BooneyToonz Discussion

This forum is for discussion related to the game.
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Post Post #127 (isolation #0) » Mon Nov 25, 2019 6:02 pm

Post by TemporalLich »

hmm I could try submitting a few Grand Ideas I had (ones that aren't normal but should be normal, as well as the moonlight dancer [sorry I like the moonlight dancer]).
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Post Post #130 (isolation #1) » Mon Nov 25, 2019 6:16 pm

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Boon Bank SubmissionsWanna submit a role to be put into the Boon Bank? Fill out this form, and I’ll add it to the page, and we can all talk about it!

Role Name: Superstar
Abilities: May confirm their role (but not alignment) like an Innocent Child that isn't innocent.
Why should this be added to the Boon Bank instead of take a Variant spot?: I feel this should be a Normal role, it's to Fruit Vendor as Innocent Child is to Friendly Neighbor. However it is quite boring, a variant should be to confirm the other parts of their role (e.g. a variant Superstar Cop confirms as a Superstar Cop)


Decided to submit this instead of the more powerful Moonlight Dancer, as no Day roles exist as Bank roles or rolebook roles, and Moonlight Dancer can act at any time.
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Post Post #133 (isolation #2) » Mon Nov 25, 2019 6:40 pm

Post by TemporalLich »

I would indeed like to see Alien, Mailman, Encryptor (with the new normal definition), Multitasking, Indecisive, and Announcing added to the rolebook...

also I would like to see Lynchproof (and by extension Deathproof) contraboon'd, these feel a bit too close to being bastard for something that isn't supposed to be bastard
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Post Post #136 (isolation #3) » Wed Dec 11, 2019 9:44 pm

Post by TemporalLich »

Boon Bank SubmissionsWanna submit a role to be put into the Boon Bank? Fill out this form, and I’ll add it to the page, and we can all talk about it!

Role Name: Invoker
Abilities: May spend a night charging up. If the Invoker goes the night without being targeted, the Invoker gains the ability to erase a target from existence. Erasing a target is equivalent to a Combined Vigilante Alien, killing a target and making them unable to act or otherwise be acted upon. After erasing a target from existence, the Invoker must charge up again.
Why should this be added to the Boon Bank instead of take a Variant spot?: I think a role that relies on being undisturbed for a night then unleashes a powerful ability is an interesting idea.

A weaker version of the Invoker may instead use a different effect known as Insight, acting as an alignment cop (which investigates for exact alignment). The weaker Invoker is a better idea if you want something that's more of a utility than a flashy power role.
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Post Post #138 (isolation #4) » Wed Dec 11, 2019 10:10 pm

Post by TemporalLich »

I think Invoker might have more use of being a Variant as it can potentially invoke any ability as a Variant. Though I am liking the weak Invoker and kinda want Alignment Cop to be added to the rolebook (there are five alignments that exist without needing a variant or multiball).
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Post Post #179 (isolation #5) » Tue Apr 11, 2023 4:45 am

Post by TemporalLich »

I'd recommend calling the Inverted modifier the Guiding modifier, to avoid confusion with the Inverse reliability.
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Post Post #180 (isolation #6) » Tue Apr 11, 2023 6:59 am

Post by TemporalLich »

Anyway, some ideas for new roles:

Security Guard, Visionary, Shield, Reporter, and Inspector are new Normal roles.

Thaumaturge: Each night, may learn if a player is exactly one of {Vanilla, Town-aligned} or not. Basically a Neapolitian who thinks non-town power roles are VTs. (note that I'd consider a Light Fairy with no additional roles vanilla, as their visiting ability is a factional ability)

Mediator: Targets two players to inform them that they may not target each other the next Night. Mediator outright prohibits attempts to target, so Inverted will not work.

idk if these have the booneytoonz spirit or not, but I just want to say that Thaumaturge and Mediator are roles I thought up.
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Post Post #182 (isolation #7) » Tue Apr 11, 2023 1:05 pm

Post by TemporalLich »

In post 181, Flavor Leaf wrote: I like that Mediator role for sure.

and I could see many uses for Shield that could lead to some fun instances.

I might take those creations of yours and put in the Boon Bank.
alrighty

Mediator seems like an interesting and flavorful role idea tbh

Bulwark may also be of interest to you, it is to Doctor as Shield is to Bodyguard.
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Post Post #186 (isolation #8) » Mon Jul 03, 2023 1:14 pm

Post by TemporalLich »

some potential Boon Bank roles?:

Role Name:
Coach

Abilities: Each night, you may target a player. That player is informed that they may choose to act the next night as if they had no modifiers.
Why should this be added to the Boon Bank instead of take a Variant spot?: A Coach feels like an interesting role for more complex setups, as it effectively is a "protection from modifiers" role and allows X-Shot and Night Specific roles to effectively act an extra time. Note that Bulletproof, Ascetic, Macho, Enabler, Informed, and Neighbor should be considered passive roles and not modifiers, as none of those change how abilities work but are instead abilities in and of themselves.

