Datisi's Mini Normal Review, July 2020


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Post Post #2 (isolation #0) » Tue Jul 21, 2020 10:06 pm

Post by Datisi »

hello!

so, my idea for the setup was, a loyal cop that can get innos but won't be sure about his guilties. i'm not sure about the information given to either side, because i'd like both for the cop to be aware that getting "no result" is not necessarily a guilty, and for the scum to know that there's other uses for their rolestopper than just rolestopping whoever they kill

i didn't want the jailkeeper to be able to interfere with the cop further, so i made him simple

and miller because i assume they're going to claim early and be more or less treated as town (that's my experience with millers, at least) (and partly because i think it's funny for the loyal cop to be able to get a guilty result)
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #4 (isolation #1) » Tue Jul 21, 2020 10:29 pm

Post by Datisi »

...okay, i swear i knew that. why my brain decided to go "well if scum is a rolestopper, they can make their kill immune to their own rolestop" i don't know.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #6 (isolation #2) » Wed Jul 22, 2020 6:48 am

Post by Datisi »

huh, i thought commuting is passive, like being ascetic... oops.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #9 (isolation #3) » Sat Jul 25, 2020 10:41 am

Post by Datisi »

In post 7, northsidegal wrote:(and that game also had two millers so it's probably an outlier)
fun fact, i actually played in that game :shifty:

also, sorry, i don't know what skew is?

wouldn't removing the disloyal modifier make the game more scumsided since scum now has a way of half-avoiding the jailkeeper? or is the point that, if they do that, they're letting the cop be stronger so it's more +town?

i think i like the idea of mafia being informed on n1 or n2 rather than at the beginning of the game (also, would that information be received at the beginning of the night or at the end?)

also i'm fine splitting the mafia informed and the rolestopper, but that weakens the jailkeeper, no? would making it a full jailkeeper make it any better?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #13 (isolation #4) » Sat Jul 25, 2020 11:23 am

Post by Datisi »

hm, i could've sworn i've somewhere seen a game where the night informed triggered at the beginning of the night, but i have no clue were i saw it or if that even was a normal game, so eh.

okay, so we're looking at

town:
1x town informed loyal cop (informed there is a mafia member with the rolestopper ability)
1x town jailkeeper
1x town commuter
1x town miller
6x VT

scum:
1x mafia rolestopper
1x mafia n1 informed (informed there is a town informed loyal cop)
1x mafia goon

does any of the information need to be changed or is it good as-is?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #17 (isolation #5) » Sat Jul 25, 2020 9:41 pm

Post by Datisi »

aren't town neighborizers rather weak roles who don't give much in Town's favour? (also, i'm eh on "basic" neighborizers...)

would making the rolestopper X-shot (3 maybe?) help?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #18 (isolation #6) » Sun Jul 26, 2020 12:16 am

Post by Datisi »

also, a question - if the town commuter doesn't send me anything in the night, is the "no action" supposed to be them commuting or not commuting?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #21 (isolation #7) » Sun Jul 26, 2020 7:48 pm

Post by Datisi »

oh wait, checker is normal? i saw discussion about that role a bit back, and i thought it would fit nicely with this setup, but i design my setups by looking at the normal wiki page, and it's not there... :shifty:

i'd honestly love to make the miller a checker too
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #22 (isolation #8) » Sun Jul 26, 2020 9:42 pm

Post by Datisi »

town:
1x town informed loyal cop (informed there is a mafia member with the rolestopper ability)
1x town jailkeeper
1x town commuter
1x town checker miller
6x VT

scum:
1x mafia rolestopper
1x mafia n1 informed (informed there is a town informed loyal cop)
1x mafia goon

i enabled daytalk by default.
i'm not sure about default multitasking?

Spoiler: role PMs
vanilla townieWelcome,
Playername
. You are a
Vanilla Townie
.

Abilities:
  • You have no special abilities, but you have your voice and your vote.
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.


town informed loyal copWelcome,
Playername
. You are a
Town Informed Loyal Cop
.

Abilities:
  • Cop:
    Each Night phase, you may target one player in the game to investigate them. Assuming no interference with your action, you will receive a result of "
    Town
    ", "
    Anti-Town
    ", or "
    No Result
    ".
  • Loyal:
    Your Night action will fail if used on a player that does not belong to your faction.
  • Informed:
    (Passive)
    You know that there is a Mafia member with the Rolestopper ability.
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.

