Hot Potato Mafia - Game Over


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Hot Potato Mafia - Game Over

Post Post #0 (isolation #0) » Tue Jul 22, 2008 10:33 pm

Post by PJosarian2 »

Hot Potato Mafia

Do You Feel Lurky?


Co-Mods
: Yosarian2 and petroleumjelly

Welcome to the Happy Potato Factory: the spawning ground for frozen crinkly fries, deep-fried potato chips, golden tater tots, and other potato-related confections. But a group of FIENDISH mafia members have figured out a way to plant lethal explosives inside of potatoes. If they are able to take over the potato factory, they will be able to send exploding potatoes all over the world!

The town -- a largely disgruntled group of factory workers -- has heard of attempted mafia takeovers before that were stopped by towns forming angry lynch mobs, but...that seems a really barbaric way to solve things, and besides, you guys don't have any rope handy. So instead, a number of people have managed to get their hands on some of the EXPLODING potatoes! No one is quite sure what the triggers are on one of them, but if one gets tossed to you, you'd better toss it to someone else quick! (Preferably someone who you don't like, or at least someone who you owe money to).

Still Tossing
: 2
  • 6.)
    DrippingGoofball, Mafia Goon

  • 11.)
    M4yhem, Mafia Baker
A'sploded
: 19 (plus a NPC)
  • 0.) Sir Not Appearing in this Game, Cult Recruiter, Modkilled D1

  • 17.) Skruffs, Potato Factory Worker, Townie, killed by a Russet Potato D1

  • 7.) JohnWWells, Potato Factory Worker, Townie, killed by a Baked Yellow Potato D1

  • 1.) armlx, Potato Factory Worker, Townie, killed by a Sweet Potato D1

  • 2.) Battle Mage, Butterfingers, Potato Thief, killed night 1

  • 10.) Luigi Gangsta, Mafia Godfather, killed by an Insta-Potato D2

  • 20.) the silent speaker, Spudsmith, Potato-Gunsmith, killed by a Baked Russet Potato D2

  • 3.) CoheedCambria09, Man in Tin Foil, Suicide dayvig-miller, destroyed himself and DarlaBlueEyes with a Yellow Potato D2

  • 5.) DarlaBlueEyes, Potato Factory Worker, Townie, daykilled by CoheedCambria09 D2

  • 4.) Crazy, Potato Factory Worker, Townie, blown up by a Baked Russet Potato D3

  • 18.) somestrangeflea, Potato Cop, Limited Cop, killed N3

  • 9.) kuribo, Mafia Bombmaker, killed by a Baked Yellow Potato D4

  • 21.) Wizardcat, Potato Factory Worker, Townie, blown up by a Blue Potato D4

  • 14.) Rally Vincent, Potato Factory Worker, Townie, killed N4

  • 15.) Riceballtail, Potato Factory Worker, Townie, blown up by a Baked Yellow Potato D5

  • 12.) Porochaz, Mafia Goon, blown up by a Baked Russet Potato D5

  • 19.) TDC, Potato Factory Worker, Townie, killed N5

  • 16.) skitzer, Potato Factory Worker, Townie, blown up by a Russet Potato D6

  • 8.) Korts, James Bond, Townie, endgamed D6

  • 13.) q21, Tatermancer, Potato Cop, endgamed D6
Links
Last edited by PJosarian2 on Tue Sep 23, 2008 5:48 am, edited 33 times in total.
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Post Post #1 (isolation #1) » Tue Jul 22, 2008 10:49 pm

Post by PJosarian2 »

