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Post #3453 (isolation #600) » Sat Aug 31, 2013 8:36 pm
Postby Thestatusquo »
Pie, both clients? Either version three or the beta might run better depending on which one you've tried. If you're trying the beta, and its crashing a lot, thats because there are a lot of bugs and its not really stable yet.
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Post #3455 (isolation #601) » Sat Aug 31, 2013 8:53 pm
Postby Thestatusquo »
Dramonic was suggesting that your strategy is not tournament viable because someone will just simply attack you with small creatures and kill you on turn 4 or 5 before you get to do any of the cool stuff you mentioned.
EDH is a format which has decks made up of 100 singletons with a legendary creature as the general. You are only allowed to play colors of your general and generally the games are slow and focus around doing ridiculous and absurd things rather then straight out attempting to win. I don't care for it much myself, but a lot of people enjoy it. The things you were describing would never happen in competitive play because of what Dram was saying, but things like that frequently happen in edh. Or, hell, just casual. Though those two things seem to be becoming increasingly synonymous these days.
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Post #3627 (isolation #610) » Sat Sep 14, 2013 7:12 am
Postby Thestatusquo »
It has the potential to be very ROE-ey, I think. Which would be sweet. ROE was sweet. It also has the ability to be very bomb driven and swingy, which would suck.
I don't know how you can say how good its going to be without playing it.
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Post #3635 (isolation #611) » Sat Sep 14, 2013 1:07 pm
Postby Thestatusquo »
In post 3628, Fate wrote:I meant the standard enviroment looks pretty deep and different. There aren't that many "well you HAVE to play this card" inclusions to create an entire deck, and you can't just replace rotating cards with new ones and keep a deck (besides mono R prob)
I'm pretty sure chamber (as he usually is) was talking about limited, so it wasn't clear that you were talking about the standard environment.
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Post #3636 (isolation #612) » Sat Sep 14, 2013 1:11 pm
Postby Thestatusquo »
In post 3634, xRECKONERx wrote:I thought red would be the strongest color. It has tons of removal/damage, early game bombs, and late game bombs. It has everything. Black also looks pretty strong.
The strength of a color in a format has very little to do with the bombs, as every color has cards that will win the game on their own, and because you are not likely to see then in your given limited deck. What determines the strength of colors in limited is the relative strength of commons and to a slightly lesser extent, uncommons, since these are the cards draft and sealed decks can count on having 90% of the time.
Blue isn't better than green in m14 because Jace is better than primeval bounty. It is better than green because like 5 of the 10 best commons in the set are blue, and probably 5 of the top uncommons as well.
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Post #3697 (isolation #617) » Sat Sep 21, 2013 3:53 pm
Postby Thestatusquo »
Wen't 4-0-1 and ended up splitting for 2/3 of a box in top 4 with what I thought was a pretty mediocre GW deck.
Some brief impressions on the format:
1) it is not as slow as I expected. While I do think it is generally correct to draw in sealed, this is not always true like I assumed it would be. In draft, I expect it to be correct to play the majority of the time.
2) Enchantment removal is not only maindeckable, but I think it is actively good. I started one each of the gain three life one and the scry 2 one, and I can think of only one time during the whole tournament where I didn't have a target I was happy to kill. One match I sided in 2 more pieces. I think I am going to be pretty happy running 1-2 pieces in almost all of my non-hyper aggressive decks.
3) This is a format that is basically a struggle for board control. Once board control is obtained, the game ends very quickly from there. Coming from behind is much harder than it usually is because the good cards are unbeatably good, and the removal is just very very bad. Your game play should almost always prioritize board position over all other goals, I think. Even more so than normal.
4) Bestow cards weren't as good as I thought they were going to be. Monstrous was better than I thought it would be. The weapons cards were fine, but not amazing. I went in thinking that the bestow cards would almost always be card advantage, and I really just don't think that is the case. I think some of them are fine and some of them are quite good, but I certainly wouldn't want to play a card just because it has bestow. Monstrous on the other hand, because of the lack of quality removal, are waaaaay better than I thought they would be. being able to spend your turn making one of your dudes an 8/9 is just really really good in this format.
