Mini 917 -- Precision Mafia (Game Over)


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Mini 917 -- Precision Mafia (Game Over)

Post Post #0 (ISO) » Sun Jan 31, 2010 6:10 am

Post by RedCoyote »

  • P
    icky or haphazard?
    • R
      ation or squander?
      • E
        mpty or full?
        • C
          ollect or spend?
          • I
            gnore or heed?
            • S
              top or go?
              • I
                nvestigate or sleep?
                • O
                  ne or zero?
                  • Now or never
                    .




Cast of Characters
  • Seacore
    AlmasterGM
    Cobalt
    Elscouta
    Cruciare

    fhqwhgads
    popsofctown
    Fate
    CooLDoG

    McGriddle
    Iecerint
    bv310
    The1fifi
    Nikanor
    Col.Cathart
    pwnman
    J.R
Click here for the final results.


Important Links



Current Deadline: N/A
Game Status: Game Over
Last edited by RedCoyote on Sun Mar 28, 2010 9:13 pm, edited 27 times in total.
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Post Post #1 (ISO) » Sun Jan 31, 2010 12:36 pm

Post by RedCoyote »

Command Point System
-
Command points are a currency the player/party use toward actions in the game. Every player action in this game that isn't talking or unvoting (e.g. power role actions, votes, kills, or lynches) requires command points. Both sides have
three
times as many command points as they do players on their side, so if there were, for example, five town, then the town would have fifteen command points that day, and if there were, for example, three mafia, then the mafia would have nine command points. In addition, each Commander unit is assigned an additional amount of
bonus
command points.

The command point pool is not readily visible to all players at all times. However, the remaining command points in the party's pool will be shown privately to all Commander units at the end of every night phase (before the next day's points are replenished). Commander status is an additional ability to your standard role and is not a separate role. The command points replenish after each day using the same formula ([X ∙ 3] + Y, where X = the number of players left in the party and Y = the amount of bonus Commander points). Any and all left over command points are invalid after the end of each night phase. Every player action in the game requires a command point to work, so both the town and the mafia will have to play strategically to make the best use of their command points. Unless your role PM tells you otherwise, no single player may use more than ten command points per day phase. The amount of command points left at night will translate into how many power role actions are successful, and if there are not enough command points remaining for multiple power role actions, all actions will go to random.org to see which are successful and which aren't.

Here are some hypothetical scenarios:

  • No Issues
    Player A = Townie
    Player B = Townie
    Player C = Townie
    Player D = Cop

    Player E = Goon


    A votes C - 11
    C votes D - 10

    C unvotes
    C votes B - 9
    B votes A - 8

    E votes A - 2

    A unvotes
    A votes B - 7
    D votes A - 6

    Lynch (A)
    D invests C -
    5

    E shoots B -
    1


    12 - 7 =
    5
    CP left in town pool

    3 - 2 =
    1
    CP left in mafia pool


    Stopped Mafia
    Player A = Townie
    Player B = Townie
    Player C = Townie
    Player D = Cop

    Player E = Goon


    E votes B - 2

    B votes D - 11
    A votes B - 10

    E unvotes
    C votes A - 9

    B unvotes
    E votes C - 1

    C unvotes
    C votes D - 8
    D votes A - 7
    B votes E - 6

    E unvotes
    C unvotes
    E votes C - 0

    C votes E - 5

    B unvotes
    A unvotes
    B votes C - 4
    A votes C - 3

    Lynch (C)
    D invests E -
    2

    E shoots B -
    -1


    12 - 10 =
    2
    CP left in town pool

    3 - 4 =
    -1
    CP left in mafia pool
    (shot would have failed)



    Stopped Power Roles
    Player A = Townie
    Player B = Townie
    Player C = Vig
    Player D = Cop

    Player E = Goon


    A votes C - 11
    C votes D - 10
    D votes B - 9

    A unvotes
    E votes C - 2

    B votes E - 8

    C unvotes
    A votes B - 7

    A unvotes
    C unvotes
    D unvotes
    A votes D - 6
    C votes A - 5
    D votes C - 4

    B unvotes
    B votes D - 3

    E unvotes
    C unvotes
    E votes A - 1

    B unvotes
    B votes C - 2

    D unvotes
    D votes A - 1

    Lynch (A)
    C shoots D - 0

    D invests C -
    -1

    E shoots B -
    0


    12 - 13 =
    -1
    CP left in town pool
    (either C's shot or D's investigation would have failed, based on a random draw)
    3 - 3 =
    0
    CP left in mafia pool


    Stopped Lynch
    Player A = Townie
    Player B = Townie
    Player C = Townie
    Player D = Cop

