Android: Netrunner: The Living Card Game
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mykonian Frisian Shoulder-Demon
- Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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In post 27, Sudo_Nym wrote:I would say that it's arguable that NBN has the best ICE already- most NBN Ice does stuff, even if the Runner breaks all the subroutines. Though using some Wayland Ice to make a Shipment from Kaguya splash better could be a neat addition to Fast Advance.
the problem nbn has mostly is that a runner could run through their ice, take a couple of things from it, and do nothing about it. Psychographics is the only reason he doesn't want multiple tags and closed accounts/ resources the only reason he doesn't want a tag. Only tollbooth and matrix analyser (somewhat) are important as ICE if you try to race NBN.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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Indeed, you can install netrunner from within the octgn client now, it updates stuff for you, gets the sets. You can start right away with building decks and playing people.In post 42, hitogoroshi wrote:Yeah there are some good new resources, and more importantly, installing the game is 100% easier than it used to be and I don't need to give out the starter kit any more
give me a bit and I'll make the thread shiny and new
There might have been someone on reddit who automated the replacement of the spoiled cards with unspoiled ones from a public database.
There's some kind of online league going, and although I haven't played enough to get a honest result yet (pretty sure it's not going to stay just a 1-3 record, seen the way I got beaten), hito has 12 results and is on a very respectable 20th place out of over hundred participants.In post 43, TheButtonmen wrote:The group I play magic with has acquired the base game, What Lies Ahead, Tace Amount and Humanity's Shadow. So if people do start playing this online again post your contact info in this thread because at the very least I'd be interested playing and might know some other people to recruit as well.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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inside job is expensive, influence wise, and one can play around it "fairly easily". The first one is going to hit hard, yes, because people don't do it anymore, using inside jobs with other runners, but after the first one corps are going to adapt.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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is perhaps "the same old thing" a consideration? Those Deja Vu's seem to be there to retrieve events, and they are a bit costly, both in use and in influence. The same old thing costs one click more to use, 2 creds less. It might free up 4 influence to do fun stuff with? Like, test run, for example. Test run combo's a bit with femme, you get your femme for one turn.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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I hope that the above worked... as I already said in scumchat, I don't play gabe myself, but saw many of them running the same old thing. Test run - femme is one of the older synergies.
The deck I do run with is this:
Spoiler: Kate
I don't know it's good, it is just cool to play. I didn't make it myself, faced this deck a little while ago and my opponent completely wrecked me. I decided to copy and see if I could do the same with it. There have been some minor changes since then, but my opponent was a better deck builder then I am, a lot of it simply works better then the alternatives. It's way cool to have stuff set up, late in the game, seeing that daunting 3 ice stack on R&D that's all unrezzed, and index it, leaving no ice behind you as every bit of it gets destroyed. So sometimes it wins in dominating fashion, and sometimes it just fizzles because the money or the cards aren't there to trash all ICE. And half the losses have been there because I simply misplayed :/Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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Just had a Katman player more or less ragequit against me, which was a lovely refreshing change of how things go, so I decided to tell you about the deck that did that.
Spoiler: jinteki rp
This is far from a finished deck, there are some things I'm not terribly happy with, but the concept is fun (to me). There are a ton of economic assets, which together with RP have the intention of keeping you richer then the runner, which is rare (and unnecessary) in Jinteki generally. The ice is all dirt cheap and mainly focussed on the early game with draco and sensei the only good options lategame. If the runner is smart (they aren't) and leaves all that economy up, it's there for ash. Ash is the key card of this deck more or less. Sooner or later, jinteki isn't going to stop any runner anymore. Their ice is hard to use, but very efficient if the runner opts to break. And then the runner gets to play with ash and red herrings. Because of RP and jintekis ice makeup, or at least that's the plan, they have less money then you do. And it's fun to see them run your barely defended remote only to find out they don't get to steal your agenda that they know is there, simply because they don't have the money.
