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Post #2384 (isolation #2) » Sat Oct 01, 2016 6:57 am
Postby Untrod Tripod »
In post 2377, theplague42 wrote:Does anybody have any suggestions for a board/card game for about 3-6 players? Looking for playtime of less than an hour. We've been playing BANG! a lot recently, and I'm looking for something new. I'm probably going to purchase Small World at some point, fyi.
Cosmic Encounter (that's pushing right up to an hour but great game), Machi Koro (3-5), Sushi Go, Wombat Rescue (3-5), Tokaido, 7 Wonders, Shadow Hunters (5-6)
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Post #2388 (isolation #3) » Sat Oct 01, 2016 10:24 am
Postby Untrod Tripod »
I've been using a setup variation that you shuffle all of the cards together and draw until you have ten piles of unique cards as the buy pool (duplicates are put in a pile together). every time a pile is exhausted you draw until you have a card that isn't in the pool. it really improved the game for me.
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Post #2447 (isolation #5) » Thu Oct 13, 2016 9:46 am
Postby Untrod Tripod »
In post 2445, GreyICE wrote:Seasons is a ton of fun. Lots of people call it MTG and... It's not. But it's great time. Remember, fire is not red.
I played Seasons once, but didn't feel like I had a very good grasp on what was going on until the game had ended. I really liked that the "victory point" was a currency instead of just an abstract thing.
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Post #2522 (isolation #12) » Sun Nov 06, 2016 9:59 am
Postby Untrod Tripod »
In post 2507, xRECKONERx wrote:Pandemic Legacy is really more fun with more people because it's a living game. You get to tear up cards and mark on the board and put stickers on characters, etc. Each playthrough is different. I can imagine it being fun for two, but then you'd each control two characters during the game and that's kinda meh.
gamma and I started a game of Legacy with just us and it is AWESOME so far
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Post #2532 (isolation #15) » Tue Nov 22, 2016 3:01 am
Postby Untrod Tripod »
We rocked the ass and balls of that game.
Spoiler:
To be fair though, Quarantiner and Medic is a deadly combo. We gave the medic (whose name was Dick Sledge) the cure from a distance upgrade after our first game and he basically was able to hold down the fort in an entire hemisphere for the remainder. Everything got a lot harder when Yoleesha turned traitor. YOLEESHAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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Post #2613 (isolation #20) » Wed Feb 15, 2017 1:24 pm
Postby Untrod Tripod »
In post 2601, PJ. wrote:I posed this question to LLD, but I wanted more of a sound off because one of the games she mentioned immediately jumped toward the top of our list.
So me and my girlfriend have recently been getting into games, the ones we currently own are Machi koro, Patchwork, Jaipur, Pandemic, and Munchkin. We've played a number of the mainstream party games as well and stuff like parcheesi and monopoly, obv. Also, I've played MtG but not really interested in teaching her that. But the question is, what games should we look into/add to that would give us even more variety to what we have and open us up to more themes/mechanics? LLD suggested a hidden movement game and it appealed to us and it's definitely on the list.
The requirements would be: 4-5 players max but probably best played with 2-3 people and preferably not to much more complicated than pandemic(anything rated above a 3.25 on board game geek for complexity is probably going to be a hard sell).
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Post #2637 (isolation #23) » Fri Feb 17, 2017 7:09 am
Postby Untrod Tripod »
In post 2634, PJ. wrote:Catacombs is my tough sell list for a number of reasons. Long set up/rules phase that would be mostly my responsibility, complex looking enough to turn her off, no penguins, out of print(copies on amazon are 150), no weeble wooble penguins, also games like ice cool and coconuts appeal to me precisely because I can turn my brain all the way off for 30 minutes to an hour to smack some penguins around. Catacombs is not that. I am interested, I do think it's cool, there are just a lot of obstacles.
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Post #2671 (isolation #27) » Thu Mar 09, 2017 2:35 am
Postby Untrod Tripod »
In post 2668, PJ. wrote:I got suckered into the dreaded "first play through of catacombs where no one read the rulebook" tonight. It was an objectively bad gaming experience. I am somewhat excited for the less dreaded 2nd and 3rd playthroughs but whatever.
Maybe read the rules this time...? I can see how people could not like it, but it's not an "objectively bad" game. My first playthrough was pretty frustrating, but we were mistaken about a few key rules (like how stuns work) and when I played it with the actual rules it was a lot of fun
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Post #2676 (isolation #29) » Thu Mar 09, 2017 11:12 am
Postby Untrod Tripod »
In post 2673, PJ. wrote:How exactly DO stuns works because we couldn't find it.
that character takes no actions on the next hero turn. character can still take damage. can't be stunned again until after the character takes their next turn.
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Post #2714 (isolation #32) » Tue Mar 21, 2017 2:57 am
Postby Untrod Tripod »
In post 2711, Vaxkiller wrote:A friend of mine just got Settlers of Catan and hes bring it over in a few weeks for a few of us to play. Any tips or tricks? Is it a complicated game? DO I need to read the rules ahead of time?
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Post #2874 (isolation #35) » Wed May 31, 2017 2:47 am
Postby Untrod Tripod »
In post 2867, implosion wrote:Machi Koro just seems bad. I played it once and it was so unexciting and just blah on every level. No deep strategy, no real interesting decisions, the boring kind of luck that you have no control over, and just nothing exciting about it.
accurate, it's okay if you want to familiarize someone with drafting and/or economy building but there are better options that are just as simple
SMERSH is super fun. It's less of a game and more of an excuse to get drunk, but it's hilarious none the less. A fixed version of Arabian Nights that doesn't suck.