National Treasury - 1668
Influence - 8
Naval Strength - 2
Naval Defense - 6
Goods - 13/$21
Luxury - 15/$21
Spices - 13/$26
Gold - 182
Influence - 3
Army Strength - 5
Army Defense - 1
Fortifications - 3
Goods - 14/$24
Luxury - 53/$20
Spices - 17/$23
Gold - -708
Influence - 3
Army Strength - 3
Army Defense - 1
Fortifications - 5
Goods - 20/$20
Luxury - 15/$21
Spices - 10/$24
Gold - 792
Influence - 4
Army Strength - 1
Army Defense - 3
Fortifications - 2
National Treasury - 1876
Influence - 5
Naval Strength - 4
Naval Defense - 4
Goods - 7/$24
Luxury - 7/$24
Spices - 15/$21
Gold - 760
Influence - 3
Army Strength - 4
Army Defense - 3
Fortifications - 2
Goods - 0/$30
Luxury - 0/$25
Spices - 15/$17
Gold - 817
Influence - 3
Army Strength - 3
Army Defense - 3
Fortifications - 3
Goods - 4/$24
Luxury - 17/$22
Spices - 10/$22
Gold - 482
Influence - 3
Army Strength - 3
Army Defense - 3
Fortifications - 3
National Treasury - 1536
Influence - 9
Naval Strength - 4
Naval Defense - 4
Goods - 15/$22
Luxury - 14/$24
Spices - 20/$20
Gold - 213
Influence - 6
Army Strength - 7
Army Defense - 1
Fortifications - 1
Goods - 11/$25
Luxury - 21/$19
Spices - 20/$21
Gold - 813
Influence - 10
Army Strength - 2
Army Defense - 2
Fortifications - 1
Goods - 9/$22
Luxury - 0/$29
Spices - 20/$17
Gold - 842
Influence - 6
Army Strength - 3
Army Defense - 3
Fortifications - 3
The Magna Carta (Rules for Being A Colonial):
You are a colonial! The fun and exciting world of high-tension politics awaits you. You start out either as king of a nation, in which case you get the easy job you lucky bastard, or as the governor of a colony. As King, your job is to build your nation to be the best empire in the new world. Each round, you may do one of the following:
- This goes into effect on the next turn. The colony you issue this order to must go to battle against the colony of your choice.
- This goes into effect on the next turn. The colony you issue this order to must trade with the colony of your choice.
- A percentage of the colony's wealth (determined by you) goes into your treasury.
In addition, you may also do an unlimited number of the following:
- In order to do this, said pirate must have committed 3 offenses against your nation.
- Spend money from the national treasury to increase the naval strength of your nation.
- Spend money from the national treasury to increase the naval defense of your nation.
- This goes into effect on the next turn. You will declare war on another nation.
- You will offer peace to the nation of your choice. They may either accept or reject this offer.
- You will give gold from the national treasury to the colony of your choice.