Mini 598 - Justice Justice - Abandoned


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Mini 598 - Justice Justice - Abandoned

Post Post #0 (isolation #0) » Thu May 15, 2008 4:33 am

Post by Max »

Disclaimers:
Because of the experimental nature of the game if something arises I have the right to change or adapt rule that would normally apply
This game may take a long time, only sign up if your willing to be in for the long haul, and because it may take a long time I will implement deadlines of a week each day (subject to change). Double Heads Are Prefered, but not nessesary.

Story:

You got sucked into a repetitive game console that only knew one game, Texas Justice, besides the fact that you loved the game getting sucked in was a step too far. You tried to get other people to get sucked in eventually they did and there was a single person that would not come in. He was the creator of the games console, JJ, and decided to play with your lives, he invented multiple variations of Texas justice and tested them out on you. He said "At the end of this experiment a few of you will be alive I will allow up to 9 people to escape but as few as one. I will trap the rest of your bodies in the Justice Justice Console forever. But before that I will happily except and adjust the game to any complaints."

Players:

kabenon007
WeyounsLastClone
Skruffs
skitzer
replaced by empking
ya_its_me
replaced by killa seven
J-man
ZombieSlayer54
Glotnot
Korts
chaotic_diablo
VanDamien
angelmouse


Oklahoma Players:

kabenon007
WeyounsLastClone
Skruffs
skitzer
replaced by EMP king
ya_its_me
replaced by killa seven
J-man
chaotic_diablo
VanDamien

Korts, Town, Lynched Day 3
ZombieSlayer54, Town, Killed Night 1
Glotnot, Town, Killed Night 1
angelmouse, Town, Lynched Day 1


Nebraska Players

WeyounsLastClone
Skruffs
skitzer
replaced by emp king
ya_its_me
replaced by killa seven
angelmouse
J-man
ZombieSlayer54
chaotic_diablo
VanDamien

kabenon007, Mafia, Killed Night 2
Glotnot, Mafia, Killed Night 1

Korts, Town, Killed Night 1

sample wrote:This game is texas justice:
Each member of the town is also a vig.

You are (Town/Mafia), you wish to kill all (Mafia/Town) you have (No/X and Y as) teamates. Good luck use your vig well, if you have one.
Last edited by Max on Mon Jul 14, 2008 4:51 am, edited 12 times in total.
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Post Post #1 (isolation #1) » Thu May 15, 2008 4:41 am

Post by Max »

Rules:
1. It's a game. Have fun.

2. Deleted as not appropriate to game

3. To have your vote or unvote count, it must look like this: (un)vote: [name of player]. An unvote is not necessary for a vote to count unless otherwise specified, but I would appreciate them as courtesies.

4. If [name of player] gets more than 50% of the players alive voting for him, he is immediately lynched and the game is in twilight. Once I check the thread and post a death scene, the game is in night.

5. There is no talking if the game is in night, unless your role specifies otherwise. You may talk in-thread (or out-of-thread if your role permits) while the game is still in twilight, but no votes or unvotes will count.

6. There is to be no communication out-of-thread of any kind unless yor role specifies otherwise. Even then, such communication is limited to twilight and night.

7. Quoting a PM from me is a capital offense. This is true whether the purported quote is accurate, erroneous, or fraudulent. The final judgment of whether your post was intended as a modquote is reserved to me alone, furthermore, I will find out where you live then send you a death threat.

8. Any requests in-thread to change one's alignment will result in immediate replacement and that player losing a point overall.

9. There is no talking once deceased. My half-spider half-robot monstrosities are good at what they do.

10. No choice means no action.

11. While I will prod as necessary, if you go an entire day without posting and an entire night without sending in a night choice, you are subject to replacement without warning.

12. A deadline is always active, you are always playing 2 games at once, so be careful.

13. As moderator, I am always right. But sometimes someone else takes over my body and makes mistakes

14. Night choices may be pre-sent at any time. They will be implemented the following night unless contradicted so long as the sender is still alive at that point and has not named any dead people.

