Hot Potato Mafia - Game Over


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Post Post #9 (isolation #0) » Wed Jul 23, 2008 12:18 am

Post by somestrangeflea »

/confirm
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Post Post #77 (isolation #1) » Thu Jul 24, 2008 12:48 am

Post by somestrangeflea »

Baseless setup speculation is obviously the way to go here...

Chances are that the potatoes have various triggers such as time (potato explodes after X hours), passes (potato explodes after it has been passed X times), or other completely unrelated things...

I personally want to see "Potato explodes if anyone says the name of the person holding it".
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Post Post #90 (isolation #2) » Thu Jul 24, 2008 2:11 am

Post by somestrangeflea »

TDC wrote:Also, even if we all think Player X is scum, how do we force him to keep the potato?
Also, there is no guarantee that
all
the potatoes in play will explode. The rules state that the day will end once all the bombs rigged to go off go off. It confirms that, while there is Day, there is
at least
one potato that will explode, but no more...
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Post Post #91 (isolation #3) » Thu Jul 24, 2008 2:11 am

Post by somestrangeflea »

EDWOP: By "no more" I mean "nothing more is confirmed", not "only one potato will explode".
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Post Post #122 (isolation #4) » Thu Jul 24, 2008 8:56 am

Post by somestrangeflea »

Battle Mage wrote:You think I talk too much? You clearly havent met Armlx. :P
You think armlx talks too much? You clearly haven't met Gimbo...

Who, judging by his pre-mortem post rate, would have been
fantastic
at this game.
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Post Post #145 (isolation #5) » Thu Jul 24, 2008 11:33 am

Post by somestrangeflea »

Best 'End of Day 1' Scene Possible wrote:Boom.
The three potatoes and their carriers remain intact.

No-one else does.

It is now Day 2.
Wizardcat wrote:This is going to be a pain, the no way to keep potatoes on people we want gone, as scum will be able to theoretically toss potatoes away at the right time if we manage to discover the exploding mechanism.
Indeed. It won't be easy to make anything happen the way we want it to, but I think the players' potato passing patterns will play a particularly prominent part in working out who's scum.
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Post Post #149 (isolation #6) » Thu Jul 24, 2008 12:19 pm

Post by somestrangeflea »

Battle Mage wrote:
somestrangeflea wrote:
Best 'End of Day 1' Scene Possible wrote:Boom.
The three potatoes and their carriers remain intact.

No-one else does.

It is now Day 2.
Wizardcat wrote:This is going to be a pain, the no way to keep potatoes on people we want gone, as scum will be able to theoretically toss potatoes away at the right time if we manage to discover the exploding mechanism.
Indeed. It won't be easy to make anything happen the way we want it to, but I think the players' potato passing patterns will play a particularly prominent part in working out who's scum.
Lol, i like the way SSF left out the Night phase there. :P

BM
Well yeah, the game's Inadvertent Nightless.

It's the latest craze.
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Post Post #245 (isolation #7) » Sat Jul 26, 2008 3:34 am

Post by somestrangeflea »

Battle Mage wrote:
M4yhem wrote:
Battle Mage wrote: Erm what? Haven't we already concluded that there is a strong possibility that some potatoes may explode after a certain number of tosses?


We haven't concluded anything because we have no evidence, since none of the potatos have exploded. Until we've tested the idea that a number of tossess=bang there's no reason to believe it.
isnt the fact that it is possible enough? 0.o
The fact that it is possible is not equivalent to "a strong possibility", so no, it isn't.
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Post Post #301 (isolation #8) » Sun Jul 27, 2008 10:51 am

Post by somestrangeflea »

PJosarian2 wrote:
Skruffs, Potato Factory Worker, Townie, has been killed by a Russet Potato at 4:18 Central District Time.
I'm having trouble converting this. For comparison reasons, could someone tell me the length of time between the above mentioned time and the timestamp of this post. Thank you.
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Post Post #307 (isolation #9) » Sun Jul 27, 2008 11:33 am

Post by somestrangeflea »