It works... less well against runners that can keep up with your tempo. When it comes down to it you want the runner rushed at most points of the game, as making them run on your remotes is good for RP. Criminals do not mind so much and those matchups have been hard. Account syphon wrecks more then usual. The one cred denial wizzard (account syphon/vamp) was doable as he took too long to set up with actual breakers and he couldn't keep me poor enough not to rez some ice.
I'm not sold on the agenda make-up. I don't think I like midori here, chum was a fancy piece of paper a couple of times, so I'm not sure it should be staying. I don't know what to replace it with though. There's been times that I wished I found draco. IDK, if anyone has idea's, I'm open to them. But the core of the deck seems to be working against unsuspecting runnersSurrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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good point, I'll give that a go soonish.In post 73, hitogoroshi wrote:man if you're gonna run Herrings run Fetal AI too. AI + Herrings is the funniest goddamn thing.
Stimhack is also more or less a lategame card, though I don't know how much it does for you in an atman deck. The idea is that you don't spend a lot of money on the actual breaking there. If you are thinking about economy, isn't cyberfeeder as hito mentioned not the better option? recurring creds are great if you use them often.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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SE will always be a thing, I guess.
I am 90% sure you want cyberfeeders. They pay for installing crypsis/darwin, and they pay for making darwin stronger, and for breaking ice. Cyberfeeder/darwin is a combo I've actually seen outside anarch, so I think it's silly to pass it here.
It's a personal thing, but I don't like armitage here. You draw into two cards every turn, and have three left. In general, cards are good and most of you can ofload with sahasrara, cycling through viruses with aesops (which is why you might want another, which is classic I think) if you like. Armitage is too heavy on the clicks for too little benefit. There's simply too little time to use them. The same could be said for liberated account, but that one is fast, and you actually could reasonably play two liberated accounts in a match and have no trouble at all with your click management. Daily casts is good here compared to in other decks. One click, decent return on investment.
Personally I was impressed with gorman drip in a similar noise. 9/10 it's a 1 cred virus mill-aesops food, but in one of those 10 games corp didn't do their homework or the poor sod was jinteki, and tadaa, free money.
There are the obvious warnings: AI's are expensive, and darwin is no exception. They have more trouble working later on. Corps got action jackson, our lord and savior, and he's forcing noises playstyle away from what this deck does best, running 3 times in the whole game and winning off that. At FFG, they decided that was boring and they were right. So they send Jesus and saw it was good. In all seriousness, he's going to cause problems. There are decks that are good at running often and keeping a check on corp, wyldside does not do that. It makes economy a hard balance, it leaves little time for runs, and because there's mostly room for virus/AI's, those runs aren't that cheap either. Wyldside is being true to it's theme and is quite the handful in games. It's brilliant fun to play, but you are as much struggling with your own deck as with the opponents.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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weyland, probably. Burst economy + ice that stops runners. Oh, and getting free wins by blowing their appartments up. To get used to the practical side of the game, that's probably easiest. As for strongest... nbn probably. It simply plays the most easily, it's strategy is really clear cut. Haas is the economy corp, but that makes it really tricky to get through the early game where they aren't very strong yet. The basic identity is easy to play, and makes you get used to the corporate tempo rather well. I wouldn't touch jinteki at first. It's hard to pull off, it has no economy, it's cards are efficient, but a lot of them are nichy. It has a lot of silly combo's that are hard to pull off, and generally bluffing works best if you are ahead... and that's right what jinteki is struggling to achieve.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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I think... nbn for corp. Caduceus and pop-up are main cards, most of the threats of nbn are sitting in core (astro and SE), as well as most other strong cards (data raven. Chimera is not the worst card for it, marked accounts and TMI are decent support cards, though be careful with tmi. It's high risk high reward. http://boardgamegeek.com/thread/946021/deck-nbn-flytrap was a popular deck for a little while, a nice base to build from as well. Take notice that he's not trying to win by blowing up appartments, but if that's your style it's not too hard to adjust.
