Magic: The Gathering,GO TEAM MS!
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Thestatusquo He/HimSheaHe/Him
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I found RTR and gatecrash to both be remarkably boring because of how constrained you were into a very limited number of prepackaged archetypes. I like GTC more simply because I've played it less, but they both suffer from the same problems.
Hopefully adding DGM will allow us to actually be able to play fun limited magic again.tout comprendre c'est tout pardonner-
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Thestatusquo He/HimSheaHe/Him
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I have lost one match of IRL draft in the last 2 months. I have drafted every single guild at least 2 times in that time frame. I think that the heavy battalion deck is the third best in the format and the heavy bloodrush deck is the fourth best in the format. Frankly, I don't know what you're talking about. That said, I don't think gatecrash is good. I think it's meh. And boring. I also think RTR is meh and boring.
Also, you're proving my point. You just named 5 decks. That's all you can draft. (also, if you were drafting izzet as control you were doing it wrong) That's not real limited magic. That's not fun. You lose just because 2 guys 4 seats away from you whose signals you can't even read are picking the same gold cards as you. It's bullshit. It's drafting with training wheels. I can't wait til we can actually have real drafts again, where you can draft a good strategy and evolve with the draft instead of being like "Oh, one of the only 5 things I can possibly do in this format is being done by the guy in my left, better switch into the 2nd of the only 5 things I can do in this format and hope the guy to my right isn't in that one.tout comprendre c'est tout pardonner-
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Thestatusquo He/HimSheaHe/Him
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Thestatusquo He/HimSheaHe/Him
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They chump it. Like 90% of the value from pump spells come from the fact that you can surprise your opponent with them at instant speed. The track record of pump spells that are not instant speed that are playable in the 20 year history of magic is basically Rancor and um... rancor. Both sides of this card have been printed before and I've never seen then be used by anything except the worst draft decks. Most of our judgement of playability comes from heuristics. No, I haven't tested every card in every scenario. That's absurd. I have, however, been playing magic since I was 6, know in general what kinds of cards are powerful enough to make the cut, and I have experience with very similar cards that have been bad.tout comprendre c'est tout pardonner-
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Thestatusquo He/HimSheaHe/Him
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Here is a list of cards that gave double strike for sorcery speed. Not one of them was playable or played in anything.
Assault Strobe
R
Target creature gains double strike until end of turn.
Cleaver Riot
4R
All creatures you control gain double strike until end of turn.
Runes of the Deus
4 R/G
Enchantment
As long as enchanted creature is red, it gets +1/+1 and has double strike.
As long as enchanted creature is green, it gets +1/+1 and has trample.
(Granted, this one was playable in limited in a very slow format.)
Bonus: Both double cleave (1R/W) and Psychotic Fury (1R) were instants and not constructed playable, though they were both very good in limited because of that instant speed.
The question isn't "Is the effect I'm getting here good" because clearly double strike is a good ability. It's instead "is what I'm getting worth a card slot? By and large, such an effect does not have a large enough impact on the game to justify playing it over something that has a lasting impact (rancor). Pump spells in general are only played in the most aggressive of decks (like mono Green Stompy, or modern Infect) and they are both weak to removal and generally the worst cards in the deck to begin with, making them sorcery speed gets rid of the tiny amount of utility that they have.
But, you're your own player. Feel free to put the card in your decks. I don't think you'll be pleased with the outcome, but, if you are then all the more power to you.tout comprendre c'est tout pardonner-
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I don't understand why anyone thinks this matters. If you're picking for value, RTR is far and away the best set to do it in. It's not even close. As for the shocks, they'll all be 15-20 by the time next modern season hits, so people who are talking about their price right now are being ridiculously short sighted.tout comprendre c'est tout pardonner-
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Thestatusquo He/HimSheaHe/Him
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Except everything in GTC is falling whereas everything in RTR is rising. Also, RTR has like 6-7 cards that are eternal format playable, and will therefore continue to gain value forever. GTC has um let me check. Oh yeah, exactly 0.
