There are 3 more role cards than players in the game. 3 role cards are in the middle of the table. Your Role PM and the role in front of you or others might be different by the end of the night.
For additional players additional roles will be drawn randomly from this pile, the roles that have been added will be public.
Night Actions are resolved in the following order
Spoiler: Action Resoluton
Dopplegänger copies someones card, and performs their night action if they have one, unless it is the insomniac.
Werewolves learn each others identities
Minion learns Werewolves identities
Masons learn each others identities
Seer may look at cards
Robber may rob
Troublemaker may swap
Drunk exchanges with middle
Insomniac and Dopplegänger-Insomniac learn what cards are in front of them
Last edited by Mizzytastic on Sat Feb 12, 2022 10:00 am, edited 6 times in total.
Post
Post #10 (isolation #4) » Sat Feb 12, 2022 8:59 am
Postby Mizzytastic »
Ok, I've got someone who is busy for the next hours, and someone who has had something come up towards the end of the planned time and someone who hasn't got in contact with me so I'm gonna delay for 2 hours if that works for people?
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Post #91 (isolation #13) » Sat Feb 12, 2022 11:31 am
Postby Mizzytastic »
What's everyone elses availability like over the next few hours? I wasn't expecting to have to delay the game but I can lock the thread now and give you another 20 minutes at a time everyone is active.
Post
Post #174 (isolation #19) » Sat Feb 12, 2022 12:06 pm
Postby Mizzytastic »
I just wanna apologise for the delay leading to so many players being multitabled. It's my first time running a marathon game and I didn't know how to approach it. I hope you all had fun.
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Post #182 (isolation #20) » Sat Feb 12, 2022 12:11 pm
Postby Mizzytastic »
This is the txt file I did all my work in. Randomisation from random.org
Spoiler: Mod Notes
1 Minion - Knows the Werewolves identity, and wins if the Werewolves win, even if they die. Werewolves do not know whether the Minion is a player or in the middle.
2 Masons - Always added as a pair, though they can still be in the middle. Know each others identity.
1 Tanner - Wins if they die. Werewolves cannot win if the Tanner wins, but Town can win if a Werewolf also dies.
1 Hunter - If the Hunter dies, the player they voted also dies.
1 Drunk - Must exchange their card with a card from the middle, unseen.
1 Insomniac - Gets to check the role in front of them at the end of the night.
1 Dopplegänger - Looks at a players role without moving it. They are now also that role.
Villager - Nothing special
Villager - Nothing special
Villager - Nothing special
Werewolf - Know each others identity
Werewolf - Know each others identity
Seer - May look at either 1 players cards or 2 cards in the middle
Robber - May exchange their card with another players card, and look at the new card.
Troublemaker - May exchange two other players cards without looking
Minion - Knows the Werewolves identity, and wins if the Werewolves win, even if they die.
Save The Dragons - Robber - May exchange their card with another players card, and look at the new card.
Lukewarm - Seer - May look at either 1 players cards or 2 cards in the middle
petapan - Villager - Nothing special
Andante - Troublemaker - May exchange two other players cards without looking
Frogsterking - Werewolf - Know each others identity
Val89 - Minion - Knows the Werewolves identity, and wins if the Werewolves win, even if they die.
Card 1 - Villager - Nothing special
Card 2 - Villager - Nothing special
Card 3 - Werewolf - Know each others identity
Lukewarm sees a Villager and a Werewolf
Save the Dragons becomes the Seer and Lukewarm becomes a Robber
Andante swaps Frogsterking, the Werewolf and Lukewarm the Robber
Save The Dragons - Seer - May look at either 1 players cards or 2 cards in the middle
Lukewarm - Werewolf - Know each others identity
petapan - Villager - Nothing special
Andante - Troublemaker - May exchange two other players cards without looking
Frogsterking - Robber - May exchange their card with another players card, and look at the new card.
Val89 - Minion - Knows the Werewolves identity, and wins if the Werewolves win, even if they die.
Card 1 - Villager - Nothing special
Card 2 - Villager - Nothing special
Card 3 - Werewolf - Know each others identity
Yeah, I thought 40 minutes would hit about right if everyone was engaged, I don't think it would work as a forum paced game because the time pressure is important for giving people uncertainty about what roles they might have ended up with