Post
Post #1 (isolation #1) » Mon Nov 14, 2016 7:36 am
Postby Andrius »
[Rules & Regulations]
[General Rules]
1) All site-wide rules apply.
2) Unless your role PM permits you to do so, do not discuss this game with any player outside the game thread.
3) Do not edit or delete posts.
4) Do not post in the thread when dead. A single "bah" post with no game-related content is permitted.
5) Using smaller-than-normal text, invisible text, external encryption and decryption tools, or any other technological tool to hide information in your posts is prohibited.
6) Do not quote any communication you have with the moderator, including timestamps. Careful paraphrasing is acceptable.
7) Inactivity kills games – please be considerate and play the game you signed up for. If you do not post in the thread every 48 hours, you will be prodded. If you do not post 24 hours after that, you will be replaced. If you receive 3 or more prods, you may be automatically replaced without additional warning at the moderator's discretion. Please notify me if you will be V/LA.
8) Green is the reserved moderator color. Please refrain from using it.
9) To cast a vote, post a bolded Vote: [PLAYERNAME] command in the thread. Unvotes are not required to change your vote.
10) A player will be lynched when they have received a majority of votes. Once a majority has been reached, all players may still converse until the moderator arrives to close the thread, but no game actions may be taken (including nuclear launches).
11) If no player reaches a majority of votes by the deadline, a no-lynch will occur. If you do not wish to lynch before the deadline, you may Vote: No lynch just like a normal vote on a player.
12) This is a full reveal game. Upon death, that player’s alignment and any abilities they had will be flipped.
13) There is zero-tolerance for being deceptive with the moderator commands (posting Nuke: [PLAYERNAME] when you do not possess a missile silo in nuclear launch mode, for example). Violations of this rule may be punishable by modkill on the first offense at the moderator’s discretion.
14) Flavor is written for your enjoyment only and has absolutely no relation to in-game alignment. Analyze it at your own risk.
***All the rules above also apply to any posts made in Private Topics***
[Setup]
There are 18 American players.
Spoiler:
[BEGIN MESSSAGE]
[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYER NAME]]
Welcome to DEFCON Mafia 3.0, [PLAYERNAME]!
You are an American Military Official.
You enjoy barbeque, apple pie, freedom, and two-party systems. You dislike Communism. Last century, your great country liberated the Soviet Union and the People's Republic of China from the vile clutches of communism. Thirteen years ago you liberated the European Union from the clutches of communism. The world was finally free from communism.
Or so you thought.
Thirteen years after liberating the European Union from the perils of communism, newly-elected President AlmasterGM put down a small Canadian communist plot, learning that the Russians were behind this uprising. Apparently, communists are a tough bunch to kill. The American military has mobilized in preparation for repercussions after the Canadian Communist Party was stamped out. President AlmasterGM will have no communists in his country. President AlmasterGM will have no communists in the world.
Turning again towards Russia, the American military braces for another fight against the resurgent Soviet Union.
The world needs protecting.
America is counting on you, soldier.
You are aligned with the United States of America. You win if, for 48 hours, all threats to the USA have been neutralized and at least one American remains alive.
Please confirm in the game thread, located here: [GAME THREAD HERE], by choosing whether or not to vote for Total War. Good luck!
[END MESSAGE]
There are 5 Russian players.
Spoiler:
[BEGIN MESSAGE]
[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYERNAME]]
Welcome to DEFCON Mafia 3.0, [PLAYERNAME]!
You are a Russian Military Official.
It has been so long since the old days that you forgot what you enjoy, besides vodka and plotting the resurgence of the Soviet Union. Last century, your great country was liberated by the Americans. Elusive and cunning, you managed to avoid capture where the Chinese failed.
Where warfare failed, you turned to politics. The Spetsnaz and KGB were instrumental in the slow conversion of the European Union into the communist conglomerate that posed a great enough threat to America that they liberated their former allies. Unfettered by policy, President AlmasterGM of America crushed the communist movement in the Canadian Protected Territories, and learned of your involvement in the uprising.
Turning against towards America, the Soviet Union braces for another fight against the United States of America.
The world needs liberating.
Mother Russia is counting on you, comrade.
You are aligned with Russia. You win if, for 48 hours, all threats to the EU have been neutralized and at least one European remains alive.
