HAGGLE IV - Mafia Style - Guardian Wins

For completed/abandoned Mish Mash Games.
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Post Post #1 (isolation #0) » Thu Apr 10, 2008 11:42 am

Post by Wizardcat »

I watched all three of them happen and always regretted missing sign-ups.

/in.

Also, since when is Lurker a role? :/
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Post Post #21 (isolation #1) » Sat Apr 12, 2008 4:14 pm

Post by Wizardcat »

Greasy Spot wrote:
Wizardcat wrote:Also, since when is Lurker a role? :/
It's not an official role normally.
Sarcasm. Also, the c of Wizardcat isn't supposed to be capitalized.
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Post Post #25 (isolation #2) » Sat Apr 12, 2008 6:51 pm

Post by Wizardcat »

Guardian! *glomps*
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Post Post #63 (isolation #3) » Mon Apr 14, 2008 8:49 am

Post by Wizardcat »

****ers! I was at school!

Anyway, I really want to know more rules before I start trading anything off.

I have rules five and seven; anyone want either in exchange for one of their rules? Also, ha ha at Guardian's hand.
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Post Post #66 (isolation #4) » Mon Apr 14, 2008 9:24 am

Post by Wizardcat »

Guardian wrote:
TRADE: Wizardcat 1, 11, 19, and a townie for kingmaker and rule 5 and 7


Trust me. Really, I'm not dicking you over.... Can't explain much more than that ^_^.
I hesitate at trading this early, especially a card, that as far as I can tell, has only two copies in the game. However, I know you're an honorable person (Other than when you were the Mole. =;'_';=) and the prospect of gaining more rules than I'm losing tempts me...

I fear I'm making you too powerful, but I have no idea what it does...

Alright, I'll just do it. Even if you possess the power of the kingmaker, knowledge is power in this game. *dramatic cut-scene*

Trade Guardian: Rules 5 + 7, Kingmaker FOR Rules 1, 11, + 19, Townie.
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Post Post #71 (isolation #5) » Mon Apr 14, 2008 9:55 am

Post by Wizardcat »

Guardian wrote:
UNTrade with Wizardcat: Rules 3, 12, 20, Cop(1) for Goon(3) and Cult Recruit (1)


Trade with Wizardcat: Rules 3, 12, 18, Cop(1) for Goon(3) and Cult Recruit (1)


Rule 18 is better for you than 20.
Alright, you meant what you said, at least of what can be seen. That doesn't stop my paranoia, however. Nothing personal, it's part of my nature. However, more rules make me a happy kitten and I think this works for both of us.

Trade Guardian: Goon X3, Cult Recruit FOR Rules 3, 12, + 18, Cop.
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Post Post #74 (isolation #6) » Mon Apr 14, 2008 10:08 am

Post by Wizardcat »

...If we keep this up, I'm gonna run out of cards.

But I like knowing stuff that other people don't! And then I can play 'Guardian' to other people.

And you're right: You're better qualified to go after the godfathers.

Trade Guardian: Godfather for Rule 9.
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Post Post #77 (isolation #7) » Mon Apr 14, 2008 10:26 am

Post by Wizardcat »

Alright.

I'm willing to trade any of my rules for rules or cards.

I'll be more willing to trade cards when I have more rules but feel free to make offers to me.

I'm willing to trade with anyone.

I'm also soft and furry and not hogging a rule unlike others so I'm the obvious choice.

Come on over to Wizzle's Wares!
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Post Post #81 (isolation #8) » Mon Apr 14, 2008 10:40 am

Post by Wizardcat »

I'll swap 3 and 18 for 2 and 10, Pickem.
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Post Post #83 (isolation #9) » Mon Apr 14, 2008 10:45 am

Post by Wizardcat »

Greasy Spot wrote:
We are trading the knowledge of the Rules. If person A knows rules 1 and 2 and then trades for rules 3 and 4, they then know rules 1,2,3, and 4.
The mod has been handling the trading and he spoke thus, so, yeah.
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Post Post #88 (isolation #10) » Mon Apr 14, 2008 10:49 am

Post by Wizardcat »

Okay!

Trade Pickemgenius: Rules 3 and 18 FOR Rules 2 and 10.