    Player E = Goon


    A votes C - 11
    C votes D - 10
    D votes B - 9

    A unvotes
    E votes C - 2

    B votes E - 8

    C unvotes
    A votes B - 7

    A unvotes
    C unvotes
    D unvotes
    A votes D - 6
    C votes A - 5
    D votes C - 4

    B unvotes
    B votes D - 3

    E unvotes
    C unvotes
    E votes A - 1

    B unvotes
    B votes C - 2

    D unvotes
    D votes B - 1

    B unvotes
    C unvotes
    B votes A - 0
    C votes A - -1

    No Lynch
    D invests No One -
    -1

    E shoots B -
    0


    12 - 13 =
    -1
    CP left in town pool
    (lynch would have failed, invest would have also failed had it have been attempted)
    3 - 3 =
    0
    CP left in mafia pool


    Enter the Commanders
    Player A = Townie (Commander)
    Player B = Townie
    Player C = Cop

    Player D = Serial Killer (Commander)

    Player E = Goon (Commander)


    A votes C - 11
    C votes D - 10

    C unvotes
    C votes B - 9
    B votes A - 8

    E votes A - 5

    A unvotes
    A votes B - 7

    D votes A - 5

    Lynch (A)
    C invests D -
    6

    D shoots C -
    4

    E shoots B -
    4


    12 - 6 =
    6
    CP left in town pool

    6 - 2 =
    4
    CP left in mafia pool

    6 - 2 =
    4
    CP left in SK pool


    (in this scenario, all Commanders received a bonus of 3 command points)
The mafia may be able to calculate their command point pool early on, which may help, but a possible negative is that they have less points to spend during the day, potentially making them more vulnerable to town suspicion. Moving specific players at specific times can make or break a team's chances at victory. Teamwork is essential to the success or failure of your team under command point system.






Voting
-
Votes must be in
bold
, clear context (
Vote: RedCoyote
/
Vote: No Lynch
). This is your power, we both want it to be counted fairly, so try to make it so there's no question who you are voting and unvoting. Unvotes must also be in
bold
and are necessary before changing a vote (
Unvote
). I will be strict about counting votes this way to ensure everyone has a clear understanding of what does and does not count as a vote. There will be no tolerance for vote tricks, please do not try to play with any technical aspect of this rule.


Lynching
-
Once a player is lynched, the game will go into "twilight", and the fate of the town has effectively been sealed for that day phase. The town, as well as the player who has been lynched, is welcome to continue to talk until I officially bring the game into the night phase. The town
must
come to a consensus before the deadline in order for a lynch to go through. Ties will not be broken by me, no matter which wagon formed first. If the town cannot reach a majority or break a tie before the deadline, the day phase will end without a lynch. This town has the option not to lynch, provided it meets the required simple majority of votes.


Deadlines
-
All deadlines are subject to extension should the need arise. Every day phase has an initial three week deadline that may be extended once either by means of a simple majority of players or by my discretion. By contrast, every night phase has a firm 72 hour, or three day, deadline.


Absence, Prods, and Replacements
-
If you are unable to post for a period of longer than 72 hours, please inform me by PM or make it clear in the game thread. All players have a right to know whether or not a player is absent, and any player who informs me of a future absence will be noted as such. Prods will take place at the request of the players in the game as well as at my discretion. If a player receives a prod, they have exactly 48 hours from the time of that prod to show activity before a request for a replacement will be made. At that point, whomever claims the player slot will then become the person playing the game.


Night Actions
-
I will accept any and all actions submitted to me pre-night phase, but be forewarned, once a decision is made it cannot be undone except under specific circumstances (e.g. replacements or Moderator kills). If no night action is submitted to me before the end of the night phase, the player is assumed to have slept through the night, and no action will take place. Standard night action orders are as follows: Roleblocks > Protections > Conversions > Manipulations > Shots > Investigations


Prohibitions
-
To help ensure a fair, balanced, and fun game, it is prohibited to talk to other players outside of this thread unless you are given specific instructions on how to do so. All players who have been lynched, killed, or otherwise removed from the game are prohibited from making any new posts or talking with any of the living players about the game until the game has been declared over. Respecting tradition, "Bah!" posts are expected, but you must respect the boundaries of the game. No player is allowed to post anything game related in their post-death post, so please use common sense when and if you decide to make one. It is prohibited from quoting or paraphrasing any Mod PMs for any purpose other than to claim or explain one's powers. It is prohibited to use invisible text, small text, or to otherwise edit your post in anyway. It is prohibited to use the color
red
in order to make sure there are no quarrels over what is and isn't an edit that I have made. I will only be using the color
red
in edits. Any form of trolling, misbehavior, or poor sportsmanship will not be tolerated and is hereby prohibited.