Role Name:
Divine Protector

Abilities: Each night, you may render a player immune to actions from non-Town-aligned players.
Why should this be added to the Boon Bank instead of take a Variant spot?: An extremely powerful protective role that will protect a player from any action from scum that isn't Unstoppable or Strong-Willed. Like a rolestopper but better in every way.
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Post Post #187 (isolation #9) » Sun Jul 16, 2023 4:12 pm

Post by TemporalLich »

How interesting of a role is
Earl
(Anyone who learns your role will know that you are aligned with the
Town
.)?

It is pretty much a Named Townie, except it is ContraBoon'd for any alignment other than Town (as a non-Town Earl would constitute a moderator lie).
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Post Post #189 (isolation #10) » Sun Jul 16, 2023 4:32 pm

Post by TemporalLich »

yeah... Earl exists to be the town-specific Named Townie, but I just thought of the ability text that would make that clear today.

If a Role Watcher targets someone that an Earl targeted (this would require Earl to be on a power role, e.g. Town Earl Doctor), they'd know someone aligned with the Town targeted their target, for example.
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Post Post #190 (isolation #11) » Mon Jul 17, 2023 5:04 am

Post by TemporalLich »

let me know if the wiki page for BooneyToonz Game is accurate, especially want to know if the BooneyToonz Role Glossary is accurate.

Not sure if the new Bunyip heals like a Normal Doctor (protects from a single kill that night) or gives a layer of Bulletproof (protects from a single kill)... assuming Normal Doctor as the Bunyip used to protect from kills outright (imo, full protection should be a mutation for Doctor and Bunyip).

Also, let me know if there should be wiki pages for Boon Bank roles.

Also also, is the mutation for Interdimensional Traveler intended to be built-in Loud or Announcing? The latter modifier would let players know that an Interdimensional Traveler targeted them.
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Post Post #194 (isolation #12) » Tue Jul 18, 2023 4:12 pm

Post by TemporalLich »

actually yeah, Jingle's idea of Earl being "Anyone who learns your role will also learn your alignment." makes Earl slightly more than just a Named Townie and makes for some interesting setup ideas. For example, someone rolecopping a Mafia Earl Doctor would actually get results of Mafia Earl Doctor instead of just Earl Doctor.

It also would allow for modified versions of Earl to exist, such as Activated Earl, 1-shot Earl, and Night-Specific Earl.
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Post Post #195 (isolation #13) » Tue Jul 18, 2023 6:24 pm

Post by TemporalLich »

another role that might be worth considering for BooneyToonz:
Supervisor


A Supervisor will learn if a player has chosen not to act even though they were able to act that night. Having access to factional abilities count as being able to act that night (unless the Supervisor is Personal). Having abilities that can't be used that night due to modifiers don't count as being able to act that night.

Possible ability text: "Each night, you may learn if a player chose not to act when they could have acted that night or not."

A different variant of Supervisor would check if someone has an active ability but did not attempt to act that night. This would mean that having abilities that can't be used that night due to modifiers do count as having active abilities. It also is easier to resolve than the first variant, but is somewhat weaker due to X-shot and Night Specific roles effectively acting as Millers to this variant of Supervisor.

Possible ability text for different variant: "Each night, you may learn if a player has active abilities but didn't attempt to act or not."
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Post Post #198 (isolation #14) » Tue Jul 25, 2023 9:28 am

Post by TemporalLich »

would having
Informed
info appearing in the flip be a Mutation or a Variant?

I'd want to have more of an idea of what separates a Mutation from a Variant.
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Post Post #199 (isolation #15) » Tue Sep 26, 2023 12:51 pm

Post by TemporalLich »

I have updated the BooneyToonz Game wiki page to reflect the new changes.

I've also created wiki pages for the Boon Bank roles, the MUTATED pseudo role modifier, and the former Boon Bank role known as the Cleric.
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Post Post #201 (isolation #16) » Fri Sep 29, 2023 10:42 am

Post by TemporalLich »

Should Goon Cop be a BooneyToonz role?
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Post Post #204 (isolation #17) » Sat Sep 30, 2023 5:41 pm

Post by TemporalLich »

In post 203, Boonskiies wrote: Gonna add Thaumarage or whatever it is, Mediator, and Divine Protector to Boon Bank.

