Lucid Dreamers XV (5/9) -End Game- (CULTISTS WIN)


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Post Post #164 (isolation #0) » Sat Feb 26, 2011 5:50 pm

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Player-made cult has now officially lost its freshness.
The distance between insanity and genius is measured only by success.
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Post Post #169 (isolation #1) » Sat Feb 26, 2011 5:52 pm

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Olinea wrote:I'll join the next.
join the kingmaker one, olinea

the setup is actually good for a change
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Post Post #177 (isolation #2) » Sat Feb 26, 2011 5:53 pm

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^Weren't you the one I told NOT to mod a lucid dreamer? Or was that violet?
The distance between insanity and genius is measured only by success.
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Post Post #182 (isolation #3) » Sat Feb 26, 2011 5:54 pm

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werewolf555 wrote:
a6m_zero wrote:Wow, that was pathetic.

You modkilled 2 players who didn't break any rules, and handed the game to a team that you specifically said absolutely was not in the setup. Well done.
I smell a banhammer.
I actually don't blame mist. LDs are hard as hell to get right. It took me forever to process all the night actions (which people got cute with) and I
still
got a couple things wrong.

I hope we all learn something here.
The distance between insanity and genius is measured only by success.
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Post Post #184 (isolation #4) » Sat Feb 26, 2011 5:56 pm

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Antihero wrote:I hope we all learn something here.
...well, so much for that.
The distance between insanity and genius is measured only by success.
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Post Post #186 (isolation #5) » Sat Feb 26, 2011 5:57 pm

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Krazy wrote:I still don't understand how Tragedy formed a cult if he was a nightmare. Can't only dreamers become cult?
Yeah, that shouldn't have happened.

TBH, I only accepted ender's action in that other game because the decision to form a cult seemed like a bold move to me (especially with the town winning). Now it's just lame.
The distance between insanity and genius is measured only by success.

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