Lucid Dreamers XV (5/9) -End Game- (CULTISTS WIN)
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Antihero al;kdjfal;kj
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- Joined: March 30, 2009
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Antihero al;kdjfal;kj
- al;kdjfal;kj
- al;kdjfal;kj
- Posts: 15872
- Joined: March 30, 2009
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Antihero al;kdjfal;kj
- al;kdjfal;kj
- al;kdjfal;kj
- Posts: 15872
- Joined: March 30, 2009
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Antihero al;kdjfal;kj
- al;kdjfal;kj
- al;kdjfal;kj
- Posts: 15872
- Joined: March 30, 2009
I actually don't blame mist. LDs are hard as hell to get right. It took me forever to process all the night actions (which people got cute with) and Iwerewolf555 wrote:
I smell a banhammer.a6m_zero wrote:Wow, that was pathetic.
You modkilled 2 players who didn't break any rules, and handed the game to a team that you specifically said absolutely was not in the setup. Well done.stillgot a couple things wrong.
I hope we all learn something here.The distance between insanity and genius is measured only by success.-
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Antihero al;kdjfal;kj
- al;kdjfal;kj
- al;kdjfal;kj
- Posts: 15872
- Joined: March 30, 2009
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Antihero al;kdjfal;kj
- al;kdjfal;kj
- al;kdjfal;kj
- Posts: 15872
- Joined: March 30, 2009
Yeah, that shouldn't have happened.Krazy wrote:I still don't understand how Tragedy formed a cult if he was a nightmare. Can't only dreamers become cult?
TBH, I only accepted ender's action in that other game because the decision to form a cult seemed like a bold move to me (especially with the town winning). Now it's just lame.The distance between insanity and genius is measured only by success.
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