As for the runner side, from the cards of those packs, personal workshop was a very dominant card. The problem is a bit that the deck which abused that card the most has found by now that the meta has caught up (mostly because of Jesus (jackson howard)). Imp as well was a good enabler for it. That would be noise-shop, double aesops, double personal workshop, your favorite criminal event card, triple wyldside, give or take 15 cool cheap virusses (medium or two, maybe nerve agent, imp's, data suckers, parasites), some money which is easy on the clicks, grimoire, stimhack. Plan is simple, load as many virusses as you draw on personal workshop, bide your time, run maybe once on an easy remote, then do the math and see how many cards you'd need to see "blind" to win. The things you abuse are the fact that noiseneedsmoney, noise's passive, and the fact that you can use stimhack's money to get stuff off personal workshop instantly. Getting 5 or 6 virusses off for one brain damage and using parasites to blow up their R&D ice to get your medium in multiple times (with imp), is rather worth it.
The downsides? It's really boring to play against. Basically your opponent sees you draw, put on personal workshop. He runs maybe once on a remote, then doesn't jack shit again. Suddenly he blows a hole in R&D or your hand, depending on if he wants to use nerve agent or medium, unloading a mass of virusses to then look in your archives for the win. Uhm, what? The second downside is that since that is the playstyle noise shop forces a bit on you (wyldside eats clicks, and you want to play a lot of cards), a certain corp card that juggles agenda's out of archives into r&d is a tad annoying. It makes the game longer if you try to play like noise shop does. It doesn't help at all, forces you to run more often and that's not where noise-shops strength lies (it is more fun though).
Otherwise, I don't think there's a strategy defining card in there for a runner. Plascrete is important, mains in a lot of decks and helps criminal maybe more then others (tank-gabe still works). Emergiancy shutdown is a decent criminal card, nothing special. I think you'd want to play gabe if you think people have the newer sets or if you want to make people sad while running a lot.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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It's a bit better than that. There's very little "instant speed" in netrunner. Once you start a run, the biggest influence you usually have is your choice of icebreakers and the option to jack out at given times. You would love to be able to tutor for a card while on a run, or something like that, but there are very limited options for that. This was the first card that gave you some way to respond with programs while on the run, disguised as a halfdecent economy card (one cred per turn). Later cards like SMC (expensive, one shot tutor), and clone chip (can pull from the heap (graveyard), also one shot) gave shaper more such tricks. Noise enjoys the economy PW provides (anarchs have curious money generation), wyldside's problems in a cheap deck get somewhat mitigated (you don't need the money right away, you can load it on PW first), but he loves that with grimoire and perhaps a loaded data sucker that he can put a parasite on some ice that was just rezzed against him on the run. Ice that gets blown up does not fire. He loves that he only has to pay for medium the moment he knows he's broken through in R&D and not a second earlier. And the best he thinks is that stimhack, a really good anarch event, gives him 9 cred for one brain damageduring a run. Instant speed program buying, that personal workshop facilitates, means that noise gets to make the most out of his 1 brain damage.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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Generally, they are. Just put up a game titled that you are new, and there's probably someone to play you. You would hardly be the only one doing it.
It's a game you learn by playing. The interface is also not 100% intuitive, and everybody had to start out there someday. Most remember (esspecially if they know what to expect of you).Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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neutral cards usually are a tad less interesting. What lies ahead is probably the expansion Euserio would love, because you seem to be intent on blowing up her appartment (you dick). It contains plascrete, which is among the better defenses against a deck which wants to blow you up.
Future proof brings New Angeles city hall, which she also might love for similar reasons... Sadly most of it's great cards are NBN, nothing really good for your weyland.
Otherwise, it's just really hard from that. Even this advise is a bit shaky. There are simply not that many game changing neutrals, even plascrete fixes only one problem (SEA source - SE - SE combo), which only works if the runner is 10 creds or so down on the corp.
Jinteki never really gets strong. It's the payoff for the amount of mindgames they can play.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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WLA indeed has some more than playable cards, a couple of them are core to some deck types. The agendas are indeed helping, since you now get some choice, but you might want to play with the core agendas anyway. Braintrust is nice, but it's not amazing, in the end a bit boring. Restructured datapool is fun to play with, but has been a bit fringe, usually. Same goes for mandatory upgrades. They are lots of fun to play with, just a tad hard to pull off. Atlas suits weyland, so that one is indeed great.