Also, Reckoner is like a 8$ card now on ebay unless I'm much mistaken. As pretty much everyone predicted.tout comprendre c'est tout pardonner-
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Thestatusquo He/HimSheaHe/Him
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I won one, then went to a buddies house and we drafted with our prize packs and I won another.
Seems likely to just be dumb luck to me. No one knows the format yet so we're all just picking random cards. I'll have some impressions of the format up probably tomorrow that we can all argue about.tout comprendre c'est tout pardonner-
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Might as well throw this out here just as I laughed at Klazam for. I need
3x wasteland
3x standstill
4x mutavault
to complete a legacy deck (two, actually)
Anyone happen to have some lying around I could trade for? Or if you see any in someones binder at a local shop pick them up for me and I'll trade you for them.tout comprendre c'est tout pardonner-
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Thestatusquo He/HimSheaHe/Him
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4-0 with this deck last night:
4x lord of atlantis
4x master of the pearl trident
4x merrow reejery
4x silvergil adept
4x cursecatcher
2x phantasmal image
4x aether vial
4x mana leak
3x vapor snag
2x spell pierce
2x spreading seas
3x cryptic command
14 island
4 mutavault
2 tectonic edge
WHEEE.
Not the stiffest competition, but I'm happy to be playing real formats again, and not the most boring and least skill intensive standard in recent memory.tout comprendre c'est tout pardonner-
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Yes. What if you have thragtusks in your graveyard, but you want to take your opponents mana dorks for the sick rub ins? Decisions, decisions.
Either way, I really like how this deck plays. I love tempo decks. Several times when my opponent had ostensibly stabilized I could just sit back and wait to draw 1 lord for the island walk to finish them off in one swing with mutas. The deck is really fun.tout comprendre c'est tout pardonner-
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Thestatusquo He/HimSheaHe/Him
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That is pretty clearly the modern version.
This is the legacy version:
4x lord of atlantis
4x master of the pearl trident
4x merrow reejery
4x silvergil adept
4x cursecatcher
1x phantasmal image
4x aether vial
3x standstill
4x daze
2x spell pierce
4x force of will
1x dismember
1x Kira, great glass spinner
12 island
4 mutavault
4 Wasteland
The dismember and Kira being flex slots. I've been toying around with a singleton Jitte in the Kira slot. Pretty sure I like the one of dismember.tout comprendre c'est tout pardonner-
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Well, that sounds like a personal problem.
Also I want to pick up my goyfs just because of both modern and legacy playability. But I'mma wait for modern masters. I've cracked at least 4 of every mythic in RTR etc in drafts, so I figure I'll be able to do the same since my store says they'll be doing a lot of MM drafts.tout comprendre c'est tout pardonner-
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Thestatusquo He/HimSheaHe/Him
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I played blitz at Chicago PTQ and went 4-4 after a miserable start that involved me finding literally every imaginable way to lose a game of magic, including but not limited to blocking with a fiend hunter with a tusk under it because I didn't read the card and thought it went back to hand, forgetting to play a second land drop, not drawing colors, not playing a boros charm eot to give myself a chance to top deck a haste dude and win the next turn (which happened! yaaaay!) and many more. It is possible that a more experienced aggro player would have done much better than me, but I still dont think they would have top 8'd. The matches that are bad are just unwinnably so, and the decks mana base is so inconsistant that sometimes you just mull to 5 twice in a favorable one and don't get there. I have never played a deck more likely to lose to its own lands in my entire life (both in the sense of taking damage and not letting you cast spells.)
In Madison on sunday I played a Jund concoction of my own, where me and a buddy spliced the parts of jund aggro that we like (boar, experiment one, emisarry, hellrider etc) with the pieces of jund midrange we liked (liliana, Olivia, Bonfire. decay, putrefy etc) and the deck played beautifully. I took my first loss playing a buddy and car-mate playing a more traditional midrange jund list (which is a quite bad matchup, because he's just going bigger than I am and I'm not fast enough to beat his removal) rd 4. I reeled off two more wins and was sitting 5-1 with 16 people to be X-1 or better at the end of the round. Essentially, win and in. I got paired down. I asked my opponent if he'd be willing to scoop. He said no. That's fine. People want to play out matches for product, etc. But then he said that he was pretty sure an X-2 would make it, and he would have the best breaks because he was paired up against me. I was like uhhhh no, there's no way. And then the people sitting next to us were like, nah, you're dead bro. And he was just like "disagree" and kept shuffling.