Comrades:
You are not alone in the defense of Mother Russia. You may communicate with your comrades here at any time: [INSERT PT LINK HERE]. While this communications channel is secure, it will be compromised at the beginning of DEFCON LEVEL 3.
Your comrades are:
[PLAYERNAME]
[PLAYERNAME]
[PLAYERNAME]
[PLAYERNAME]
Stealth Bomber:
Starting at DEFCON 2, you may deploy your
Stealth Bomber
once per Night Phase to kill a target player. This is a factional ability.
Please confirm in the game thread, located here: [GAME THREAD HERE], by choosing whether or not to vote for Total War. Good luck!
[END MESSAGE]
There is 1 Terrorist.
Spoiler:
[BEGIN MESSAGE]
[CLEARENCE LEVEL: TOP SECRET]
[RECEPIENT: [PLAYERNAME]]
Welcome to DEFCON Mafia 3.0, [PLAYERNAME]!
You are a Rogue Military Official.
The great generals of this country are dead. The body count during the last great war was tremendous, and the United States lost most of their top leadership in the fight against the European Union. You remained. You are a survivor. You neither bear hatred nor love for any country, party, or creed. You are a survivor, and will live long enough to write your name on the banners of history.
You are a survivor.
When General Katsuki went rogue thirteen years ago you were spellbound at the attention he received. A career of service to protecting the world from all threats, domestic and foreign, means nothing to you if there's no glory to be had. You will not be contained to a desk job. You will not go quietly into death. And you will take both the United States and the Soviet Union down, or die trying.
Contemplating your legacy, you brace for a long conflict ahead in which you will show the world that one man's ambition cannot be confined to a desk job and a few medals.
You don’t plan to rest until everyone and everything is dead. It would be nice if you live to tell the tale, but if not, oh well – at least your name will be eternally remembered in the history books as the one who put the term “Mutually Assured Destruction” to the test.
You are aligned with only yourself. You win if everyone else has been neutralized, even if you are no longer alive.
Limitless Resources:
In addition to participating in the standard draft system, you will submit an automatic free troop of your choice.
Terrorism:
Starting at DEFCON 3, you may utilize any and all methods available to you to kill another player once per Night Phase. This is a factional ability.
Publicity:
They will know your name. The media will kill each other for exclusive rights to your messages. Throughout the game, you will be able to Publically Leak messages to the Game Thread through the Moderator. You may communicate with the Moderator through this [PRIVATE TOPIC] at any time. Messages you post in here are secure from the Eavesdropper. Only messages you choose to leak will be posted in-thread.
Please confirm in the game thread, located here: [GAME THREAD HERE], by choosing whether or not to vote for Total War. Good luck!
[END MESSAGE]
[Game Phases]
This game will be divided into traditional day and night phases as well as a series of levels of military alertness, known as “DEFCON.” The levels and their various characteristics are as follows:
DEFCON 5
–
Normal readiness
– 72 hours or until all players have confirmed.
a) Discussion and confirmation only. The Russian PT is secure.
c) Players vote whether to declare Total War. (See below for TOTAL WAR.)
DEFCON 4
–
Increased intelligence watch and strengthened security measures
– 72 hours.
a) Discussion only. Regular votes cannot yet be cast. The Russian PT is secure.
b) Players submit their deployment choices (missile silo or troops) via PM.
c) In addition to participating in the standard draft system, the terrorist receives an automatic free troop of his choice.
DEFCON 3
–
Increase in force readiness above that required for normal readiness
– Two weeks or until lynch.
a) Players may cast votes.
b) Following a lynch, a 48 hour night phase will occur.
c) All militaries switch to encrypted callsigns. Players with private communication channels may still talk openly at any time, but any messages sent have a chance of being intercepted by the Eavesdropper (if there is one) and having their contents revealed to the Eavesdropper. Unlike past games, there will be no Public Drops. Please see the Eavesdropper Role for more information.
d) The terrorist gains the following activated ability:
Terrorist attack:
{Each night, you may kill target player.}
DEFCON 2
–
Further increase in force readiness, but less than maximum readiness
– Two weeks or until lynch.
a) The Russians gains the following factional ability:
Stealth Bomber:
In order to defend yourself against the Americans, your military aerospace engineers have outfitted the Russian Air Force with the cutting edge in stealth technology. You are capable of conducting air strikes anywhere in the world with precise and deadly force. {Each night, you may kill target player.}
b) All other characteristics are identical to DEFCON 3.
