Hmm. Dice!
Elemental Mafia- Game Over!
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
Mizzy, it's like being killed. You're no longer active with your original goal. Instead, you've reentered the game with your new goal.
Yes, this means that unlike dead townie (who still wins if the town does), a townie who is recruited now does -not- win if the town does; their goal has changed. It's why I don't like cult games that much (but I joined tis one anyway).
vote: MizzyDid I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
A few things to comment on since the last time I'm posted.
Hmm. I'm voting for Pooky? Must have been a replacement somewhere in there; don't remember doing that...
I don't like this...I'm caught between thinking that CRs are leading the charge, and that they're likely to be the "calm voices" speaking against the (correct) strategy of "bandwagon early, bandwagon often, lynch pretty often too" the town has been following.kabenon007 wrote: Well, I suppose that we should consider the fact that the CR's saw this bum rushing as a possibility and refrained from recruiting anyone in an effort to make us do their dirty work for them.
OTOH,
Is quite correct; people (on both sides) were getting into the fallacy of assuming people should be lynched just because they get a bandwagon -- when, in fact, the nature of the bandwagon is just as important as the person on the receiving end; correct strategy leads to a lot of lynches in this style of game, but also a lot of bandwagons that don't lead to lynches. Mostly, it just leads to faster play.kabenon007 wrote: Also, I agree with farside. It does us no good for townie who are -3 or 2 away to just give up. An inventor is a valuable role, if he had claimed that, I would have believed him, because I was just something like an inventor, besides, it seems like there are many odd roles in this game.
Hopefully, if anything good comes out of the mod-imposed lynch limit, (aside from, you know, a more fun game that doesn't end on Day 1 with one person left, after a statistical implosion), it's people -not- giving up as soon as they get bandwagoning, but instead following the normal course of things -- only faster.
Muerto vs Macavenger: Macavenger is trivially correct here. Assuming there are no extra scum roles, we have 5 starting scum, and...hmm. A recruiter will fail if they hit another recruiter (3), a cop (2), the SK (1), the Jester (1), an average of 2 people blocked by other recruiters, and, a dudge in jail (1), and let's estimate 2 more nonrecruitable townies. We know nobody dead was recruited, so lets assume they weren't targetted (fudging, but I've got several other fudge factors here, so let's hope they cancel out). So that's 11/19 of a new recruit for each recruiter (19 choices, of which 8 will fail) -- or 2ish new recruits each night. So there are 7 scum. However, of those 7 scum, the dude put in jail cannot be three of them (not a recruit, not Wayne). So his odds of being scum is only 4/19 -- as opposed to 7/19 for anybody else.
Overall, not liking Muerto's play here at all, actually:
Yes, we do very much care about who dies here, why do you ask? The game mechanics just favor us playing Faster. This response seems pretty opprotunistic, actually.Muerrto wrote: If we're lynching him now cause we're lazy shrug I guess...
Vote: TSN
Someone hammer already lol. I'm used to small games where we care who dies hehe.
unvote
vote: Muerrto
IGMEOY: Pooky. Suspission isn't dropped just because of a replacement.
Did I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
Sorry for the mis-quoting, btw. I HATE thatrequires quotes for the username, whereas [] requires -not- using quotes. I mean, WTF?
