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theelkspeaks he/himGoonhe/him
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Started playing about a week and a half ago (NA server). Name is theelkspeaks #1397
Played in time to get as low as rank 17 in the October season, though I finished at 19, and I have one basic deck for each class with maybe a few cards from packs thrown in, also did the first chapter of Naxx. Done a couple Arenas, best on my own is 3-3, though on a Skype Co-Op with my buddy CCC (from EtG) I was able to get an 11-3 (thanks to a godly draft as Druid and some lucky topdecks).
Current progress:-
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theelkspeaks he/himGoonhe/him
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In post 1201, AngryPidgeon wrote:My extremely official prediction is madder bomber will be in its own top tier in arena.
Mad Bomber is hard enough to use. Madder Bomber is just going to be utter chaos.-
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theelkspeaks he/himGoonhe/him
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In post 1203, AngryPidgeon wrote:In post 1202, theelkspeaks wrote:In post 1201, AngryPidgeon wrote:My extremely official prediction is madder bomber will be in its own top tier in arena.
Mad Bomber is hard enough to use. Madder Bomber is just going to be utter chaos.
Actually there wre recent stats posted on reddit indicating that Mad Bomber appears proportionately more in 12 win arena decks than any other card.
Maybe (read: probably) I'm just still bad at this game, but I feel like the risk of Mad Bomber killing your 1HP minion or putting it in range of something nasty (Tazdingo in range of Flamestrike, Ooze in range of Mage Hero Power, etc.) is too high to justify playing it, so when I draft it, it often sits in my hand. How do you use it well/why is it so strong?
?-
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theelkspeaks he/himGoonhe/him
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Opened my first non-Naxx legendary today, and went looking for decks I could build. This was the best I saw, but not sure how legit it really is - advice?
http://www.hearthhead.com/deck=6084/magone
I could build this if I crafted a sunwalker, unless there's a good replacement for sunwalker. I own the other 29 cards.
Also, got a nice 8 win streak in ranked on my zoo, which took me to rank 15 with full stars (then the loss dropped me by one), so I'm excited about that!-
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theelkspeaks he/himGoonhe/him
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theelkspeaks he/himGoonhe/him
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theelkspeaks he/himGoonhe/him
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theelkspeaks he/himGoonhe/him
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theelkspeaks he/himGoonhe/him
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theelkspeaks he/himGoonhe/him
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theelkspeaks he/himGoonhe/him
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theelkspeaks he/himGoonhe/him
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theelkspeaks he/himGoonhe/him
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In post 1283, Klazam wrote:decided to get into this. any tips for me, starting out?
As counter-intuitive as it might seem, you'll get fairer matchmaking in ranked than in casual play as a new player. Casual play just throws you against anyone it finds, practically, where ranked play tries to find a close match of skill.
There's no ranking penalty for a loss until you reach "rank 20", but you still get gains for a win. It takes 11 wins total to get to rank 20, but if you have 3 or more in a row, each win counts double.
Best overall tip I can think of is that unless you're playing a full out rush deck, you generally want to prioritize keeping their board clear over doing damage. It's hard to describe the right balance of affirmative trading (using your creatures to kill theirs), negative trading (making the opponent use their creatures to kill yours), and damaging the "face" (life points) in generalized words, but if you add me as a friend (theelkspeaks #1397), I can spectate a game or two and give my opinion (note: my best rank so far is "rank 9", far lower than AngryPidgeon)-
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theelkspeaks he/himGoonhe/him
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My update: I opened The Black Knight and my second molten giant from an extremely lucky pack, so I went ahead and crafted the last two cards I needed to make the "pineapple handlock" (a BGH and a second mountain giant). It's been working pretty well for me so far, though Hunter is huge pain.
Also have nearly all the cards for the "burning light" aggro priest that's been going around, I tried subbing in two Velen's Chosens for the Shadowbombers but it's not doing so hot for me so far. Might need to either craft those or try playing something else.
