The StarCraft II thread
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Nocmen meep meep
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Nocmen meep meep
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Nocmen meep meep
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Nocmen meep meep
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Nocmen meep meep
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Nocmen meep meep
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Nocmen meep meep
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Nocmen meep meep
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Nocmen meep meep
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Nocmen meep meep
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Otolia wrote:I'd say for low level player, Protoss is the easiest race. Deathball is too strong if you don't prevent it. I have huge problems against Protoss as zerg. I am always failing against either timing push (which aren't really timed in my level >>) or death ball. I need to scout moar.
PS : Mass banshee is so funny.
I feel like at very low levels, Toss is basically just coming down to macroing. If you macro well, you can create that deathball. Except in PvP. I hate it so much, that's why I stay with T right now (which is again, the same mass marine deathball, but much more vulnerable to collossus).-
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Nocmen meep meep
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Ugh, WTF. At least they got rid of scrap station, but yea, Metalopolis removal hurts. And I must be one of the few people who liked Slag Pits. Can't remember which one Delta Quadrant is though.
Edit: Okay, I'm neutral towards Delta Quadrant and Slag Pits. Couldn't they have taken out Backwater Gulch instead of Metalopolist?-
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Nocmen meep meep
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Metalopolis, as stated, is likely the two reasons:
1. Close spawns are stupid like that
2. Cross spawns apparently favor Zerg way too much. I've just heard people say this, if someone can expand on why, I'd greatly appreciate.
And if you're taking out Metalopolis, you have to take out Slag Pits, as IIRC, it has a slightly smaller close spawn distance than Metalopolis. I kind of think it's balanced, however, if you take out Close Spawns?
Scrap Station - The fact that an expo is only accessible by air is just stupid.
Delta Quadrant - I didn't see too much wrong with this, it's a good distance, promotes good macro with the back expansion, and two very close expos to the ramp. But there are problems with that, plus I really don't like the gold expo locations.-
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Nocmen meep meep
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I've played 3 games so far on Searing Crater and Abyssal Caverns, each, but none on the other two yet.
What I've found (from the perspective of a gold terran):
Searing Crater: What seems like the close expo, is horrible to defend. Unless you are playing against T with heavy sieges, the one on the immediate top/bottom map is the way to go. I feel the golds are practically worthless, unless you go into 5+ base play in cross positions. Gold is definitely worthless in vertical spawns.
Abyssal Caverns: Once again, the Golds are way too vulnerable to siege (can the lines on them be hit from the mains? I haven't checked yet), If I play Zerg on this map, I'm pretty much always going to anticipate a rush, I see it very hard for them to play off 3+ bases on the map.-
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Nocmen meep meep
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Nocmen meep meep
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Nocmen meep meep
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With the VODs, you can skip most of the BS and downtime in between games. With the improvments made so far in the past few MLGs, I'm pretty much going to buy gold between now and Raleigh in order to get the perks for that as well as the other tournaments, plus with the chairs being such an issue, I think it'd be clutch to get in early when I go to Providence.-
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Nocmen meep meep
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Nocmen meep meep
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Nocmen meep meep
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Nocmen meep meep
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Nocmen meep meep
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