Condensed Rules: Read Them or Explode


1.)
Be civil.
2.)
No talking outside the game about this game, unless your role PM allows otherwise.
3.)
No editing or deleting your own posts or another's posts.
4.)
No mod-quoting. We only allow paraphrasing in your own words.
5.)
There is no "lynching" in this game. Day ends once all potatoes that are rigged to explode go off, and not before. That being said, there are also no "deadlines" which can be extended. Keep that in mind.
6.)
To toss a potato in your possession, simply post
Toss Potato X to Player Y
, where X is a specific potato, and Y is a specific player. We will accept other types of wording (such as "Throw", "Catapult", "Launch", etc). Once a potato has been tossed to you, you can toss it to somebody else -- waiting for the mods to confirm you have a potato could be just the move that seals your doom.
7.)
Feel free to ask for requests, so long as they are preceded by a bolded
Mod(s)
followed directly by what you want brought to our attention.
8.)
If you're dead, then your lips have been scattered across the factory – do not post for any reason once you have officially been announced dead.

~~~~~

Two sample role PMs:
Standard Townie Role PM wrote:You are a normal
Potato Factory Worker
. You have no special powers. You win when the Evil Potato Mafia have all been killed and at least one townsperson is still alive.

Confirm in-thread.
Cult Leader Role PM wrote:You are a
Cult Recruiter
. If PJ notices you are in the game, you die. Do you feel lucky?

Confirm in-thread.
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Post Post #2 (isolation #2) » Tue Jul 22, 2008 11:11 pm

Post by PJosarian2 »

Roles sent. Potatoes will be rationed out (and hence Day One will begin) once all players have confirmed they have received their role, and hopefully read the rules.
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Post Post #49 (isolation #3) » Wed Jul 23, 2008 1:45 pm

Post by PJosarian2 »

Luigi Gangsta wrote:/confirm
O hi Darla, lol u fake french taunter creating all that confusion, shame you got lynched, but seriously wat was up with your crazy fake french taunting it seems a rather useless strat unless that other guy is in it with you but i guess you can't say lol.
No talking about on-going games. Do it again and you might get modkilled, regardless of whether or not this game has officially begun or not. Don't tempt us.
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Post Post #56 (isolation #4) » Thu Jul 24, 2008 12:00 am

Post by PJosarian2 »

There is a great mashing sound, followed by an obscenely loud squelch. Looks like
Sir Not Appearing in this Game, Cult Recruiter, has been modkilled
. He could not escape the ever-vigilant eye of petroleumjelly...

With that done and out of the way, Yosarian2 glides across the rafters wearing a white mask, and tosses down a few potatoes. Cackling, he swishes a cape and makes a dramatic exit. Through a window. A potato is then thrown after him, to the delight of all.

As they say at the Sirius Cybernetics Corporation: "Share and Enjoy!"
  • Porochaz is in possession of a Russet Potato
  • Crazy is in possession of a Sweet Potato
  • JohnWWells is in possession of a Baked Yellow Potato
It is now
Day One
. Any groups with night-talking abilities may continue to talk with each other up until the first potato has been confirmed by the mods to have exploded. At that point, such communication must cease.

Good luck! The mods are already in the process of hiring janitors to clean up the mess we're sure you'll make...
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Post Post #108 (isolation #5) » Thu Jul 24, 2008 4:51 am

Post by PJosarian2 »

Potato Tracking Count #1: Nothing has changed.
  • Porochaz is in possession of a Russet Potato
  • Crazy is in possession of a Sweet Potato
  • JohnWWells is in possession of a Baked Yellow Potato
Also, everyone, please don't try to throw potatos you don't have.
Last edited by PJosarian2 on Sun Jul 27, 2008 10:26 am, edited 1 time in total.
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Post Post #150 (isolation #6) » Thu Jul 24, 2008 12:27 pm

Post by PJosarian2 »

Potato Tracking Count #2:
  • Porochaz is in possession of a Russet Potato
  • Armlx is in possession of a Sweet Potato
  • JohnWWells is in possession of a Baked Yellow Potato
Battle Mage: We're not going to prod someone who just posted yesterday. But feel free to keep us informed about who is lurking and who needs prods and such.
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Post Post #174 (isolation #7) » Fri Jul 25, 2008 4:24 am

Post by PJosarian2 »

Potato Tracking Count #3:
  • Porochaz is in possession of a Russet Potato
  • Armlx is in possession of a Sweet Potato
  • JohnWWells is in possession of a Baked Yellow Potato
TDC: Who knows what potatoes tomorrow may bring? We unfortunately also cannot answer whether duplicate potatoes will have the same triggers: that is for you to determine as the game progresses (assuming you ever even
get
a duplicate potato, which is by no means guaranteed).

JohnWWells has been prodded. We may not prod after a single day, but two days is good enough.
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Post Post #175 (isolation #8) » Fri Jul 25, 2008 4:25 am

Post by PJosarian2 »

Potato Tracking Count #4

All discussion goes quiet for a minute, and people notice a disturbing ticking sound.

tick tick tick tick

Everyone freezes. The ticking seems to be getting louder, and it seems to be coming from Porochaz.

tick tick tick tick....BUZZZZ!!!

"Hey" says Porochaz "Isn't the alarm I have set on my new cell phone cool? It first makes this loud ticking sound, like like a real alarm clock, and...what? Why is everyone staring at me?"

Potato Tracking Count:
  • Porochaz is in possession of a Russet Potato
  • Armlx is in possession of a Sweet Potato
  • JohnWWells is in possession of a Baked Yellow Potato
The two people who have not posted since the confirmation stage (JohnWWells and Luigi Gangsta) are both being prodded.

Edit: Heh, that's the funny thing about having two people in one modding account; you can simulpost with yourself.
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Post Post #210 (isolation #9) » Fri Jul 25, 2008 5:39 pm

Post by PJosarian2 »

Potato Tracking Count #5:
  • M4yhem is in possession of a Russet Potato
  • Armlx is in possession of a Sweet Potato
  • CoheedCambria09 is in possession of a Baked Yellow Potato
Note: It is really only necessary to specify a potato you are throwing if and only if you are in possession of multiple potatoes.
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Post Post #259 (isolation #10) » Sat Jul 26, 2008 5:27 am

