yes, time is my ally and the one for whom time has turned its back shall never taste its grace. Simon, one who seeks to harm. Simon, of kin. Simon, is dead."


With that, the Hybrid once again slides into unconsciousness, the Basestar dies and the auxiliary systems activate.



.::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][::.


MacavityLock - Simon, a Cylon of the Cylon Mafia has been lynched!


Night 1 begins!


Night 1's deadline is November 18, 02:00 GMT.
Last edited by destructor on Tue Nov 18, 2008 2:29 pm, edited 2 times in total.
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Post Post #655 (isolation #47) » Mon Nov 17, 2008 4:57 pm

Post by destructor »

There is no sun to greet you as you wake. Only the dull glow that leeks from the lights that line walls of this dark and foreboding Basestar. The floor did not provide a pleasant resting place and you all awake with the pains of a poor night's sleep.

You look to the Hybrid, expecting her to speak. She remains still and is apparently offline again.

One, two, three ...


You all look about, counting heads as you go.

... four, five, six ...


"How many did the night take?" you wonder.

... seven, eight, nine ...


"
Ten!
Only
ten!
" you think in shock... before realising that you hadn't counted yourself.



.::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][::.


Day 2 begins!


Day 2's Deadline is December 16, 02:00 GMT.

With eleven alive it takes
six
votes to lynch today.
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Post Post #675 (isolation #48) » Tue Nov 18, 2008 8:06 pm

Post by destructor »

.::] Vote Count [::.


Not voting (1) - forbiddanlight, Flask of Pestilence, Rishi, Farkshinsoup, Knight of Cydonia, iamausername, Tarhalindur, Elmo, andersonw, Grimmy, camn

Six
votes to lynch.

Tarhalindur has requested replacement.
Last edited by destructor on Mon Nov 24, 2008 12:58 pm, edited 1 time in total.
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Post Post #682 (isolation #49) » Wed Nov 19, 2008 3:09 pm

Post by destructor »

Kison replaces Tarhalindur. Thanks!
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Post Post #700 (isolation #50) » Fri Nov 21, 2008 12:39 pm

Post by destructor »

.::] Vote Count [::.

Rishi (3)
- Knight of Cydonia, iamausername, Farkshinsoup,

Not voting (8) - forbiddanlight, Flask of Pestilence, Rishi, Kison, Elmo, andersonw, Grimmy, camn

Six
votes to lynch.
Last edited by destructor on Mon Nov 24, 2008 12:52 pm, edited 1 time in total.
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Post Post #708 (isolation #51) » Sat Nov 22, 2008 12:27 pm

Post by destructor »

andersonw has been prodded.
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Post Post #726 (isolation #52) » Mon Nov 24, 2008 12:51 pm

Post by destructor »

.::] Vote Count [::.

Rishi (4)
- Knight of Cydonia, iamausername, Farkshinsoup, forbiddanlight
andersonw (1)
- camn

Not voting (6) - Flask of Pestilence, Rishi, Elmo, andersonw, Grimmy, Kison

Six
votes to lynch.
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Post Post #747 (isolation #53) » Thu Nov 27, 2008 2:48 pm

Post by destructor »

forbiddanlight and Grimmy have been prodded.
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Post Post #750 (isolation #54) » Fri Nov 28, 2008 4:42 am

Post by destructor »

.::] Vote Count [::.

Rishi (4)
- Knight of Cydonia, iamausername, Farkshinsoup, forbiddanlight
andersonw (1)
- camn

Not voting (6) - Flask of Pestilence, Rishi, Elmo, andersonw, Grimmy, Kison

Six
votes to lynch.
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Post Post #784 (isolation #55) » Mon Dec 01, 2008 9:38 pm

Post by destructor »

.::] Vote Count [::.

Rishi (5)
- Knight of Cydonia, iamausername, Farkshinsoup, forbiddanlight, Kison
andersonw (1)
- camn

Not voting (5) - Flask of Pestilence, Rishi, Elmo, andersonw, Grimmy

Six
votes to lynch.
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Post Post #795 (isolation #56) » Tue Dec 02, 2008 12:57 pm

Post by destructor »

.::] Final Day 2 Vote Count [::.

Rishi (6)
- Knight of Cydonia, iamausername, Farkshinsoup, forbiddanlight, Kison, Rishi
andersonw (1)
- camn

Not voting (4) - Flask of Pestilence, Elmo, andersonw, Grimmy

.::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][::.


It was fast becoming inevitable and Rishi knew it. He could feel it weighing in on him, more and more every second. In his mind, everyone in the room was a door, a way out, and one by one, they were closing on him.

He was determined not to go like MacavityLock before him. Anything must be better than the slow suffocation of space. So when he saw the last door close, he leapt out, reaching for a firearm that had been laying on the floor. Before anyone could do anything, he placed the barrel in his mouth and fired sending blood, pieces of his brain and splinters of his skull spraying against the walls.

While the sound of the gunshot still rang in everyone's ears, the Basestar and Hybrid once again came alive.