DEFCON 1
–
Maximum readiness
– Two weeks or until lynch, repeating.
a) Nuclear launch becomes available to all players deploying missile silos in nuclear launch mode.
b) The game continues as normal in this DEFCON, cycling through the night and day phases, until a win condition has been achieved.
c) All other characteristics are identical to DEFCON 2.
[DEFCON 5 Specific Procedures]
During DEFCON 5, players confirm by choosing whether to declare “Total War” or fight conventionally. If ALL players vote to go to Total War, DEFCON 3 and 2 will be skipped; the game will proceed immediately to DEFCON 1 following DEFCON 4. Otherwise, the stages will progress as normal.
[DEFCON 4 Specific Procedures]
During DEFCON 4, players choose what forms of military they wish to deploy – a missile silo (which grants the ability to nuclear launch during the day) or troops (which grant the player a normal activated or static ability).
If you have questions, please feel free to ask. I left the NEW and MODIFIED tags in the Troops section for veterans of past games. Other notable changes include shortening nuke travel time, removing Public Drops, and not implementing STA Missiles since we decided they were ultimately too good to have.
Last edited by Andrius on Tue Nov 15, 2016 2:14 pm, edited 1 time in total.
"This is the true face of a man who plays paladin."
Post
Post #2 (isolation #2) » Mon Nov 14, 2016 7:54 am
Postby Andrius »
[Frequently Asked Questions]
The following are inquiries and their answers from previous DEFCON games. If you have a question, please check here first. Any questions asked in the thread will be added to this FAQ (in addition to being answered at their locations in the thread).
Q:
At DEFCON 4, when we choose what to deploy, will that be our only chance to deploy something during the game?
A:
Yes.
Q:
Can I have a missile silo and an active or passive ability?
A:
No, you can only have one. If you receive an active or passive ability, you don’t get a silo and cannot launch nuclear weapons.
Q:
How many times can I use my activated ability?
A:
Activated abilities are just like standard roles from normal mafia – you use them during the night phase and they have an unlimited number of shots (unless otherwise specified).
Q:
Why is encryption banned when it was permitted in DEFCON Mafia 1.0?
A:
While encryption can be fun, it is also very annoying to have to continually cipher/decipher messages. There are also a whole host of technical problems associated with cryptology, such as player using it to establish early, confirmable claims (see MD thread here and the fact that some players may possess special technical abilities that can be used to encode/decode messages while others may not. Under the new rules, you can still obfuscate the intent of your messages, you just can’t use advanced cryptology that requires external aids to do it.
Q:
If communications are intercepted, is the author of the communication also revealed?
A:
No, only the text of the message is dropped. The author’s name will never be revealed.
Q:
Does Battleship save you from a lynch??
A:
Battleship protects its target from its first potential elimination. The save can come in any form, including lynches, Stealth Bomber strikes, and nuclear launches.
Q:
Does the Stealth Bomber qualify as a non-nuclear strike?
A:
Yes, the Stealth Bomber uses conventional weapons and is non-nuclear.
Q:
Does anything “reset” the DEFCON counts backwards?
A:
No, the DEFCON level continually decreases until it hits DEFCON 1, where it will remain until the game has completed.
Q:
If the town gets a lynch off before DEFCON 2, will the Russians have access to the Stealth Bomber?
A:
The DEFCON level decreases at the beginning of each day phase, so there should effectively be two lynches before the Stealth Bomber becomes active.
Q:
If Town is lynched at 3p and their are nukes in the air, do the scum win automatically or do the nukes land post-lynch and then win conditions are resolved?
A:
At least one member of a factions must survive for at least 48 hours after all enemy nations have been eliminated in order for that faction to win, which leaves ample time for any stray nukes in the air to land (even if their launchers are dead).
Q:
What if, because of fail safe or other retaliatory nuclear launches, everyone dies??
A:
The terrorist wins.
Q:
Will the fail safe activate on the submarine?
A:
Yes.
Q:
Does the radar track kills?
A:
No.
Q:
Can Strategic Missile Defense self-target?
A:
SMDefense doesn't target the victim, it targets the aggressor. So if SpyreX nuked me, you would Intercept SpyreX rather than Andrius, as SpyreX was the launcher and its his nuke you're shooting down. Its basically STA Mode.
"This is the true face of a man who plays paladin."
