In post 3064, Auro wrote:Dave, if you were scum, can you detail what your mechanically optimum NK would be (regardless of dayplay)?
Mechanically for me specifically? Or for someone in a particular role? It's kinda hard to detail in either case with mechanics this complicated. I think it could be helpful to think this through from a more general point of view but here's a quick take.
I'll summarize the relevant mechanics, since this was a mechanics based question.
Nobles can kill in their own castle and can be killed if their second is jailed or if they are in someone else's castle. (or by scum)
PB's can kill anyone by correctly guessing where they will be when the action resolves. They can be killed if in a noble's castle, if their location can be guessed, or by scum.
I don't know if scum have to know someone's location
CO's can't travel so their location is always known. They represent a risk to scum both by investigation and by enabling vigs by jailing seconds.
It should be fairly obvious that killing Fire/Ari last "night" would be a bad move for scum!me because I could have scumkilled someone else and then noble killed Fire/Ari if he didn't move. Surface level a PB makes the most sense to kill because the assassination vig is a serious threat to scum. A CO kill paradoxically reduces scum's future access (via coup) to CO actions that are beneficial to scum.