"The hand of kin takes its own. Tragic. Mapping correlation. System check. Critical. FTL offline. From the lines of life, she leaves us. Willed unto herself. Harming all and own. Charging. Error. Systems critical. The will of the scrolls, foretelling. Sharon Valerii is dead."


As the Hybrid sinks back into her chamber and the Basestar's lights fade out, those remaining alive settle down on the cold floors for the night.



.::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][::.


Rishi - Sharon Valerii, a Cylon of the Cylon Mafia has been lynched!


Night 2 begins!


Night 2's deadline is December 6, 02:00 GMT.
Last edited by destructor on Mon Dec 15, 2008 12:30 am, edited 1 time in total.
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Post Post #796 (isolation #57) » Sat Dec 06, 2008 12:47 am

Post by destructor »

Everyone woke again. Yes, this time you counted yourself too and found that everyone that had been alive last night was still alive now.

The body of Sharon Valerii still lay on the the floor. You all agreed that the disturbing sight should be removed from the room and carry her corpse into another chamber. While her body was gone, the pool of blood that had spilt from her head still stained the floor. It had turned a viscous deep red, almost fading away into the dark floors of the Basestar and for once you are glad the halls aren't lit up with bright lights and find comfort in the darkness in which you've lived for the last two days.

But this small delight quickly fades and you see the bloodstain again, plainly and clearly. It stays in your mind, a wicked omen reminding you that this ordeal is not over yet.



.::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][::.


There were no deaths in Night 2.


Day 3 begins!


Day 3's Deadline is January 3, 02:00 GMT.

With ten alive it takes
six
votes to lynch today.
Last edited by destructor on Mon Dec 15, 2008 1:01 am, edited 2 times in total.
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Post Post #866 (isolation #58) » Tue Dec 09, 2008 1:44 pm

Post by destructor »

.::] Final Day 3 Vote Count [::.

Grimmy (2)
- Knight of Cydonia, forbiddanlight
Flask of Pestilence (1)
- camn

Not voting (7) - Flask of Pestilence, iamausername, Kison, Elmo, andersonw, Grimmy, Farkshinsoup

.::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][::.


Farkshinsoup's death had been frighteningly simple. There had been no apparent diplomacy, no debate. Grimmy had simply walked up to him and, without a word, put his hands around Farkshinsoup's throat. He pressed his thumbs down on on his windpipe and after a few seconds of the sounds of Fark gurgling for air while his throat was crushed, Grimmy let go and Farkshinsoup's limp body fell to the floor.

As had proceeded the other deaths so for, the Basestar and Hybrid once again came to life. The Hybrid spoke.

"Lightness gained! Behold the scrolls that number many. Not one. Two. Number Two. Initiate sequence. Error. Number Two is lost, the fate of a void bought out of place. Facing opposite ends, the scro – Error."


With that, the Hybrid and Basestar subside again and the weary passengers retire for the night.



.::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][::.


Farkshinsoup - Number 2, a Cylon of the Cylons has been killed!


Night 3 begins!


Night 3's deadline is December 13, 02:00 GMT.
Last edited by destructor on Mon Dec 15, 2008 3:26 am, edited 1 time in total.
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Post Post #867 (isolation #59) » Sat Dec 13, 2008 2:11 am

Post by destructor »

Again, you all wake to find that you are all alive. The relative peace of the night almost makes you want to go back to sleep. But you know you can't. There is this mysterious matter of Cylon Basestar that needs to be solved and no matter how many "peaceful" nights pass, you know that you will not be able to sleep soundly, one way or another, until it is.



.::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][:::::][::.


There were no deaths in Night 3.


Day 4 begins!


Day 4's Deadline is January 11, 02:00 GMT.

With nine alive it takes
five
votes to lynch today.
Last edited by destructor on Mon Dec 15, 2008 3:46 am, edited 1 time in total.
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Post Post #888 (isolation #60) » Sun Dec 14, 2008 4:52 pm

Post by destructor »

.::] Vote Count [::.

iamausername (1)
- Kison
Grimmy (1)
- andersonw
*
andersonw (2)
- camn, Knight of Cydonia

Not voting (4) - forbiddanlight, Flask of Pestilence, iamausername, Elmo, Grimmy
Last edited by destructor on Mon Dec 15, 2008 1:02 pm, edited 1 time in total.
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Post Post #892 (isolation #61) » Mon Dec 15, 2008 3:48 am

Post by destructor »

All of the missing night scenes have been added. Enjoy.
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Post Post #909 (isolation #62) » Mon Dec 15, 2008 1:02 pm

Post by destructor »

.::] Vote Count [::.

iamausername (1)
- Kison
Grimmy (1)
- andersonw
andersonw (1)
- camn
*
camn (2)
- iamausername, Knight of Cydonia

Not voting (4) - forbiddanlight, Flask of Pestilence, Elmo, Grimmy
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Post Post #950 (isolation #63) » Wed Dec 17, 2008 2:31 pm

Post by destructor »

.::] Vote Count [::.

iamausername (1)
- Kison
Grimmy (1)
- andersonw
*
camn (2)
- iamausername, forbiddanlight
forbiddanlight (2)
- Elmo, camn