[Game PMs: "
Playername
is
Town
.", "
Playername
is
anti-Town
.", "You receive
No Result
."


town jailkeeperWelcome,
Playername
. You are a
Town Jailkeeper
.

Abilities:
  • Each Night phase, you may target one player in the game. Assuming no interference with your action, you will simultaneously roleblock that player, and protect that player from any number of nightkills.
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.


town commuterWelcome,
Playername
. You are a
Town Commuter
.

Abilities:
  • Each Night phase, you may choose if you want to commute. If you are commuting, you are untargettable by any Night actions that Night.
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.


town checker millerWelcome,
Playername
. You are a
Town Checker Miller
.

Abilities:
  • Checker:
    Each Night phase, you may target a player. Assuming no interference with your action, you will be informed that your action succeeded (but your action has no other effect).
  • Miller:
    (Passive)
    You will return a guilty result if investigated by a Cop.
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.

[Game PMs: "You checked
Playername
.", "Your action failed, and you did not receive a result."]


mafia rolestopperWelcome,
Playername
. You are a
Mafia Rolestopper
.

Factional:
  • You are a member of the Mafia, along with
    Playername
    , who is a
    Mafia Night 1 Informed
    , and
    Playername
    , who is a
    Mafia Goon
    .

  • Once every Night, a living member of the Mafia may submit a factional kill action.
  • You may talk with your living teammates in the Mafia Private Topic, located here. You may talk there at any time as long as you are alive.
Abilities:
  • Each Night phase, you may target one player in the game. Assuming no interference with your action, any other Night actions won't be able to affect them in any way.
You win when there are no longer any threats to the Mafia (or nothing can prevent this from occuring) and at least one Mafia player is alive.


The game thread is here. Please confirm by replying to this PM with your role name or by posting in your PT.


mafia night 1 informedWelcome,
Playername
. You are a
Mafia Night 1 Informed
.

Factional:
  • You are a member of the Mafia, along with
    Playername
    , who is a
    Mafia Rolestopper
    , and
    Playername
    , who is a
    Mafia Goon
    .

  • Once every Night, a living member of the Mafia may submit a factional kill action.
  • You may talk with your living teammates in the Mafia Private Topic, located here. You may talk there at any time as long as you are alive.
Abilities:
  • You will receive information at the end of Night 1.
You win when there are no longer any threats to the Mafia (or nothing can prevent this from occuring) and at least one Mafia player is alive.


The game thread is here. Please confirm by replying to this PM with your role name or by posting in your PT.

[Game PM: "You know that there is a Town Informed Loyal Cop in the game.]


mafia goonWelcome,
Playername
. You are a
Mafia Goon
.

Factional:
  • You are a member of the Mafia, along with
    Playername
    , who is a
    Mafia Rolestopper
    , and
    Playername
    , who is a
    Mafia Night 1 Informed
    .
  • Once every Night, a living member of the Mafia may submit a factional kill action.
  • You may talk with your living teammates in the Mafia Private Topic, located here. You may talk there at any time as long as you are alive.
Abilities:
  • You have no special abilities, but you have your voice and your vote.
You win when there are no longer any threats to the Mafia (or nothing can prevent this from occuring) and at least one Mafia player is alive.


The game thread is here. Please confirm by replying to this PM with your role name or by posting in your PT.


Spoiler: Ruleset
Rules

Shamelessly stolen
Inspired by Plotinus's ruleset.

important bit
  • Days: 10 days, Nights: 48 hours.
  • Majority executes.
  • 36 hours before prod, 24 hours before replacement.
  • Bah posts allowed. (limit: 1, free of game related content)
  • Don’t be a dick.
  1. Follow all site rules.

