Twito recieved this PM:
You are the Doctor.
PM me a choice of someone to protect each night. You may not talk to anyone at night. You win with the town.
BrianMcQueso recieved this PM:
You are the Cop.
PM me a choice of someone to investigate each night. I will tell you if they are innocent or guilty. You may not talk to anyone at night. You win with the town.
The Cop was sane
Borge recieved this PM:
You are the Vig.
PM me a choice of someone to kill each night (or not to kill). You may not talk to anyone at night. You win with the town.
TheStatusQuo/StallingChamp recieved this PM:
You are the Gunsmith.
PM me a choice of someone to investigate. I will tell you if they have a gun or not. You may not talk to anyone at night. You win with the town.
The following people had guns:
Cop
Vigilante
Chief of Police
Ammunitions Dealer
Miller
Goon 1
Goon 2
Goon 3
Thesp recieved this PM:
You are the Miller.
When someone tries to investigate you, you will turn up suspicious. You may not talk to anyone at night. You win with the town.
Spectrumvoid recieved this PM:
You are the Ammunitions Dealer.
You supply bullets to the vig. As long as you are alive, the vig is allowed to kill. You may not talk to anyone at night. You win with the town.
rich_25/MikeBurnFire recieved this PM:
You are the Hopsital Cheif of Staff.
You allow the doctor to practice medicine. As long as you are alive, the doc is allowed to protect. You may not talk to anyone at night. You win with the town.
Otaku376 recieved this PM:
You are the Chief of Police.
You allow the cop to investigate. As long as you are alive, the cop is allowed to investigate. You may not talk to anyone at night. You win with the town.
Coron, BabyJesus/Nightson/Blackberry, Illumina, ubertimmy, and Klebian all recieved this PM:
You are a Townie.
You may not talk to anyone at night. You win with the town.
Three_word_name/CrashTextDummie/DrippingGoofball recieved this PM:
You are the Godfather.
You and your buddies #1 (Mastermind of Sin), #2 (Jules), and #3 (Shadowlurker) may talk to each other at night. As the godfather, you are responsible for PMing me the kill. The godfather also appears innocent under investigation. This power is not transfered if the godfather is killed. If the godfather is killed, then #1 sends in the kill. If #1 is killed, then #2 sends in the kill. If #2 is killed, then #3 sends in the kill. You win when you overpower the town.
Mastermind of Sin recieved this PM:
You are Goon #1.
You, your Godfather (DrippingGoofball), and your fellow goons #2 (Jules) and #3 (Shadowlurker) may talk to eachother at night. The godfather is immune to invesgitation and is responsible for sending in the kill. If the godfather is killed, then #1 sends in the kill. If #1 is killed, then #2 sends in the kill. If #2 is killed, then #3 sends in the kill. You win when you overpower the town.
Jules recieved this PM:
You are Goon #2.
You, your Godfather (DrippingGoofball), and your fellow goons #1 (Mastermind of Sin) and #3 (Shadowlurker) may talk to eachother at night. The godfather is immune to invesgitation and is responsible for sending in the kill. If the godfather is killed, then #1 sends in the kill. If #1 is killed, then #2 sends in the kill. If #2 is killed, then #3 sends in the kill. You win when you overpower the town.
Shadowlurker recieved this PM:
You are Goon #3.
You, your Godfather (DrippingGoofball), and your fellow goons #1 (Mastermind of Sin) and #2 (Jules) may talk to eachother at night. The godfather is immune to invesgitation and is responsible for sending in the kill. If the godfather is killed, then #1 sends in the kill. If #1 is killed, then #2 sends in the kill. If #2 is killed, then #3 sends in the kill. You win when you overpower the town.