Post by PJosarian2 »

Potato Tracking Count #6:
  • Riceballtail is in possession of a Russet Potato
  • Armlx is in possession of a Sweet Potato
  • CoheedCambria09 is in possession of a Baked Yellow Potato
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Post Post #269 (isolation #11) » Sat Jul 26, 2008 4:53 pm

Post by PJosarian2 »

Potato Tracking Count #7:
  • q21 is in possession of a Russet Potato
  • Armlx is in possession of a Sweet Potato
  • CoheedCambria09 is in possession of a Baked Yellow Potato
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Post Post #272 (isolation #12) » Sat Jul 26, 2008 8:16 pm

Post by PJosarian2 »

Note: Two posts by Wall-E have just been deleted.
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Post Post #299 (isolation #13) » Sun Jul 27, 2008 10:41 am

Post by PJosarian2 »

Potato Tracking Count #8
  • Armlx is in possession of a Sweet Potato
  • CoheedCambria09 is in possession of a Baked Yellow Potato
There is a great rumbling sound. Skruffs looks down at the potato just thrown at him, and is only able to manage a hilariously contorted face of surprise and fear before splatting all over the walls.

Skruffs, Potato Factory Worker, Townie, has been killed by a Russet Potato on Sunday at 4:18 Central District Time.


Mod Note: As mentioned earlier, all groups with night-talking powers must STOP night-talking, effective NOW.
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Post Post #379 (isolation #14) » Mon Jul 28, 2008 1:15 pm

Post by PJosarian2 »

Potato Tracking Count #9
  • Armlx is in possession of a Sweet Potato
  • JohnWWells is in possession of a Baked Yellow Potato
Armlx: Sorry, we're not going to answer questions like that about the setup.
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Post Post #523 (isolation #15) » Thu Jul 31, 2008 9:59 am

Post by PJosarian2 »

Potato Tracking Count #10
  • the silent speaker is in possession of a Sweet Potato
JohnWWells lazes in a hammock, watching the words and potatoes fly by. When he then sees his own intestines fly, he knows something is wrong.

JohnWWells, Potato Factory Worker, Townie, has been killed on Thursday by a Baked Yellow Potato at 8:24 am Central District Time.


Mod Note: If you want any prods, please inform us.
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Post Post #660 (isolation #16) » Sun Aug 03, 2008 12:33 pm

Post by PJosarian2 »

"Uh-oh... spaghettio."

These were armlx's last words before being splattered all over the floor.

armlx, Potato Factory Worker, Townie, has been killed on Sunday by a Sweet Potato at 6:19 Central District Time.


It is now
Night One
. Night choices are due on August 6, 11:59 pm Central District Time.
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Post Post #661 (isolation #17) » Thu Aug 07, 2008 1:37 pm

Post by PJosarian2 »

After all that blood and gore, everyone decides, quite reasonably, to take a nap right there in the factory, where they can keep an eye on everyone else. Or, where they would have been able to keep an eye on everyone else, if they hadn't all been sleeping. Ok, so it wasn't a perfect plan.

One of the members of the town does not wake up. Several people yesterday had been killed by potatoes, so you wouldn't think anything would surprise you anymore, but as it turns out, you were wrong. Battle Mage died silently in his sleep, victim to what appears to be one old, stale french fry, which was somehow stabbed through his chest and into his heart. Well, they always said those things would kill you.

As you systematically loot his belongings (because, hey, what are co-workers for?) you discover that this man, who had worked side by side with many of you for years, had apparently been pilfering potatoes from the factory all along! Gasp! That being said, there's no reason to suspect him of murder, and you quickly come to the conclusion that
Battle Mage(Butterfingers) was a pro-town potato thief.


Also, when you wake up, several members of the town suddenly discover that they are holding hot potatoes. Ouch! Those things are hot!

CoheedCambria09 is holding a Baked Russet potato.

kuribo is holding an Instant Potato.

Dripping Goofball is holding a Yellow Potato.

And M4yhem is holding a Yam.

It is now day 2.
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Post Post #670 (isolation #18) » Thu Aug 07, 2008 5:59 pm

Post by PJosarian2 »

Luigi catches the instant potato. He gets ready to throw it to someone else, but the stuff seems stuck to his hands.

"Man, I hate this instant potato crap...wait...what's that sound..."

KA-BOOM!

Luigi Gangsta: Mafia Godfather
exploded on Thursday at 12:50 PM, EST.

Potato Tracking Count #1:

CoheedCambria09 is holding a Baked Russet potato.

M4yhem is holding a Yam.

kuribo is holding a Yellow Potato.
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Post Post #692 (isolation #19) » Fri Aug 08, 2008 8:58 am

Post by PJosarian2 »

Day Two Potato Tracking Count #2
  • CoheedCambria09 is in possession of a Baked Russet Potato.
  • Wizardcat is in possession of a Yellow Potato.
  • Riceballtail is in possession of a Yam.
Wizardcat has been prodded. If you need other prods, please inform us.
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Post Post #712 (isolation #20) » Mon Aug 11, 2008 10:42 am

Post by PJosarian2 »

Day Two Potato Tracking Count #3

the silent speaker had felt pretty good after seemingly killing a Godfather. He felt less good after exploding shortly thereafter.
the silent speaker, Spudsmith, Potato-Gunsmith, has been killed by a Baked Russet Potato on Monday, at 8:51 am CDT.

  • Wizardcat is in possession of a Yellow Potato.
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Post Post #756 (isolation #21) » Thu Aug 14, 2008 12:38 pm

Post by PJosarian2 »

Day Two Potato Tracking Count #4
  • CoheedCombria09 is in possession of a Yellow Potato.
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Post Post #773 (isolation #22) » Fri Aug 15, 2008 12:11 pm

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Darla Blue Eyes catches the yellow potato. Just as she does, CoheedCambria09 charges towards her, his strange suit of tin foil shining under the factory lights.

"Blargh! I will save you all! We must destroy the alians amoung us before they being to breed! They said, the moon was made of green cheese, but it was actually green POTATOES, WASN'T it, Darla?"

"Uh...what? What's going on..."

CoheedCambria tackles Darla Blue Eyes, grabbing the potato and pinning it between the two of them. "FREEDOM!!!" he screams, and then the potato explodes.

BA-BA-BOOM!!!