  2. Mod colour
    – My mod colour is
    teal
    . You can use it if you want, just don't attempt to impersonate me.
  3. Behaviour
    - Don’t be a dick. This is a heated game but toxicity will not be tolerated. Attack the play not the player. If your fellow players tell you to stop, you must stop. If you do not stop, I will tell you to stop. If you still do not stop, you will be force-replaced. Asking people to stop voting you or to stop scumhunting you entirely doesn't count for this rule and you may find yourself executed if you try it.
  4. Don't talk about ongoing games
    - You may not talk to each other about this game outside of threads I have created for this purpose. You may not talk about other ongoing games in this thread.
  5. Provable randomness
    - is against the rules. Saying that you rolled a dice is fine, using dice tags or random.org is not.
  6. Cryptography
    - is forbidden. Breadcrumbing is okay.
  7. Confirmation
    - You have about 48 hours to confirm your role and your alignment by PM. Game will start sooner if everyone confirms. Posting in a private topic counts as confirmation.
  8. Days
    - Days last up to 10 real-life days. Extensions may or may not be granted if there are replacements, or if the circumstances call for it (for example, if the site was experiencing issues).
  9. Activity
    - You must post at least once every 36 hours or I will Prod you. You then have 24 hours to post in the game thread or I will replace you. If you come back before I find a replacement, you can stay. Players can request me to prod somebody early. This will only count as an official prod if you don't post before you would have been due for a prod. If you haven't posted in the 24 hours before the thread is locked for night, you must reply to the night start PM or you will be replaced during the night.
  10. Vacation/Limited Access
    - If you need to be absent for longer than this, you should declare
    V/LA
    in bold in the thread like this: [
    b]
    @Mod: I will be v/la until Thursday
    [
    /b]. While you are V/LA, you will be nudged once every 60 hours. Two nudges equals one prod. If you have not posted game advancing content in 5 days, regardless of V/LA status, you will be replaced.
  11. Prodging
    - A naked "prod dodge" does not reset the prod timer. To avoid being prodded/replaced for inactivity, include some game advancing content in your prodges, such as "got prodded; xxxx is still scum."
  12. Quoting
    - You may not quote (or copy paste) any private information into the thread, including your role PM and any mod communication.
  13. Voting
    - Votes must be in bold in the format VOTE: Datisi or
    Vote: Datisi
    . Strong preference for using vote tags instead of bold tags. Unvotes are nice but not required. If I think it’s a vote, it’s a vote, no tricks. Type [
    v]Datisi[
    /v] to vote and [
    uv]Datisi[
    /uv] to unvote.
  14. Execution
    - Days end early when a simple majority of players (50% of living players + 1 rounded down) vote to execute somebody. If a majority is not reached at deadline or if a majority of the players vote for no execution, the day will end without an execution. At evens, 50% is sufficient for no execution. It takes (100% of living players + 1) votes to execute the Moderator.
  15. Twilight
    - Begins when a majority is reached and lasts until I lock the thread. You're still alive until I flip you so you can talk in any game threads you have access to until then, but no votes or unvotes will be counted.
  16. Night
    - Night lasts at least 48 hours. The night phase can be shortened if every living player -- even those with no night actions -- agrees to it and if I'm not busy.
  17. Action submissions
    - You may submit actions via PM (if town) or PT (if scum). If the actions are not submitted by the deadline then you do nothing. You can change your mind as many times as you like before the deadline.
  18. Reminders
    - If I don't hear from you about your night actions, I'll PM you 24 hours before the deadline. This doesn't count as a prod. If I still don't hear from you, you will take no action.
  19. Notes PT
    - Let me know if you want a private thread to store your thoughts and feedback for the other players. You may draft posts in your notes PT if the posts are clearly meant to be posted in the main thread. You definitely may not use the notes PT to demonstrate that you've had a town mindset in private all along; just put your town mindset in public to begin with and keep your notes to yourself.
  20. Play to win
    - this particular game, not some future one, and keep it fun!
  21. Setup Specific
    - Private Topics will be open at all times.
Sample Vanilla Townie role PM:

Spoiler:
vanilla townieWelcome,
Playername
. You are a
Vanilla Townie
.

Abilities:
  • You have no special abilities, but you have your voice and your vote.
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Drawn from Memory

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Posts: 26008
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Location: Croatia

Post Post #25 (isolation #9) » Mon Jul 27, 2020 8:39 pm

Post by Datisi »

yeah, i'm aware about mutlitasking, i was more acting in a sense of "
should
i enable it"?
i'm leaning no, but still wanted to ask your opinion on it

grumble grumble i copied most of the stuff from the wiki grumble grumble

- removed the "no interference" part from the cop role PM
- faction -> alignment
- changed cop's info to "at least one" (it was my intention originally for it to be 'just one', but i think i actually like this version better)
- removed "no interference" part of the checker role PM, and clarified the success result
- changed the rolestopper description to what you recommended

wrt to the wincons, it was me (1) trying to make them clear, due to the recent term change (my previously used wincons used the term eliminate) and (2) trying to cover for the event if all players die (which i know can't happen here but), so if they're fine/correct i wouldn't change them

Spoiler: role PMs
vanilla townieWelcome,
Playername
. You are a
Vanilla Townie
.