15. Unless otherwise indicated, standard Mafiascum rules apply. Have fun!

Game Specific:

1. If you don't want to play you shouldn't have joined however I will only prod when requested by a player
2. In the case of multiple replacements being required the players will choose the player to be replaced, this could be the person with most questions to answer or any other criteria. If no votes are made I will pick the person who has not posted for the longest amount of time.
3. I will not reveal the winners of games so that meta has a minimal effect towards the final game.
Last edited by Max on Fri May 16, 2008 11:41 pm, edited 1 time in total.
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Post Post #2 (isolation #2) » Thu May 15, 2008 5:07 am

Post by Max »

A series of Justice Games. Games will take place in pairs in the same thread one after another there will be one week deadlines for days one week deadlines for nights. For example Oklahoma and Nebraska take place at the same time when one is night the other is day. If Oklahoma finished D2 then Nebraska Justice would take it's place next day.

Oklahoma Justice: like Texas Justice, but the mafia are all one-shot just like the town
Nebraska Justice: like Texas Justice, but every town can hide once (and be immune to nightkills)
South Dakota Justice: like Texas Justice, but every town is a one-shot doctor (in addition to killing powers)
North Dakota Justice: like Texas Justice, but every town is a doctor (instead of killing powers) and the mod nightkills everyone every night
Manitoba Justice: like Texas Justice, but every town is also a one-shot roleblocker (in addition to killing powers)
Nunavut Justice: like Texas Justice, but everyone's a cop of varying sanities (in addition to killing powers), like in dethy or dethy^2.
Colorado Justice: 3 scum vigs vs 9 town vigs. If you're vigged by one player, the vig dies. If you're vigged by more than one player, you die.
New Mexico Justice: 3 scum vigs vs 9 town vigs. Town vigs can only be vigged in nights when they do a vig attempt themselves.
Nevada Justice: 3 scum vs 9 one-shot vigs; every night you can either use your single vig or redirect all vig kills to someone else (scum may also do this) (who may redirect them again). The order of redirection will be based on an unknown circumstance to do with the thread (i.e. the game)
Transylvania Justice: 3 Vampires vs 3 Stake Wielders, 6 Garlic Wielders.Vamps aren't dead unless targetted by both a Stake Wielders and a Garlic Wielder. Stake Wielders can kill townies, Garlic Wielders can not.
Alternating Justice: 3 scum vs 4 even night vigs and 5 odd night vigs. On even nightseven night vigs kill on odd nights odd night vigs kill

Eventually, after all games have been played, each player is PM'd the number of lives they have won (one per game won), they then have a shootout. In this shootout there are 3 Lone Rangers (Serial Killers) and 9 Vigs. If you got shot you lose a life. This part of the game is nightless and anyone can shoot someone in public once every seven days (the serial killers also have a second shot via PM (once every Real Life Week)). If my calculations are out and everyone has lots of lives there will be a natural disaster, involving a machine gun.


Day 1 - Oklahoma:

"Computer Upload OJ", JJ said, as a can of Orange Juice Appeared. "No I meant Oklahoma Justice".
Everyone in the console laughed, although that didn't prevent the console starting it's program. It ran through once as everyone watched on the screen at the end they could see several corpses on the floor, but they recognised the faces they were still among them.
"I thank you for watching this promotional video, that is the future but first you must play amongst yourselves Oklahoma Justice. In Oklahoma Justice everyone has a nightkill not just the towns people, enjoy, oh by the way if you fail to reach a lynch everyone will die, Protocol 31C demands that I also show you the real list of rules (Available in the first few posts)

Pregame - Nebraska

The roles have been randomised, please be aware that in Nebraska Justice you can activate a binary shield preventing your death that night. However another player must activate it, if that player is mafia they won't and you will die. You cannot kill and hide on the same night, you cannot hide two nights in a row.
Please confirm you understand
Last edited by Max on Tue Jun 24, 2008 7:53 am, edited 2 times in total.
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Post Post #13 (isolation #3) » Sat May 17, 2008 12:02 am

Post by Max »

I'll give ya_its_me 2 days or he's gone.