Big cards are caduceus (tends to be a standard card for NBN, weyland), Imp (auto include in Noise), plascrete (decks without better have a plan against anything that runs scorched earth). If I'm not mistaken, Imp made noise viable before personal workshop made him a bit too big, so that unlocks a whole new way of playing. Plascrete at least introduces some play with corps blowing runners up, so that might break the meta a little. As for the strength of the cards all but one or maybe two are very playable. Sounds like a very good pick up, pie!Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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And while I'm here anyway...
Spoiler: my latest creation
Half this deck was inspired by wanting to play with some new cards, with a deck archetype that I knew a little. I have no clue if Fenris really belongs here, but the fact that you could stick a brain damage on the runner early game sounds fun, it makes you all that much scarier. Probably if I was sensible, I'd get tsurugi out. It's not doing too much this way. But the rest of the cards, I love! I like the idea of clone retirement, a 2-1 sounds great. Bad publicity doesn't sound like the biggest problem for jinteki (lets face it, if they want to, they are going to get in), but that's a nice bonus and excuse to run Fenris and Grim. Grim obviously is a great card for what this deck tries to do, so I'm not unhappy there. Wraparound is quite the card. Yagura is mostly there for the "lategame". Sure, you are getting in and sure, I don't have an economy, but you are still going to pay for seeing my R&D. It has been a decent card the times I got to play it.
Shocks and snares feels really greedy, I admit and so far my enthousiasm for shock hasn't been warranted, it hasn't really featured in my games yet. I hope that will change.
Anyway, MS, do you have tips, advice, criticism?Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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but then... aren't you playing two cards?
Pad is also cool because if they trash it, you still win. Sundew has that a bit less. They run your ice, you rez it, maybe they lose a click because they can't break it initially, then they break and trash sundew. There isn't a lot of ETR ice that costs way less to rez than to break, so lets call that even. Sundew costs you 2 clicks more to set up (drawing the ice and playing it), costs them 1 click more to break (assuming their first attempt at running it failed), 2 creds less. All in all, they are up 1 click and 2 creds then, but sundew nets more money than PAD, 1 every turn. Take 1 click being worth ~2 creds (because it's a nice round number and most ways of making money approach that number), you need to have sundew out for 4 turns to make it worth it (in the case that they can't break initially).
I mean, there are totally games where that happens and then sundew is awesome. It's not a level up from PAD, it gives you another option.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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this made my day
edit: he was on one card.sandor uses Click #4 to activate HQ in order to start a run on HQ.
<mykonian> you make my day
mykonian has rezzed Heimdall 2.0 for 11 ¥.
--> mykonian activates Haas-Bioroid to put 1 Permanent +1 counters on Heimdall 2.0,.
<mykonian> it's too strong for your knight.
(3x) sandor pays 2 ¥ to activate Knight in order to break ICE subroutine.
<mykonian> sorry sandor
<mykonian> it's 8 strength.
<mykonian> your knight only 7.
<sandor> how is 8?
<mykonian> I get to run it.
<mykonian> my identity
<sandor> i didnt read completely your identity im not stupid
<sandor> then you win bye bye
sandor has left the game.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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I don't know if buttons is in scumchat, so I'll put my rambling here.
I don't get the point of lucky find in this cycle. It's a neutral 2 influence double, 9 for 3 creds. So all in all, you turn 3 clicks (draw, play, play) into 6 creds, or 2 per click. That's nice, but when you think about it, that's the same as a sure gamble (2 clicks for 4). Sure gamble is pretty awesome, but sure gamble doesn't take influence.
Now, some synergy is put in the runner double events, esspecially starlight crusade funding might appeal to some people. For just the little cost of one click per turn you get to ignore the extra click doubles cost. So as soon as you play two a turn, you are doing great! Average game is 15 turns, so supposing you draw your deck in that time, you'd want at least 16 doubles in your deck. And that's where the trouble starts, I think. Too many of them are narrow, or have different purposes alltogether. They are spread out over the factions, have significant influence costs in some cases (running interference at 4, for example). With power nap, lucky find and starlight crusade funding they made a base for a double based deck, for just 6 influence in shaper (as if you have plenty of that to spend on just event based economy). I don't see it work anytime soon.