CoheedCambria09: Man in Tin Foil (Suicide day-vig, miller, pro-town) is dead.
Darla Blue Eyes: Potato Factory Worker (Vanillia townie, pro-town) is dead.


It is now night two. Night choices are due in 72 hours.
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Post Post #774 (isolation #23) » Tue Aug 19, 2008 1:03 pm

Post by PJosarian2 »

Everyone wakes up on the hard, uncomfortable floor of the factory again, probably with cooking oil or something in their hair. That's right, everyone. There were no further deaths last night.

As you wake up, everyone looks around, and a unnamed and NPC comes running out juggling three hot potatoes he grabbed from the mafia's potato-weaponizing-facility. "Quick take them!" He rapidly throws two of the potatoes to members of the town, then stumbles, runs into a brick wall still holding the third potato, and explodes. As the two potatoes fly, they are randomly, and hesitantly, caught by...
  • Crazy is in possession of a Blue Potato
  • M4yhem in possession of a Russet Potato
It is now
Day Three
.
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Post Post #789 (isolation #24) » Thu Aug 21, 2008 5:17 am

Post by PJosarian2 »

Day Three Potato Tracking Count #1
  • q21 is in possession of a Blue Potato
  • q21 is in possession of a Baked Russet Potato
Note: In one of TDC’s posts, the name of the recipient of a potato was not in bold. We will count that as a toss this time, but from now on an unbolded full action will be ignored. If you purposely try to subvert this rule (such as sticking one unbolded letter amidst bolded letters), you will be replaced or modkilled, at our discretion. We do not encourage “fake” throwing, if any persons intend to try that.

We are also not kind to people who try to be "cute" and stretch the rules beyond what they are clearly intended to mean. So far as we are concerned, if something is cute, it can be made cuter if you shave its ass, make it walk backwards, and then have it explode.

Please now continue with your various killings.
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Post Post #812 (isolation #25) » Sat Aug 23, 2008 2:33 am

Post by PJosarian2 »

Riceballtail wrote:
Place both potatoes into a double-barreled shotgun and shoot them both to Crazy.
Mod note: I am going to count this as Riceballtail's actual action, even though he tried to EBWOP later. Once he made this post, the potatos were thrown, and it was too late to change anything then.


Riceballtail was trying to quickly juggle two potatos at once, a baked blue potato and a baked russet potato, and he quckly decided to throw both of them at Crazy. He tossed them both at the same time, and Crazy managed to catch both of them, and with a big smile on his face, he said "Ha, bet you didn't think I could do that."

Well, actually what he said was "Ha...*KABOOOM!*" as the baked russet potato exploded in his hands.

Crazy, Potato Factory Worker (townie), blown up, at 7:39 PM EST Friday night.


It is now night. You have 72 hours to get choices in.
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Post Post #813 (isolation #26) » Tue Aug 26, 2008 5:39 am

Post by PJosarian2 »

*Transmission Received*
News Reporter wrote:Testing. Information: Curlia Frye, reporter. Curlia Frye, camerawoman. Self project, to be turned into station on the afternoon of --/--/----. Take One.

*
A woman with naturally curly hair steps into view and puts on a grim face
*

Here, outside the twisted and ironically named “Happy Potato Factory”, a massacre of horrid proportions is taking place as I speak. Although none are allowed into or out of the factory, I have it on good authority that over the past three days and three nights, ten persons inside have been maliciously murdered. The methods of these murders are currently unclear.

From the discarded potato skins covering the grounds of the estate to the carbohydrate-filled exhaust of the smokestacks, treachery and deceit are permeating the atmosphere. Word has it that a small band of persons within the factory are vying for control of the corporation, for purposes currently unknown.

The names of the dead are currently undisclosed, and the family members have not yet been contacted. The police are, as of yet, unaware of the situation.

*
The woman gestures to the factory behind her.
*

Why is the government doing nothing to look into this display of inhumane tortures? How is it the police are uninterested in the taking of human lives?

Perhaps this is
one
potato that deserves a more critical eye.

This is Curlia Frye, reporting live, from –
OH GOD WHAT IS TH-
*Transmission Ends*

A blur of colors is rocketed outside of a window and explodes. Although nobody cares, a camerawoman also seems to have been involved in the incident.
somestrangeflea, Potato Cop, Limited Cop, has been killed
. A pipe then conveniently spews potato skins atop both of them, concealing the gruesome scene from passersby.

Two potatoes then spontaneously appear in two sets of hands. Sadly, there is not time to seriously ponder the implications of creating matter from nothing.
  • skitzer is in possession of a Baked Yellow Potato.
  • Korts is in possession of a Blue Potato.
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Post Post #844 (isolation #27) » Fri Aug 29, 2008 1:19 am

Post by PJosarian2 »

Potato Tracking Count #1
  • skitzer is in possession of a Blue Potato.
  • kuribo is in possession of a Baked Yellow Potato.
The mods are quite displeased by the players’ lack of attention. There are no Russet Potatoes – baked or unbaked – whatsoever today.

Additionally, there has been a false string of “throws”: DrippingGoofball claimed to throw a potato when she did not have one in Post 828. All posts thereafter claiming to throw or do anything to that particular “potato” are
void
.

For clarification purposes, all posts claiming to throw a wrong potato (when that player had a different potato) were counted as throwing the correct potato. The exception to this was M4yhem's Post 829, which was clearly not meant to throw the Baked Yellow Potato in his possession.

If the players continue being so keen on throwing nonexistent potatoes, we may just make sure a nonexistent potato exists just enough to have somebody explode.
So watch it.
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Post Post #884 (isolation #28) » Sun Aug 31, 2008 5:15 am

Post by PJosarian2 »

kuribo, and Vincent and a po-ta-to,
Sat on a curbside going do-si-do,
kuribo, he slipped and fell on his face,
“Whoops,” said Vincent, “You fell on a mace!”

Boom, Boom! ain’t it great to be crazy?
Boom, Boom! ain’t it great to be crazy?
Giddy and foolish the whole day through,
Boom
*BOOM!*


