IS an attempt at a site-written and site-run RPG that started back in the early days of the site.
It is currently being resurrected - inquire within if you want to help or play!
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Post #0 (isolation #0) » Sun Apr 15, 2012 5:35 pm
Postby DeathNote »
All thoughts and suggestions about Armor or really any sort of inventory that players will require throughout the game go here. Please be thoughtful and constructive to others opinions and please feel free to contribute.
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Post #8 (isolation #1) » Wed Apr 18, 2012 1:42 pm
Postby DeathNote »
I like some of what you said inspiratieloos and movement is of course key. I think the original plan was for the winner of combat to be able to chose which direction he wished to move. The combat example was of a Guard and Thief with the Thief wanting to get in close. Because the Guard won combat, he was able to move back one step which put the Thief at a disadvantage and -1 MoS.
Still... I think implementing a Movement turn would be beneficial. Head on over to the combat thread that I just created and we can discuss a possible order in which actions will be carried out when in combat.