Guderian wrote:Do you consider the points valid or not?
I'm sure no one cares you think that it is insincere. Explain how it is insincere, and why that translates into concrete arguments for being scum.
Your five posts are also hardly setting the world on fire.
preview: volk, thats four factorial. so actually 24. don't worry, you're way ahead. The points system is pretty fun I must say.
Why not actually respond to the question I asked? If Jack and I are making the same argument, why give us different points? The fact that you then spin mine as being "4 factorial" doesn't alter the discrepancy
The Hoopla-Fate debate is a trainwreck, so I want to focus on what I think is the most important post:
Hoopla wrote:
I wanted the Gunsmith to claim because there is a high likelihood of at least one scum being in the top four, and going by previous games, two is probably the likeliest exact amount. The situation is to be considered based on what information each alignment knows. Scum know if Gandalf is scum, so lets look at it from their perspective. If Gandalf is scum with them, then they likely have the Gunsmith at a different pick, in which case a Gunsmith-claim situation doesn't give scum any more info. If Gandalf is town, scum already have it narrowed down to most likely 1 or 2 spots regardless (depending on how many scum are above a hypo-town-Gandalf), or it's possible scum are the Gunsmith themselves above Gandalf. Regardless, we don't give scum much information they don't already have, whilst giving town more (on par with what scum has or nearly has). And even if scum only have it narrowed down to a 1 in 2 chance, they probably have better roles to kill/fish for (aka, those vigs). The whole idea of claiming gunsmith is to give us information scum already likely have. It's a net gain for town.
I have a few problems with the above, but I suspect it might be a consequence of you playing this game in a setup theory way and me having my more narrow focus on individual players, so I want you to respond before I award points:
First, you equate having the claim with "information" and imply that that's inherently good, but that's simplistic. Information only has value to the extent that it is useful. If scum are the GS,, then Gandalf's claim didn't give them any info. If they aren't, then it most likely did. However, while that information would be useful for scum, it has no use for town. A GS claim would only give us the following information: that X picked gunsmith. For the purposes of informing a lynch, that's useless.
Second, you're correct that scum have better roles to kill for. However, that completely ignores the fact that a confirmed GS is likely much more attractive than the mere possibility of hitting a better role.
[quote="Parama"
vollkan, responding to my Guderian case while he has barely responded himself makes it look like you're stepping in to defend him. While I understand that you may read him as town, he needs to defend himself. I don't care about your defenses to attacks that aren't on you.
[/quote]
Defending players is only potentially suspicious if the third-party defence hypothesises about the player's motivations.
eg.
Attacker: Why the hell would you do X?
Third-party: He probably did X for [non-scummy reason]?
The reason such defences are bad is because it covers up a potential scum mistake.
That's to be contrasted with the defence I made of Guderian here. His post was clearly a joke, but you unreasonably interpreted it otherwise. Aside from the negligible background risk that Guderian-scum might cock-up in responding, there was no reason not to defend here.
Parama wrote:
And I wish you would stop with the goddamn points already. They are completely arbitrary. Just a playstyle thing but it pisses me off every time I see you giving them out.
Deal with it.
Guderian wrote:First off, there is no x = 4,7,14,15
I know I am not scum (YES YOU ARE BLAH BLAH BLAH ok whatever), so I know scum do not exist in the 1 neighborhood.
so 1,4,7,14,15 are out. Now this list is unique, we have 10/22 46% numbers with x followed by a 1. In previous games, scum have only followed their x followed by a 1 20% of the time.
so If we assume a random spread, with no doubling up, (which almost everyone agrees is undeniably dumb (my all picking six kidding aside)) scum have the following numbers to pick from
2,3,5,6,8,9,10,11,12,13
Now bear with me. Something about gandalfs 'three adhd's or whatever' seemed to ring through. *cue calls of buddying.* Something about his posts seemed sincere. So for now I am going to eliminate 12 from this list.
Now, in previous games, scum have ALWAYS gone for 1,2. I see no reason this game would be different. Ergo, volkan is one of the scum. It also bodes well for this case that his y numbers is not a one.
You say you know you are town. That means that you had a town reason for picking X=1. I've already given by reason for picking X=2, and nobody has suggested it was in any way unreasonable or disingenuous. In short, the mere fact I chose X=2 is not scummy.
Where the scumminess comes in is something independent of my own behaviour. And it's at this point that the argument becomes disturbingly similar to something I hate - bandwagon analysis (ie. analysing voting patterns without analysing the reasons for the votes in question). But, in fact, this sort of analysis that you are doing is even worse - three games is not statistically significant in any respect, let alone when each game is not an independent statistical trial but, rather, something that the scum in each subsequent game have access to.
And, the same can be said for the rest of the post that I quote above. You're talking about different combinations of players in non-independent trials and reaching ridiculously simplistic conclusions. GIGO
llama wrote:
Its not a horrible list, and its more evidence as to why he is town.
I don't see why it is evidence of towniness. Number-heavy play is not a towntell, especially when the statistical method is just garbage. While I am not accusing Guderian of being scummy for it (I want to see how he responds), number-heavy play is an easy way that scum can make their arguments appear objective and complex, thus avoiding a lot of debate.