~~~~~

Oh. Uh.
Yuck.


kuribo, Mafia Bombmaker, killed by a Baked Yellow Potato Sunday at 8:09 am CDT
  • RiceBallTail is in possession of a Blue Potato.
Clarification: Rally Vincent is in possession of a Blue Potato, but
not
RiceBallTail.
Last edited by PJosarian2 on Sun Aug 31, 2008 5:18 pm, edited 1 time in total.
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Post Post #898 (isolation #29) » Sun Aug 31, 2008 5:17 pm

Post by PJosarian2 »

Clarification: In post 884 [the last explosion post], Rally Vincent indeed was supposed to be in possession of the Blue Potato -- the throw occured while the post was being written. Apologies for any confusion that may have caused. The post will have an "clarification" on the bottom of the post as well.

Wizardcat has been prodded.
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Post Post #926 (isolation #30) » Tue Sep 09, 2008 5:42 am

Post by PJosarian2 »

Baaaaaa-da…

It was another ordinary day at the Happy Potato Factory.
Baaaaa-da…

The workers were merry, and the fries were sizzling.
Baaaa-da…

Little did they know…
Baaa-da…

… something was about to change their lives…
Baa-da…

… Forever.


BADA, BADA, BADA, BADA, BADA!


*GIANT SPLASH OF WATER!!!*


~~~~~

~~~~

~~~

~~

~

Just when Wizardcat thought it was safe to go to the bathroom…

Wizardcat, Potato Factory Worker, Townie, has been killed on Tuesday by a Blue Potato at 11:39 am CDT
. It is now
Night Four
. Deadline for nightchoices is Friday, September 12 at 9:59 pm CDT.
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Post Post #927 (isolation #31) » Fri Sep 12, 2008 6:59 pm

Post by PJosarian2 »

Q
: What’s black, white, and red all over?

A
: Rally Vincent after having an exploding potato slipped under his armpit during the night.

Rally Vincent, Potato Factory Worker, Townie, has been killed.


It is now
Day Five
. Three more lucky persons also find potatoes under their armpits. To their delight (followed quickly by panic), they have yet to explode.
  • DrippingGoofball is in possession of a Baked Russet Potato.
  • TDC is in possession of a Yellow Potato.
  • Porochaz is in possession of a Yam.
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Post Post #940 (isolation #32) » Sat Sep 13, 2008 6:29 pm

Post by PJosarian2 »

Potato Tracking Count #1
  • DrippingGoofball is in possession of a Baked Russet Potato.
  • TDC is in possession of a Baked Yellow Potato.
  • Korts is in possession of a Baked Yam.
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Post Post #976 (isolation #33) » Tue Sep 16, 2008 5:25 am

Post by PJosarian2 »

One potato, two potato, three potato, four,
Five potato, six potato, seven potato, more.

Uh. Fifteen potato?

Riceballtail, Potato Factory Worker, Townie, killed by a Baked Yellow Potato on Tuesday at 10:28 am CDT.


… Ooooone potato…
  • Porochaz is in possession of a Baked Russet Potato.
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Post Post #980 (isolation #34) » Tue Sep 16, 2008 8:23 am

Post by PJosarian2 »

Korts wrote:
mod:
what about the yam?
Figure it out!
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Post Post #986 (isolation #35) » Wed Sep 17, 2008 10:30 am

Post by PJosarian2 »

Apologies for the delay -- this explosion was supposed to occur yesterday. Business and forgetfulness resulted in this oversight.


Porochaz suddenly found himself trying to plug a frayed electric cord into a socket directly under a gushing stream of water. The water was full of piranhas, eels, and exactly one tiger. He was standing on a precariously balanced ladder (the rungs of which were termite-ridden) over a pit of scimitars laced with poison extracted from sea urchins. The only thing keeping him from falling was a rope secured to the ceiling, which happened to be tied around his neck. A swarm of bees encompassed his head. He had been cursed earlier that day by the Wicked Witch of West to die in approximately nine more minutes.

What ultimately killed him, however, was the innocuous potato.

Porochaz, Mafia Goon, has been killed by a Baked Russet Potato on Tuesday at 1:59 pm
.

It is now
Night Five
. Night-choices are due Saturday, at 9:59 pm CDT.
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Post Post #987 (isolation #36) » Sat Sep 20, 2008 5:50 pm

Post by PJosarian2 »

“So, uh… when will Prozac blow up?” asks TDC apprehensively.

*** Porochaz explodes***


The town looks slightly surprised before realizing that was the final potato of the day. The turn in from a long day, nervous and shaking.

~~~~~

The next morn' they are awakened by the sound of TDC rousing himself from a deep slumber. He tosses and turns. The burlap sack used as a makeshift blanket rustles incessantly.

Suddenly, a question occurs to him. A rather curious question -- one that had crossed his mind before, but he had never dared ask it. Its absurdity was of such a proportion that no sane person with knowledge of poetic irony would dare utter even a syllable of the phrase with any nigglig of an intent to finish the query.

The questoin was, by all accounts, a rather stupid question.

Perhaps it was the stress. Perhaps it was the deprivation of sleep. Perhaps he had been hypnotized, or drugged, or somehow mechanized overnight. Perhaps it somehow related his hernia. Perhaps it was because deep, deep down he was suicidal. But perhaps... just perhaps... he was simply being rather stupid.

Regardless of the reason, the question popped from his lips like a little girl in a Welch's Grape Juice commercial after taking a long, satisfying quaff of concord-Panacaean-sweetness showing her appreciation of delicious, liquid sustenance. The question was stated thusly:

"So, uh… when will I blow up?”

Really?


...

***TDC explodes***


TDC, Potato Factory Worker, Townie, has been killed!
Perhaps there
are
such things as stupid questions. It is now
Day Six
.
  • q21 is in possession of a Russet Potato.
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Post Post #996 (isolation #37) » Sun Sep 21, 2008 3:27 pm

Post by PJosarian2 »

Potato Tracking Count #1
  • q21 is in possession of a Russet Potato.
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Post Post #1010 (isolation #38) » Tue Sep 23, 2008 2:22 am

Post by PJosarian2 »

The background of the Happy Potato Factory changes into a colorful, moving background, as if those left were somehow thrown into a Japanese anime fight scene.

A frustration mark appears on q21’s head, as he continually tosses a potato with M4yhem, who has a baking bazooka strapped over his arm that he is apparently refusing to use. A bubble of tears appears under DrippingGoofball’s eyes as she watches the potato play ping-pong in front of her, and Korts – being ever the womanizer – is trying to get into a position to administer a back rub. skitzer is happily eating rice, oblivious.

The potato then changes path to skitzer, whose mouth opens in comedic horror. He has the sense of mind to scream: “The Cursed Scrolls, they have returned!” Of course, his lip movements are not in sync with the words he is spouting.

The viewpoint of the camera suddenly pans from a distance, so that a mushroom explosion can be seem from far away. Upon return to the scene, rubble is falling on the four who avoided the blast. A pair of chopsticks, with a single grain of rice, falls to the ground, the only remains of skitzer.

skitzer, Potato Factory Worker, has been killed by a Russet Potato on Tuesday at 4:55 am CDT
.

