A series of Justice Games. Games will take place in pairs in the same thread one after another there will be one week deadlines for days one week deadlines for nights. For example Oklahoma and Nebraska take place at the same time when one is night the other is day. If Oklahoma finished D2 then Nebraska Justice would take it's place next day.
Oklahoma Justice: like Texas Justice, but the mafia are all one-shot just like the town
Nebraska Justice: like Texas Justice, but every town can hide once (and be immune to nightkills)
South Dakota Justice: like Texas Justice, but every town is a one-shot doctor (in addition to killing powers)
North Dakota Justice: like Texas Justice, but every town is a doctor (instead of killing powers) and the mod nightkills everyone every night
Manitoba Justice: like Texas Justice, but every town is also a one-shot roleblocker (in addition to killing powers)
Nunavut Justice: like Texas Justice, but everyone's a cop of varying sanities (in addition to killing powers), like in dethy or dethy^2.
Colorado Justice: 3 scum vigs vs 9 town vigs. If you're vigged by one player, the vig dies. If you're vigged by more than one player, you die.
New Mexico Justice: 3 scum vigs vs 9 town vigs. Town vigs can only be vigged in nights when they do a vig attempt themselves.
Nevada Justice: 3 scum vs 9 one-shot vigs; every night you can either use your single vig or redirect all vig kills to someone else (scum may also do this) (who may redirect them again). The order of redirection will be based on an unknown circumstance to do with the thread (i.e. the game)
Transylvania Justice: 3 Vampires vs 3 Stake Wielders, 6 Garlic Wielders.Vamps aren't dead unless targetted by both a Stake Wielders and a Garlic Wielder. Stake Wielders can kill townies, Garlic Wielders can not.
Alternating Justice: 3 scum vs 4 even night vigs and 5 odd night vigs. On even nightseven night vigs kill on odd nights odd night vigs kill
Eventually, after all games have been played, each player is PM'd the number of lives they have won (one per game won), they then have a shootout. In this shootout there are 3 Lone Rangers (Serial Killers) and 9 Vigs. If you got shot you lose a life. This part of the game is nightless and anyone can shoot someone in public once every seven days (the serial killers also have a second shot via PM (once every Real Life Week)). If my calculations are out and everyone has lots of lives there will be a natural disaster, involving a machine gun.
Day 1 - Oklahoma:
"Computer Upload OJ", JJ said, as a can of Orange Juice Appeared. "No I meant Oklahoma Justice".
Everyone in the console laughed, although that didn't prevent the console starting it's program. It ran through once as everyone watched on the screen at the end they could see several corpses on the floor, but they recognised the faces they were still among them.
"I thank you for watching this promotional video, that is the future but first you must play amongst yourselves Oklahoma Justice. In Oklahoma Justice everyone has a nightkill not just the towns people, enjoy, oh by the way if you fail to reach a lynch everyone will die, Protocol 31C demands that I also show you the real list of rules (Available in the first few posts)
Pregame - Nebraska
The roles have been randomised, please be aware that in Nebraska Justice you can activate a binary shield preventing your death that night. However another player must activate it, if that player is mafia they won't and you will die. You cannot kill and hide on the same night, you cannot hide two nights in a row.
Please confirm you understand