Legends of Runeterra

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Post Post #2 (isolation #0) » Wed Jan 29, 2020 5:32 pm

Post by popsofctown »

I pick Zed and a Demacian and draft all Demacia cards and exchange one or both of the cards Zed came with for Demacian cards.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #4 (isolation #1) » Wed Jan 29, 2020 6:48 pm

Post by popsofctown »

I think Ionia shows up deep in runs because all the players are really bad and Ionia is hard to mess up. It has very few cards that look good but are actually bad. I think Freljord is stronger but it has some bad cards you need to make sure not to put in your deck, mostly from the enrage theme and cloning project theme.
Ionia is probably third though.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #13 (isolation #2) » Thu Jan 30, 2020 7:33 pm

Post by popsofctown »

WARMOMMA TAKES CARE OF ME
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #15 (isolation #3) » Thu Jan 30, 2020 7:39 pm

Post by popsofctown »

I think the game I Ran into She That Wanders is the game I stopped playing my Undying deck and actually netdecked something
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #25 (isolation #4) » Fri Feb 14, 2020 4:44 am

Post by popsofctown »

I don't really understand the metal colors and which ones are which but I think I'm at least gold
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #28 (isolation #5) » Mon Feb 24, 2020 3:27 am

Post by popsofctown »

Why would you want Shen with evasive?? The units aren't allowed to block anyway, so the barrier does nothing?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #30 (isolation #6) » Sun Mar 01, 2020 12:19 pm

Post by popsofctown »

Troop of Elnuks is an abomination that needs to be removed from the game.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #32 (isolation #7) » Sun Mar 01, 2020 1:37 pm

Post by popsofctown »

Draft elnuks is crazy yes, but it's pretty crazy in constructed too. Based on what I see from streamers it's not OP or UP, some Freljord decks are able to not include it, but it's not very fun. When I summon four monsters with it it's just oops I win
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #34 (isolation #8) » Wed Mar 04, 2020 3:26 pm

Post by popsofctown »

Do you mean using the user interface to access the deckbuilder and add decks beyond the default at all, or making up your own decks that are decent?
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #37 (isolation #9) » Wed Mar 04, 2020 7:55 pm

Post by popsofctown »

On the left side of the main UI, press the brown bag that says "collection".
In the bottom left there's a grey button that says "New deck"
At the top there's a button that says "all regions", life is easier if right off the bat you click on that and select just any two regions
The cards on the screen are you collection, you click on them to add them to your deck. You click on a card that's already in your deck, on the left, to remove it again. You can only have up to three of a card, but if you have fewer than three copies owned you might be limited to fewer than three.
You have to keep selecting cards until your deck has forty cards exactly.
I'd reccommend playing your favorite faction even if you haven't gotten lucky getting champions for it yet, a lot of champions are overrated and when people get hype about them it's because they are pivotal for some specific deck context.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #38 (isolation #10) » Wed Mar 04, 2020 8:11 pm

Post by popsofctown »

I would guess if a good guide exists that google is going to assume you want something you didn't ask for just because so many people are coming from other card games and the core design principles mostly still apply.

Some basic ideas of ccg deckbuilding include:

-Evenly distribute the costs of your units so that you maximize the chance you have a card you can play that spend all of your mana every turn. Spell mana has its limits. Slower decks can sometimes skip the cost "1" entirely. You do a little bit of a bellcurve in including slightly fewer of the most expensive cards in your deck, generally, until the most expensive cost only happens 2-3 times. That might be a 10 but it might also be as low as 6 if your deck punches lots of face
-For each card in your deck try to think about whether drawing multiple copies together is a good thing or an indifferent occurrence, or if drawing multiple copies together would be a bad thing. If drawing multiple copies together at least indifferent, always run the maximum number of copies. If multiple copies are bad together, consider playing only 2 copies or even just 1. For example, Trueshot Barrage deals 3 damage, 2 damage, and 1 damage each to enemy units, which can be really strong, but sometimes you don't get the right targets, and if you draw two of them, your second Trueshot Barrage gets mad that the 1st copy already removed all the enemies with the perfect amount of health.
On the other hand, for anything that doesn't get bad in multiples, Consistency is King, and it's helpful to help your deck have themes.
-"Have enough bodies": if you decide to utilize some cards that enhance all your units, try to restrict that to ~3 slots, to maintain enough focus on cards that will guarantee you have units to buff in the first place - either units themselves, or cheap fast spells that will reliably rescue a unit that was going to die.
You don't want to go too overboard with tricks that rescue a unit either those generally cap at about 6.


These advices are kind of geared or skewed towards making a midrange deck, but that is most decks and generally the best way to start. If you see people breaking some of these guidelines and still beating you, it's probably because they are playing aggro, control, or combo-control and they are breaking those rules in ways that they are supposed to for those styles.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #39 (isolation #11) » Wed Mar 04, 2020 8:18 pm

Post by popsofctown »

Most of those were stated in the negative, in the affirmative: do look for cards you like that encourage you to use other similar cards with them, then try to add as many cards like those as you can without breaking those negative rules. For instance, the Rime Wolf says he always kills an enemy with zero attack, and Icevale Archer says when you play him, he frostbites an enemy to have zero attack. Rime Wolf costs 3 and Icevale Archer costs 2, so in your process of trying to get several cards of each cost, you could slot in 3 Icevale Archers and 3 Rimewolfs.

Picking which theme you want to focus on is the fun part. Usually no theme is inherently bad in and of itself, and what ends up making it good or bad is how many cards there are that fit the theme and whether the cards that happen to fit the theme are the above average ones or below average ones.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #41 (isolation #12) » Sun Mar 08, 2020 1:51 pm

Post by popsofctown »

A lot of control players I watch stream complain about other player's concession assessments and I think if those were more accurate the discrepancy wouldn't be as bad. Maybe after the game has been out longer that part will shift more from people understanding (lack of) outs.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #43 (isolation #13) » Sun Mar 08, 2020 4:29 pm

Post by popsofctown »

I've thought about the potential of games benefiting from a "reveal my hand" button, in cases where the presence of a certain stop-the-out in hand would make your opponent no longer have any outs. It is rare in MtG (the online clients don't allow it and shouldn't bother because it's pretty rare, but the rules for IRL play are explicit about it being ok to do it, and occasionally this is exercised) but I think it's pretty possible that the structure of gameplay in Legends of Runeterra make this stuff come up a lot more. I don't play
UW control
Shadow Isles/Freljord control so I'm not positive, I don't match against them often.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #44 (isolation #14) » Sun Mar 08, 2020 4:33 pm

Post by popsofctown »

I think that's the same color my icon is LLD so I guess I am platinum too, unless I tanked elo with Eznuks so much I went back to gold

Eznuks is fun even if you lose, please send help.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #46 (isolation #15) » Sun Mar 08, 2020 5:34 pm

Post by popsofctown »

Yeah I am definitely either high gold/low plat
I'm a little offended by that poro cause I immediately IAP'ed to replace mine with a cute birdie.

I don't really know what to play so I've been playing Rallysplash Shadow Isles lately and it kind of usually wins.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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Post Post #48 (isolation #16) » Tue Mar 17, 2020 3:35 pm

Post by popsofctown »

About 48 hours ago I would have told you to craft a Shadow Isles deck and be confident that they'll never nerf it aggressively enough that you regret it, but I think the Black Spear nerf was surprising, especially in the same patch as the less surprising Mark of the Isles nerf.
"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"

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