R-SURVIVAL -- Game Over


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Post Post #23 (isolation #0) » Sun Dec 27, 2009 1:45 pm

Post by Nachomamma8 »

Random works for me, too. Just vote quick.
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-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #26 (isolation #1) » Sun Dec 27, 2009 1:47 pm

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Ellibereth wrote:
Nachomamma8 wrote:Random works for me, too. Just vote quick.
Can't you Gat yourself?
The Rules wrote:12.) You are not allowed to kill or vote yourself (for GAT or otherwise).
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Post Post #34 (isolation #2) » Sun Dec 27, 2009 1:54 pm

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Anon wrote: What exactly are we doing here?

Just vote me for Gatekeeper and stop trying to stall for your scumbuddies.
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Post Post #36 (isolation #3) » Sun Dec 27, 2009 1:56 pm

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And to add onto bird's answer, it's most likely a good thing because it also means he can't hide from our guns.
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Post Post #50 (isolation #4) » Sun Dec 27, 2009 2:07 pm

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Nacho, do you see any pro-town benefit in using your ability?
Well, we can protect our most pro-town players by putting them in the safezone along with a couple not-so-protown players. That way (if scum decide to shoot inside the safezone), we'll save our most protown player and make scum NK someone we might be suspicious of.
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Post Post #63 (isolation #5) » Sun Dec 27, 2009 2:53 pm

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Does it really matter who the gatekeeper is since we're not using the safe zone?
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-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #77 (isolation #6) » Sun Dec 27, 2009 4:20 pm

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yabbaguy wrote: Nacho is at G-1 now, I believe. Anybody? Somebody?
Meh, doesn't matter much. Just everyone keep voting me until a mod scene happens...
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Post Post #85 (isolation #7) » Sun Dec 27, 2009 8:18 pm

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Vote: bird1111


There can only be one with numbers in his name.
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Post Post #127 (isolation #8) » Mon Dec 28, 2009 8:13 pm

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Cobalt wrote: I'm pretty sure the gate actions are public. There's nothing to suggest they aren't. Parama, that line looks like it means if the scum target someone in the SZ, a random non-scum person in the SZ will die. So putting protown people in the SZ is actually a good idea, as long as there's more than 1-2, as it forces scum to target someone else or get a randomized kill.
yabba, majority/minority is more keystrokes than town/scum
This. I pretty much assumed that Gatekeeping duties were done in thread since Daykilling was aswell :P. But that's just something we'll have to wait for the mod to confirm.
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Post Post #147 (isolation #9) » Tue Dec 29, 2009 11:22 pm

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orlotan wrote: If Gatekeeper puts someone into the safezone without telling us, gatekeeper is scum.
Well, not necessarily.

The way I see it, I'm a doctor that can randomize NKs instead of preventing them completely. So, at the end of each night, I could throw my top town read and 2 neutral reads into the safezone OR 2 Town submitted names and one town read of mine. Then, my first post of the next day could name the three players that I put into the safezone the previous night; they then come immediately out of the safezone. Power is kept in check by the following system:

If a daykill fails that day and it's NOT one of the people I named, I get vigged. If a daykill fails that day and it IS one of the people I named, the person gets lynched; if they flip town, I get shot. If someone claims they weren't in the safezone in the first place, they get shot. If they flip town, I get shot. If someone claims they were in the safezone and I didn't name them, they get shot. If the shot doesn't go through, I get shot.

If I get NKed, elect the next scummiest member (but not one you would rather shoot/lynch instead) as Gatekeeper. Ideally, the power of the Gatekeeper is kept to a minimum and having a scum as Gatekeeper shouldn't benefit them at all; after all, the Gatekeeper's powers would primarily be in use during the night, and you can get some good reads from just who the Gatekeeper decides to put inside the safety zone.

Criticisms, comments, questions?
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Post Post #171 (isolation #10) » Thu Dec 31, 2009 4:04 pm

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Ellibereth, ortolan, I think you're looking too much into this. Albert did label the PMs for Minority and Majority "Sample PMs", which does imply that they were more. Just because people interpret the OP differently doesn't mean that they're scum.
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Post Post #175 (isolation #11) » Thu Dec 31, 2009 4:50 pm

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Meh, that's beside the point. I'm trying to say that just because yabba had a different reaction, he isn't scum for it.

Look at this game:
http://www.mafiascum.net/forum/viewtopi ... &start=750

BloodCovenant had a waaay different reaction to DRK's claim in the beginning than anyone else, so we lynched him. He wasn't scum :/
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-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #194 (isolation #12) » Sat Jan 02, 2010 2:03 pm

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Goin with ort on this one. Your post is a bit... dramatic. Especially considering everyone who answered basically refused to answer (Did a single person answer yes or no? No). Hell, even ortolan didn't answer his own poll... Do you really think he's scum for it?
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Post Post #202 (isolation #13) » Sun Jan 03, 2010 2:18 am

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Deliberate? No...
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-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #209 (isolation #14) » Sun Jan 03, 2010 11:12 am

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yabbaguy wrote:Read the wiki, Anon.

Actually- I think semiopen is the wrong word, this is really closed, despite some sample [effective] vanilla and goon PMs being shown. But w/e.

The polls are certifiably useless- but I think semioldguy might've taken it a notch too far, although I think he's town. Emotional excitement happens sometimes, not always for good, but it happens.