Not voting (3) - Flask of Pestilence, Grimmy, Knight of Cydonia
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Post Post #974 (isolation #64) » Fri Dec 19, 2008 5:27 pm

Post by destructor »

Bumping vote count to the next page.
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Post Post #975 (isolation #65) » Fri Dec 19, 2008 5:28 pm

Post by destructor »

.::] Vote Count [::.

iamausername (1)
- Kison
Grimmy (1)
- andersonw
*
camn (2)
- iamausername, forbiddanlight
forbiddanlight (2)
- Elmo, camn

Not voting (3) - Flask of Pestilence, Grimmy, Knight of Cydonia

Five
votes to lynch.

iamausername has been prodded.
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Post Post #997 (isolation #66) » Sun Dec 21, 2008 1:51 pm

Post by destructor »

Flask of Pestilence has been prodded.
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Post Post #1031 (isolation #67) » Fri Dec 26, 2008 4:53 pm

Post by destructor »

Hi. I will be sending prods to everyone unless they post here before I send the prod. They won't count towards the prod-count unless a player doesn't post within 24 hours. I figure the festive season is over now.
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Post Post #1048 (isolation #68) » Sun Dec 28, 2008 4:09 pm

Post by destructor »

Grimmy hasn't posted in eleven days and will be replaced.
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Post Post #1053 (isolation #69) » Mon Dec 29, 2008 6:39 pm

Post by destructor »

Upon review, I hadn't prodded Grimmy until last saturday (my time), when he was V/LA, so he hasn't technically broken the activity requirements. But, considering the number of days that passed before he posted last and that during this time he had posted elsewhere on the site, I will be counting him at 5 prods, which is the limit. If I have to prod Grimmy again, he will be replaced.
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Post Post #1074 (isolation #70) » Thu Jan 01, 2009 4:08 pm

Post by destructor »

Bumping votecount to the next page.
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Post Post #1075 (isolation #71) » Thu Jan 01, 2009 4:08 pm

Post by destructor »

.::] Vote Count [::.

iamausername (1)
- Kison
*
camn (2)
- iamausername, forbiddanlight
forbiddanlight (3)
- Elmo, camn, Flask of Pestilence

Not voting (3) - Grimmy, Knight of Cydonia, andersonw

Five
votes to lynch.

Note that the
deadline
is a little over a week away.
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Post Post #1112 (isolation #72) » Sun Jan 04, 2009 5:00 pm

Post by destructor »

.::] Final Day 4 Vote Count [::.

forbiddanlight (5)
- Elmo, camn, Flask of Pestilence, Kison, iamausername
No Lynch (1)
- forbiddanlight

Not voting (3) - Grimmy, Knight of Cydonia, andersonw

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Flavour to be added.



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forbiddanlight - D'Anna Biers, a Cylon of the Cylons has been lynched!


Night 4 begins!


Night 4's deadline is January 8, 02:00 GMT.
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Post Post #1113 (isolation #73) » Fri Jan 09, 2009 3:19 am

Post by destructor »

Flavour to be added.



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There were no deaths in Night 4.


Day 5 begins!


Day 5's Deadline is February 3, 02:00 GMT.

With eight alive it takes
five
votes to lynch today.
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Post Post #1132 (isolation #74) » Fri Jan 09, 2009 1:46 pm

Post by destructor »

.::] Final Day 5 Vote Count [::.

No Lynch (5)
- Elmo, camn, Grimmy, Kison, Knight of Cydonia

Not voting (3) - Flask of Pestilence, iamausername, andersonw

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Flavour to be added.



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No one was lynched in Day 5.


Night 5 begins!


Night 5's deadline is January 13, 02:00 GMT.
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Post Post #1133 (isolation #75) » Tue Jan 13, 2009 4:07 am

Post by destructor »

Flavour to be added.



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There were no deaths in Night 5.


Day 6 begins!


Day 6's Deadline is February 11, 02:00 GMT.

With eight alive it takes
five
votes to lynch today.
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Post Post #1185 (isolation #76) » Tue Jan 13, 2009 7:16 pm

Post by destructor »

.::] Final Day 6 Vote Count [::.

Kison (5)
- camn, Elmo, Flask of Pestilence, iamausername, Kison

Not voting (3) - Knight of Cydonia, andersonw, Grimmy

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"I saw him!" Kison screamed with all his might, his voice full of terror, a shaking finger pointed wickedly at Elmo, "It was him I painted! Him I saw, with a dagger borne below! Elmo is
dangerous!
"

Everyone stood, dumbstruck. Except for Elmo, who simply pointed his finger right back at Kison.

"No! It's
you
that's dangerous! I remember now. I remember why I'm here. I'm here with the Colonial Fleet, with Sharon and Karl Agathon, Samuel Anders and Gaius Baltar. Kara Thrace never came on this mission with us!"

It suddenly became clear to everyone. As if by magic, they could all see Kison for who he was. The blonde of Kison's hair receded to a dry crispy grey, her face ageing in seconds. Before them, they no longer saw Kara Thrace of the Colonial Fleet, but Father Cavil, the Cylon.