That being the only saving grace for lucky find, I simply don't see the point of including it It's not a particulary fun or niche card that might appeal to some players (like the source, which cost was steep but at least was unique in what it did, even if few decks got build around it), it's just a boring event economy card.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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Spoiler: playing with midori
I think this is the 4th iteration by now, and it's not close to being as good a deck as the other jin I'm playing with (a couple posts up is the decklist that's very close to what I'm using now), but I like the idea.
The meta as far as I see and hear about really loves knight, if they don't run it, odds are they run parasite and femme is a popular card. People like those tricks. Now, jinteki already have one solution in house, bako. Should the runner be so silly to femme a bako while it's unrezzed, you are having a fun game. Now that so much stuff gets hosted on your ice and in all but parasites case also possibly on unrezzed ice, midori might be starting to be a more than good card. At least the idea isn't half bad. Runner puts his fancy trick on some closed card because he's a bit scared he might have to facecheck ice, you wait for midori, drop it behind and next time the runner goes for that server his fancy trick disappears as you switch the ice with something from your hand. That would straight up be an economic benefit. With rezzed ice, you trade something rezzed for unrezzed, so you'd lose a bit there, but probably would be able to put something in that the runner at least finds annoying (which gets easier if they depend on tricks to get in, lots of ice becomes annoying then).
Jin RP seemed the best place for it, it's a good idea to have tax the runner for running and midori wouldn't cost influence. It would also help racking up some serious money via assets (earlier decks had also quite a bit of event based economy and I'm not quite sure about stuff yet). I probably still fall over if some dedicated cred denial deck comes in, I suspect those games depend a lot on if I can get a melange up now. For ice, the influence is spend on taxing ice. I'm RP, I do not want a lot of free runs, I already play to have a lot of money, ichi, eli and tollbooth can be the stars of my deck. Chimera was a suggestion of Buttons, and the reasoning is sound, but I'm not sure if I want to go too heavily on that. Too often it'll be a dead card. With dedicated server, it does get better. I cannot help myself and have to put cell portal in a deck with money and midori. Midori initially was proposed to be savior of cell portal. It's a 7 strength code gate (that hurts), but it's a money sink for corp and it doesn't do a thing early game while you do want at the bottom of your stack of ice. It's lategame ice that you want to find early, if you can't cheat it into the bottom of the stack. Running sunset just for cell portal is awkward, but given that midori was already in the deck for other reasons, a one off cell portal to be found later in the game (when your remote is 3 or 4 ice high) might just be the lock on your server (and so far it hasn't disappointed).
Caprice is the addition from double time, obviously. I am not in agreement with people who think she's the end of netrunner, she's a strong upgrade as so many are, and she works in some cases. A corp with money, a big stack of costly ice. I'll want her on my server for my last agenda, preferably having already scored a nisei mkII.
So in other words, if this deck gets going, it works nicely and has fun moments. It's a biggish If though.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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Spoiler: noise-cred-denial
This is a netdeck, Buttons told me about it months ago. Maybe there are some oldfashioned cards in there, but I doubt it. Too many cards simply doing too much work. It's probably not even a good deck, I mean, I can think of the corp plan that punishes this deck and I think it's what most of the top players ran at worlds. Cheap ETR ice and getting HQ closed down asap because you don't let Siphon in for free.
But it's a lot of fun to play with. The resources are actually the best. They ask: "how much shit are you going to let me get away with". Masanori up is a beast of a card. Joshua is a beast of a card. As long as corp doesn't think they have the means to remove them, you are golden. And with 3 siphons, 6 ways to recur them... you kind of should be able to convince them they aren't really in the position to be bothered by your resources. And while that's going on, cards disappear inevitably into archives, even with jackson out there, that's just waiting for the free win. I like that the deck builder went for gorman drip. It's the perfect card, literally does it all for this deck. I'm quite impressed with the deckbuilder in general, programs, events and resources: everything does work, I'm rarely unhappy with my draw. Clearly a better job than I usually do, this deck works.