A mechanical monkey with a large “B” on its suit takes note of the situation from the rafters, before hopping away into the twilight. Had it been there the entire time? Who knows…

DrippingGoofball procures a potato from her sleeve, and M4yhem lifts up his bazooka, stuffing a potato into it. The unfortunate q21 and Korts can do little as they are subsequently blown to tiny bits.

Korts, James Bond, Townie and q21, Tatermancer, Potato Cop, have been killed!

DrippingGoofball, Mafia Goon, and M4yhem, Mafia Baker, have survived! Mafia Wins!


The two mafiates cackle sinisterly, while the factory whirs and hums. The world may be doomed... perhaps the only hope is the caped monkey who escaped into the mists.

Night-choices and role PMs will hopefully be coming soon, but it might be a few hours.
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Post Post #1018 (isolation #39) » Tue Sep 23, 2008 4:37 am

Post by PJosarian2 »

Town
Townie wrote: You are a normal
Potato Factory Worker
. You have no special powers. You win when the Evil Potato Mafia have all been killed and at least one townsperson is still alive.

Confirm in-thread.
James Bond, Korts wrote: You are
James Bond
. Man, you are cool! Unfortunately, all of your cool abilities, with a gun, a car, a woman, or a martini, are all completely useless in this situation. Even your black belt at potato ju-jutsu seems somehow irrelevant. You win when the Evil Potato Mafia have all been killed and at least one townsperson is still alive.
Mod Note: Investigates "innocent" to Potato Cop, investigates as “deadly with a potato” to Spudsmith.
.
Man in Tin Foil, CoheedCambria09 wrote:Aliens! Everywhere! Can't... trust... anybody.

You are a
Man in Tin Foil
– you have learned (the hard way) that tin foil protects you from alien mind-control-rays. However, you have always put the human race above your own life. Once during the game, you may post in-thread
Suicide Kill: X
, where X is a live player in the game who is holding a potato. You will both die immediately.

Oh yes – you are also a Miller. You win when the Evil Potato Mafia have all been killed and at least one townsperson is still alive.
Mod Note: Investigates "guilty" to Potato Cop, investigates "not deadly with a potato" to Spudsmith.
Butterfingers, Battle Mage wrote: You are
Butterfingers
; you've been employed at this factory for 10 years, everyone likes you, but no one else knows that in that time you have become the greatest potato thief the world has ever seen. Anyone can steal potatoes off the conveyor belt or out of a bag, but you are better then that; you got your nickname by once stealing a dozen potatoes from a man, in succession, while he was trying to cut and butter them, and the poor man never figured out what was going on. You have stolen so many potatoes and made so much money on the potato black market you were just about to retire, but...it looks like you are going to have to put your skills to the test, one last time.

Once per day, you have the ability to steal (Yoink) a hot potato that another player is holding. Post the theft publically in thread, saying both the person you are targeting and the type of potato you want to steal; for example, if you wanted to steal Internet Stranger's sweet potato, you would say
Yoink: Sweet Potato from Internet Stranger
. This does not count as another toss of the hot potato. Of course, stealing a potentially lethal hot potato isn't necessarily the safest thing you can do... You cannot throw a stolen potato until the mods have confirmed the steal was successful in-thread.

You win when the Evil Potato Mafia have all been killed and at least one townsperson is still alive.
Tatermancer, q21 wrote:You are the
Tatermancer
. Through years of study in the dark arts, of dangerous magical experimentation and fearsome rituals, you have mastered the black art of Tatermancy. Tatermancy involves summoning the ancestor Potato spirits and asking them questions to divine dark and dangerous truths.

Once per night, you may use this dark art to discover the truth about one of the types of hot potatoes in this game. If the answer you receive is unclear and cryptic, you may spend a second night to further clarify the truth, if so you desire.

You win when the Evil Potato Mafia have all been killed and at least one townsperson is still alive.
Potato Cop, somestrangeflea wrote: You are a
Potato Cop
. All of your police skills are, for some bizarre reason, entirely dependent on potatoes. Once per night, you may attempt to investigate a player who you have thrown a hot potato to during that day. You win when the Evil Potato Mafia have all been killed and at least one townsperson is still alive.
Spudsmith, the silent speaker wrote: You are a
Spudsmith
. Each night, you may target a single player in the game to determine whether or not they have been trained in the lethal art of the potato. Beware! This type of knowledge does not necessarily make a player evil...

You win when the Evil Potato Mafia have all been killed and at least one townsperson is still alive.
Mafia

Mafia Godfather, Luigi Gangsta wrote: You are the
Mafia Godfather
; you, ______ (Mafia Bombmaker), ______ (Mafia Baker), ______ (Mafia Goon), and ______ (Mafia Goon) make up the Evil Potato Mafia. Through years of experimentation in a conveniently hidden laboratory, you have discovered ways to kill with a potato that even the mods – as scummy as we may be – are too horrified to put into words. Your methods are so subtle that even a Cop would not be able to detect your nefariousness. You will come up innocent to all investigations which can result in an "innocent" investigation.

You can talk to your mafia partners at night. Each night, please have 1 member of the mafia PM us to let us know who, if anyone, the mafia wishes to kill, and which member of the mafia will be making the kill.

You win if the mafia end a day-phase or a night-phase with 50% or greater of the people still alive in the game belonging to your faction.
Mod Note: Investigates "Innocent" to Potato Cop, investigates "deadly with a potato" to Spudsmith.
Mafia Bombmaker, kuribo wrote: You are the
Mafia Bombmaker
; you, ______ (Mafia Godfather), _______ (Mafia Baker), ______ (Mafia Goon), and ______ (Mafia Goon) make up the Evil Potato Mafia. Once during the game, you can plant a bomb in a potato you are holding. To do this, send the mods a PM indicating exactly what potato you are rigging. The next person the potato is thrown to will die in the resulting explosion (assuming the potato does not kill you first). Huzzuh!