"You!" Flask of Pestilence said, pointing his own finger now, "You tried to kill us! You, along with the rest of the ones, fours and fives! That's what
we
were doing here - we were fighting back with the help of the humans!"

Kison stood, frozen in place. He was caught and he knew God couldn't save him now.

"Alright, so you caught me. Fine. Well done, congratulations, good job. I surrender. You don't need to kill me, right? I mean, what would be the point?"

At that moment, the Basestar once again sprung to life and the Hybrid spoke.

"Hand in hand, the ends are met. We face alike. Note entity presence. Charging FTL. Yonder, man and man find all in time after kin and kin. The one who seeks to harm. Only one of one. The outcome, singular. Harm is as told in the scrolls, in the name of God and Gods. We are hand in hand. FTL ready. JUMP!"



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In a nearby star system...


"Jump complete," Lieutenant Felix Gaeta of the Battlestar Galactica reported to everyone in the CIC.

The ship's Commander, William Adama looked up, "What are we seeing on DRADIS?"

"Constellations are consistent with our charts and the emergency beacon we detected from our Raptor. It looks like the jump was successful. Environmental sensors are picking up traces of nuclear residue. And...," Gaeta trailed off.

"Lieutenant?"

Gaeta continued, "Sir, DRADIS is picking up a number of Cylon Basestars, but none appear to be active, in fact, there seems to be no energy readings coming from them at all. They're all damaged or destroyed. There's debris floating around everywhere. I think we just jumped into a warfield."

"A warfield? What the frak is going on here?" Colonel Tigh asked, thoroughly confused.

Gaeta suddenly spoke again, "A Basestar has just jumped into range!"

Adama wasted no time. He picked up the intercom and spoke, "All pilots to battle stations. Load our nukes into the missile bays. Aim all artillery at the Basestar and prepare to fire on my command."

"Wait!" Gaeta shouted, "I'm picking up a Colonial signal from the Basestar! It's the Raptor! They're attempted to speak with us."

"Gods, this only gets stranger," Tigh said, still confused.

"Hold your fire," Adama said before turning the intercom off, "Gaeta, put the Raptor through."

A voice came through the speakers, "Galactica? Hello, can you hear us? This is Athena. We are all okay and have some Cylon allies with us and a prisoner. Can you hear us, Galactica?"

There was a cheer from all in the CIC.

Adama spoke, "Athena, this is the Commander. It's good to hear your voice. The Vipers will be ordered to stand down. Get your asses back here so we can get to the bottom of this mess and get back to Pegasus and the Fleet."

"Commander! Thank God! Yes, sir, we'll be over right away!"

"Cylon allies?" Tigh asked, "This should be interesting."

"No doubt," Adama agreed, speaking only loud enough for Tigh to hear, "I'm sure Admiral Cain will have some things to say about it all, but we'll deal with that when we get there. For now, we should celebrate.

It looks like the good guys won today."



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Kison - Father Cavil, a Cylon of the Cylon Mafia has been lynched!


Game over!

The Cylons and the Colonial Fleet win!
Last edited by destructor on Tue Jan 13, 2009 8:33 pm, edited 1 time in total.
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Post Post #1186 (isolation #77) » Tue Jan 13, 2009 7:18 pm

Post by destructor »

Roles

Father Cavil Role PM wrote:The deluded quests of the rebel Cylons could not be tolerated. Seeking the Final Five and uniting with the Humans was not only illogical, it was also against God's will. They
needed
to be stopped. Killing them permanently, away from a Resurrection Ship, was the only option. But things did not go to plan.

They retaliated, critically damaging your Basestar, some boarding themselves. Just as the ship's long-range sensors went down, a Colonial vessel was detected jumping into range. You suspect they boarded the Basestar too, though whether they were working with the Cylon rebels is unknown.

There was some consolation, however. The ship's Hybrid forced a jump, knocking everyone unconscious in the process. Waking, you saw that only eleven others had survived, including two of your allies, Sharon Valeri and Simon. Everyone else was disoriented and had apparently entirely forgotten the events that had bought them here.

You expect that the other Basestars will find you in a few days, but until then you will have to do what you can to stay alive.

You are
Father Cavil
, a Cylon affiliated with the Cylon Mafia, which includes Sharon Valeri (XXX) and Simon (YYY).

During the night, you can talk privately with XXX and YYY here: [link to quicktopic].
One of you may submit a name of a player you want to kill. Unless otherwise specified, the player submitting the name will attempt to make the kill.
In addition to this, once during the day, after Day 2, you may send me a player's name. A sleeper agent, if alive, will post in the thread "
Kill: [player's name]
". The named player will be killed and the day will end. If the named player is the sleeper agent, the kill will fail - the sleeper agent will not kill themselves.

You win when only Cylon Mafia affiliated players are alive or nothing can prevent the same from occurring.

The innocents' win condition is as follows: "You win when all threats to your team have been eliminated."