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Post #3702 (isolation #619) » Sat Sep 21, 2013 6:07 pm
Postby Thestatusquo »
I went white, so obviously that one. It's just that I think board presence is so important in this format that most times I would just rather play it as a creature on curve then wait for "value" which isn't even that high to begin with.
Functionally, they played just like normal creatures for me for the most part, except they are vulnerable to a lot more removal.
I don't think they're bad, I just don't think that bestow creatures are must plays, which I thought they would be because of the card advantage potential.
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Post #3706 (isolation #620) » Sun Sep 22, 2013 5:16 am
Postby Thestatusquo »
I think some people are misinterpreting what I said. I wasn't saying bestow cards are bad. I was saying that the bestow mechanic isn't actually all that great, functionally. Obviously you still play bestow cards that do good things, but I think that waiting to play things for their bestow cost is wrong more often than it is right, and that means that functionally those cards play a little bit weaker than if they didn't have bestow, because they're just creatures that are weak to removal that other creatures are not.
Like, if you gave me a choice between the white promo card with bestow and without bestow, I would take it without, because I almost never wanted to bestow it, and as a creature its way harder to deal with the non-enchantment creature given the removal in this set. I'd still obviously play it either way.
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Post #3708 (isolation #621) » Sun Sep 22, 2013 5:42 am
Postby Thestatusquo »
Except that never happened to me? The only time I did it was with a heroic creature and the 2/2 green bear. But its very marginal. I think not being vulnerable to enchantment removal is more important.
Also, with tons of maindeckable instant speed enchantment removal in this set, its very easy to get blown out attacking with a dude with an enchantment on it.
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Post #3716 (isolation #623) » Sun Sep 22, 2013 4:31 pm
Postby Thestatusquo »
Thats pretty close to my list, I think, though I definitely would be playing more white and less black, probably to the point where I could play 10-7 in favor of plains.
Emisary is ok, I think its pretty clearly not a bomb.
Cards that I don't think are very good:
Thoughtseize
scourgemark
Ordeal of Erabos
Grey Merchant
Cavalry Pegasus
I'd replace them with:
Legonna-band elder
Ray of Dissolution
yoked ox (I know this seems like a weird choice, but what your deck is basically trying to do is take the game late and win with your bombs and superior removal. This card helps you get there)
Soldier of the pantheon (not amazing, and its ability isnt really going to be relevent. But its a 2/1 for one. That's playable on its own. You're playing a 2/1 for 2 that does less things than this guy does. All the text written on it is just a bonus.)
Ephara's warden
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Post #3720 (isolation #624) » Sun Sep 22, 2013 4:46 pm
Postby Thestatusquo »
(11:43:45 PM) Shea: Yeah
(11:43:51 PM) Shea: Maybe 9-8 is right
(11:44:02 PM) Shea: I literally put 2 minutes of thought into this
(11:44:22 PM) blargerer: wait
(11:44:32 PM) blargerer: did he only run 1 slip of hemlock
(11:44:36 PM) blargerer: didn't his pool have 3?
(11:44:41 PM) blargerer: sip*
(11:44:54 PM) blargerer: welp
(11:44:58 PM) blargerer: it did and he did
(11:45:05 PM) blargerer: that was like the mai nreason to be black
(11:45:52 PM) Shea: ...
(11:45:54 PM) Shea: oh man
(11:45:58 PM) Shea: I didnt even notice that
(11:46:02 PM) Shea: I just assumed he ran all three
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Post #3773 (isolation #628) » Sat Sep 28, 2013 2:16 pm
Postby Thestatusquo »
Doesn't seem that good to me. In case you hadn't noticed, this deck isnt an aggro deck. Assemble and Elspeth don't need synergy with anything. They're just going to win the game on their own.
Why dont you like swallower?
It blanks so many cards like smiters and morters, holding down the ground better than anything else in that slot could. In the late game it can become huge, but thats really just a bonus.
Last edited by Thestatusquo on Sat Sep 28, 2013 2:21 pm, edited 1 time in total.
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Post #3788 (isolation #630) » Sun Sep 29, 2013 5:46 am
Postby Thestatusquo »
Fate, I do. But, my organization leads a lot to be desired. And by that I mean it does not exist at all. I would probably have to look through random ass boxes for a couple hours to find a playset.
