Nomic II - Moratorium Wins!!!

For completed/abandoned Mish Mash Games.
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Post Post #471 (isolation #0) » Tue May 12, 2009 5:10 pm

Post by Lunar_Tick »

So I guess I can just /in now. Hi all.
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Post Post #472 (isolation #1) » Wed May 13, 2009 2:19 am

Post by Lunar_Tick »

Yay to: P85, P86, P84
Nay to: P83

I'm not sure yet, but I don't think I like the "Game" proposals. I feel they just replace the Nomic element of this game with a kind of random mini-game strategy which will detract from the more big-picture feel of proposals etc.
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Post Post #476 (isolation #2) » Wed May 13, 2009 8:31 am

Post by Lunar_Tick »

Yay to 87-93

Moratorium raises a good point. If we say no to everything this game will get pretty boring quick.
@Lowell: You have voted no to all these rules and promoted the repealing of the previous ones. Im interested in hearing what you would like the game to be like, and to hear a couple of proposals from you.

I'm hatching a set of rules which about a system of government. It will makes things unfair and interesting.
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Post Post #490 (isolation #3) » Thu May 14, 2009 12:57 am

Post by Lunar_Tick »

Yay to: P84-P86, P100, P101
Nay to: P83, P99


P99: there is no way for a challenged player to deny a game.
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Post Post #492 (isolation #4) » Thu May 14, 2009 2:21 am

Post by Lunar_Tick »

Although we have a lot of way of moving money around with betting and such, there should be a way of increasing one's wealth, by somehow introducing more money into the game. No?
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Post Post #517 (isolation #5) » Sat May 16, 2009 12:30 am

Post by Lunar_Tick »

P102 is there because I anticipated that people may not be prepared to bet. I also think that there need to be an inflow of money/points (call it what you want) so that one person doesn't take it all then have complete control.

P102 doesn't overrule the betting system. If two players play a game and they bet 50$$$ the loser will still lose 45$$$. I also added this rule so that poorer players may have a chance to come back from bankruptcy if they aren't in a position to bet.

Thirdly, I don't want games to be governed by chance. Shouldn't we be rewarding skill over chance?

Nay to P111, P112

Nay to P87
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Post Post #525 (isolation #6) » Sat May 16, 2009 11:33 am

Post by Lunar_Tick »

Yay to P114
Nay to P113
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Post Post #526 (isolation #7) » Sat May 16, 2009 11:46 am

Post by Lunar_Tick »

Also: xelada, popsofctown, ortolan and Perpetuum should vote yay or nay on the proposals. We'll never get anything done if we have a whopping four inactive players (more than one in four).
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Post Post #530 (isolation #8) » Sat May 16, 2009 6:58 pm

Post by Lunar_Tick »

@Yabba:
But there are only two choices to vote between. A plurality is therefore always a majority. Unless you count non-voting players' votes. But then they might want to vote against the proposal.
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Post Post #538 (isolation #9) » Sun May 17, 2009 7:39 am

Post by Lunar_Tick »

P119 should have been made millions of years ago. I guess we were just lazy?
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Post Post #545 (isolation #10) » Mon May 18, 2009 3:06 am

Post by Lunar_Tick »

Moratorium wrote:
No to 123


Make the leaderboard public knowledge, I say.
Bribing will have to be done publicly then? :P

I'm serious.
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Post Post #546 (isolation #11) » Mon May 18, 2009 3:13 am

Post by Lunar_Tick »

Lowell wrote:^^^ ugh 85 is really dumb
Should have campaigned against it then. Actually, it isn't dumb because now it forces people to state their position and be active.
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Post Post #547 (isolation #12) » Mon May 18, 2009 3:17 am

Post by Lunar_Tick »

yabbaguy wrote: EBWOP 532: Pluralities would exist because there is that third option, and therefore we can contrive a consensus based on all those who actually did bother to vote, instead of inactives dragging us down.
Which third option?: Not voting? That isn't strictly a third option because a person may be absent and have an opinion on a proposal just no voted on it yet.