The following rolenames have not been used in this setup:
Natalie, Number 8, Kara Thrace
Mod note: The sleeper agent is Sharon Agathon.
Sharon Valeri Role PM wrote:The deluded quests of the rebel Cylons could not be tolerated. Seeking the Final Five and uniting with the Humans was not only illogical, it was also against God's will. They
needed
to be stopped. Killing them permanently, away from a Resurrection Ship, was the only option. But things did not go to plan.

They retaliated, critically damaging your Basestar, some boarding themselves. Just as the ship's long-range sensors went down, a Colonial vessel was detected jumping into range. You suspect they boarded the Basestar too, though whether they were working with the Cylon rebels is unknown.

There was some consolation, however. The ship's Hybrid forced a jump, knocking everyone unconscious in the process. Waking, you saw that only eleven others had survived, including two of your allies, Father Cavil and Simon. Everyone else was disoriented and had apparently entirely forgotten the events that had bought them here.

You expect that the other Basestars will find you in a few days, but until then you will have to do what you can to stay alive.

You are
Sharon Valeri
, a Cylon affiliated with the Cylon Mafia, which includes Father Cavil (XXX) and Simon (YYY).

During the night, you can talk privately with XXX and YYY here: [link to quicktopic].
One of you may submit a name of a player you want to kill. Unless otherwise specified, the player submitting the name will attempt to make the kill.

You win when only Cylon Mafia affiliated players are alive or nothing can prevent the same from occurring.

The innocents' win condition is as follows: "You win when all threats to your team have been eliminated."

The following rolenames have not been used in this setup:
Natalie, Number 8, Kara Thrace
Simon Role PM wrote:The deluded quests of the rebel Cylons could not be tolerated. Seeking the Final Five and uniting with the Humans was not only illogical, it was also against God's will. They
needed
to be stopped. Killing them permanently, away from a Resurrection Ship, was the only option. But things did not go to plan.

They retaliated, critically damaging your Basestar, some boarding themselves. Just as the ship's long-range sensors went down, a Colonial vessel was detected jumping into range. You suspect they boarded the Basestar too, though whether they were working with the Cylon rebels is unknown.

There was some consolation, however. The ship's Hybrid forced a jump, knocking everyone unconscious in the process. Waking, you saw that only eleven others had survived, including two of your allies, Father Cavil and Sharon Valeri. Everyone else was disoriented and had apparently entirely forgotten the events that had bought them here.

You expect that the other Basestars will find you in a few days, but until then you will have to do what you can to stay alive.

You are
Simon
, a Cylon affiliated with the Cyon Mafia, which includes Father Cavil (XXX) and Sharon Valeri (YYY).

During the night, you can talk privately with XXX and YYY here: [link to quicktopic].
One of you may submit a name of a player you want to kill. Unless otherwise specified, the player submitting the name will attempt to make the kill.

In addition to this, during the day, you may submit the name of one player and, come night, attempt to drug them, stopping them from doing anything that night. Attempting to do this will mean you cannot make a kill that night. You may submit a target during Twilight but not after the start of Night has been announced.

You win when only Cylon Mafia affiliated players are alive or nothing can prevent the same from occurring.

The innocents' win condition is as follows: "You win when all threats to your team have been eliminated."

The following rolenames have not been used in this setup:
Natalie, Number 8, Kara Thrace
Town:
Gaius Baltar Role PM wrote:You're not sure how you got here. Despite your previous misgivings, the present circumstances have led you to a new resolve. You want to do what you can to assist the Colonial Fleet and what is left of the human race.

You are
Gaius Balter
, an Arelon affiliated with the Colonial Fleet.

Analysing blood samples, you can attempt to detect whether a player is a Cylon with a 60% success rate. You may do this up to 2 times a day. You may investigate the same player more than once each day.

You win when all threats to your team have been eliminated.
Mod note: Will not receive a result on the Cylon Centurion since it has no blood.
Tucker Clellan Role PM wrote:You regain consciousness and are immediately shocked by your surrounding. You are in a Cylon Basestar but have no idea how you got here. While you're here, maybe you can deal with a few of those Cylons that destroyed the Colonies and killed your wife on New Caprica.

You are
Tucker Clellan
, an Aquarian affiliated with the Colonial Fleet.

You have no abilities.

You win when all threats to your team have been eliminated.
Samuel Anders Role PM wrote:You don't know how you got here or what you were doing. What you do remember is that you believed yourself to be Human for years. You remember your childhood, parents, hometown and then you remember realising that it was all lies - that you were really a Cylon. But you made a decision to choose what defined your life. Your place was not with the Cylons. It was with the Colonial Fleet.

You are
Samuel Anders
, a Cylon affiliated with the Colonial Fleet.

Each Day you may send me the name of a player and the following Night, using your experience as part the Caprica Resistance, you will attempt to detain them. If you succeed, this player will definitely survive but be unable to do anything that night. You may submit a target during Twilight but not after the start of Night has been announced.