And I will be imposing the first ever deadline

Saturday 24th May - when I log in

If no majority is reached no person will be lynched

Vote Count:

Oklahoma Players:

ZombieSlayer54 (2): VanDamien, WeyounsLastClone

skitzer (1): kabenon007
angelmouse (1): angelmouse
J-man (1): ZombieSlayer54
Glotnot (1): Korts
Korts (1): skitzer

kabenon007 (0)
WeyounsLastClone (0)
Skruffs (0)
ya_its_me (0)
chaotic_diablo (0)
VanDamien (0)
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Post Post #36 (isolation #4) » Sun May 18, 2008 2:56 am

Post by Max »

Saturday 24th May - when I log in
If no majority is reached no person will be lynched

Vote Count:

Oklahoma Players:

Skruffs (2): Angelmouse, Korts
Korts (2): skitzer, VanDamien
J-man (2): ZombieSlayer54, Skruffs

ZombieSlayer54 (1): WeyounsLastClone
skitzer (1): kabenon007

angelmouse (0)
VanDamien (0)
Glotnot (0)
kabenon007 (0)
WeyounsLastClone (0)
ya_its_me (0)
chaotic_diablo (0)

Req. to lynch 7
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Post Post #38 (isolation #5) » Sun May 18, 2008 6:42 am

Post by Max »

THIS IS NOT AN UNFAIR SET-UP PEOPLE, don't discuss set-up, any questions about set-up will be answered if asked.
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Post Post #62 (isolation #6) » Wed May 21, 2008 6:05 am

Post by Max »

Korts wrote:Also, thank god it's a 12-player game....

mod:
please prod J-man. Also, has Glotnot confirmed? He doesn't have a single post in-thread.
Prodded
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Post Post #63 (isolation #7) » Wed May 21, 2008 6:11 am

Post by Max »

Saturday 24th May - when I log in
If no majority is reached no person will be lynched

Vote Count:

Oklahoma Players:

Skruffs (3): Angelmouse, WeyounsLastClone, ZombieSlayer54
angelmouse (3): Korts, Van Damien

Korts (2): skitzer, VanDamien

skitzer (1): kabenon007
WeyounsLastClone (1): skruffs

J-man (0)
ZombieSlayer54 (0)
VanDamien (0)
Glotnot (0)
kabenon007 (0)
ya_its_me (0)
chaotic_diablo (0)

Req. to lynch 7
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Post Post #87 (isolation #8) » Fri May 23, 2008 3:04 am

Post by Max »

Saturday 24th May - when I log in
If no majority is reached no person will be lynched

Vote Count:

Oklahoma Players:

Skruffs (2): WeyounsLastClone, ZombieSlayer54
angelmouse (2): Korts, Van Damien
ZombieSlayer54 (2) chaotic_diablo, Angelmouse

skitzer (1): kabenon007
WeyounsLastClone (1): skruffs

Korts (0)
VanDamien (0):
J-man (0)
Glotnot (0)
kabenon007 (0)
ya_its_me (0)
chaotic_diablo (0)

Req. to lynch 7
Last edited by Max on Fri May 23, 2008 4:31 am, edited 1 time in total.
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Post Post #115 (isolation #9) » Sat May 24, 2008 1:22 am

Post by Max »

Saturday 24th May - when I log in
If no majority is reached no person will be lynched

Vote Count:

Oklahoma Players:

angelmouse (7): Korts, Van Damien, skitzer, Glotnot, Skruffs, J-Man, kabenon007

Skruffs (2): WeyounsLastClone, ZombieSlayer54
ZombieSlayer54 (2) chaotic_diablo, Angelmouse

skitzer (0)
WeyounsLastClone (0)
Korts (0)
VanDamien (0)
J-man (0)
Glotnot (0)
kabenon007 (0)
ya_its_me (0)
chaotic_diablo (0)

Req. to lynch 7

"Angelmouse you are scum, so die."
"No I know who Scum is, it's ..."
Well you never found out what angelmouse was going to say as the body fell, and it hung in the wind.

angelmouse, town, was lynched Oklahoma day 1

N1 Oklahoma
D1 Nebraska
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Post Post #116 (isolation #10) » Sat May 24, 2008 1:23 am

Post by Max »