Post
Post #4 (isolation #4) » Mon Nov 14, 2016 11:04 am
Postby Andrius »
[Day 1, DEFCON 5]
It is now Day 1, DEFCON 5. This phase will last 72 hours. Your vote FOR or AGAINST Total War serves as your confirmation. You may not change your decision - once your vote is cast, you are locked in and confirmed.
Again, if you have questions regarding Roles/Setup/etc, please feel free to ask.
Last edited by Andrius on Mon Nov 14, 2016 11:24 am, edited 1 time in total.
"This is the true face of a man who plays paladin."
Post
Post #124 (isolation #9) » Mon Nov 14, 2016 12:58 pm
Postby Andrius »
Point of clarification: like last game, the Terrorist has a free choice outside of the draft, so his free selection is independent of the constraints that the draft follows.
Within the draft there is only one instance of any TROOP. The Terrorist is not subject to this constraint for his free choice.
"This is the true face of a man who plays paladin."
In post 309, Andrius wrote:Since we will not be going to Total War, we will move to DEFCON 4 when everyone has arrived or at the above deadline.
What is this supposed to mean.
Don't we go to Defcon 4 regardless of if we go total war or not? Why is it saying "
Since
we will not be going to Total War"
Am I too dumb for this setup wtf. I seriously spent like 10mins reading the rules and setup and stuff.
You're correct - we go to DEFCON 4 either way.
It was more of a, since Total War is not unanimous we'll be not Total War-ing, and thus will move on to DEFCON 4 when everyone has checked in.
Last edited by Andrius on Mon Nov 14, 2016 6:38 pm, edited 1 time in total.
"This is the true face of a man who plays paladin."
@Mod - Since Toogeloo's vote wouldn't change anything anyway, can we go ahead and move on into Defcon 4?
Either:
1) We sit here and wait for him/replacement at DEFCON 5. This is technically the Confirmation Phase so we should be waiting for him here.
2) We proceed to DEFCON 4 and let people submit their choices while waiting for Toog/replacement.
Either way, you're correct in that we won't be going to TOTAL WAR.
I will consider this during class and will have an answer afterwards.
That being said, feel free to ask any questions you have regarding Missiles/Troops/The Draft/DEFCON 4 in the meantime.
"This is the true face of a man who plays paladin."
Post
Post #654 (isolation #20) » Tue Nov 15, 2016 1:47 pm
Postby Andrius »
Oh you know what.
Here's something better.
We could move into DEFCON 4 but bank the remaining time from today so there's technically no loss in time. If everyone agrees to end it early we could do that, but banking time makes the most sense since nothing will be lost AND will let the everyone here move on into the next phase of the game.
"This is the true face of a man who plays paladin."
Post
Post #662 (isolation #21) » Tue Nov 15, 2016 2:13 pm
Postby Andrius »
I am updating the 'Covert Ops Team' Troop option because the initial wording was poor. Below are the before and after descriptions.
Before wrote:Covert Ops Team: (*NEW*) In order to carry out a successful nuclear strike, it is crucial to ensure the missile will not be deflected and the enemy left unscathed and free to retaliate. Special infiltration teams are secretly positioned in every enemy nation, read to make sure this happens when the brass gives the word. {If target player is currently deploying a missile silo, you sabotage it. If the missile silo uses either function, the missile will launch but not detonate. For nuclear launch mode, the ICBM will not detonate and the target will not die. For Anti-ballistic missile mode, the missile will launch but will not intercept its target.}
Underlined below are the updates.
After wrote:Covert Ops Team: (*NEW*) In order to carry out a successful nuclear strike, it is crucial to ensure the missile will not be deflected and the enemy left unscathed and free to retaliate. Special infiltration teams are secretly positioned in every enemy nation, read to make sure this happens when the brass gives the word. {
Each night, you may target a player.
If target player is currently deploying a missile silo, you sabotage it.
Until the next night phase
, if the missile silo uses either function, the missile will launch but not detonate. For nuclear launch mode, the ICBM will not detonate and the target will not die. For Anti-ballistic missile mode, the missile will launch but will not intercept its target.}
"This is the true face of a man who plays paladin."
Post
Post #731 (isolation #22) » Tue Nov 15, 2016 4:59 pm
Postby Andrius »
[Day 1, DEFCON 4]
It is now Day One, DEFCON 4.
Total War has failed.