Anyone having any luck with control hunter? I feel like I want to try it, but don't especially want to craft the second steamwheedle unless the deck gets good results (I have one so far).-
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theelkspeaks he/himGoonhe/him
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In post 1293, xRECKONERx wrote:posting some calculations here, feel free to ignore them
Spoiler: Class Cards needed GVG
Using my spreadsheet for calculating average dust value of a pack, (https://docs.google.com/spreadsheets/d/ ... sp=sharing - feel free to File->Make a Copy if you want to use this yourself) - you'll get 159 or 184 dust on average from a pack with the current state of your collection. (The former number assumes you keep any gold cards you get, the latter assumes you DE all gold cards on sight.)
To anyone who wants to use a copy of the spreadsheet, just enter the number ofuniquecommons, rares, epics, and legs you want on lines 6, 9, 12, and 15. I use it for comparing whether I want Classic or GVG packs occasionally.-
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theelkspeaks he/himGoonhe/him
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theelkspeaks he/himGoonhe/him
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In post 1403, Iecerint wrote:He's standard in both main Warlock decks. I assume that's still the case now.
Both main Warlock decks?
Never seen him in Zoo, but he's amazing in Handlock!
I guess you could maybe stick him in Zoo as late-game insurance? I guess? Not sure if I'm sold on it.
But my main deck is handlock, and JAR is amazing in that deck.-
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theelkspeaks he/himGoonhe/him
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Love the spreadsheet enough to make it the 4th place I keep track of my collection! (damn, that's a lot of tracking).
One comment on it though: Shouldn't the pack value be based on the number of cards you need at least one copy of over the total number of cards (at a given rarity), rather than total copies over total copies? There's much higher potential value within say GVG commons if I own one of each of the 40 options than if I own 2 of 20 of the options and 0 of the other 20.-
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theelkspeaks he/himGoonhe/him
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theelkspeaks he/himGoonhe/him
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In post 1542, bv310 wrote:The only way you get the Excess Mana is if it gives you a Crystal (Wild Growth and friends)
Yeah, I wish that were more obvious - would've saved me a few newbie mistakes a couple months ago. Arcane Golem doesn't give the opponent Excess Mana, also, (for anyone who hasn't tested this). Not sure about the new give each player a crystal druid card.-
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theelkspeaks he/himGoonhe/him
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In post 1565, xRECKONERx wrote:zoolock will be realbad after UT nerfs tho?
I mean Xixo's zoo isn't 100% undertaker reliant - While undertaker is nice, it's got loads of other wincons. I expect it'll still do well.-
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theelkspeaks he/himGoonhe/him
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In post 1608, zoraster wrote:i'd support making BGH legendary. I think the card cost is around what it should be
I have two big objections with the card:
1. It's a bit TOO meta gamey. It's ONLY ever a good card if your opponent plays a 7+ attack card, obviously, so it's this pretty huge meta game outguessing that feels kind of... petty. This objection isn't solved by changing its health to 1, it's only increased.
2. The stated weirdness where 6 attack cards are better than 7 attack cards all else equal.
I actually think making it more meta gamey is the answer. I see it as a classic "hate card", a card you can tech in to deal with certain matchups but isn't good for general inclusion.
4|2 for 3 is too good when the battlecry isn't used, however (only one point off efficient), so including BGH is a low risk decision for every deck. If it were a risky inclusion, it'd be more appropriate to use it only when you expect to need it, and be healthier for the metagame.
Spoiler: Elements the Game comparison-
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theelkspeaks he/himGoonhe/him
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theelkspeaks he/himGoonhe/him
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I do see your point there, and think there's a lot of ways Blizzard could step up promoting tournament play (if that is indeed their goal). I think they do want it to be a fairly high part of their goals, and judging by the recently announced path to the 2015 World Championship it looks like they want points to come mostly from tournaments though also somewhat from ladder.
For now, most tournaments are 3rd party, but I think Blizzard's ok with that.
