Marathon 18 (Texas Justice)


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Post Post #14 (isolation #0) » Wed Mar 28, 2007 12:03 pm

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/in
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Post Post #16 (isolation #1) » Wed Mar 28, 2007 12:04 pm

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Will it announced who already used their kill? I suppose not
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Post Post #18 (isolation #2) » Wed Mar 28, 2007 12:06 pm

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Umm, I think I have developed a breaking strategy for the town - I'll PM the mod.
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Post Post #21 (isolation #3) » Wed Mar 28, 2007 12:14 pm

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oh, I overlooked the "tehy can not announce who they kill"-clause (or was taht a Ninja-Edit?)
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Post Post #26 (isolation #4) » Wed Mar 28, 2007 12:20 pm

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JDodge wrote:
Dr. Doom wrote:oh, I overlooked the "tehy can not announce who they kill"-clause (or was taht a Ninja-Edit?)
No, that's always been there.
WAR=PEACE
BLACK=WHITE
ALLY=FOE
StallingChamp wrote:Yeah, I figured out how to break this.
Yeah, me too- but I won't use it - I want to play Mafia, not some logic exercise A non-vig role that is not allowed to claim can solve this, I guess.
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Post Post #27 (isolation #5) » Wed Mar 28, 2007 12:21 pm

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/confirm
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Post Post #43 (isolation #6) » Wed Mar 28, 2007 12:26 pm

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random vote:theopor_COD

(Huh? What does your name mean?)
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Post Post #66 (isolation #7) » Wed Mar 28, 2007 12:31 pm

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My 2nd vote was practically a simulpost - I dont want anyone to be quicklynched this fast - look at teh time stamps: 6:26 on your and my post.

Normally I'd unvote now, but since she is at 1 vote now only, I'LL leave it there until we are more into strategic voting.
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Post Post #80 (isolation #8) » Wed Mar 28, 2007 12:37 pm

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unvote
- God, is this fast.
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Post Post #86 (isolation #9) » Wed Mar 28, 2007 12:38 pm

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vote:~N9V
-Quicklynchers must die.
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Post Post #90 (isolation #10) » Wed Mar 28, 2007 12:39 pm

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Hm, aybe we shoudl refrain from quicklynching...
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Post Post #104 (isolation #11) » Wed Mar 28, 2007 12:41 pm

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what? ~N9V, this was horrible - oh well....
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Post Post #109 (isolation #12) » Wed Mar 28, 2007 12:41 pm

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Scum, of course - 2 townielynches....
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Post Post #114 (isolation #13) » Wed Mar 28, 2007 12:42 pm

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quicklynching and randomvoting is bad in this kind of gaem, yes.
Another one?
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Post Post #123 (isolation #14) » Wed Mar 28, 2007 12:55 pm

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btw, is anyone interested in the breaking of this game?
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Post Post #127 (isolation #15) » Wed Mar 28, 2007 2:42 pm

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You divide the town (randomly, this is important) into two groups of equal size (if there is an odd number of players, let soemone out - it does not matter). Then you pair up players in pairs of two, with one member of the first group and one of the second.

Then you tell everyone in the first group to kill the other player in yopur pair. Everyone who survives got a scummer as a partner, and can then kill his partner (who is scum).

It only fails if there two scummers put together in a pair, thats why its so important to pair people up randomly. Plus, these people can be voted off after every surviving townie has killed his scummer.
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Post Post #128 (isolation #16) » Wed Mar 28, 2007 2:47 pm

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As long as there are more two-thirds of the players pro-townroles that can dayvig, this setup will guarantee a town-win. A good way to avoid this strategy is to have a rle involved that will win (and make everyone else loose) if they get shot, although this alters the whole game alot, but it protects against this strategy. Another alternative is to make the godfather bulletproof and allow him to vig back if he gtes shot (so he will survive this thing) or to make a lot of Townroles that can't kill this way or a lot of Mafia/neutral roles that can't be killed (or reflect teh kill back).
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