This. It can also be used to curtail town stupidity. It occurs to me that I'm thinking troops re-happen every night, they do right?
In post 114, Spiffeh wrote:Are we still allowed to discuss stuff during DEFCON 1?
Because if so I see no reason for TOTAL WAR to not happen
Well, nights with investigative powers in play and no scum kill seem pretty thoroughly good, that's where I'm at at this point. Even if you don't see the value in having a couple normal day phases not marred by insanity, which I do.
In post 117, RedCoyote wrote: In post 26, Something_Smart wrote:oh hey I finally rolled town in a large
but now I have 23 slots to sort...
I'll probably just sheep people who are actually good. (Which is like, everybody. Except me.
)
Gross post. All sorts of commie pings coming off of it. That GiF caught this as well makes me feel good about him.
How could anyone fail to catch that?
I'm also liking Cheetory so far as he seems relatively analytical compared to the rest of the players that are posting lots.
I have a feeling we are not going to get along
I think the odds are small that a town player with Strategic Missle Defense is alive in late game and is effectively stopping nukes on the correct player. Doctor is already a relatively weak card depending on the circumstances, when you limit him to just defending nukes, eh, I just think it's a very situational role.[/quote]
How is it situational? You can SEE nukes. You're not going to miss.