My arithmetic is trivially false here. I counted 8 failures out of 19, but it's actually closer to 12/19 because I couldn't add. Making the 19 20 (because one has to count our dead cop, as she was nonrecruitable), and dropping the 12 to 11 to account for the likelihood that other now-dead people were targets, that's 9/20 chance of success per recruiter, or 36/20 new recruits average last night. But that's close enough to "2" for my above math to work ok.mneme wrote: Muerto vs Macavenger: Macavenger is trivially correct here. Assuming there are no extra scum roles, we have 5 starting scum, and...hmm. A recruiter will fail if they hit another recruiter (3), a cop (2), the SK (1), the Jester (1), an average of 2 people blocked by other recruiters, and, a dudge in jail (1), and let's estimate 2 more nonrecruitable townies. We know nobody dead was recruited, so lets assume they weren't targetted (fudging, but I've got several other fudge factors here, so let's hope they cancel out). So that's 11/19 of a new recruit for each recruiter (19 choices, of which 8 will fail) -- or 2ish new recruits each night. So there are 7 scum. However, of those 7 scum, the dude put in jail cannot be three of them (not a recruit, not Wayne). So his odds of being scum is only 4/19 -- as opposed to 7/19 for anybody else.Did I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
unvote
Vote: DragonsofSummer
Yeah, not getting a sign of DoS doing much scumhunting here...
Oh, re my tag complaint, which I fubarred -- [quote="user"] requires the presence of double-quotes, whereas [url=http://whatever] requires an absense of double-quotes. Very annoying.Did I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
His basic premise is complete bunk, but his conclusions aren't awful.Macavenger wrote:
I'm curious what some other more experienced players think of Korlash's logic about finding scum here.Korlash wrote:first off, it is in towns best interest to lynch many, quickly. it is in cults interest to not lynch. The more we lynch, the less likely they will be able to build up. In reality, cult has no reason to want to see 10 town dead, ...
Certainly, before we had a limit, it was in the town's interest to lynch and get info/eliminate scum quickly (not so much to elimnate recruitable townies as to get BW info and kill scum), whereas scum, while having a strong incentive to use the bandwagon to kill competing scum and townies, was statistically served with a lower kill rate.
I'm not liking Jedinight or elvis_knits much at the moment. OTOH, with what's likely to be 5 unconnected scum + ~2 recruits, there's no reason they both can't be scum.Macavenger wrote: Also, I don't think much more needs to be said about jedi.Vote: jediknight. I think he semi-claimed unrecruitable earlier. If you are an unrecruitable power role jedi, you'd better full claim, and hope it's testable.
vote: elvis_knitsDid I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
... a SK is not a vig.
The thing to keep in mind is that with multiple lynches, the SK serves -no- useful protown purpose; He's just another scum of the many we need to eliminate to win. Sure, eventually we can only win by playing off scum against other scum -- but that's as true for the cults as it is for the SK.
Hammer time.
unvote
vote: Wayne (jediknight)
Did I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
Ok, that being said -- I voted for elvis because I was getting scummy vibes from her (and Jedi, but hey), and while I vagule remembered that she had a claim out, I didn't remember quite what it was. It -is- interesting that we have an apparently flavorless roleblocker -and- a jailkeeper (or is there flavor associated with one or both of those roles?), and I don't really trust the former claim (the latter is confirmed, which helps a great deal).
Can anyone articulate the case against armix?Did I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
FWIW, I have to agree with this; the point of lynching two more people today is to get useful bandwagon data, not to lynch for the sake of lynching. If we run five more people up but only lynch one, that might very well be more useful than lynching two people quickly.
unvote
vote: Lowell
I'm guessing that some over-pushing quicklynch are trying to ride the bandwagon to a useless town slaughter.Did I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
True. I'd forgotten that.elvis_knits wrote:
She can't have anything. She was supposedly jailed last night.mneme wrote: Ok, DGB. Let's see what you got.
vote mneme
OTOH, what she has in plain sight -- she has evidence of a working jailkeeper role, which puts doubt on the supposed RB role. What kind of mod would put an RB and a jailkeeper in the same game.
For our last lynch of the day, taking good odds of lynching a counterclaimed recruiter against the unlikely chance that he's actually a dupe-role roleblocker instead is an excellent plan -- the odds of a roleblocker blocking a scum at this point isn't that high, the use of a roleblocker to -find- scum is nil (since all living known scum don't have to kill, we cannot guess someone is scum just because they were blocked and we got fewer kills than we expected), and frankly, the odds of him actually being a RB isn't that high either.Did I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
vote: KorlashI said it yesterday, and I'll say it again today; directing the cults only serves the scum. And claiming that logic and reason is irrelevant isn't helping your case at all.
