Nintendo Switch hype thread

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Post Post #31 (isolation #0) » Mon Oct 24, 2016 11:57 am

Post by chamber »

I believe the small detachable controllers do have built in motion controls. No dual screen makes 3ds comparability hard though, and no dvd drive makes wiiU hard.
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Post Post #57 (isolation #1) » Thu Jan 12, 2017 10:40 pm

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Meh, maintaining a network has a cost. Do we know the price yet?
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Post Post #73 (isolation #2) » Sat Jan 14, 2017 1:50 am

Post by chamber »

In post 68, xRECKONERx wrote:- Extra controllers are $80 each
- Grips for the joycon are $30 (bringing the price for a full second controller to $110)
Are you sure the grips aren't included in the 80? the box art showed them if I remember correctly.
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Post Post #74 (isolation #3) » Sat Jan 14, 2017 1:52 am

Post by chamber »

ah, I realize what you meant now. I don't see the need in ever owning a 2nd one of those I guess? why not just get a pro controller if thats what you wanted.
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Post Post #84 (isolation #4) » Thu Jan 19, 2017 4:39 am

Post by chamber »

At the very least I'm extremely hyped for zelda and mario. If we eventually get a mariomaker for it too and something from the dkc line I'll consider it a good purchase. (I already preordered one)
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Post Post #85 (isolation #5) » Thu Jan 19, 2017 4:42 am

Post by chamber »

Though to be fair, I've never had the issue with lack of third party support that some claim. I have a high end computer. If the game isn't an exclusive it's going to almost surely be on PC too. And When looking at exclusives, I've always thought nintendo killed it with their first party support.
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Post Post #92 (isolation #6) » Fri Jan 20, 2017 6:24 am

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In post 89, Glork wrote:Third party support for consoles is really useful when you're, say, taking care of a 10 month old baby.
Sorry if it seemed like I was challenging your ability to dislike the system. You can dislike it for whatever reasons you want. Mine situation isn't your situation.
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Post Post #111 (isolation #7) » Mon Jan 23, 2017 1:34 pm

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In post 107, hiplop wrote:Mario Zelda and seemingly a big middle finger is what is on the horizon

Davsto. You need to understand that like this first phase means a lot. Wii U died about 3 months in and everyone knew it. If this thing doesn't get traction relatively quickly, it very likely will die and get neglected just like Wii U.
It's not a holiday launch window. Expecting a holiday launch window amount of titles is silly. Compare it to the 3ds's starting library (which also launched in march). I think the 3ds's was considerably worse.
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Post Post #114 (isolation #8) » Tue Jan 24, 2017 11:46 am

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I had a 3ds at launch. I remember.
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Post Post #123 (isolation #9) » Sun Feb 05, 2017 5:40 pm

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In post 119, hiplop wrote:its fucking 399 here are you serious
Given the conversion rate what were you expecting?
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Post Post #129 (isolation #10) » Tue Mar 07, 2017 12:32 pm

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I've seen zelda run on both, it runs waaay better on the switch. Lots of lag at big load points in wii u version.
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Post Post #136 (isolation #11) » Thu Mar 16, 2017 3:37 pm

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The only frame rate issues I saw consistently on the handheld switch was in the lost woods, no idea why.
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Post Post #141 (isolation #12) » Sat Mar 18, 2017 9:03 am

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I mean, its clearly intentional by them. Agree or disagree. With that said, even if it wasn't, the wii u obviously has a much bigger install base than the switch is going to have in the first 3 weeks. Even if the switch is doing well for sales (which it is). They only released like 1.5m units on launch day and another 500k by the end of march. There are like ~14m wii u's.
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Post Post #151 (isolation #13) » Sat Mar 18, 2017 4:52 pm

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We aren't at the holiday season yet though. And the switch still sold well. They also actually advertised the switch well and didn't completely bungle the marketing of the switch by making it look like a wii accessory. I don't know if the switch is going to be a huge success, but I'd be pretty surprised if it doesn't do double the number of units that the wii u did.
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Post Post #155 (isolation #14) » Sat Mar 18, 2017 9:19 pm

