Introducing the New Social Games Forum
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McMenno they/themOne For Aren't-We-Allthey/them
- One For Aren't-We-All
- One For Aren't-We-All
- Posts: 5159
- Joined: February 18, 2015
- Pronoun: they/them
- Location: In spaaaace
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McMenno they/themOne For Aren't-We-Allthey/them
- One For Aren't-We-All
- One For Aren't-We-All
- Posts: 5159
- Joined: February 18, 2015
- Pronoun: they/them
- Location: In spaaaace
so you're sure that you didn't just write that blurb?In post 13, xofelf wrote:Yeah that's not even my blurb. This blurb is better, and more accurate to currently but still subject to change as this was a draft:
Hi! I’m xofelf, and I’m the current Large Social Game Queue moderator. “But what the heck ARE Large Social Games, xof?” You have come to the right post my friend! It’s my literal job function to define and regulate this. A large social game is any game in mish mash with 12 or more players that a) is heavily driven by communication among players in the game and b) contains numerous challenges or mini-games that impact the game in various ways. Games that contain only one of those two elements most likely do not need to go through the queue. And if you’re not sure, you can always ask! The queue exists because these games are quite a time commitment between both the players and the mods and we want to make sure that players can give as much focus to a game mods have poured effort into as possible, while mods can have enough time to perfect their games and their own personal schedules will let them give as much focus to their games as the games and players deserve.-
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McMenno they/themOne For Aren't-We-Allthey/them
- One For Aren't-We-All
- One For Aren't-We-All
- Posts: 5159
- Joined: February 18, 2015
- Pronoun: they/them
- Location: In spaaaace
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