Miracle Rogue and the associated nerfs seem like the best example so far of balancing for tournament play over balancing for ladder. Gadgetzan wasn't especially cancerous for the ladder, but its power in tournament decks made it need a nerf with the GVG release.-
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theelkspeaks he/himGoonhe/him
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theelkspeaks he/himGoonhe/him
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Trying to rotate among these decks currently - the last 5 are directly from the tempostorm tier list, the pally one has a couple substitutions because I'm poor, the Handlock is from the streamer Joey (I think that was his name, something like that), the Zoo is an old Xixo list, and the Warrior is my personal creation.-
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theelkspeaks he/himGoonhe/him
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theelkspeaks he/himGoonhe/him
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In post 1665, ActionDan wrote:Antique Healbot
Oh duh I should know that one (handlock player), just never heard that nickname for it before-
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theelkspeaks he/himGoonhe/him
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theelkspeaks he/himGoonhe/him
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When I feel like playing control, I mostly play Handlock, which loves to have TBK for dealing with anything annoying that comes up as part of its host of control cards. I see it pretty regularly in Warriors and Priests too. Harrison I mostly only see in Priests, and sometimes Druid. I crafted it for use in Druid not long ago, but it's mostly just been another passable topdeck for me and hasn't come in clutch yet.-
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theelkspeaks he/himGoonhe/him
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In post 1698, xRECKONERx wrote:Elk, I'm guessing FTM is a Boom replacement?
@Glork: Yeah, I mean, both are really situational meta calls, though. I'd say right now, I'm seeing a ton of Mage, Shaman, and Warlock... and only one of those uses weapons, and the weapons that Shamans do use is limited to basically Doomhammer and Powermace. Doomhammer is a good Harrison target, but Powermace isn't. Although, nothing sucks more than playing Handlock and watching your opponent drop Harrison on your Jaraxxus, drawing 9 cards.
I actually have Boom but made that deck before I did; I liked FTM at the time for its status as a "big" lategame thing that I could potentially Mechwarp out early. I agree I should probably add Boom, but not sure whether that's what to cut or not. As it is, I generally run out of steam late in the game when topdecking unless I can keep Jeeves in play, so adding more late power via Boom and cutting something early might be better than cutting FTM-
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theelkspeaks he/himGoonhe/him
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In post 1701, Iecerint wrote:In post 1699, bv310 wrote:In post 1697, Iecerint wrote:Why would Harrison have unique synergy with certain classes when its utility is based mainly on the opponent?
It doesn't have synergy with classes you play, it has synergy based on what the most common matchups are. For example, I'm at Rank 12 right now. I played for about two hours today, and I came up against Mech Mage and Druid a LOT. In both of those matchups, Harrison is useless, while The Black Knight is incredible, so for me where I am, I would craft TBK 100% of the time.
I'm basing it on TES saying that it's a more common card in Priest and Druid.
It's not that those classes have special synergy for it - it's that it has synergy with medium to slow decks tempo wise, and most other classes are playing fast.
It probably fits in slow Warrior decks too, I just haven't seen it much in them - not sure why.-
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In post 1739, Siveure DtTrikyp wrote:Theelk, maexxna is pretty easy to beat.
I also found noth noth that hard. They both have very specific requirements to play around their hero power, but if you can do a deck like that they don't have much else troubling.
Personally loatheb was a nightmare. He really rushes you - you have 10 turns assuming you take 0 damage from his minions. Healing is kinda key, just so that you actually get to lengthen his clock.
Patchwerk is annoying, but simple.
The big issue with heroic naxx is every boss requires a deck tuned to beat them, and these decks are mostly unique.
Isn't Loatheb the one that makes lots of spores that boost your minions into insanity?-
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theelkspeaks he/himGoonhe/him
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Also, I wrote up a nice little rank tracker to use for myself. Anyone can feel free to File->Duplicate to make a copy for themself!
I'll probably be adding more stuff as it goes on. For now, filling out columns A-F makes everything else populate, and that's the way I plan to keep it.