I've seen a couple of people run these resources when H&P is out, together with fall guy. That feels like they are missing the point.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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Spoiler: giving buttons brain damage
This was the deck I ran against Shanba yesterday. And Buttons can say what he wants, including that game I'm now 5-0 with it!
He's probably right that it's not very good though. I'm not quite sure what this deck does if it doesn't have any money. But we'll see about that when it happensSurrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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ok, had a slight update on the HB deck, melanges should have been in there before, cleaned up the ice a little, added some more money. Same agenda set though. Then I remembered the problem I used to have with ST.
This deck is fine against shaper with their cute cheese decks. It's fine against half the criminals. The other half has link. It dies to Reina.
I suspect wall of static is a card it needs. Or maybe wraparound. The bioroids are fine on HQ when they are 2 deep, but they don't help you take off early enough. Caduceus is a great card, but simply not enough on it's own. Enigma perhaps?Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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you guys are gone already, Patrick asked me a little back when the new cards would come. I thought that was quite some time still, but apparently I was quite mistaken. The spoiled text for the first datapack has already been automated for octgn and has just been made available, printed cards are apparently supposed to appear in shops in a couple of weeks.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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decided to post about this deck, because it makes shanba dispair (another siphon!? you have already won, I wish you had multi access cards!) and because Buttons doesn't think Reina is an identity. The deck also works against people who aren't Shanba, since it had similar results and gameplay against other people.
Spoiler: Reina
On shanba's request I have put in indexing at some point as a wincondition. It's nice because you already have the recursion set up for it, so corp better respect your threat on R&D as well. The anarch resource set is just pure fun in combination with cred denial elsewhere. Joshua and John do so much work if they don't get trashed, data leak reversal is a win condition in the rare games where people don't respect it. Usually it dies in a turn. As with the noise deck earlier, I believe Armitage is mandatory. This deck doesn't particulary mind being poor, it does mind being broke. Armitage is probably the best way to deal with closed accounts.
The cool stuff happens in the breakers though, where the synergy between deep red and overmind can be abused, while the click saved on night and rook is nice, but it feels not straight up awesome. I do like playing with the chess pieces, it's a really cool concept. Parasite is there to deal with quandary, mostly so far. But basically, they rez ice at a premium, I want to make it useless in some way.
It's in Reina because apart from the Jinteki RP's, I don't see many asset based economies (bit different in mafiascum games). I don't think I'd get a lot of profit out of wizard in many matchups. Consequence is that I would indeed struggle against something really going for a drip economy.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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To talk about it in scumchat:Spoiler: deck with bishop
I tried to make a deck which included bishop, which I had seen play well a while back. Took a while, but I found the decklist, and the above is remotely based on it. It's probably not as good as the original, but it has a certain amount of inevitability which is pleasant, but it comes at a cost. Morning star is unwieldy, compared to corroder for the lategame you are a memory short (hence the awkward akamatsu). Siphon isn't a strategy which I don't think is particulary great given that currently everybody expects it, the deck is horribly inconsistent since you more or less depend on drawing into your breakers, and it cuts a corner on the plascretes. The lucky find inclusion is mediocre and a signal that I could basically not find cards to spend influence on very well, that did what I wanted. I'm not sure about pro-contracts, the first iteration was with corroder already saw moments with a lack of money and I pushed in some more economy when introducing morning star (I was already toying with the idea when I played you buttons, so you can't claim partial responsibility for that one ). Mr Li did not get used too often in those games but it does mitigate the biggest issue this deck has. I might switch that back. Clone chips are well spend influence, I like those, not sure if I need more.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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I like lamprey. The rest is boring
Spoiler: noise
This is the last try I made at this deck, took out crypsis put in darwin. I kept discarding crypsis (it's kind of too expensive, really), but probably am going to need to access for a big run someday. Grimoire is still in for the one game where I need the memory. Haven't gotten to that point yet. It's mean to the opponent, but it's fun for me!Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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Can second that, it's a nicely working deck. Also, Patrick has a good win/loss against me. Two slightly related facts.