Lowell isn't uninteresting -- but Korlash is far more scummy, IMO.
(no reason they can't both be scum, mind).Did I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
Because at the moment, the town is a bigger threat to the cults than they are to one another. Based on my math of yesterday, I'd guess there were 6 cultists going into Day 1. Yesterday killed a lot of innocent townies, but also revealed some recruitables, so let's say two more cultists going into today -- 8 cultists total, given the plethora of things that can block a recruit. So the town is probably 50% town, 50% scum -- which means that by far, the largest voting block is the town block -- and we have more "kills" than the scum does; 6 per day, as opposed to four kill^recruits at night.Erg0 wrote:This is arguably true, but it doesn't make Korlash scum. Why would a cultist be posting hints for the other cults?
The scum's biggest weakness is that they cannot coordinate -- the individual cults can, but do not want to reveal themselves to one another (of course), and even if they did, their only means of coordination is through public play. The town -can- coordinate, but we don't know who's town and who is scum (naturally).
The end result, in my mind, is to treat any attempt to direct the scum with -extreme- suspicion. It's not in their interests to listen to you, and if it is, I don't want you telling it to them. And either way, there's a good chance anyone trying to direct the scum is, in fact, scum.Did I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
Armix, to clarify, Lowell did not claim the traditional "bodyguard" -- he claimed "doc + protect target from recruitment" with the role name of "bodyguard".
And actually, checking the wiki, bodyguard has rangedi n the past from "different name for a doc" to "super-doc who kills the attacker" to the martyr type that some people think of when they think "bodyguard".Did I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
How does it help for -anyone- for people to claim recruitable/nonrecruitable?
Doesn't this just help the scum make recruits that aren't going to bounce? The first few may make the scum more likely to collide -- but the more recruitables we reveal, the -more- likely the scum are to successfully recruit.
Macavenger hasn't claimed, right?
Still not convinced on the Lowell BW -- though it seems like we have a -lot- of protective roles.Did I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
Kison: Nobody. Have you stopped being a cult recruiter?
But that's the problem. There's no right, protown answer to "are you recruitable?" Beyond "screw you."
It's obvious that -most- unclaimed non-cult roles are recruitable. If they aren't, the game isn't playable for the cults, and that just doesn't make much sense given the rest of the game.
But the only ones who benefit from finding out -which- roles are recruitable -- and more specifically, which aren't, are the scum.
Town have no protown interest to tell the truth on this question -- nor do they have any interest in getting a truthful answer, aside from setting up lynches days in the future. Except that for a town win, we don't -have- days; we need to nail recruiters -today-.
Why haven't we lynched Korlash yet?Did I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
Still don't get how you've got the idea I'm not paying attention (or don't care what's happening). My last substantive point was not "platitudes" -- but the point that there's no reason to force out recruitability other than as WIFOM, and that doing so as habit hurts the town when bandwagons fail (and bandwagons -should- fail; we should not be lynching everyone we bandwagon; this should -not- be "randomly bandwagon the first 6 people who get a following", but I think some people are treating it that way).Macavenger wrote:mneme should be next, IMO, unless he very quickly gives some indictaion he's actually paying attention or cares what's happening.Did I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
Mac: no, I don't remember your claim. I have no memory these days, alas. Are you the Claimed Unrecruitable Jailer?