@TemporalLich - would you mind writing a Role PM for Thaumatarage
Thaumaturge:


Spoiler:
At night, target a player. You will learn whether that player is exactly one of {Vanilla, Town} or not. Vanilla Townies and Non-Town Power Roles give a negative result, while Town Power Roles and Vanilla Non-Town players give a positive result.


This version is pretty verbose but it should be clear a Thaumaturge's results are checkerboarded.

Writing this to be consistent with the other Boon Bank role PMs.

Here is a Thaumaturge results table:

Thaumaturge Results TableTownNot Town
Vanilla
Negative Result
Positive Result
Not Vanilla
Positive Result
Negative Result


MUTATED Thaumaturge possibility (if this would be a mutation and not a variant): At night, target a player. You will learn whether that player is exactly one of {Power Role, Mafia} or not. This is a role I have heard from RH9 known as Logician.
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Post Post #206 (isolation #18) » Mon Oct 02, 2023 11:17 am

Post by TemporalLich »

In post 205, Boonskiies wrote: Yeah, i would count it as Mutated for sure. I’ll add em later tonight when I get to a computer

Thanks
should I add Thaumaturge, Mediator, and Divine Protector to the wiki page?

also, would Informed that flips with its information be MUTATED Informed or a Variant of Informed?
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Post Post #208 (isolation #19) » Mon Oct 02, 2023 11:36 am

Post by TemporalLich »

alright

mostly wanting to gauge the line between a variant and a mutation - seems like Informed flipping with info is either a variant or it toes the line between variant and mutation

not sure what to name variant informed though, since variant roles need entirely different names. Maybe
Setup-aware
could work for lack of a better name
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Post Post #210 (isolation #20) » Sat Nov 18, 2023 10:52 pm

Post by TemporalLich »

I am posting this to say that Normal Games have had a huge overhaul

Check the thread here: viewtopic.php?t=91867

As for what I'd consider relevant to BooneyToonz, I'll highlight these two posts:

New roles: viewtopic.php?p=13969357#p13969357

Role name changes: viewtopic.php?p=13969363#p13969363



Note that Juggernaut is a role that makes the factional kill unstoppable, while the Strong-Willed modifier makes the modified role unstoppable.
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Post Post #214 (isolation #21) » Sun Nov 19, 2023 10:49 am

Post by TemporalLich »

I do want this discussed, but in a similar vein to the Normal role renames, would
Enchanter
be a good name for Enchantress?
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Post Post #216 (isolation #22) » Sun Nov 19, 2023 3:14 pm

Post by TemporalLich »

maybe a Dark Angel type role, in a similar vein to the Dark Angel in Nobility and The Dark Angel?

as in, the dark angel wins if they die before some sort of light fairy-type role targets them?
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Post Post #217 (isolation #23) » Thu Nov 23, 2023 5:07 pm

Post by TemporalLich »

alternately, a jester-like role could be similar to hunter and hunted, but I feel that doesn't give much player agency to the one that needs to block the jester elimination
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Post Post #220 (isolation #24) » Thu Nov 23, 2023 5:22 pm

Post by TemporalLich »

I still think a Dark Angel is what you want if you want a Jester-like alignment.
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Post Post #222 (isolation #25) » Thu Nov 23, 2023 5:30 pm

Post by TemporalLich »

I kind of think mimes aren't good for player agency regardless of the alignment you roll in that game, especially considering Mimes are groupscum and having both mimes eliminated instantly endgames all other players.

I still kind of like Dark Angel as acting too jestery is bad for your win condition as a Dark Angel.
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Post Post #225 (isolation #26) » Thu Nov 23, 2023 5:50 pm

Post by TemporalLich »

In post 224, Gamma Emerald wrote: What would y’all call a role that only works if it would get a positive/negative Motion Detector result? Can also expand this to Reporter/Inspector.
that's an interesting idea for a modifier.

I'd call them
Oblivious
(fails if motion is not detected) and
Inertial
(fails if motion is detected).

as for reporter or inspector results, those could just be MUTATED versions of those modifiers? don't really know good names for those modifiers, though
Distracted
(fails if target has not acted) and
Sedentary
(fails if target has acted) could work maybe (or maybe they could work as names for the motion detector-based modifiers)?
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Post Post #227 (isolation #27) » Thu Nov 23, 2023 6:16 pm

Post by TemporalLich »

In post 226, Gamma Emerald wrote: I think make one for Reporter + one for Inspector and the MD one can just be those two combined actually
maybe these could be the names for the modifiers then?

Distracted
- Action only succeeds if the target has acted
Sedentary
- Action only succeeds if the target has not actged
Oblivious
- Action only succeeds if the target has been targeted by someone else
Inertial
- Action only succeeds if the target has not been targeted by someone else

I kind of think the motion detector result-based modifiers are the most interesting setup-wise though.
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Post Post #229 (isolation #28) » Thu Nov 23, 2023 8:30 pm

Post by TemporalLich »

In post 228, Gamma Emerald wrote: Those look good I think
should I add these to the wiki?

my preference would be to have names for the motion detector-based modifiers though idk a good third set of names

maybe these may work?

