Mini 2079 - Guns & Roses [Game Over]


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Post Post #933 (isolation #0) » Mon Jul 15, 2019 10:01 am

Post by geometry »

I was following this
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Post Post #935 (isolation #1) » Mon Jul 15, 2019 10:04 am

Post by geometry »

I feel like the kind of people who get nightkilled by scum should be the ones picking N1 rose

Scum might expect it, but it's the first time this sort of setup has been played (I think) and I don't really think WIFOM goes that deep
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Post Post #942 (isolation #2) » Mon Jul 15, 2019 10:08 am

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If I was scum I would've picked N3 rose I think
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Post Post #943 (isolation #3) » Mon Jul 15, 2019 10:09 am

Post by geometry »

Like it seems obvious to choose Gun

But I don't think it is
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Post Post #944 (isolation #4) » Mon Jul 15, 2019 10:09 am

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Or N2 rose
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Post Post #946 (isolation #5) » Mon Jul 15, 2019 10:12 am

Post by geometry »

I also think without the "0 town rose = loss" mechanic, a lot of people would choose rose anyway.

A bad vigi shot can mess town up, and not allowing scum to NK you with Rose so you can lead town to the right lynch tomorrow is better I think
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Post Post #948 (isolation #6) » Mon Jul 15, 2019 10:14 am

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Hmm

I would say give town more incentive to pick gun and mafia more incentive to pick rose
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Post Post #950 (isolation #7) » Mon Jul 15, 2019 10:16 am

Post by geometry »

right.

Town rose isn't that powerful anyway, it's moreso that town is forced to pick rose
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Post Post #974 (isolation #8) » Mon Jul 15, 2019 10:51 am

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In post 962, popsofctown wrote:The problem for deciding whether to pick gun or rose is analogous to "El Farol Bar problem": https://en.wikipedia.org/wiki/El_Farol_Bar_problem. I've seen the problem posed a different way where twenty people simultaneously submit a card that says "no" or "yes" and they all win a billion dollars if exactly 1 player submits a yes.
El Farol Bar problem isn't broken or anything but it's kinda boring and the higher your awareness that you should probably be submitting a probability-based mixed strategy instead of incorporating player preferences the less meaningful the mechanic will add fun to the game the way a "U-pick" does.
In this particular run of the game my mixed strategy solution was like 99% rose 1% gun because the probability that FakeGod's RL friends picked gun seemed 50% each to me. So I didn't even bother rolling for a chance of holding a gun. But I would expect this to happen eventually after enough runs of the game.
Gun and rose serve different purposes

Also the current mechanic (pick all roses) isn't better
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Post Post #978 (isolation #9) » Mon Jul 15, 2019 10:56 am

Post by geometry »

Also aren't vig games getting rarer?
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Post Post #979 (isolation #10) » Mon Jul 15, 2019 10:57 am

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I've seen older discussions where mods were thinking about using vigs as an in game policy and I don't think that's a good idea
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Post Post #995 (isolation #11) » Mon Jul 15, 2019 4:33 pm

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oops, pine didnt choose as he was a replace im
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