And Killa Seven Replaces ya_its_me
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Post Post #158 (isolation #11) » Sun May 25, 2008 10:59 pm

Post by Max »

31st May, Day Over

Korts (1): Skruffs
Skruffs (1): Korts
ZombieSlayer54 (1) J-Man
chaotic_diablo (1): Chaotic_Diablo
killa seven (1): VanDamien
kabenon007 (1): WeyounsLastClone
WeyounsLastClone(1): Kabenon007

skitzer (0)
J-man (0)
Glotnot (0)
VanDamien (0)
angelmouse (0)
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Post Post #167 (isolation #12) » Tue May 27, 2008 9:08 am

Post by Max »

Skruffs wrote:Mod can you explain the vote count? Just curious what makes someone go 'to the top' or stay at the bottom?
No particular reason, but it happens that way maybe my subconcious... If you want a special way of ordering I may consider, but it doesn't make much of a difference with no tie-break and a no-lynch at deadline means There is no need for it.
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Post Post #190 (isolation #13) » Sat May 31, 2008 2:08 am

Post by Max »

31st May, Day Over

WeyounsLastClone (4): Kabenon007, VanDamien, Korts, Glotnot

chaotic_diablo (1): skitzer
Korts (1): Skruffs
Skruffs (1): Korts
ZombieSlayer54 (1) J-Man
VanDamien (1) WeyounsLastClone
kabenon007 (1): Chaotic_Diablo

killa seven (0):
skitzer (0)
J-man (0)
Glotnot (0)
angelmouse (0)

No Lynch
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Post Post #191 (isolation #14) » Sat May 31, 2008 2:44 am

Post by Max »

D2 Oklahoma:

When you wake up, metaphorically there were two maimed bodies on the floor, that of ZombieSlayer54 and the of Glotnot. Both were in the safety of their own home and in their home was found a single gun, with a single bullet.

ZombieSlayer54, Town, Killed Night 1
Glotnot, Town, Killed Night 1

9 Alive, 5 To kill
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Post Post #208 (isolation #15) » Tue Jun 03, 2008 4:57 am

Post by Max »

Vote Count:

Skruffs (2): Weyouns, VanDamien
VanDamien (1): Skruffs
WeyounsLastClone (0)
chaotic_diablo (0)
Korts (0)
kabenon007 (0)
killa seven (0):
skitzer (0)
J-man (0)

Just a note Mafia Do have a nightkill in nebraska but only one shots in Oklahoma.
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Post Post #216 (isolation #16) » Thu Jun 05, 2008 7:49 am

Post by Max »

Vote Count:

Skruffs (2): Weyouns, VanDamien
WeyounsLastClone (2): Skruffs, chaotic_diablo
VanDamien (0)
chaotic_diablo (0)
Korts (0)
killa seven (0):
skitzer (0)
J-man (0)
kabenon007 (0)


8 Active, 5 to lynch
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Post Post #224 (isolation #17) » Fri Jun 06, 2008 3:51 am

Post by Max »

Vote Count:

Skruffs (2): Weyouns, VanDamien
WeyounsLastClone (2): Skruffs, chaotic_diablo
J-man (1) skitzer
skitzer (1) Korts
VanDamien (0)
chaotic_diablo (0)
Korts (0)
killa seven (0):
kabenon007 (0)


8 Active, 5 to lynch
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Post Post #229 (isolation #18) » Sat Jun 07, 2008 12:42 am

Post by Max »

Vote Count:

WeyounsLastClone (2): Skruffs, chaotic_diablo
Skruffs (1): Weyouns
J-man (1) skitzer
skitzer (1) Korts
VanDamien (0)
chaotic_diablo (0)
Korts (0)
killa seven (0):
kabenon007 (0)

8 Active, 5 to lynch

"Well
that
was worth my time" said one of you, "I should have never voted. Well look at the bright side. At least we have a night kill"
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Post Post #230 (isolation #19) » Sat Jun 07, 2008 12:51 am

Post by Max »

Day 2 Nebraska


One morning in Nebraska 2 bodies were found, one of scum, one of town. A hide may have been used or may have not, but who cares somehow someone killed glotnot. A sacrifice of Korts was nessicary. But hey at least someone died.