Abilities:
  • You have no special abilities, but you have your voice and your vote.
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.


town informed loyal copWelcome,
Playername
. You are a
Town Informed Loyal Cop
.

Abilities:
  • Cop:
    Each Night phase, you may target one player in the game to investigate them. You will receive a result of "
    Town
    ", "
    Anti-Town
    ", or "
    No Result
    ".
  • Loyal:
    Your Night action will fail if used on a player that does not share your alignment.
  • Informed:
    (Passive)
    You know that there is at least one Mafia member with the Rolestopper ability.
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.

[Game PMs: "
Playername
is
Town
.", "
Playername
is
anti-Town
.", "You receive
No Result
."


town jailkeeperWelcome,
Playername
. You are a
Town Jailkeeper
.

Abilities:
  • Each Night phase, you may target one player in the game. Assuming no interference with your action, you will simultaneously roleblock that player, and protect that player from any number of nightkills.
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.


town commuterWelcome,
Playername
. You are a
Town Commuter
.

Abilities:
  • Each Night phase, you may choose if you want to commute. If you are commuting, you are untargettable by any Night actions that Night.
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.


town checker millerWelcome,
Playername
. You are a
Town Checker Miller
.

Abilities:
  • Checker:
    Each Night phase, you may target a player. You will be informed that your action succeeded (but your action has no other effect).
  • Miller:
    (Passive)
    You will return a guilty result if investigated by a Cop.
You win when there are no longer any threats to Town and at least one Town player is alive.


The game thread is here. Please confirm by replying to this PM with your role name.

[Game PMs: "Your action succeeded, and you checked
Playername
.", "Your action failed, and you did not receive a result."]


mafia rolestopperWelcome,
Playername
. You are a
Mafia Rolestopper
.

Factional:
  • You are a member of the Mafia, along with
    Playername
    , who is a
    Mafia Night 1 Informed
    , and
    Playername
    , who is a
    Mafia Goon
    .

  • Once every Night, a living member of the Mafia may submit a factional kill action.
  • You may talk with your living teammates in the Mafia Private Topic, located here. You may talk there at any time as long as you are alive.
Abilities:
  • Each Night phase, you may target one player in the game. Assuming no interference with your action, all other Night actions targeting that player will fail.
You win when there are no longer any threats to the Mafia (or nothing can prevent this from occuring) and at least one Mafia player is alive.


The game thread is here. Please confirm by replying to this PM with your role name or by posting in your PT.


mafia night 1 informedWelcome,
Playername
. You are a
Mafia Night 1 Informed
.

Factional:
  • You are a member of the Mafia, along with
    Playername
    , who is a
    Mafia Rolestopper
    , and
    Playername
    , who is a
    Mafia Goon
    .

  • Once every Night, a living member of the Mafia may submit a factional kill action.
  • You may talk with your living teammates in the Mafia Private Topic, located here. You may talk there at any time as long as you are alive.
Abilities:
  • You will receive information at the end of Night 1.
You win when there are no longer any threats to the Mafia (or nothing can prevent this from occuring) and at least one Mafia player is alive.


The game thread is here. Please confirm by replying to this PM with your role name or by posting in your PT.

[Game PM: "You know that there is a Town Informed Loyal Cop in the game.]


mafia goonWelcome,
Playername
. You are a
Mafia Goon
.

Factional:
  • You are a member of the Mafia, along with
    Playername
    , who is a
    Mafia Rolestopper
    , and
    Playername
    , who is a
    Mafia Night 1 Informed
    .
  • Once every Night, a living member of the Mafia may submit a factional kill action.
  • You may talk with your living teammates in the Mafia Private Topic, located here. You may talk there at any time as long as you are alive.
Abilities:
  • You have no special abilities, but you have your voice and your vote.
You win when there are no longer any threats to the Mafia (or nothing can prevent this from occuring) and at least one Mafia player is alive.


The game thread is here. Please confirm by replying to this PM with your role name or by posting in your PT.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
User avatar
Datisi
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
User avatar
User avatar
Datisi
he/him, it/its
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Drawn from Memory

Drawn from Memory<br><img src=https://i.imgur.com/rUdtw5m.gif>
Posts: 26008
Joined: March 28, 2019
Pronoun: he/him, it/its
Location: Croatia

Post Post #26 (isolation #10) » Sat Aug 01, 2020 12:10 pm

Post by Datisi »

bump?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M

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