Link: https://docs.google.com/spreadsheets/d/ ... sp=sharing-
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theelkspeaks he/himGoonhe/him
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Beat the first installment of BRM with my standard decks, all 3 on the first try. Info in spoiler if you want the fun of doing it yourself without hearing about decks.
Coren Direbrew: My normal handlock worked amazingly, I just got extreme value off an early giant and off shadowflaming an ancient watcher into a reasonably sized board of his from the summon 4 taunts thing. If I were making a specialized deck for him, I'd cut some of the battlecry minions like Twilight, Healbot, Sunfury - though BGH is probably still worth keeping, given his deck.
Grimstone - I played my normal mechmage and rushed face as hard as I could. Goblin Blastmage was an amazing drop here, and occasionally hero-powering his hero power stuff worked pretty well.
Thaurissan - used the mechwarrior list I posted here a while ago, just didn't play my demolishers or annoyotron. Rush face as hard as possible with standard mechs.-
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In post 1758, Iecerint wrote:Apparently you can unlock the expansion floors one at a time for 700 gold. But, erm. I can't find that option? Is it being unlocked later?
You go directly to the adventures menu as though you were going to play it and the option to buy with gold is there, it's not in the shop.-
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theelkspeaks he/himGoonhe/him
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In post 1793, Siveure DtTrikyp wrote:What. The HELL. is heroic. baron. geddon.
My best go got him to 46 health. It just feels like it's impossible to be constantly curving out, so it really feels like you just die.
Now down to 29 health... with 3 cards left in his deck and 6 in mine. This feels so dumb.
If you have Alexstraza it really helps - if not, I've heard both Druid and Priest to have decent odds - the priest deck has no epics or above, and uses lightwells and Clerics to minimize damage taken while buffing a deathlord to giant size.-
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Won my first Skive tournament last night, going a combined 10-3 with my Midrange Paladin (non-Dragon) and Control Warrior, something like 7-2 with Paladin, 3-1 with Warrior though I don't remember the exact breakdown. For those unfamiliar with skive format, it's Bo3, first game blind pick, winners keep decks, losers must change hero - individuals can bring up to 9 decks in total though (no sideboarding/building during the match). I'd also prepped a Fast Druid and a Mechmage as hypothetical counterpicks but never played either. Most common decks I faced were Druids and Control Warriors, also saw a decent amount of Oil Rogue or Tempo Mage by people trying to deal with my Pally. In the final, I had a pretty standard Pally beats CW in the first game, but game 2 was a really tense win over his Druid - I played Muster for Battle on T4 with two Quartermasters in hand, got swiped, then topdecked a second muster for T5, allowing me a massive 4 guy Quartermaster T6 that snowballed the game out of control.
My five opponents were Legend ~1000, rank 14, rank 12, legend ~300, rank 3.
My decks are all netdecked - I'm a tweaker, not a builder in both this and the other main CCG I play (Elements) - and as a player who's never gotten past rank 9 myself, this felt pretty awesome!-
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In post 1897, Iecerint wrote:In post 1893, Sudo_Nym wrote:Got level 10 with Paladin for Blessing of Kings, decided to jump in the ranked play, see what's up. I'm really enjoying it, so far. Simple to play, yet with a surprising depth of strategy, and it doesn't take forever to play. Could wind up spending a lot of money on it, I fear, but I'll see how far I can get with the basic cards...
If you want to reliably get good cards, spending your gold on the expansions is pretty solid.
RIP Undertaker, though.
Undertaker's still kinda playable, just not dominant - especially for a new player. I didn't cut it from my zoo until Imp Gang Boss came out, and would still recommend using it if you're missing some of zoo's early game cards.-
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Starting my clear of Heroic Naxx because I gave up on Heroic BRM for now - I still have one or two more decks to add to that post but will go back to it later. Just like with my Heroic BRM post, I'll keep updating this one with decks for each boss I clear instead of making a new post each time.
Spoiler: Patchwerk