Oblivious
- Action only succeeds if the target has targeted someone else or been targeted by someone else (action fails on a motion detector negative result)
Inertial
- Action only succeeds if the target has not targeted someone else nor been targeted by someone else (action fails on a motion detector positive result)
Distracted
- Action only succeeds if the target has acted (action fails on a reporter negative result)
Sedentary
- Action only succeeds if the target has not acted (action fails on a reporter positive result)
Inattentive
- Action only succeeds if the target has been targeted by someone else (action fails on an inspector negative result)
Unconfident
- Action only succeeds if the target has not been targeted by someone else (action fails on an inspector positive result)
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Post Post #231 (isolation #29) » Thu Nov 23, 2023 8:34 pm

Post by TemporalLich »

In post 230, Gamma Emerald wrote: I like Inattentive. Maybe Relaxed instead of Unconfident?
yeah that works

not sure if it'd make sense to create articles for all 6 of these modifiers on the wiki though

edit: apparently the Modifier Ideas thread named the inspector result based modifiers
Shy
(as opposed to
Relaxed
) and
Extroverted
(as opposed to
Inattentive
)
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Post Post #234 (isolation #30) » Fri Nov 24, 2023 11:52 am

Post by TemporalLich »

considering this is the BooneyToonz thread, I'd want to know how Flavor Leaf feels about these modifiers

speaking of modifiers, I feel the modifiers Unwell, Sleeper, and Brave would be good additions to BooneyToonz.



also, I think Shield is a good role to add.
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Post Post #239 (isolation #31) » Sat Nov 25, 2023 5:56 am

Post by TemporalLich »

In post 238, Flavor Leaf wrote:
In post 234, TemporalLich wrote: considering this is the BooneyToonz thread, I'd want to know how Flavor Leaf feels about these modifiers

speaking of modifiers, I feel the modifiers Unwell, Sleeper, and Brave would be good additions to BooneyToonz.



also, I think Shield is a good role to add.
yeah, these are good. I'm going to have to edit in the wiki links for everything instead of doing spoilered for Boon Bank, I think. Mass overhaul coming with this. i think we add most of these roles, i think most are normalish, and haven't been used too often.
Let me know if I should create wiki pages for any of the action-dependent modifiers, as I'm not sure what the action-dependent modifiers should be named
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Post Post #247 (isolation #32) » Tue Dec 19, 2023 2:47 am

Post by TemporalLich »

some more roles to consider if they are in the BooneyToonz spirit:

Menacing - Protected from all abilities if targeted only once that night.
Prideful - Protected from all abilities if targeted more than once that night.
Enforcer - Allows factional abilities to roleblock.
Racketeer - Allows factional abilities to rolestop.
Vaporizer - Allows factional abilities to roleblock and rolestop.
Wraith - Allows leaving town when using factional abilities.
Nullifier - A roleblocker that also roleblocks passive abilities.
Isolator - A rolestopper that also rolestops passive abilities.
Alignment Cop - Learns a player's exact alignment.
Alignment Watcher - Learns what alignments targeted a player.
Last edited by TemporalLich on Tue Jan 02, 2024 7:10 am, edited 1 time in total.
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Post Post #248 (isolation #33) » Tue Jan 02, 2024 7:05 am

Post by TemporalLich »

There's another Normal Game update now: Normal Game New Year 2024 Update

the roles and modifiers added by that update:

Action Detector - A Combined Reporter Inspector, learns if a player acted that night or not and learns if a player was targeted by anyone else that night or not.
Goon Cop - Learns if a player is a Mafia Goon (or vanilla Werewolf) or not.
Masonizer - Adds a town player to their Mason PT, informs the Mason PT that that player is aligned with the town, and is informed the Masonizer is aligned with the town. Non-town players will never be added to a Mason PT, and a Masonizer targeting a non-town player will die. (a Loyal Masonizer will not die when targeting non-town)
Universal Finder - Learns if a player is a chosen role or not.

Companion - A mutated Informed for the purposes of BooneyToonz games, a Companion is informed a player is aligned with the Town.

Stealthy - Ninja used to be both a role and a modifier - Ninja now refers to the role that makes factional abilities invisible, while Stealthy is the modifier that makes abilities invisible.
Simultaneous - Allows the use of multiple personal abilities during the night. This is the modifier replacing the Multitasking modifier in Normal Games, where the ability to use factional abilities with personal abilities is now a game mechanic known as Inherent Multitasking.
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