More "facts" through sorting out some data. This is 1.5 years of noise games. First fitted line is Sam suieds noise for a big part, I suspect. Second fitted line is around the formation of the new deck including lamprey. Third line is addition of kraken and the list becoming where it is now, which has been rather stable.
First lines winrate is about 62%, second 68%, third 73%. Either I am or the deck is improving!
(and I felt like posting this because I've been having fun with tossing data around for a little time now)Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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First contact is rezzed on OCTGN, and these are exciting times! People are obviously going to see what damage quetzal can do, but then I suspect unless someone figures out an e3 anarch deck, it's not going to do so much new.
The thing that interests me most is that a stealth deck should now be possible (in shaper). There's refractor, blackkat, dagger (of which dagger is the only one useless without setup), ghost runner, cloak, as well as the in faction stealth hardware. Now, refractor should be the shit. The popular early game code gates it can break like that, it is a 1 cost breaker (!!!). Blackkat doesn't need stealth creds really, but can abuse them if you can spend them. The main downside over corroder feels like it's influence, for the popular early game barriers it's just as cheap to use or even better, and with stealth creds it takes out eli cheaply (which is the winningest ice). It's cost is indeed a downside, but those two creds feel like a good investment. Dagger is the worst obviously, but the moment you get stealth creds, there's nothing like it. In my opinion, if you do build up a stealth rig, your late game is set. Nothing keeps you out.
The problem is getting there. I have no clue where to start. What money do you want, how do you deal with the memory usage, what's your win conditions... You guys got any ideas?Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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stimhack.com has a rather big list of decklists that won tournaments, through time and they give what data packs were out. Just keep in mind that it's not only the cards that limit the invention of new decks, it's also the players.
EDIT: hi patrick. Also c&c was the HB-shaper big box. Still, given the nature of shaper, there's a lot of great supporting cards, also a couple of the neutrals support strategies in stead of being the strategy itself. I've heard it say that if you look to buy into netrunner some more, this is the box you could look at (even if it's a deluxe expansion)Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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A lot of people get it wrong initially.
Also, it's partly the annoying thing with netrunner. With other games, I tended to make sure I knew the rules in a timely manner, but somehow with netrunner one keeps bumping into situations that don't quite work the way you expected. This week, Patrick had to correct me in that you must take agendas if there's no other cost associated with taking them. I've played that wrong for ages.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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yes, you can choose to run a server and not see the cards in it. When you do and if it's an agenda with no associated cost (you aren't playing against jinteki PE, there's no red herrins, it's not an NAPD-Fetal) you must take it.
Like, you never run into that rule. Till you suspect your opponent runs punitives and you just found two three pointers in archives, or if you run kraken.Surrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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mykonian Frisian Shoulder-Demon
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That supermodernism list is pretty great. Just one card stands out, really, and that's closed accounts. When they are tagged, they should fear for their life already. And you aren't going to waste a sea source on it reasonably. Since you have false lead, you have access to green level clearance as well, that might be a cooler way of spending your influence, maybe even run 3. It speeds up your game, brings more economy. I don't agree with Patrick on the archers. You are right in bringing three, the game becomes so much easier after an early rezzed archer and you don't want to be in the situation where you cant draw grims/archers.
After that, it's just playing it properly and that deck should have success. (actually, I think putting in a playset of green level clearances comes really close to the deck that made the name).
As for the kate list, I'd have to think about that. Patrick has good suggestions, but it also depends on how much you want to play with dagger. One thing that did stand out was the two parasites. Between the tutors and clone chips, the first has great value. For 2 influence, you'll get 4 uses during one cycle of your deck. The next parasite just adds one. I wouldn't know where to spend that influence yet, but that's a place where you could free it up. Also, you run without code gate breaker. Shaper has 4 legit ones, you must be able to like oneSurrender, imagine and of course wear something nice.-
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mykonian Frisian Shoulder-Demon
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