He then proceeded to start his turn in the middle of my second main phase, and when the judge came over told him that I had said go. "Actually what I said was "ok" in response to an end of combat tragic slip. The judge said it was a communication error and that he wanted to put the card back on top shuffle the deck and rewind. I appealed. THE CARD HIT HIS HAND. That is the definition of "drawing extra cards" It's a game loss. Magic has rules. It is looking at extra cards if you see the card but it doesn't touch your hand. It is drawing extra when it touches the cards in your hand. There is a clear line. It is there for a reason.
Anyway, head judge comes over, asks us both what happened, and now he's like "oh, the card didn't touch my hand, I just peeked at it." The head judge asked the table judge what had happened (he had been watching the game) and he said that he would rule it hit his hand because he thinks if it were a miracle trigger he would not have let him reveal it. The head judge goes and talks to some people and comes back and rewinds the game, shuffles the deck and goes "play on."
Opponent rips angel of serenity off the top, hits both my deathrite shamans which had him at 8 with plenty of instants in the yard, and proceeds to smash me out of top 8 from there.
I am the most pissed I have ever been at magic and I considered quitting right there.tout comprendre c'est tout pardonner-
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Well, it wasn't really the guys fault. Like, I don't think he was actively trying to cheat, which is probably ultimately why the judge decided to not game loss him.
But, it really should have been a game loss. The rules are really really clear on this point. It was entirely the judges fault.tout comprendre c'est tout pardonner-
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I agree with some of that. I mean, I don't think its as cut and dry as he presents it. There's a reason that mono red aggro isn't the aggro deck of choice anymore, and it has a lot to do with speed and power. There is an inherent trade off between the three. The problem is that Naya Blitz doesn't bringenoughmore speed on power than RG aggro. It is only about a turn faster, and champion/mayor isn't enough more powerful than the rg shell to justify it, imo.
Jund is a whole other kettle of kippers. a) That deck is way more consistent than naya and b) the increase in power level over the other two is huge. I think jund aggro is a pretty good deck, though I haven't played with it much. A girl from my store did top 4 the PTQ with it the one I lost with blitz, though that doesnt mean much.tout comprendre c'est tout pardonner-
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"I need to shuffle better"/"I'm going to practice shuffling" are two of the most misguided statements, probability wise, in the entire world of magic. If you shuffle correctly you SHOULD get mana screwed a significant amount of the time. That's what it means to have a sufficiently randomized deck.tout comprendre c'est tout pardonner-
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I don't think you even need to sb around it. If you just get blown out by ratchet bomb in a way that you can't play around then you already get blown out by a large number of things (supreme verdict for one) and probably need to rethink your deck construction.
Went 4-0 with merfolk in modern last night. I don't understand why the deck doesn't get more play. It's sweet against so much of the format.tout comprendre c'est tout pardonner-
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I posted it a few pages back. But no harm posting it again. It was RL BV. Monday at my LGS alternates between legacy and modern.
4x lord of atlantis
4x master of the pearl trident
4x merrow reejery
4x silvergil adept
4x cursecatcher
2x phantasmal image
4x aether vial
4x mana leak
3x vapor snag
2x spell pierce
3x spreading seas
2x cryptic command
14 island
4 mutavault
2 tectonic edge
I've been liking pierce less and less in the main though. Been toying around with 2 Kira in that slot.tout comprendre c'est tout pardonner-
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Playing this at FNM tomorrow, because why the fuck not.