Preview: Hey, Guardian, this is my customer. D:
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Post Post #95 (isolation #11) » Mon Apr 14, 2008 11:20 am

Post by Wizardcat »

I have Lynchers, dahill1! Want 'em? They're both in perfect condition, too!
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Post Post #99 (isolation #12) » Mon Apr 14, 2008 11:27 am

Post by Wizardcat »

That's mean, Guardian.
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Post Post #103 (isolation #13) » Mon Apr 14, 2008 11:37 am

Post by Wizardcat »

No one loves me. D:

Guardian keeps racking up points. D:
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Post Post #105 (isolation #14) » Mon Apr 14, 2008 12:52 pm

Post by Wizardcat »

ashmite84 wrote:Or rules for rules?
Me wrote:I'm willing to trade any of my rules for rules or cards.
Both of yours for two of mine? Your choice as to which two.
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Post Post #117 (isolation #15) » Mon Apr 14, 2008 2:51 pm

Post by Wizardcat »

1) Wizardcat: Rules: 1, 3, 5, 7, 9, 11, 12, 18, 19; Cards: Cop (3), Townie (2), Doctor (2), Seer (1), Lyncher (2)

I think these are my current possessions.

Pickem, are you going to officialize our swap?
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Post Post #122 (isolation #16) » Mon Apr 14, 2008 2:54 pm

Post by Wizardcat »

ooba wrote:Wizard rules 1 and 7 for my 2 and 4?
Alright.

Trade ooba: Rules 1 and 7 FOR Rules 2 and 4.
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Post Post #129 (isolation #17) » Mon Apr 14, 2008 3:04 pm

Post by Wizardcat »

Untrade: My offer to Pickem.


Sorry, Pickem, I've got two now but I'll still trade for the other.
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Post Post #151 (isolation #18) » Mon Apr 14, 2008 4:50 pm

Post by Wizardcat »

1) Wizardcat: Rules: 1, 2, 3, 4, 5, 7, 9, 11, 12, 18, 19
Cards: Cop (3), Townie (2), Doctor (2), Seer (1), Lyncher (2)

Seeing as I still don't know what 2 and 4 are, I'm not putting down wants or gives down right now.

Pickem, Trade Rule of your choice for Rule 10?

Dahill, Trade Rule 19 for townie or seer? Lyncher(s) for same?

ooba, cop or doc for Rule 20? I'm quite curious as to what this is.
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Post Post #161 (isolation #19) » Mon Apr 14, 2008 4:58 pm

Post by Wizardcat »

ooba: Hmm. What do you currently have? It'd help facilitate the haggling process.

I, too, wish that Greasy Spot was on at the moment. =>_<=
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Post Post #166 (isolation #20) » Mon Apr 14, 2008 5:06 pm

Post by Wizardcat »

I'm interested in seers, townies, and Rule 20.

I believe I can spare giving both a cop and a doc, and I also have rule 19 to trade to you.
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Post Post #170 (isolation #21) » Mon Apr 14, 2008 5:14 pm

Post by Wizardcat »

Oh, wow. The only problem is that cops are only useful in conjunction. :/

I have all rules you do save 20, ooba.

I still offer any rule for your 10, Pickem.

How about Seer/Townie/Rule 20 for Cop/Doc/Rule 19, ooba?

Anyone want my lynchers, at all?
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Post Post #172 (isolation #22) » Mon Apr 14, 2008 5:18 pm

Post by Wizardcat »

Trade ooba: Cop, Doc, Rule 19 FOR Seer, Townie, Rule 20.
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Post Post #178 (isolation #23) » Mon Apr 14, 2008 5:24 pm

Post by Wizardcat »

Certainly.
Trade Pickem Rule 5 for Rule 10.
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Post Post #188 (isolation #24) » Mon Apr 14, 2008 5:31 pm

Post by Wizardcat »

1) Wizardcat: Rules: 1, 2, 3, 4, 5, 7, 9, 10, 11, 12, 18, 19, 20
Cards: Cop (2), Townie (3), Doctor (1), Seer (2), Lyncher (2)

Thanks, Pickem. I'm giving you priority for trades in the future.

Confirm: trade: wizardcat rules 14 & 16 for rules 5 & 7


@dahill, I certainly find townies to be acceptable trades for lynchers.
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Post Post #202 (isolation #25) » Mon Apr 14, 2008 5:37 pm

Post by Wizardcat »

dahill1 wrote:
trade wizard cat, 2 townies--->2 lynchers
Trade dahill: Two Lynchers for Two Townies.
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Post Post #210 (isolation #26) » Mon Apr 14, 2008 5:47 pm

Post by Wizardcat »

1) Wizardcat: Rules: 1, 2, 3, 4, 5, 7, 9, 10, 11, 12, 14, 16, 18, 19, 20
Cards: Cop (2), Townie (5), Doctor (1), Seer (2)

I think I'm a little low on cards.

