NY 170: Georgetown II (Game Over)


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Post Post #1822 (isolation #200) » Sat Mar 08, 2014 11:17 pm

Post by Zdenek »

I've never once talked about a lazy wagon, so I have no idea what RBD is going on about.
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Post Post #1831 (isolation #201) » Sun Mar 09, 2014 10:17 am

Post by Zdenek »

In post 1824, Bulbazak wrote:
In post 1820, Zdenek wrote:Mafia's not a fucking logic contest
:neutral:
Players who make logical arguments will do so as town and as scum, and the quality of the arguments being made will depends more on the player than on the player's alignment.
In post 1825, HighShroomish wrote:I think zdeneck is scum.
Good for you, but we're both town, so stop it.
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Post Post #1841 (isolation #202) » Sun Mar 09, 2014 3:27 pm

Post by Zdenek »

In post 1833, Chevre wrote:Zdenek, care to explain your suspicions on me?
You go to a lot of trouble to do wagon analysis, but none of it seems to inform your reads. Plus there is your unvote from Emogirl.
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Post Post #1842 (isolation #203) » Sun Mar 09, 2014 4:11 pm

Post by Zdenek »

RBD:
In post 1815, Zdenek wrote:Maybe you could walk me through your take on ABR's push on Slandaar then because I'm not following your take on this at all.
In post 1821, Zdenek wrote:
In post 1803, Rainbowdash wrote:ABR probably flipping town because the lazy wagon which zdnek says applies to him and kab seems to only ever show up on ABR.
What does this even mean?
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Post Post #1844 (isolation #204) » Sun Mar 09, 2014 5:08 pm

Post by Zdenek »

I guess I'm just not seeing Slandaar falling apart in Slandaar's play in this game.
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Post Post #1845 (isolation #205) » Sun Mar 09, 2014 5:11 pm

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In post 1843, Rainbowdash wrote:I think I was talking about how you seem to agree that there is a lot of passive support for both ABR and kab wagons yet for multiple days ABR wagon has been able to get quite a few votes while kab doesn't.
This is true, but I don't think I've ever said it.
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Post Post #1848 (isolation #206) » Sun Mar 09, 2014 6:10 pm

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Why should I move my vote from a bigger wagon to a smaller one?

You demanding this is pretty fucked considering your past willingness to lynch almost anyone and your fear of a no lynch.
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Post Post #1851 (isolation #207) » Sun Mar 09, 2014 6:22 pm

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What is it that you don't think I should be doing exactly?
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Post Post #1854 (isolation #208) » Sun Mar 09, 2014 6:31 pm

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Uh, I didn't.
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Post Post #2697 (isolation #209) » Fri Apr 18, 2014 1:48 am

Post by Zdenek »

I'll have renewed faith in the world if it's RBD.


Thanks Huntress.
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Post Post #2731 (isolation #210) » Fri Apr 18, 2014 10:11 pm

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Shorter night deadlines would be great.
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Post Post #2732 (isolation #211) » Sat Apr 19, 2014 1:13 am

Post by Zdenek »

In post 703, Zdenek wrote:
In post 699, Zdenek wrote:Continuing to look into things, I really dislike Maestro chastising Maenara for her vote on emogirl, when he was voting emogirl himself.
Hey, Maestro also did it with Kaboom in his 361.

There's basically no way I would vote for Slaandar at this point, since he got me on to to him, and Maestro would be a great lynch.
I am most disappointed in voting Slandaar.
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Post Post #2760 (isolation #212) » Thu Apr 24, 2014 8:08 am

Post by Zdenek »

Considering that I think mods have almost never explained the reasons why a player get's modkilled in the times I've seen it, it doesn't bother me that one slot was killed. I think the goal should be jointly limiting the effect of inactive slots and modkills. Killing just one seems to have done that.
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Post Post #2762 (isolation #213) » Thu Apr 24, 2014 8:40 am

Post by Zdenek »

In post 2761, yessiree wrote:
In post 2760, Zdenek wrote:Considering that I think mods have almost never explained the reasons why a player get's modkilled in the times I've seen it, it doesn't bother me that one slot was killed. I think the goal should be jointly limiting the effect of inactive slots and modkills. Killing just one seems to have done that.
No, modkill should be an automated process with no regard to game balance, because personal involvement from the mod introduces a heavy load of WIFOM on the slots's alignment.
I don't really see how that fits with solving the problem in this game.
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Post Post #2763 (isolation #214) » Thu Apr 24, 2014 8:42 am

Post by Zdenek »

I mean there was no rule specifying when a slot could be modkilled. So the options were to make a rule, which would violate your principle of the mod having no personal involvement or to wait for replacements, which would have been fine, but irritating.
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Post Post #2776 (isolation #215) » Fri Apr 25, 2014 10:59 am

Post by Zdenek »

Apparently 20-4, 16-3 and 10-2 mountainous are all usually scum sided.
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