You can talk to your mafia partners at night. Each night, please have 1 member of the mafia PM us to let us know who, if anyone, the mafia wishes to kill, and which member of the mafia will be making the kill.

You win if the mafia end a day-phase or a night-phase with 50% or greater of the people still alive in the game belonging to your faction.
Mafia Baker, M4yhem wrote: You are the
Mafia Baker
; you, _______(Mafia Godfather), ______(Mafia Bombmaker), ______ (Mafia Goon) and ______ (Mafia Goon) make up the Evil Potato Mafia. Whenever you are holding an unbaked potato during the day, you can turn it into a baked potato of the same type; baked potatoes work in a way similar to their normal varieties, but have an extra trigger added to them. To bake a potato, simply post
Bake: Potato X
in-thread, where X is a specified potato in your possession.

You can talk to your mafia partners at night. Each night, please have 1 member of the mafia PM us to let us know who, if anyone, the mafia wishes to kill, and which member of the mafia will be making the kill.

You win if the mafia end a day-phase or a night-phase with 50% or greater of the people still alive in the game belonging to your faction.
Mafia Goons, DrippingGoofball and Porochaz wrote: You are a
Mafia Goon
. You, _______(Mafia Godfather), ______(Mafia Bombmaker), ______ (Mafa Baker) and ______ (Mafia Goon) make up the Evil Potato Mafia.

You can talk to your mafia partners at night. Each night, please have 1 member of the mafia PM us to let us know who, if anyone, the mafia wishes to kill, and which member of the mafia will be making the kill.

You win if the mafia end a day-phase or a night-phase with 50% or greater of the people still alive in the game belonging to your faction.
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Post Post #1019 (isolation #40) » Tue Sep 23, 2008 4:38 am

Post by PJosarian2 »

The Infamous Potatoes: The Triggers
  • Russet, 8 throws, OR default 1 week held
  • Baked Russet, 8 throws, OR aggravated 48-hours held
  • Yellow, 15 throws, OR default 1 week held
  • Baked Yellow, 15 throws, OR aggravated 72-hours held
  • Sweet, 3 weeks in existence, OR default 1 week held
  • Baked Sweet, 3 weeks in existence OR aggravated 60-hours held
  • Yam, no effect
  • Baked Yam, no effect
  • Blue, 2 weeks in existence [cannot be baked]
  • Insta-Potato, 2 throws, OR default 1 week held [cannot be baked]
Distribution


D1 = 21

Russet
Sweet
Baked Yellow

D2 = 17 or 16

Insta-Potato
Baked Russet
Yellow
Yam

D3 = 13 or 12

Blue
Russet

D4 = 10 or 9

Blue
Baked Yellow

D5 = 7 or 6

Baked Russet
Yellow
Yam

D6 = 4 or 3

Russet OR Baked Russet [contingent on Baker being alive or dead]

D7 , D8, D9, etc

Baked Russet
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Post Post #1020 (isolation #41) » Tue Sep 23, 2008 4:39 am

Post by PJosarian2 »

Choices sent to Mods


Day One
  • kuribo plants bomb in Sweet Potato, causing it to explode on armlx
Night One
  • Spudsmith, the silent speaker, investigates Luigi Gangsta, “deadly with a potato” result
  • Tatermancer, q21, investigates Baked Yellow Potato, “throws, time held [short fuse]”
  • Potato Cop, somestrangeflea, investigates nobody [no result]
  • Porochaz, Mafia Goon, kills Battle Mage
Day Two

~ None ~

Night Two
  • Tatermancer, q21, investigates Yam, “no triggers, not any kind of threat at all”
  • Potato Cop, somestrangeflea, investigates nobody [no result]
  • Mafia miss sending their kill on time
Day Three

~ None ~

Night Three
  • Tatermancer, q21, investigates Baked Yellow Potato, “throw 15 times, hold 72 hours”
  • Potato Cop, somestrangeflea, investigates nobody [no result]
  • DrippingGoofball, Mafia Goon, kills somestrangeflea
Day Four

~ None ~

Night Four
  • Tatermancer, q21, investigates Sweet Potato, “existence [long fuse], time held [long fuse]”
  • DrippingGoofball, Mafia Goon, kills Rally Vincent
Day Five

~ None ~

Night Five
  • Tatermancer, q21, investigates Blue Potato, “time in existence [long fuse]”
  • M4yhem, Mafia Baker, kills TDC
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Post Post #1023 (isolation #42) » Tue Sep 23, 2008 5:39 am

Post by PJosarian2 »

PJ Commentary on the Game


I try to have some commentary for every game I run, and this game is no exception. Usually I write commentary
well
ahead of time, but my free hours lately have been put towards other things (alas!). For some off-the-cuff commentary that is likely not complete for my thoughts:

1.)
It might be argued that this was not an actual game of “mafia”, given that there were no votes. This is true to a certain extent. Certainly, the first day or two it would have been very difficult to
know
when you are killing somebody. That just seems to be a natural result of the type of mechanic we wanted to test, but despite this, I think there were a good number of safeguards taken into account to keep this game in the realm of a mafia game. [Reasons haphazardly addressed below].

2.)
This set-up was inspired from a self-challenge to make a “random”-themed game that had
acceptable
“random” roles. With the aid of Yosarian2, we managed to come up a slew of roles, but at one point a “Hot Potato” role was discussed. I took an immediate liking to the role, and after mulling it over I decided to scrap the “Random Mafia” and focus on a “Hot Potato” mechanic. For some reason, the thought of potatoes exploding everywhere in a mafia game had me laughing and giggling every time I tried to talk about it.

