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This forum is specifically for discussing non-Mafia games
(board, card, video, we're not picky)
.
Playing
such games should happen in the Mish Mash forum, of course.
11 posts
• Page 1 of 1
Mina
Mina
The Shipwright
Mina
The Shipwright
The Shipwright
Posts: 3059
Joined: October 1, 2009
Post
Post #873 (isolation #0) » Sat Jan 04, 2014 1:33 pm
Postby Mina »
Isn't that more a function of your group than the game itself? I didn't have that problem with Pandemic. (Granted, we were only two players, and won really easily both times we played.) I like co-op games because I enjoy working as a team and discussing our next move together.
Either that, or I'm secretly the bossy one everyone hates, and they're all just too nice to tell me.
Last edited by Mina on Sat Jan 04, 2014 1:42 pm, edited 3 times in total.
Also it always feels really tense. Idk how to explain it.
Yeah, as maligned as
Arkham Horror
is, what I like is the creeping sense of dread as the Elder Track advances and monsters fill up the board. It's an actual challenge (unless we accidentally place too many clue tokens like at
Balto Meet
), and feels like a huge accomplishment to beat, particularly if it's by defeating the Elder One.
Post
Post #879 (isolation #3) » Sat Jan 04, 2014 2:06 pm
Postby Mina »
The rules for
Pandemic
actually have a clause that on harder modes, you're not supposed to show your cards "so everyone can play a part in solving the game!" But that stupid and tacked-on solution causes more problems than it solves.
This conversation makes me wish I had someone to play board games with right now. I can't wait two weeks!
Post
Post #1100 (isolation #5) » Mon Mar 31, 2014 3:41 pm
Postby Mina »
At the Reckoning, AngryPidgeon called it "the game where everything's made up and the points don't matter." I still enjoy it because I don't care much about balance and haven't played enough to know most of the scenarios--the mystery and flavour behind each haunt are what appeal to me.
Also, Axxle, you are a genius. How did not a single person on the game design team think of that?
Post
Post #2067 (isolation #8) » Thu Feb 19, 2015 3:18 pm
Postby Mina »
To be fair, I think we accidentally played with easier rules the first couple of times, and lost more than once. But yeah, someone figured out that on Impossible, the trick is to adjust your strategy to which cards are left in the draw pile, and also try to bloat the discard pile and reduce the frequency of Water Rises cards.
I still sucked when I tried to play Forbidden Desert again months after that, though.
Post
Post #2068 (isolation #9) » Thu Feb 19, 2015 3:27 pm
Postby Mina »
diginova wrote:I'd prefer Forbidden Desert over Island, as it doesn't have the feelbad of immediate game loss due to board state.
I actually feel like Forbidden Island is more of a slow build toward victory or defeat, whereas Forbidden Desert has more annoying "Oh, you're crushing the game and about to win next turn? SUCKER! You just drew two Sun Beats Down cards in a row and instantly lost!" curveballs.
Also, add me to the list of people who'd like to spectate a BSG game. (I've only seen part of a game being played, and it seems way too overwhelming for me to jump right in, but I'm kind of curious.) Feel free to ping me if one happens on the 10% chance I'm actually free.