You win when all threats to your team have been eliminated.
Sharon Agathon Role PM wrote:You're not sure how you got here. In fact, you can't seem to remember too much at all. What you do remember is that you have a strong attachment to the human race and cherish your ties to the Colonial Fleet, despite the lingering distrust you sense in many. Along with all of this, you still feel a certain affinity with your Cylon brothers and sisters. You notice that your husband, Karl Agathon, is also present.

You are
Sharon Agathon
, a Cylon affiliated with the Colonial Fleet.

During the night, you may speak privately with Karl Agathon (XXX) here: [link to quicktopic].

You win when all threats to your team have been eliminated.
Karl Agathon Role PM wrote:Awaking in a daze, you realise that you can't remember where you are or how you got here. Looking around, you notice that you're not the only one who is confused. As you regain your bearings, you are greeted by a Number 8 model claiming to be your wife, Sharon Agathon.

You are
Karl Agathon
, a Saggitaron affiliated with the Colonial Fleet.

During the night, you may speak privately with the Number 8 claiming to be Sharon Agathon (XXX) here: [link to quicktopic].

You win when all threats to your team have been eliminated.
Number 2 Role PM wrote:You might not be sure of how you all ended up in this Basestar but you are still sure of what you believe in. You believe that humans and Cylons can peacefully coexist and that the Final Five Cylons, revealing themselves, will mark the dawn of this new era. However, how much of this vision the Humans share is not so certain and a cause for caution.

You are
Number 2
, a Cylon affiliated with the Cylons.

Each Day, you may send me the name of a player and, come Night, attempt to fill a player's mind with mystic riddles, leaving them too caught up in your enigmas to do anything that night. You may submit a target during Twilight but not after the start of Night has been announced.

You win when all threats to your team have been eliminated.
D'Anna Biers Role PM wrote:You're unsure of how you came to be here. You can't remember much, only that your insistence on learning the identities of the Final Five Cylons has made you an unpopular model. Though there may be some that may support you, you still stand apart from them in their attempts to be in unity with humans. You don't trust Humans as much as they don't trust you.

You are
D'Anna Biers
, a Cylon affiliated with the Cylons.

You have no abilities.

You win when all threats to your team have been eliminated.
Leoben Conoy Role PM wrote:You may not be sure of how you got here but you
are
still sure of what you believe in. You believe that humans and Cylons can peacefully coexist and that the Final Five Cylons, revealing themselves, will mark the dawn of this new era. Unfortunately, not everyone shares your vision.

You are
Leoben Conoy
, a Cylon affiliated with the Cylons.

You have no abilities.

You win when all threats to your team have been eliminated.
Cylon Centurion wrote:Some Cylons have removed your telencephalic inhibitor, granting you full self-awareness. You are in debt to the Cylons that freed you and support and share their hope for the peaceful unification of Cylons and Humans through the discovery of the Final Five. You are aware, however, that the trust of the Humans has not yet been won.

You are a
Cylon Centurion
, a Cylon affiliated with the Cylons.

During the Day, you may send me the name of a player and attempt to detect which Model of Cylon they are. You may only do this once.

You win when all threats to your team have been eliminated.
Mod note: Receives "No Result" on humans as they aren't Cylons.


Blocking priorities would be as follows:
1. Simon
2. Samuel Anders
3. Number 2
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Post Post #1187 (isolation #78) » Tue Jan 13, 2009 7:19 pm

Post by destructor »

Actions


Day 1:
Knight of Cydonia (Investigate model)
-> MacavityLock - Number 4
iamausername (Test blood)
-> KingEnigma (successful) - Cylon
-> KingEnigma (successful) - Cylon

Night 1:
MacavityLock (Roleblock)
-> camn - Failed because Mac was lynched Day 1
Rishi (Kill)
-> Elmo - Failed because Rishi was blocked.
camn (Jailkeep)
-> Tarhalindur
Farkshinsoup (Roleblock)
-> Rishi

Day 2:
iamausername (Test blood)
-> Tarhalindur (failed) - Not a Cylon
-> Tarhalindur (failed) - Not a Cylon

Night 2:
Kison (Kill)
-> Farkshinsoup - Failed because Kison was jailkept.
camn (Kailkeep)
-> Kison
Farksinsoup (Roleblock)
-> andersonw

Day 3:
iamausername (Test blood)
-> camn (successful) - Cylon
-> camn (successful) - Cylon

Night 3:
Kison (Kill)
-> andersonw - Failed because he was Jailkept
camn (Jailkeep)
-> Kison
Farkshinsoup
-> andersonw - Failed because he was killed Day 3

Day 4:
iamausername (Test blood)
-> camn (successful) - Cylon
-> camn (failed) - Not a Cylon

Night 4:
Kison (Kill)
-> camn - Failed because he was Jailkept
camn (Jailkeep)
-> Kison

Day 5:
iamausername (Test blood)
-> Elmo (successful) - Not a Cylon
-> Elmo (failed) - Cylon

Night 5:
Kison (Kill)
-> camn - Failed because he was Jailkept
camn (Jailkeep)
-> Kison
Last edited by destructor on Tue Jan 13, 2009 8:32 pm, edited 1 time in total.
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Post Post #1188 (isolation #79) » Tue Jan 13, 2009 7:24 pm

Post by destructor »

To Kison,

Image

I know you didn't win, but you stayed alive long enough to earn it.