The point of the game is to
discover random factors
, and additionally, to
take advantage of and control of randomness
.

3.)
To help players “discover” random factors, you have to make the factors largely non-random. This was done through a number of ways. Firstly, the potatoes were limited in type, and given easily accessible triggers, expedited by giving very specific “explosion times” in death posts. Secondly, the Butterfingers role suggests that number of times thrown is a relevant factor. Thirdly, the Baker role suggests that a baked potato has an additional trigger when compared to an unbaked potato of the same type. Fourthly, the Tatermancer role was privileged to get specific information about potatoes. The further the game moved along, the more control the town should have had over who they were killing. As you might notice from the “distribution” section, the “key” potatoes were the Russets and Baked Russets, which we wanted to assure the town would be able to gain control by the time the game was dwindling down to the final days.

To help reign in randomness – such as a situation where the town just seems to be unable to kill one particular player – the Man in Tin Foil was meant to be the safeguard sacrifice. To help out in situations where mafia might be taking advantage of known triggers (i.e. tossing a potato between themselves and then ending with a toss to a townsperson), we included the Butterfingers role which could defuse such a scenario
safely
without fear of dying from a “times thrown” trigger.

4.)
Using randomness to your advantage is key. Although you clearly cannot analyze voting patterns for this game, you
can
analyze who throws what potatoes to who. This information is especially relevant early in the game, where nobody can
quite
be sure if what they throw will kill the catcher. It was very likely that mafia would not toss potatoes between themselves early in the game,
especially
because even if they want to bus one particular player,
they might end up killing the wrong partner
.

Even if that did not occur, it was anticipated that the town would try a “C and D toss this potato”, “E and F toss this potato”, and “G and H toss this potato” strategy. This way, the town could keep a “list of scumminess” and make sure potatoes are always thrown to people within that list. Although this idea seemed to be kicked around, it never really came into the game full-force. Of course, to counteract the effectiveness was the Potato Cop! How can they investigate anybody if they are never tossed a potato? Oh noes!

A single vote on a mafia might not “scare” them in a regular game; but a single toss of a potato in
this
game when
should
scare them.

5.)
Of the potatoes, the only potato I regret is the Blue Potato, and to some extent, the Sweet Potato – I am not sure I like the idea of punishing a player because they are tossed a potato five seconds before a “time in existence” deadline hits. Yos2 and I created them to assure that D1, D3, and D4 had a chance to be “longer” days for the town to plan, and then start figuring out the mechanic. D2 was purposefully designed to be a “quick” day.

The reason the “number of times thrown” were so “high” was because we wanted to make sure D1 could advance a few pages before an explosion; a more reckless town could have shortened this game considerably. Essentially, we were trying to account for recklessness.

Baked Potatoes were meant to discourage lurking – if you aren’t around to toss a potato, you should generally die. “Do You Feel Lurky?” was a sub-premise of the game. If possible, we would rather have a lurker explode than bother to replace them.

6.)
As usual, I wanted to assure we avoided a strong alignment-telling Cop. This resulted in the Potato Cop who could only investigate if s/he was thrown a potato and had two misleading roles to deal with (Miller and Godfather), and even should they be thrown a potato, they will only be able to investigate players they throw a potato to, which might still be
nobody
if their toss resulted in an explosion. The Spudsmith was effectively a Gunsmith, which was meant to not be as surefire to tell alignments, but an essential “backup” to the Cop. Without the use of any protective roles, we needed to make sure there was more than one method to get player-related information that was not conclusive in case one died early.

7.)
Role names were largely meant to revolve around the theme of the game (i.e. “butter”, “tin foil”, “baker”, “spud”, “tater”), excepting of course for James Bond which was included because Yosarian2 happens to like James Bond.

8.)
The Baker and Butterfingers were included largely to add elements of fun to the game. As usual, such roles could have been in either the hands of the town or the hands of scum, and these roles were contemplated being used on both sides. Butterfingers was probably a more “powerful” role than the Baker, so had alignments been reversed, the set-up probably would have been altered to either strengthen the town or weaken the scum in some manner. In the future, I would advise against assuming an “in-thread” role is automatically town. I (at least) am not big on just going out and essentially “confirming alignments” for players without a good reason to do so.
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Post Post #1024 (isolation #43) » Tue Sep 23, 2008 5:53 am

Post by PJosarian2 »

Also, because we had a good deal of fun writing them, here are the results for the Tatermancer investigations:
Night 1 wrote: Through one long night of contacting vile, ancient, and dark potato spirits and demons, you are able to get some information about how the baked yellow potato works. You now know that the baked yellow potato has two triggers; throws, and time held (short fuse).
Night 2 wrote: You spend much time investigating the Yam through your potato spirit guides, and discover...nothing. The Yam apparently dosn't have any triggers; in fact, as far as you can tell, it dosn't seem to be any kind of threat at all.
Night 3 wrote: The mighty spirits of the Baked Yellow Potatoes surround you as you meditate on The Burlap Sack of Golden Crisps. In your fifth ear, the answer makes itself undeniably clear.

A Baked Yellow Potato has two possible triggers. The first is when it is thrown exactly 15 times. The second is when it is held by one person for 72 hours without having thrown it to another person. [In other words, a player may hold it for 71 hours safely, throw it to another player, and have it thrown back, whereupon they still have another 72 hour trigger instead of having only 1 hour left].
Night 4 wrote: Kapow! Zam! Kablooie!
Tim the Enchanter (a revered sage in the knowledge of explosions) reveals himself unto your mind, points at a potato that does not exist, causing it to explode. Your raise your third eyebrow (which is, of course, above your third eye). Without the need for words, you understand that a Sweet Potato has two triggers. The first is time in existence (long fuse), the second is time held (long fuse).
Night 5 wrote: You sing Kumbaya for a couple hours, and Gadzooks! The blue potato has one trigger: time in existence (long fuse).

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