Korts, Town, Killed Night 1
Glotnot, Mafia, Killed Night 1

9 active (Kabenon is not), 5 to lynch
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Post Post #236 (isolation #20) » Sat Jun 07, 2008 5:26 am

Post by Max »

Mod: I am kind of confused about forming a distinction between the two games. Players dead in one game can't talk while that game is in session, however, can we still disucss that game even when it is the next game?

They aren't the same games, I would disapprove if you did discuss them in the other game as that would be taking advantage of the method I used to run the game. But there is nothing to prevent you from doing so. If you feel as if that detracts from gameplay don't, and remember even if you are dead you can't contact the living so why should it be different here.
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Post Post #238 (isolation #21) » Sat Jun 07, 2008 11:43 pm

Post by Max »

ZombieSlayer54 wrote:And Korts, you should know, even if you are fallible, to never, EVER Vig Night One. EVER.
Please refrain from talking about the other game, that may be worth discussing in one that he is actually alive in.
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Post Post #255 (isolation #22) » Fri Jun 13, 2008 5:04 am

Post by Max »

1 day to sunset (night)

Vote Count

kabenon007 (2): WeyounsLastClone, VanDamien

skitzer (1): Skruffs

WeyounsLastClone
Skruffs
killa seven
angelmouse
J-man
ZombieSlayer54
chaotic_diablo
VanDamien

Votes Required For Lynch 6

I'm sending a mass prod although you are meant to be in power of the prods mod intervention in this case is necessary.
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Post Post #257 (isolation #23) » Fri Jun 13, 2008 7:22 am

Post by Max »

I mass pm'd everyone two people in the days without any activity means you should get 3X as much now!
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Post Post #261 (isolation #24) » Sat Jun 14, 2008 4:27 am

Post by Max »

In
ANOTHER
unlynchful day. Noone was lynched

The Vote Count:

kabenon007 (2): WeyounsLastClone, VanDamien

skitzer (1): Skruffs

WeyounsLastClone
Skruffs
killa seven
angelmouse
J-man
ZombieSlayer54
chaotic_diablo
VanDamien

Votes Required For Lynch 6
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Post Post #262 (isolation #25) » Sat Jun 14, 2008 4:28 am

Post by Max »

And in an uneventful night noone was killed.

The murders just continue don't they

9 alive, 5 to lynch
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Post Post #274 (isolation #26) » Sat Jun 14, 2008 11:16 pm

Post by Max »

EMPking has replaced skitzer
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Post Post #311 (isolation #27) » Fri Jun 20, 2008 8:48 am

Post by Max »

Votie-Countie!!!

Korts (5) kabenon007, Empking, killa seven, VanDamien, WeyounsLastClone
kabenon007 (0)
WeyounsLastClone (0)
Skruffs (0)
Empking (0)
killa seven (0)
J-man (0)
ZombieSlayer54 (0)
Glotnot (0)
chaotic_diablo (0)
VanDamien (0)

KORTS HAS BEEN LYNCHED.

Korts, Town, Lynched Day 3 Oklahoma

You have lynched early. Sorry about taking so long but I've been quite busy.

TOWN You have 2 days to discuss this move (with korts not posting) because I am out tomorrow, and this means you do not start Nebraska until SUNDAY.
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Post Post #314 (isolation #28) » Sun Jun 22, 2008 12:33 am

Post by Max »

3. To have your vote or unvote count, it must look like this: (un)vote: [name of player]. An unvote is not necessary for a vote to count unless otherwise specified, but I would appreciate them as courtesies.
The unvote required the name afterwards. If you had just changed vote he would not have been lynched

Day 3 - Nebraska


When you awoke a single corpse was on the floor that of kabenon's.