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Post #3789 (isolation #631) » Sun Sep 29, 2013 5:50 am
Postby Thestatusquo »
And I haven't thought about a SB yet. As I said in an earlier post, my sb creation process is pretty intensive and testing based. I don't just throw things in there and hope. I get it by testing the matchups and seeing which needs help.
4 Mutavault
2 volcanic island
4 ancient ziggurat
4 cavern of souls
4 city of brass
3 tarnished citadel
Still tweaking the sb, but it needs to be like 100% tuned to beat stoneblade and combo.
Why should you care? I have a mostly complete merfolk deck that I would be willing to lend out to any scummer who feels like going and trying out legacy but doesn't have the cards for it.
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Post #3852 (isolation #635) » Tue Oct 15, 2013 3:57 pm
Postby Thestatusquo »
I'm looking for anyone familiar with various control and combo decks in legacy to test with me on cockatrice for the upcoming GP.
Specifically, I'm looking for people who are competent pilots of
Sneak and Show
Reanimator
ANT
Elves!
Jund
Esper Stoneblade
Shardless BUG
Omnitell
Reanimator
If you're a competent pilot of any of these decks and are down to do some testing hit me up.
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Post #3935 (isolation #637) » Wed Dec 25, 2013 7:21 am
Postby Thestatusquo »
I'll as usual be reserving judgment until I play with the card, because we all suck at card evaluations. But, the only thing that gives me pause is the low loyalty to casting cost ratio. She has a chance to be very very good.
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Post #3951 (isolation #642) » Sat Dec 28, 2013 11:34 am
Postby Thestatusquo »
Yoked ox as a second pick seems so bad. haha. pack must have been miserable.
remember that your first three picks or so you should basically be picking the most powerful card in the pack regardless of color, so as to remain open and play the color that is open on the table.
It gets kind of tricky when there is a card in the same color as your first pick that is almost the most powerful card in the pack, and I usually err towards that rather than remain completely open. But I strongly doubt yoked ox was the best card in the pack by any meaningful card evaluation.
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Post #3956 (isolation #644) » Fri Jan 03, 2014 12:56 pm
Postby Thestatusquo »
Do not sell your mutavaults. That card is played in modern and legacy and will always be at least 20 bucks. The cards you're buying will be worth close to nothing when they rotate.
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Post #3966 (isolation #647) » Sun Jan 05, 2014 8:10 am
Postby Thestatusquo »
Just FYI, you won the lottery this time, but the value of an opened pack is a little less than a dollar, on average. I usually save mine to draft or try to sell them. You can usually get like 2.50 per on craigslist.
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Post #3969 (isolation #648) » Sun Jan 05, 2014 11:36 am
Postby Thestatusquo »
Cool. If you're looking for the enjoyment from the packs and not trying to min-max your magic trading/playing so that you can basically play for free, I can respect that. I don't know your financial situation, but I know when I was straight broke and wanted to keep playing magic, these are things that helped me keep going infinite.
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Post #3994 (isolation #654) » Tue Jan 07, 2014 6:02 pm
Postby Thestatusquo »
I'm probably going to be going to GP richmond, just for NC scummer info. Anyone down there thinking of going? It's modern, so I'll probably have a deck or two to loan out if someone needs one.
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Post #4002 (isolation #655) » Thu Jan 09, 2014 2:32 pm
Postby Thestatusquo »
I dont know why you would ever run wretched bomb main deck? That card is just very bad except in all but the most narrow situations. IT DOESNT EVEN ANSWER PACKRAT FOR GODS SAKES.
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Post #4027 (isolation #658) » Fri Jan 17, 2014 5:23 pm
Postby Thestatusquo »
In post 4018, xRECKONERx wrote:tbf i'd welcome a secondary market crash on the principle that I hate the high dollar entry point into certain formats
I get the points made against it that certain retailers couldn't survive if the secondary market crashed, and it's a valid point. But perhaps it's a good thing.
Its not that certain retailers wouldn't survive. The game itself wouldn't survive. The whole reason magic exists is because it is profitable. The moment it stops being profitable (which it surely will once the cards it prints start being made by someone else for 10x less) then it will no longer exist.
What the author says is true. You can always play magic with your proxies. At your kitchen table. But you could always do that anyway. In a world of counterfeiting, thats the only thing you can do.