So when does one decide to count the plurality votes? When a certain percentile is reached? Explain.
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Post Post #559 (isolation #13) » Tue May 19, 2009 2:59 am

Post by Lunar_Tick »

Yay on P128
Nay on P84
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Post Post #561 (isolation #14) » Tue May 19, 2009 3:27 am

Post by Lunar_Tick »

Rhinox wrote:
124 nay
125 nay
Hypocrite. You shouldn't propose a rule like this and expect any support for it if you're not going to lead by example.
The rule says "obliged" not "required"; no need to be mildly offensive.
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Post Post #606 (isolation #15) » Thu May 21, 2009 8:59 am

Post by Lunar_Tick »

nay to 130-133
yay tp 129 and 134
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Post Post #613 (isolation #16) » Fri May 22, 2009 10:55 pm

Post by Lunar_Tick »

chenhsi wrote:
Blackberry wrote:I can still /in, right? O_o
I think we took this to mean a /in.
Indeed, if it wasn't a command to join then Blackberry wouldn't have posted in in the form of /in. And it's not as if all the rules expired a very short time after blackberry joined, giving him/her no chance to vote. The fines are justified.
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Post Post #619 (isolation #17) » Sat May 23, 2009 6:04 am

Post by Lunar_Tick »

No to 135
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Post Post #626 (isolation #18) » Sat May 23, 2009 9:34 pm

Post by Lunar_Tick »

@Blackberry: I think this thing needs to be resolved by the mod regardless if you are a player or not.
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Post Post #630 (isolation #19) » Mon May 25, 2009 7:24 am

Post by Lunar_Tick »

It seems to me that having a rule which allows any player who has less than 1000 leave and come back in and replenish their money is unfair. I think we should fix this.


Also, since money has no actual value yet, maybe we should give it a value before building on it more. It seems futile to create rules which add or subtract money if there is no win condition (the only thing which has value in the game, really (?)) tied to said money.
It also seems futile to create another system of scoring.

It's obvious that either we should decide on a win condition somehow connected to money in any degree or scrap the money idea completely. I don't think we should scrap the money rules because it could (when fully formed) give a good idea of who is winning, losing etc. Although in a Nomic game it isn't necessary to have a winner or loser, I believe we should have some kind of purpose which drives us, just to make the game interesting.


Idea.
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Post Post #636 (isolation #20) » Mon May 25, 2009 8:29 am

Post by Lunar_Tick »

Yes P136
No P135


I would like to yes P137 but it looks like it doesn't make sense or i don't get it and it's late so ill check it tomorrow.
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Post Post #649 (isolation #21) » Wed May 27, 2009 4:50 am

Post by Lunar_Tick »

in 137:
what soes it mean by "each square is worth 300$$$"? Does it mean it can be sold to the mod/bank for 300$$$?
Also I don't understand the mechanism of adding the value with links. The example seems to contradict what the rest of the rule says. If you have a square and buy one next to it, both become worth 400$$$ and then if you buy another one the value goes up another 100$$$ to 500$$$, not 700$$$.

I'd like to vote yes for p138 but I don't want to be lenient an all the thouroughly annoying players who have joined, got bored, and now we have trouble getting proposals voted due to them not voting ever. Maybe.
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Post Post #664 (isolation #22) » Thu May 28, 2009 10:18 pm

Post by Lunar_Tick »

Looking for a player to exchange 100$$$ with.

Essentially, due to an oversight of me I guess it's up to the mod to decide if one can keep his 100$$$ and give it away at any time or if it dissolves after those three day.

I'm ok with it being open yabba, propose a rule or something.

And yes I did mean for the robbers in P140 to be secret. If they are and there is a way to hinder them (policeman of p141, it will be interesting to see how the non-robbers deal with it.
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Post Post #673 (isolation #23) » Fri May 29, 2009 9:28 am

Post by Lunar_Tick »

Lowell wrote: Anyone willing to go 100$$$ for 100$$$ for as long as this nonsensical rule exists with me?
The whole game can be reduced to complete futility if you try.



Yes to P137, P138, P143
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Post Post #680 (isolation #24) » Fri May 29, 2009 9:21 pm

Post by Lunar_Tick »

Skitzer, Lowell, it would be interesting to know where you see this game going. Would you like to propose a rule or something?
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Post Post #682 (isolation #25) » Sat May 30, 2009 1:27 am

Post by Lunar_Tick »

Yay to p144
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Post Post #774 (isolation #26) » Sun Jun 07, 2009 5:19 am

Post by Lunar_Tick »

Proposals 150, 154, 156 Nay.
Yay to rest I have not voted on.