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They don't need it to move units like the wii did, thats nonsense. The wii was a fluke, if it did as well as the 3ds I think that would be a pretty big win, suspect it wont do that well though.
(for comparison the wii did like 100m units, the 3ds has done like 60m. The ps4 has done like 53m as the best selling console so far from the current generation)
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Post Post #158 (isolation #15) » Sun Mar 19, 2017 11:01 am

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In post 156, hiplop wrote:yea 0% chance it does wii numbers

it should be eying gamecube numbers as a reasonable goal. 30 millionish. I can't see it selling more than that.
I think it will probably do like ~40m, I'd be very surprised if it did less than 30.
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Post Post #171 (isolation #16) » Thu Mar 30, 2017 3:42 am

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Apparently Nintendo decided to double their production run of the Switch for this year from 8 million (reasonable but maybe small imo) to 16 million (which seems way too big).
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Post Post #179 (isolation #17) » Mon Apr 24, 2017 10:59 am

Post by chamber »

puyo puyo, so hyped.
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Post Post #193 (isolation #18) » Thu May 04, 2017 9:21 pm

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In post 187, inte wrote:nonstop botw oWo. put like 20 hours into it rn

my only gripe is the constant reminders that the switch is underpowered by the slowdowns i get. sometimes you get like 25 fps in areas
Playing in portable mode I only got slow downs in 2 locations. Wont say which because spoilers. I heard there was more when running at 1080 instead of 720 though.
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Post Post #196 (isolation #19) » Fri May 05, 2017 5:07 am

Post by chamber »

I'm surprised you did that all in 30-40h. I did like 100 shrines before getting bored with them, but I easily put in over 100. I guess I dicked around more.
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Post Post #199 (isolation #20) » Fri May 05, 2017 5:32 am

Post by chamber »

Maybe I suck at video games. You can see your in game time from the switch menu.
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Post Post #207 (isolation #21) » Fri May 05, 2017 2:40 pm

Post by chamber »

Sometimes I wonder for botw how my experiences compare to others because its such an unscripted game.
My experience with the dragons was great. Saw one, Got the power shrine quest (had no idea what it was) then found the top of the mountain shrine where it walks you through getting a scale from the infected one. All flowed so well. Felt like a crafted experience.


edit:
I will say the biggest let down for me was that those shrines were only shrines though. I wish they gave some sort of unique enhancement. Even if much weaker than the divine beasts.


edit:
I know they wanted the clothing to remain relevant, but even if it was just like immunity to cold/heat/being shocked as a status.
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Post Post #210 (isolation #22) » Fri May 05, 2017 8:44 pm

Post by chamber »

In post 209, Hiraki wrote:
Clothing isn't even relevant if you have a frostblade/flamebade - only Death Mountain requires armor/potions.
thats not true, there are mountain areas where a flame blade isn't enough on its own
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Post Post #237 (isolation #23) » Mon May 29, 2017 9:29 am

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If you've seen it in action in 1-2 switch you realize the other games just aren't even using it.
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Post Post #260 (isolation #24) » Tue Jun 06, 2017 3:56 pm

Post by chamber »

In post 258, hiplop wrote:nah the thing is that nintendo doesn't own the pokemon company
They have 1/3 of the pokemon company, but they likely have a much larger ownership of pokemon (which isn't owned by the pokemon company). They also own all of the trademarks for pokemon games, like the name pikachu for instance. They could strong arm whatever decision they wanted.
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Post Post #261 (isolation #25) » Tue Jun 13, 2017 9:35 am

Post by chamber »

pokemon for switch confirmed.
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Post Post #263 (isolation #26) » Tue Jun 13, 2017 10:13 am

Post by chamber »

Those looked like shit though(imo). Odyssey also doesn't look very good, which makes me sad.
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