Mini 637: Xyl's Smalltown Plus - Game Over


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Post Post #13 (isolation #0) » Sat Jul 19, 2008 1:41 am

Post by Crazy »

Ooh, /confirm.
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Post Post #35 (isolation #1) » Sun Jul 20, 2008 5:18 pm

Post by Crazy »

DA ICE MAN wrote:Well, we don't know if the SB is town do we?
I know for a fact that the SB is town. I got a pre-game cop investigation on him. :P

I think I'd rather use my bomb later, when more information is around, rather than today, unless if we can find two mega-scummy people today.
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Post Post #40 (isolation #2) » Sun Jul 20, 2008 5:23 pm

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charter wrote:Please no one listen to hasajhdkhfkj yet... His trying to off as many people as possible after this day has been up for what, an hour, is dumb to jump right into.
Nobody's saying that we're all gonna kill them immediately. That would be dumb. He's just speculating on how many town-aligned kills we can get before it gets to night.

Good first vote would be on you.
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Post Post #58 (isolation #3) » Mon Jul 21, 2008 1:15 am

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nhat wrote:vote - armlx for having the wackest power role in the game (MUP). I can't imagine in any instance how it could be useful.
Armlx's role should be used on scummy people. The protecting part is useless, but blocking, investigating, and killing follow the same lead.

I'd also like to note that we have quite a few protective roles (I count the WATCHA as a protective role), so we can keep the mafia from killing whomever they want for a while.
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Post Post #62 (isolation #4) » Mon Jul 21, 2008 2:59 am

Post by Crazy »

Empking wrote:Can someone tell me what I should do at night? I'm really unsure.
Well, I suggest you give your invention to someone who you think is pro-town.
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Post Post #81 (isolation #5) » Mon Jul 21, 2008 7:42 am

Post by Crazy »

I missed Rule 2 then.

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Post Post #104 (isolation #6) » Mon Jul 21, 2008 11:24 am

Post by Crazy »

If we don't want Iceman to have my ability, then I could just wait until tomorrow to suicide bomb someone.
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Post Post #108 (isolation #7) » Mon Jul 21, 2008 11:49 am

Post by Crazy »

I do not have a secret ability
. I don't see any harm in saying that.
Alabaska J wrote:Also, Crazy, I would rather icemanE SB than be lynched, as we can possibly have him take out a buddy.
A scum SB would never SB one of his buddies. Eh?
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Post Post #114 (isolation #8) » Mon Jul 21, 2008 2:07 pm

Post by Crazy »

Good enough. I endorse a poisoning today, and I'll save my suicide bomb for tomorrow.
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Post Post #120 (isolation #9) » Mon Jul 21, 2008 4:26 pm

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iceman wrote:I'm not sure I understand what you mean by "power hungry". I'm not trying to take over the world - I've even stated that I DON'T want the most 'powerful' role in the game, that being the Suicide Bomber.
I'd like to point out that town would actually want to be the Suicide Bomber more than scum. If an SB is scum, then they're pretty much screwed to die at some point... If they don't use their kill in lylo, then they'll be lynched without a thought.
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Post Post #121 (isolation #10) » Mon Jul 21, 2008 4:27 pm

Post by Crazy »

Unvote, Vote icemanE


Poisoned/lynched, whatever.
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Post Post #143 (isolation #11) » Tue Jul 22, 2008 7:22 am

Post by Crazy »

I don't like the idea of too many people dying on Day 1. Unlike a regular game, we have so many roles that nights will provide us with a lot of information. Thus, I would like to wait at least one night before I use my suicide bomb.

And silly, don't bother voting me. If I was scum I'd have to suicide eventually.
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Post Post #164 (isolation #12) » Tue Jul 22, 2008 9:21 am

Post by Crazy »

armlx wrote:I endorse a SB kill of icemanE (consider this as a vote without voting).
Why SB? Can't we poison him?
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Post Post #172 (isolation #13) » Tue Jul 22, 2008 10:51 am

Post by Crazy »

Why not just poison him today and I use my SB tomorrow? A Day 2 extra lynch will be much more useful than a Day 1 extra lynch.
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Post Post #175 (isolation #14) » Tue Jul 22, 2008 11:04 am

Post by Crazy »

There are like... 3 protective roles... Nhat, ZombieSlayer, and Charter to some degree.
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Post Post #314 (isolation #15) » Thu Jul 24, 2008 6:25 am

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Empking wrote:
icemanE wrote:
Empking wrote: The poisoner is a very dangerous role in the hands of scum. The poisoner has beenn acting the scummiest. Therefore he should be killed. Thast seems logical to me.
If the poisoner goes against our wishes, we'll know about it at the end of the day. It's as simple as that - if he doesn't do what we want, he's the next day's lynch.
After getting two pro-scum kills.

Two extra pro-scum kills is a lot.
I actually agree with Iceman here. While the poisoner is very dangerous as scum, it is also very useful as town. Far more useful than my ability, for example.

Sorry I haven't been posting; I really need to reread.
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Post Post #321 (isolation #16) » Thu Jul 24, 2008 10:22 am

Post by Crazy »

Suicide Bomb: Cerebus3
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Post Post #850 (isolation #17) » Thu Sep 18, 2008 3:23 pm

Post by Crazy »

Ah well. Nice game, Xyl. This is the only game that I kept in my watchlist the whole time after I died.

I realized a few minutes into the game that I would be completely useless as a scum suicide bomber. Armlx suggested that I kill the jailkeeper. I did.

6 people dying Day 1. :D That's cool.

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