In post 25, mykonian wrote:Base game? Build cities. They rock.
That only works if you get the resources to do it. The randomness of dice means your initial strategy may not pan out, so you have to be flexible.
Having the same numbers is cool, esspecially if they form a part of something you can build (ore-grain or wood-stone).
But it sucks if that number doesn't come up. I try to avoid duplicate numbers unless they're for logical pairings (lumber and clay or wheat and ore) and spread out my numbers more so I'm more likely to get
something
on every roll.