Buy 8 generators
Buy 5 spoons


Anyone who needs Alcohol or Zinc ore could come to me. I'm willing to sell at very to very very low prices.
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Post Post #775 (isolation #27) » Sun Jun 07, 2009 5:32 am

Post by Lunar_Tick »

Buy: 1 knife, 2 eye of newt, 1 methanol, 2 nut and bolt, 3 iron ore, 2 match


It doesn't matter in the least that ones balance could be negative.
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Post Post #777 (isolation #28) » Sun Jun 07, 2009 5:39 am

Post by Lunar_Tick »

Huh. I didn't know this.
Sell 5 alcohol, 2 zinc ore

Does this cover things?
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Post Post #780 (isolation #29) » Sun Jun 07, 2009 6:48 am

Post by Lunar_Tick »

I see.

Sell: 5 alcohol, 2 zinc ore
Buy: 1 knife, 2 eye of newt, 1 methanol, 2 nut and bolt, 3 iron ore, 2 match
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Post Post #781 (isolation #30) » Sun Jun 07, 2009 6:50 am

Post by Lunar_Tick »

Buy another 4 matches
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Post Post #792 (isolation #31) » Mon Jun 08, 2009 10:13 am

Post by Lunar_Tick »

Yay to 165

Rule proposal has gone way down ever since we agree on a system. interesting...
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Post Post #795 (isolation #32) » Tue Jun 09, 2009 5:37 am

Post by Lunar_Tick »

Buy the Bullet proof ability

Oh yes: I'm going to lurk in he background until everybody kills each other. :3
Oh btw 100$$$ to moratorium if I haven't already.
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Post Post #801 (isolation #33) » Wed Jun 10, 2009 4:35 am

Post by Lunar_Tick »

Nay to P166


Do nay votes actuall6y play any role in the passing of a rule? Or does the passing of a rule only depend on hom many yay votes are placed?
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Post Post #815 (isolation #34) » Fri Jun 12, 2009 1:34 am

Post by Lunar_Tick »

These side-game rules are too chance based for my tastes. Although interesting, no.

Nay to P168, P171, P172, P173, P177, P178, P179
Yay to P167, P169, P170, P174, P175


P171 can be simplified by just awarding money to Proposers. When somebody reaches 4 green influence then nobody will vote for any of his proposal, no matter how good. Well, yeah.
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Post Post #840 (isolation #35) » Sat Jun 13, 2009 3:06 am

Post by Lunar_Tick »

Oh yeah 100$$$ to Moratorium..
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Post Post #842 (isolation #36) » Sat Jun 13, 2009 3:37 am

Post by Lunar_Tick »

Buy 2 linen cloths
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Post Post #848 (isolation #37) » Sun Jun 14, 2009 4:55 am

Post by Lunar_Tick »

sell: 8 generators, 6 matches, 2 linen cloths, 2 spoons, 3 iron ores.
Buy: all arrow heads, all credit cards, all walkie talkies, all toad's legs, all ametrine
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Post Post #849 (isolation #38) » Sun Jun 14, 2009 5:11 am

Post by Lunar_Tick »

Buy: 2 wire, 7 holly lumbers, all forks, 2 eyes of newt, 1 water, 2 knives
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Post Post #857 (isolation #39) » Sun Jun 14, 2009 9:21 pm

Post by Lunar_Tick »

Nay to p189, p176.
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Post Post #860 (isolation #40) » Mon Jun 15, 2009 6:15 am

Post by Lunar_Tick »

Hey, I'm more than willing to help those less fortunate than me. Who wants to borrow some money?
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Post Post #867 (isolation #41) » Mon Jun 15, 2009 9:41 pm

Post by Lunar_Tick »

Also
no to P169
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Post Post #886 (isolation #42) » Wed Jun 17, 2009 1:32 am

Post by Lunar_Tick »

Yay to proposals 192 and 195
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Post Post #889 (isolation #43) » Wed Jun 17, 2009 9:45 am

Post by Lunar_Tick »

Has an instance occurred where P195 would have been implemented had it been passed earlier?
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Post Post #907 (isolation #44) » Fri Jun 19, 2009 8:43 am

Post by Lunar_Tick »

Yay to P196, P197, P198

Nay to P199
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Post Post #930 (isolation #45) » Fri Jun 26, 2009 1:30 am

Post by Lunar_Tick »

Nay 200
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