Mechanics (Armor System)

Amstaad
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Mechanics (Armor System)

Post Post #0 (isolation #0) » Sun Apr 15, 2012 5:35 pm

Post by DeathNote »

All thoughts and suggestions about Armor or really any sort of inventory that players will require throughout the game go here. Please be thoughtful and constructive to others opinions and please feel free to contribute.
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Post Post #8 (isolation #1) » Wed Apr 18, 2012 1:42 pm

Post by DeathNote »

I like some of what you said inspiratieloos and movement is of course key. I think the original plan was for the winner of combat to be able to chose which direction he wished to move. The combat example was of a Guard and Thief with the Thief wanting to get in close. Because the Guard won combat, he was able to move back one step which put the Thief at a disadvantage and -1 MoS.

Still... I think implementing a Movement turn would be beneficial. Head on over to the combat thread that I just created and we can discuss a possible order in which actions will be carried out when in combat.
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