<3,
destrutor
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Post Post #1190 (isolation #80) » Tue Jan 13, 2009 8:28 pm

Post by destructor »

Thanks to everyone who played and a big thanks to the replacements! I'm also happy to say that all the players that were replaced communicated good reasons for needing it.

I felt like this game was balanced but swung a HUGE amount against scum, which was funny, because if anything I thought the setup was leaning in scum's favour. Without meaning to say the setup had nothing to do with the outcome, I felt that the Mafia's play in Day 1 could have been better and that their inactivity in particular made them targets. I noted that Incog and Patrick pretty much pegged the entire scum team as soon as they replaced in and injected some life into the game. The town had been fairly inactive up until that point and I think this was why they'd managed to coast by. It seemed like once the town players upped their game in Day 1, the scum team couldn't keep up and the result was both Tar and Mac being pushed to a claim.

I dunno if what I'm saying is making sense, or if I'm thinking too much of my setup, but I feel like scum didn't play it correctly in Day 1 and that this contributed to how the game went. Kison seemed to replace in once most of the damage had been done and had to make do with what he had.

I wouldn't mind hearing feedback from you guys, particularly the Mafia, about how you feel about the game's balance now that you know the whole setup.


About the setup, I was trying a few things out. First was splitting the town into two affiliations. I hoped that it would create a similar climate as we see in the actual series, where there is little trust and much uncertainty about the motives of each race. I think this worked and added some interest to the game too. It was definitely fun for me to read. =)

Another thing was playing with flavour a bit. Just a few points:
- Number 2 and Leoben Conoy were both included.
- The setting of this game was based on a arc of the story that came after Tucker Clellan was already dead. Tucker was also a very minor character in the series.
- Cylon Centurions don't speak. heh

The idea was to dissuade players from relying on flavour too much.

Both of the town's investigative roles had very limited utility. Gaius' result were only useful in terms of probability but he had a good chance of supporting the Centurion's claim if he investigated him. The Centurion could confirm whether a player was a Cylon or catch a player in a fake-claim and only had one shot at it, which he happened to hit scum with. I'm not sure why Rishi decided to claim to be human given that he had a Number 8 safe-claim, but if he'd used it, KoC would only have confirmed his claim.

The Agathon's were un-confirmed masons. There was a dynamic I tried to setup by including sleeper-agaent-Athena, Boomer and the fake claim of Number 8. This could have been useful for scum.

I tried to give scum extra information regarding the setup in their role PMs. They knew that there were both Cylons and humans were in the game and it was alluded to that they may not be aware of each other or even sharing a win condition. The info was limited to keep scum partially in the dark but I felt like I'd given them enough info to have a working idea of the setup that they could use to their advantage.

I chose to list the fake claim as "role names not used in this setup" because they weren't all really "safe" given the presence of the Centurion and Gaius. If they noticed of the wording, they could play accordingly, that is, not take the provision of fake claims as a reason to believe they were infallible in terms of flavour.

There were so many things I wanted to say I didn't really know where to start... or even where to stop. But I'll leave it there for now.
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Post Post #1198 (isolation #81) » Wed Jan 14, 2009 5:09 am

Post by destructor »

Thanks guys! I'm glad you enjoyed it. It's more important to me that my setups are actually fun to play and not just "clever". =)
camn wrote:Obviously, claiming an Invesigative role drew my attention.. And thus drew the consistent block. Bad luck that the Doc was a Jailkeeper!!
I was really interested in this. At first I thought you were jailkeeping him because you thought he was scum. Why did you protect him when you knew you'd be blocking him too?
Mac wrote:I definitely think there was bad scum play D1, and I doubt we would have won either way, but the pretty much flawless victory was definitely a lucky outcome. (<- Not sour grapes :} )
I thought your lynch was really unfortunate, actually. I thought your play improved heaps later in day 1 and had you survived and been able to avoid claiming things probably
would
have turned out really different, especially since you would have been able to block camn or Rishi.

Oh, and yeah, the town did play well enough to have earned this win irrespective of how things swung. There was a lot of good sensible (and sometimes not-so-sensible, in a good way :P) town pay, which just makes scum stick out more. Making sure you yourself aren't a target is extremely pro-town!
Mac wrote:Major thanks to Kison for replacing in and trying his best in what turned out to be an impossible situation.
Fark wrote:Kison, thanks for replacing into that difficult situation and seeing it through.
Elmo wrote:ty Kison for replacing into a ridiculous situation, and not stretching it out forever for no reason x)
QFT on all of the above. I felt terrible for Kison as the game was going on! I'm glad he was able to have fun with it anyway.
Elmo wrote:I actually thought the setup was something totally different for a while, I'll explain later tho because I gotta run @_@
Hmm, I'm looking forward to this. =D
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Post Post #1199 (isolation #82) » Wed Jan 14, 2009 5:27 am

Post by destructor »

When Kison sent in the Fark kill, I sent the following PM to Grimmy.
Sleeper agent kill PM wrote:Your next post will be as follows:

Code: Select all

[b]Kill: Farkshinsoup[/b]

(Copy the text in the box and paste it into your next post.)