Regardless, of -course- I want to lynch people. I want to lynch scum. I'd have been happy to stay off the Lowell BW if I were more sure of his innocence, or if I thought anybody left on it was going to move. The problem is, we don't have one bandwagon to make today; we have 6, and succeed or fail, the Lowell BW was taking -way- too long (plus, I couldn't be sure that he wasn't scum). Basically, if you can't beat 'em, join them. (I'll be much less likely to do this for later bandwagons; IMO, the need for us to be sold on the target being scum for later bandwagons is -much- more significant later in the day, where the bandwagon is only about that person's lynch, not about several lynches down the line.) Note my -not- joining the 6th bandwagon yesterday, because I believed the target was innocent. And, what do you know? The target was innocent. Wasn't there some gloating around then too?
vote: Korlash
I'm happy to be on scumKorlash, but I might be persuadable about Pooky. Lurking=scum, particularly for experienced players.Did I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
armix: Truly? Let's look:
Erg0: ?
Armlx: No night action at least one night.
DrippingGoofBall: Confirmed a block/jail.
PookythemagicalBear (Rep. Mizzy): Claimed townie/that townies should wnat to be recruited
Cavebear with a toothache: Nada.
Kison: Nada
Dead Rikimaru (Rep. Rolandofthewhite): Nada
Macavenger: Claimed jailer
Mneme: No claims.
Andycyca: Claimed tracker, 2 results.
Xtoxm: no claims
Elvis Knits: claimed rb
Farside22: no claim
Muerrto: No claim.
WIth that list, I see 9 "fair game" players out of a 14 player town. Who am I missing?Did I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
Cavebear is lying. Totally unbelievable claim. I think he was afraid he'd get lynched if he claimed townie.
Which is what I am. I'm not going to claim recruitable/nonrecruitable (though I won't be surprised if people assume one; I just think claiming r/nor is bad policy; it makes the town's job hard if I -don't- get lynched), but that's what I am.
Normally, I don't play Mafia on weekends (which is why getting lynched/BWed on weekends makes me a touch cranky), but I'm making an exception here; don't expect it to be repeated for the rest of the weekend.
Regardless,confirm: vote: cavebearDid I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
Grats, town -- GG!
But yeah, kinda broken; I wasn't kidding when I said the town was a much greater threat to the scum than we were to one another (and I was underestimating how many recruits the scum did -- but then, I wasn't factoring in my first recruit failing and I think the town got lucky there). Given the lame odds of successful recruiting, the scum were probably better off killing for the first two nights to get the numbers reasonable and then trying for recruits -- but there was no way to know that.
Elivs, sorry for leaving you in a bad position -- but with your "I'm not saying whether I'm recruitable", you were an insanely good recruit possibility; I figured other recruiters might stay away, and the math of the game indicated that you had to be recruitable. I'm so sorry we never got to conspire; takes out half the fun of being a scumgroup -- if only it hadn't been proven that Adel had targeted me (and over the weekend, so I never got to post, and I suspect that influenced EK not bussing me, as I so richly deserved). As it was, I risked outing you when I sidereally defended you (though it fit my existing playstyle, which is why, I guess, people didn't notice that my "why are we trying to force recruitablity" was an indirect response to people trying to put EK in a no-win situation, thus a defense); I'm really glad that didn't get you lynched (no, math did that).
Oh, and I♥Adel! Night 1, I tried to recruit Adel...and she targetted me! oops. So I got that she was prolly someone I wanted dead (unrecruitable = cult or cop, most likely) -- but I was totally screwed! But cross targeting = MS love!Did I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
Adel: it didn't bother me that much, since I figured it was a totally wacky game anyway (multiple cults = good change of goal changes = wacky). But if I'd been taking the game seriously, I would have been annoyed.
What might work better would be a game with 4 cults, a kiling group, and the rest of the town as recruitable "survivors". No town goal at all -- so people don'g go from doing well with their current goal to losing in a cult,, and the "town" doesn't have to have a realistic chance of winning because the goal of the "townies" isn't for the town to win, but to get recruited into the winning cult.
Wacky, sure, but seems like it would have more of the flavor this game was trying for.Did I say too much?-
-
mneme emneme mneme mninie mno
- emneme mneme mninie mno
- emneme mneme mninie mno
- Posts: 2443
- Joined: December 24, 2002
- Location: NYC
Copyright © MafiaScum. All rights reserved.