I'ma putting trading anything away but rules on hold for the moment.

Currently wanting but may change when I see my new cards: Rules 6, 8, 13, 15, 17, Cops, Townies, Seers.
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Post Post #212 (isolation #27) » Mon Apr 14, 2008 5:52 pm

Post by Wizardcat »

Stay away from my doctor. *growls protectively*
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Post Post #219 (isolation #28) » Mon Apr 14, 2008 6:07 pm

Post by Wizardcat »

dahill1 wrote:
trade wizardcat rule 8 for rule 10
Trade dahill Rule 10 for Rule 8.
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Post Post #265 (isolation #29) » Tue Apr 15, 2008 9:17 am

Post by Wizardcat »

1) Wizardcat: Rules: 1, 2, 3, 4, 5, 7, 9, 10, 11, 12, 14, 16, 18, 19, 20
Cards: Cop (2), Townie (5), Doctor (1), Seer (2)

I think I'm a little low on cards.

Currently wanting: Rules 6, 8, 13, 15, 17, Cops, Seers.

Willing to give any rules.
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Post Post #268 (isolation #30) » Tue Apr 15, 2008 9:49 am

Post by Wizardcat »

Alright.

Confirm: Trade My Rule 10 for Guardian's Rule 15.
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Post Post #273 (isolation #31) » Tue Apr 15, 2008 10:09 am

Post by Wizardcat »

answersonw, I have plenty of rules, too, and I'm not currently winning like Guardian is. Seriously, I've tried counting points with what I know.

I'm interested in your Seer, maybe a townie or two for some rules of your choice.
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Post Post #278 (isolation #32) » Tue Apr 15, 2008 10:14 am

Post by Wizardcat »

andersonw wrote:Okay, how about a seer and townie for a doctor and some rules?
My doctor stays (*growl*) but I'll offer up to five rules of your choice to compensate.
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Post Post #280 (isolation #33) » Tue Apr 15, 2008 10:17 am

Post by Wizardcat »

Guardian wrote:Five rules for a Seer and a townie? That gives up the advantage of playing well very easily. Your prerogative Wizardcat.
Well, I was hoping he'd up townies for something like that, but I'm a nice person. Despite whatever people who know me tell you.
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Post Post #282 (isolation #34) » Tue Apr 15, 2008 10:22 am

Post by Wizardcat »

I agree and know what this game is about, but I felt guilty about declining the Doc. Seriously, guys, don't ask me for that; I'm not giving it up and I don't like having to decline to people.

Also, 'cause I think you're a monster at this game and will devour us all unless we try to work together against you.

<3?
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Post Post #284 (isolation #35) » Tue Apr 15, 2008 10:24 am

Post by Wizardcat »

Well, it's not like Rule 10 was helpful for you, considering you have neither of the cards in question.
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Post Post #289 (isolation #36) » Tue Apr 15, 2008 10:56 am

Post by Wizardcat »

I think Guardian's right; I'm being too nice. Look at that guy just try to walk all over me! He also dares to not capitalize the w!

Um.

Trade andersonw: Rules 5, 7, 10, 12, 14 for Seer and Townie X2.


It's 5:3 ratio as opposed to Guardian's 1:1 and thus nearly two times a better deal. Especially considering what he wanted for them!
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Post Post #348 (isolation #37) » Wed Apr 16, 2008 4:25 am

Post by Wizardcat »

As everyone can see, I have a diminished card count, but the highest number of rules, save Guardian who has 13 while I don't. I offer a 1:1 rules swap to anyone who has the rules I don't, your choice on the rules you recieve in return. I need 6, 8, 13, and 17.

I'm also seeking, in order from most wanted to lesser wanted: Cops, Seers, Townies. As I cannot expend cards in exchange, I offer rules of your choice in various ratios depending on the combination of the above three cards you offer. 2:1, 3:2, etc.
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Post Post #365 (isolation #38) » Wed Apr 16, 2008 8:29 am

Post by Wizardcat »

ooba wrote:
Trade : Wizard offer rule 13 for rule 14
Confirm: Trade ooba Rule 14 for Rule 13.


Max, I have 16 and 19 already, but I'll accept a trade for 6, agreeing to the non-disclosure clause previously stated.
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