Orto's not fishing either, also. But enough of this poll malarkey, it's pissing me off.
So ya. We've discovered polls suck and this setup may/may not be open, semiopen, or closed. So where do we go from here?
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Post Post #222 (isolation #15) » Mon Jan 04, 2010 11:26 am

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semioldguy wrote: That sets a bad precedent for any claim situation.
Would you rather our power roles out themselves on day 1?
ortolan wrote: plus my whole rationale for originally suspecting yabba is that I would think town power roles would be more careful to hide their power without dropping statements about semi-openness, whereas scum power roles would get one and implicitly think "ok well the game is non-vanilla".
Hmm... I didn't think about that, good point.
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Post Post #225 (isolation #16) » Mon Jan 04, 2010 11:44 am

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semioldguy wrote: That's a False Dichotomy. I would rather a question not ever be asked/answered if it would would force our power roles to choose between either a lie regarding their own role or potentially outing themselves. Power roles shouldn't do either.
However, power roles are often paranoid about outing themselves like that; it's far simpler just to lie and let someone else point out the problems with the poll. After all, how important is it to answer a poll truthfully that you feel might out your role?
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-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #227 (isolation #17) » Mon Jan 04, 2010 1:20 pm

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Good point. However, I believe the "are you a cop" scenario is a bit different from what we have here.

Here, we have a poll question asking whether we thought the poll was open or closed. I believe that a vanilla maj could still look at 2 "sample PMs", both for basic town and scum roles, and still believe that the setup is semi-open/closed. However, in simply answering "yes", a power-role could also make him/herself a less appetizing target for the scum NK, without compromising their claim later in the game.
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Post Post #305 (isolation #18) » Sat Jan 09, 2010 1:48 am

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Not much to respond to as far as the case against me goes. If someone wants to bring a case up, feel free.

As to the whole case about lurkers, I think that activity will pick up soon. And if it doesn't, then we can make an example of those who have posted the least. Otherwise, I agree with semioldguy in that there really isn't any way to get a good read on the lurkers; before we begin the hunt on them, I suggest we wait until the pool becomes a little... smaller.

I don't think that chamber and charter should be gatekeeped immediately. I don't think that anyone would be stupid enough to vig two practically confirmed town without at least posting an excellent case first and waiting for feedback; if someone DOES suddenly vig charter or chamber, they should be shot right back or lynched. I just don't want to use 2/3 of my safe zone moves for the day just yet.
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Post Post #307 (isolation #19) » Sat Jan 09, 2010 2:01 am

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Yeah. The day's just started, after all...
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Post Post #321 (isolation #20) » Sun Jan 10, 2010 2:02 pm

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HackerHuck wrote: I also would like to know why Nacho is concerned about not being able to put people in there.
Because I don't feel that chamber and charter need to be gatekeeped right now; like chamber said, they're probably safer in the safezone than out.
dramonic wrote: Considering you were able to shoot, I dont see how you could be scum. Who gives SCUM a dayvig anyways?
I don't like this.
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Post Post #325 (isolation #21) » Sun Jan 10, 2010 5:06 pm

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@dramonic: You're saying dayvigs = confirmed town, which isn't really the best mindset for town to take.

@chamber: Right. The only problem is that I don't know WHO to put him in the safezone with, so I'd like to hold off putting him in the safezone until I can find him a buddy.
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Post Post #334 (isolation #22) » Mon Jan 11, 2010 2:22 pm

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Did you forget HackerHuck was playing, Elli?

@SoG: As far as votes go, your vote on ortolan is based on something that really isn't that compelling, Elli's just playing devil's advocate, and I don't even get the case on HH.

Vote: dramonic


There's where I think the votes should be if you ask me.
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Post Post #344 (isolation #23) » Tue Jan 12, 2010 12:49 pm

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Re: Bogre:
1) Not really sure what kind of buddy, actually. I'm thinking a protown buddy and a neutral read buddy, actually.
2) At this point, sure. We're far too early in the game to think anything different, really.
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-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #349 (isolation #24) » Tue Jan 12, 2010 1:38 pm

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@Elli:
You're calling someone who hasn't posted at all scum, as opposed to people who post just enough to get by. You're also saying dayvig = confirmed town, which is bad in two ways. 1) If there is scum with a dayvig, they can kill whatever townie they want AND get confirmed town status with it, and 2) Confirmed townies tend to get lazy and start to lurk which ISN'T good for town.

@HackerHuck:
Why not stick him with 2 partners that scum don't want to kill instead of one? That way, less chance of the protown player dying.
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-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #352 (isolation #25) » Tue Jan 12, 2010 2:30 pm

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Elli, I've played a game with you before, and I've read through games you were in. I know when you're reaction hunting.

@Huck: Good point, I see what you mean now. But I don't think we can confirm the scummy looking person as scum if the protown player dies because there is still the possibility that scum will try to kill the protown player regardless.
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Post Post #364 (isolation #26) » Wed Jan 13, 2010 3:33 pm

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And you're doing the same thing you did in Frat Party Mafia and not scumhunting at all; instead, you're only answering questions asked directly of you.
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-- Fate, Vanilla Townie, was brutally stabbed by a throwing sword in endgame.
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Post Post #373 (isolation #27) » Thu Jan 14, 2010 12:45 pm

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Bogre wrote: He seems way too worried that charter and chamber would live if we considered them as prob-town.
I don't understand what you're trying to say here.
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Post Post #387 (isolation #28) » Fri Jan 15, 2010 4:13 pm

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What do you expect me to say? It's essentially twilight.
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Post Post #389 (isolation #29) » Fri Jan 15, 2010 4:52 pm

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Me :(
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Post Post #678 (isolation #30) » Sun Mar 14, 2010 2:56 pm

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Gogogogogogogogo Anon! I seriously thought we were done... :D
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