The game will proceed as normal. All players have until
Sunday, November 20th, 2016, at 1PM PST.
to submit their Deployment Preferences. If you do not submit by this time, a Missile Silo in Nuclear Launch Mode will automatically be deployed for you. If all deployments are received before this date, DEFCON 3 will begin as soon as possible.
I went ahead and banked the remaining DEFCON 5 discussion time (~1 day 18hr) into the DEFCON 4 time limit as we discussed previously. Again, if
all players submit their choices before deadline, DEFCON 4 will end early.
Good luck.
"This is the true face of a man who plays paladin."
I'm actually really glad you did this because this gives me a chance to remind all of you that this is expressly forbidden once we're done with the draft. There will be ZERO tolerance for fake nukes in this game once the draft is complete.
13) There is zero-tolerance for being deceptive with the moderator commands (posting Nuke: [PLAYERNAME] when you do not possess a missile silo in nuclear launch mode, for example). Violations of this rule may be punishable by modkill on the first offense at the moderator’s discretion.
"This is the true face of a man who plays paladin."
Post
Post #993 (isolation #28) » Thu Nov 17, 2016 8:19 am
Postby Andrius »
Prods will go out later tonight.
Most of the Draft Lists are in. This is a reminder to everyone else that the deadline is this Sunday afternoon, though the game will proceed if all submissions are in early.
"This is the true face of a man who plays paladin."
I'm actually really glad you did this because this gives me a chance to remind all of you that this is expressly forbidden once we're done with the draft. There will be ZERO tolerance for fake nukes in this game once the draft is complete.
13) There is zero-tolerance for being deceptive with the moderator commands (posting Nuke: [PLAYERNAME] when you do not possess a missile silo in nuclear launch mode, for example). Violations of this rule may be punishable by modkill on the first offense at the moderator’s discretion.
This would've been a modkill in AGM's world, mod. No warning bs.
That's definitely likely. Unlike PookytheBear, there was (likely) no advantage gained from this, since we're still in the Draft Phase and no one has nukes.
Gloves are off when we're out of the Draft though. Hence why I'm glad this happened - to remind people of that rule, especially given how DEFCON 3.0 ended, BEFORE we get to a point in time when nukes could be flying.
"This is the true face of a man who plays paladin."
Post
Post #1443 (isolation #34) » Sun Nov 20, 2016 8:34 am
Postby Andrius »
The thread will be locked while I send out Deployment Results and prepare for DEFCON 3.
There is no need to /confirm your Deployment Results, but if you wish to express your disappointment/excitement to me via PM you may do so.
"This is the true face of a man who plays paladin."
Post
Post #1985 (isolation #47) » Tue Nov 22, 2016 7:02 am
Postby Andrius »
In post 1984, Ser Arthur Dayne wrote:Skimming at work but I saw at least 3 people reference nuking tomorrow and I thought nuking begins Day3 so now I'm confused.
Nuking happens at DEFCON 1.
D2 is DEFCON 2, D3 and beyond is DEFCON 1.
"This is the true face of a man who plays paladin."
Andrius, cryptography is banned. Does this include things such as "every second word" or "every 5th letter" or otherwise? i.e: A normal readable post that has a hidden meaning only when the key is known. A form of book cipher? Additionally, does the eavesdropper receive messages in their original form, including bolded or otherwise altered text?
The every second letter game was allowed previously, I see no reason not to allow it this time should it appear.
External encryption/decryption is prohibited.
Book Cipher requires an outside key so I'd say no to that.
An Eavesdropper receives messages in their original form.
Andrius, when you determine which messages are eavsedropped, do you roll them separately? (i.e: for each individual message you roll the dice and that determines whether it is dropped or not) Or do you gather together all messages from a time block and take a percentage of them. Like "every 10 messages, the last 3 of them will be dropped".
Messages are rolled individually.
"This is the true face of a man who plays paladin."
In post 1995, RedCoyote wrote:If you took even a cursory glance at any of the three previous games, you'd know this. I mean, you have 24 players and 13 troops. One is taken off the top for the Terrorist, so let's make it 12 troops.
I thought SK has one pick outside of draft? So like the one he picks will be duplicated?
I don't think anyone answered this btw?
So I guess I'll address it to
@MOD
The Draft itself only provides one instance of every role but the Terrorist may select any role, potentially creating a duplicate. In DEFCON 3.0, there were two Aircraft Carriers, because The Terrorist selected Aircraft Carrier as their special selection.
Hope this answers your question!
"This is the true face of a man who plays paladin."