Do not post anything else in the message.
Do not post again until Day 4.

Failure to comply with any of the above will result in a modkill for violation of Rule 1.

If I see that you have read this message, I will assume that you had the opportunity to post in the game. If you haven't posted, you will be modkilled, i.e., don't stall.
So Rule 1 was not just me stroking my ego. o_-

At some point in the game, I decided that I didn't like my twilight rules. That's both allowing players to talk and submit actions during twighlight. I think it favours the town far more than it usually would scum and there's also a random factor in when I'd actually make it online to lock the thread, etc. In the future, I'll probably lose the twilight phase altogether. Allowing actions to be submitted during twilight also seemed to negate a bit of the effect I intended actions being submitted during the day to have.



Btw, I think Elmo should totally make this his new avatar:
Image
It's the smile that makes it awesome.
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Joined: July 3, 2007

Post Post #1211 (isolation #83) » Fri Jan 16, 2009 3:33 am

Post by destructor »

Thanks again guys. I had fun putting the setup together and watching it play out. I'm glad the fun went through to the players too. =)
Tar wrote:3) Extending the deadline also hurt us badly (we might have been able to get a mislynch - especially an Elmo lynch - if the Day 1 deadline had been fixed).
Yep, this occurred to me as the game went on. I really like the idea of truly fixed deadlines with NO extensions whatsoever now. The extensions in Day 1 gave the town extra chances and was punishing for scum, probably something that neither really deserved.
Tar wrote:That said, I see about two things I'm not happy with in the design:
1) Sleeper agent has a strong enough role that it is plausible that the town will not lynch that player even if they don't catch on. I'd have given the Masons more reason to doubt their partner's townieness, myself. (Also would have helped had a less obviously town player... say, camn... been the kill target.)
2) Mafia had NO WAY of knowing the structure of the town role PM (specifically the "planet origin affiliated with the Colonial Fleet" part in Colonial PMs), and there were no failsafes to prevent town from taking advantage of that (note: I WOULD have either strictly warned or modkilled Elmo for Jackassery for his "you're missing something" questions in my own games - see Kinetic in Babylon 5 during late Day 1 for precedent). This game badly needed some way to counter that for a more believable claim (using the phrasing in the safeclaim message, posting a Colonial character as the vanilla PM in the opening post, a full Falseclaim ability, a rule outlawing asking about role PM phrasing, etc.). That's the other reason why I replaced out of this game - because I was pissed that Elmo's D1 questions were legal and the Mafia had no way of knowing what he was asking for. In fact, I only stayed as long as I did so I could tell my replacement what I was planning and make the result claim.
1. I think making the masons unconfirmed, making Sharon Agathon the sleeper agent and including a Number 8 fake-claim were enough to brew a healthy dose of scepticism about the daykill. It was always going to be difficult to predict how and when the daykill would be used, but I think it was a pretty effective tool for the scumteam. I found the town's reaction to Grimmy killing Fark hilarious. There was so much confusion. It was great. =D

2. I think that's a fair criticism. I debated over whether or not I should include a "vanilla" pm in the opening post, but thought doing so would give the multiple affiliations away. The innocents' win condition was provided to scum and their flavour was alluded to as well (the Cylons wanted unity with humans, none of the innocents could remember how they got here). I absolutely agree that I should have included the race and affiliations with the fake-claims. Something like Kara Thrace, a Caprican of the Colonial Fleet, Number 8, a Cylon of the Clyon and Natalie, a Cylon of the Cylons.

Part of me included minimal fake claim info on purpose. I felt like it would be further incentive to play vigilantly and avoid having to claim. As townies were lynched, the scum would be given more and more info about the sorts of town roles the game had. That was a bit ambitious, though.

But yeah, Tar, I can sympathise with your frustration and I'm sorry for that. Thanks for coming back and leaving me some feedback!
Incog wrote:destructor, excellent modding as usual and amazing set-up. I'm always down for a des-mod game. ;)
Thanks! I'm not sure if/when I'll be modding another game. I have a few ideas floating around, including some sort of sequel to this game, that I might put together eventually. But the plan for the moment is to take a bit of a break from ms once my current games are over.
=(

Incog wrote:And see, camn! Patrick really WAS town! It wasn't a trick!
Oh yeah, that was laugh out loud funny! I found the whole idea so insane. It was awesome.
camn wrote:c) this is the real kicker.. I get the read that Incog is town, and Patrick is scum. Then my head explodes. Then it just occurred to me.. what if Patrick IS scum, and lied to Incog about their role? Then my head explodes.
LOL
Elmo wrote:
Tarhalindur wrote:2) Having Incog/Patrick replace in for Timeater ROYALLY screwed me over. Timeater was utterly, utterly lynchable and was my preferred mislynch for Day 1; there was no way I could get any traction for a mislynch after that replacement.
Yup. I still think this post is my favourite of the entire game.
I had a giggle over that too. haha
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