Kabenon, Mafia, Nightkilled Night 2

People threw accusations at each other. But with 9 alive it's 5 to lynch
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Post Post #323 (isolation #29) » Tue Jun 24, 2008 7:53 am

Post by Max »

Nebraska Justice: like Texas Justice, but every town can hide once (and be immune to nightkills)
I interpreted this as every player as everyone was in the town. But I realise it probably makes more sense with every townie can hide once, SO in this game people can (not to go against PM's) however in the next game set only towns people can do such activities
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Post Post #327 (isolation #30) » Tue Jun 24, 2008 8:56 am

Post by Max »

Skruffs wrote:wait, so mafia can hide too?
Yes, sorry but I made a mistake. But I blame fiasco's wording
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Post Post #339 (isolation #31) » Sat Jun 28, 2008 12:48 am

Post by Max »

Vote Count (Deadline Tomorrow)

VanDamien (3) VanDamien, WeyounsLastClone,Empking
WeyounsLastClone
Skruffs
emp king
killa seven
angelmouse
J-man
ZombieSlayer54
chaotic_diablo
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Post Post #340 (isolation #32) » Sat Jun 28, 2008 12:51 am

Post by Max »

I was just thinking J-man and Angelmouse haven't been around for a while. And noone has requested me to prod them. I have checked both player's status and they haven't been on MS for a while. I will be looking for replacements.
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Post Post #342 (isolation #33) » Sun Jun 29, 2008 9:23 pm

Post by Max »

Sorry for the late lynch. But
Noone
was lynched yet again.
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Post Post #343 (isolation #34) » Sun Jun 29, 2008 9:26 pm

Post by Max »

Tonight was an eventful night. With guns being fired left right and centre.

In a crossfire two bodies were found.
Both had bullets in their head. 1 Scum, 1 Town.

Skruffs, Mafia, Killed Night 3
killaseven, Town, killed night 3
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Post Post #351 (isolation #35) » Sun Jul 06, 2008 6:28 am

Post by Max »

I'm going to mass prod. And search for replacements. But unless the pace picks up I will declare the game dead.

Tonight a NK took place

Skruffs, Town, Was NKd in Nebraska
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Post Post #363 (isolation #36) » Mon Jul 14, 2008 4:36 am

Post by Max »

Oklahoma

Mafia:

Kabenon007
Skruffs - DEAD
J-man

Town:

VanDamien
ZombieSlayer54 - DEAD
Glotnot - DEAD
WeyounsLastClone - DEAD
ya_its_me
chaotic_diablo
skitzer
Korts
angelmouse - DEAD

Skruffs vigged WeyounsLastClone N3
Killa Seven vigged Skruffs N3
Korts vigged Zombie N1
VanDamien vigged GlotNot N1

Nebraska Justice

Mafia:

Glotnot - DEAD
skitzer
Kabenon007 - DEAD

Town:

WeyounsLastClone
J-man
chaotic_diablo
Skruffs
ya_its_me
angelmouse
Korts - DEAD
ZombieSlayer54
VanDamien

VanDamien killed kabenon N2
Skruffs killed Korts N1
GlotNot hid behind Korts N1 (so died)



Unfortunately this game did not work as well as hoped. Due to several ingame circumstances this game will be declared void.

Reason 1:
The method to the game. The way this game has worked meant people weren't sure whether they are alive or Dead.
Solution:
Mass PM's at the beginning of each rotation.

Reason 2:
The Player Controlled Prods. People didn't request players to be prodded. Which meant they didn't request for players to be replaced.
Solution:
Make players read the CHANGED RULES. Possibly by typing in all caps. Or possibly by ensuring that players know the rules.

Reason 3:
Lack of Activity. Very little activity took place. With players often not posting at all. And the most active players were lynched quickly
Solution:
Make a rule enforcing more frequent posts

And FINALLY:

The whole game was completely messed up. The idea although originally well thought out was not very well executed. In a similar way to Mith's game with Sub Games. Mods cannot know how players will react. This is one of those games. I think complicated games are not well executed and should be considered more carefully in the future.
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Post Post #367 (isolation #37) » Tue Jul 15, 2008 4:12 am

Post by Max »

Skruffs wrote:I think that having two different threads and locking one and opening the other would have been MUCH more effective and less time consuming. The idea was nice, I Was looking forward to other games in the series as well.
This is by no means dead the whole thing will be run again, possibly, but I have a few shorter games to run before then.
I will do that next time. Possibly a new thread for each game, and they are independent of each other not working on the same time scale.

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