Korts wrote:
somestrangeflea wrote:
PJosarian2 wrote:
Skruffs, Potato Factory Worker, Townie, has been killed by a Russet Potato at 4:18 Central District Time.
I'm having trouble converting this. For comparison reasons, could someone tell me the length of time between the above mentioned time and the timestamp of this post. Thank you.
I don't think you need to convert that to match it to the forum clock. Check q21's post where he tossed it to Skruffs, and the timestamp. It's 4:18.
I've changed my forum clock to match the actual time over here, but yeah, it's pretty clear that the potato exploded at the same time as the pass.
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Post Post #390 (isolation #10) » Mon Jul 28, 2008 11:55 pm

Post by somestrangeflea »

I haven't had a potato yet. This is not a good thing.

=(
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Post Post #464 (isolation #11) » Wed Jul 30, 2008 11:04 am

Post by somestrangeflea »

Riceballtail wrote:When did I say we shouldn't play mafia? I just said that I saw this as more like hot potato, like it says in the thread title. We can't lynch, so voting is inherently useless. The discussion that is going on is just getting people riled up.

I still think this game is being taken too seriously.
/in.
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Post Post #467 (isolation #12) » Wed Jul 30, 2008 11:06 am

Post by somestrangeflea »

Battle Mage wrote:
somestrangeflea wrote:
Riceballtail wrote:When did I say we shouldn't play mafia? I just said that I saw this as more like hot potato, like it says in the thread title. We can't lynch, so voting is inherently useless. The discussion that is going on is just getting people riled up.

I still think this game is being taken too seriously.
/in.
/out
I see what you did there.
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Post Post #602 (isolation #13) » Sat Aug 02, 2008 12:46 pm

Post by somestrangeflea »

Voting patterns are only useful in a standard Mafia game because votes are a mechanic of the game which make a person more likely to die.

In this game, that factor has been removed, leaving voting patterns completely and utterly pointless to analyse because scum are completely free to vote for each other if they want because there is no risk of them dieing as a result.
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Post Post #605 (isolation #14) » Sat Aug 02, 2008 1:07 pm

Post by somestrangeflea »

Riceballtail wrote:That's exactly why they think we're scummy, for trying to follow the theme of a theme game. Ironic, isn't it?
We?

They haven't noticed me yet. Ssh!
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Post Post #608 (isolation #15) » Sat Aug 02, 2008 1:14 pm

Post by somestrangeflea »

Riceballtail wrote:I was talking to Kuribo, what are you talking about SSF? >_>
...

I thought we were all part of some sort of "Anti-'Unofficial Voting System'" protest group...

...or something.

I'm not sober.
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Post Post #695 (isolation #16) » Fri Aug 08, 2008 10:59 am

Post by somestrangeflea »

As I understand it, yams aren't potatoes.

As such, yams shouldn't explode.
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Post Post #698 (isolation #17) » Fri Aug 08, 2008 11:46 am

Post by somestrangeflea »

So I did some research.

Turns out Yams and Sweet Potatoes are actually the same thing. Also:

Crazy -> BM -> armlx -> kuribo -> TSS -> kuribo -> TSS -> kuribo -> armlx -> kuribo -> TSS -> kuribo -> armlx -> kuribo -> TSS -> kuribo -> armlx

It goes on the 16th pass, from the looks of things.

M4yhem -> Riceballtail -> q21 -> somestrangeflea

13 passes till someone dies.

YAM! TO TSS!


And now 12.
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Post Post #704 (isolation #18) » Sat Aug 09, 2008 3:31 am

Post by somestrangeflea »

q21 wrote:@ssf - why would the mods give the same thing two different names?
Confusion is fun to watch.
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Post Post #713 (isolation #19) » Mon Aug 11, 2008 10:44 am

Post by somestrangeflea »

...

Where'd the Yam go!?
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Post Post #718 (isolation #20) » Mon Aug 11, 2008 11:17 am

Post by somestrangeflea »

CoheedCambria09 wrote:huh, so that sucks, because I thought it would take alot longer. Is a potato gun-smith a vig or something?
A gunsmith is a type of "Flavor Cop", who determines whether or not their targets hold guns. Generally speaking, Mafia, Vigs and Cops have guns, whereas SKs wouldn't.

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