3 Mountain
1 Swamp
4 Maze's End
2 Izzet Guildgate
2 Gruul Guildgate
2 rakdos Guildgate
2 Simic Guildgate
2 Golgari Guildgate
2 Azorius Guildgate
2 Selesnya Guildgate
2 Orzhov Guildgate
2 Dimir Guildgate
2 Boros Guildgate
4 fog
2 supreme verdict
4 Devour Flesh
4 Saruli Gatekeepers
4 Urban Evolution
3 Dreadbore
4 Far // Away
2 pillar of flame
4 Mizzium Mortars
1 Putrefytout comprendre c'est tout pardonner-
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Ok, so here's the final list:
1 Mountain
1 forest
1 plains
1 Swamp
4 Maze's End
2 Izzet Guildgate
2 Gruul Guildgate
2 rakdos Guildgate
2 Simic Guildgate
2 Golgari Guildgate
2 Azorius Guildgate
2 Selesnya Guildgate
2 Orzhov Guildgate
2 Dimir Guildgate
2 Boros Guildgate
2 gatecreeper vine
2 terminus
2 supreme verdict
4 bonfire of the damned
4 Devour Flesh
4 Saruli Gatekeepers
4 Urban Evolution
3 Dreadbore
4 Far // Away
2 pillar of flame
1 Putrefy
Sb:
3 pithing needle
2 dispel
3 abrupt decay
4 sin collector
3 cracking perimetertout comprendre c'est tout pardonner-
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WMCQ and PTQ this weekend. Taking this to both of them:
4 Blood Crypt
2 Cavern of Souls
2 Dragonskull Summit
2 Kessig Wolf Run
4 Overgrown Tomb
3 Rootbound Crag
4 Stomping Ground
4 Woodland Cemetery
4 Huntmaster of the Fells
3 Olivia Voldaren
2 Sire of Insanity
4 Thragtusk
2 Vampire Nighthawk
3 Bonfire of the Damned
1 Devour Flesh
4 Farseek
2 Garruk, Primal Hunter
2 Ground Seal
1 Liliana of the Veil
1 Mizzium Mortars
2 Putrefy
1 Rakdos Keyrune
1 Rakdos's Return
2 Tragic Slip
Sb: 1 Acidic Slime
2 Appetite for Brains
1 Barter in Blood
1 Deadbridge Chant
1 Duress
1 Ground Seal
1 Liliana of the Veil
1 Mizzium Mortars
2 Pillar of Flame
1 Rakdos's Return
1 Tragic Slip
1 Vampire Nighthawk
1 Vraska the Unseentout comprendre c'est tout pardonner-
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so my buddy woke up late and we didnt get to the WMCQ on time, but we played in the TCG Platinum, and then I played in the PTQ sunday. I scrubbed out of the first event at 1-3, and though I was able to reel off 5-0 to start the PTQ, lost 3 straight to eliminate myself from contention.
I came away from the weekend with the strong impression that Jund is just not playable in current standard. It has poor matchups against too large a portion of the field. The new Junk aristocrats deck is a bad matchup (and I think one of the top choices in the format) Junk rites is pretty much an unwinnable matchup, and bant hexproof and the new aetherling control decks are slightly unfavorable as well. I would not play the deck againtout comprendre c'est tout pardonner-
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It really depends on what environment you want to create. The bare minimum is 360, which allows you 24 packs of 15, meaning that you will see every card every draft. This is probably ideal if you're looking for an environment where it is possible to draft very intricate strategies (storm combo, for instance, where if you just don't see a kill con then you just have drafted a deck that literally can't win.)
A lot of cubes tend to be more than this, around 720, because this allows you to have a more dynamic draft format where different archetypes shine in each iteration of the cube.
If you're interested in cubing in general, I would strongly check out the magic box with Eck and TSG on mtgcast. They also have a "bare bones" cube posted which I think is a very good starting point. But there are lots of great cube informations in that podcast.tout comprendre c'est tout pardonner-
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TBH I think a lot of people get too caught up in cycles when they're building cubes. Like, there's no intrinsic reason why you shouldn't pick the best 720 cards, and damn all the rest. If you want lightning bolt and ancestral in your cube, that is not a reason to include giant growth and healing salve. Pick cards of equivalent power levels at that slot instead.
I think this is really something that is important when it comes to lands. A lot of cube builders feel the need to include every land from every cycle in the cube, and thats not necessary imo because different color pairs tend to want different things from their lands.tout comprendre c'est tout pardonner-
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