Questions and Concerns
-
Do not be weary of asking me for any assistance in understanding any aspect of this game. If anyone spots any mistakes I may have made, please send me a PM. You may expect a response within a maximum of 48 hours. If there is anything else you feel I have not covered, or have not covered adequately, please point it out to me.


Thank you
-
Big thanks to SpyreX, who helped me with the setup, roles, and command point mechanic. If anything happens to me, SpyreX has all of the role PMs and who they belong to, and he is the game's official back-up Moderator. Thanks to Cruciare, Vi, and zoraster, as I've stolen moderation ideas from them to (hopefully) make my games more enjoyable and efficient. Thanks to everyone for signing up, and I hope everyone has a good time.


Townie PM
-
There is at least one mafia faction in this game, and at least one player who has received the following PM.
Role PM wrote:Welcome to Precision Mafia.

You are a
Townie
. You are sided with the town.

As a Townie, you have no specific abilities during the night. During the day, you are given one vote that you may use toward lynching a specific player, or choosing not to lynch.

You win if the town eliminates all opposing factions.

Please send me a PM indicating you have received your role, understand it, and are ready to play!
Last edited by RedCoyote on Tue Feb 02, 2010 9:06 pm, edited 6 times in total.
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Post Post #2 (ISO) » Sun Jan 31, 2010 12:39 pm

Post by RedCoyote »

Pregame Status
[Should have everything ready by Monday afternoon; don't forget to watch the thread.]
[I decided not to go out and spent all afternoon typing everything up instead. All for the love of you people. The rules will now be added in the next post. Please read them closely, especially how the command point system works, and PM me if you have any questions.]
[The role PMs are going out. Read yours carefully and confirm via PM. After three days have passed, or I have received all confirmations, whichever happens first, the game will begin.]

[I edited the rules slightly, fixing one typo (thanks, popsofspellcheck!) and added the bit everyone should know anyways "There is at least one mafia faction in this game, and at least one player recieved the Townie role PM below."]
[A slight modification has been posted to the command point system rules. It shouldn't effect gameplay. I think it's just a necessary emergency precaution that would be best addressed before the game begins. *
Unless your role PM tells you otherwise, no single player may use more than ten command points per day phase.
As always, if you have any questions or concerns, please PM me.]
[The game will be starting tomorrow morning (12 hours from now, give or take). I will PM everyone to let them know when I open the thread.]


Vote Count History
1.0 wrote:
Not Voting
(Seacore - AlmasterGM - Cobalt - Cruciare - fhqwhgads - popsofctown - Fate - McGriddle - Iecerint - bv310 -
The1fifi
- J.R)

fhqwhgads
(The1fifi)
1.1 wrote:
Not Voting
(Seacore -
AlmasterGM
- Cobalt - Cruciare - fhqwhgads - popsofctown -
Fate
- McGriddle - Iecerint - bv310 - J.R)

The1fifi
(AlmasterGM - Fate)

fhqwhgads
(The1fifi)
1.2 wrote:
Not Voting
(Seacore -
Cobalt
- Cruciare - fhqwhgads - popsofctown -
McGriddle
- Iecerint - bv310 -
J.R
)

The1fifi
(AlmasterGM - Fate - J.R - Cobalt - McGriddle)

fhqwhgads
(The1fifi)
1.3 wrote:
The1fifi
(AlmasterGM - Fate - J.R - Cobalt - McGriddle - Seacore)

fhqwhgads
(The1fifi)

Not Voting
(
Seacore
- Cruciare - fhqwhgads - popsofctown - Iecerint - bv310)
1.4 wrote:
The1fifi
(AlmasterGM - Fate - J.R - Cobalt - McGriddle –
Seacore
)

fhqwhgads
(The1fifi)

Not Voting
(Cruciare - fhqwhgads - popsofctown - Iecerint - bv310)
1.5 wrote:
The1fifi
(AlmasterGM - Fate - J.R - Cobalt - McGriddle)

fhqwhgads
(The1fifi)

Not Voting
(Cruciare - fhqwhgads - popsofctown - Iecerint - bv310)
1.6 wrote:
The1fifi
(AlmasterGM - Fate - J.R -
Cobalt
- McGriddle)

fhqwhgads
(The1fifi -
popsofctown
)

popsofctown
(bv310)

Not Voting
(Cruciare - fhqwhgads -
popsofctown
- Iecerint -
bv310
- popsofctown - Cobalt)
1.7 wrote:
The1fifi
(AlmasterGM - Fate - J.R - McGriddle)

fhqwhgads
(The1fifi)

popsofctown
(bv310 -
Cruciare
)

Not Voting
(
Cruciare
- fhqwhgads - Iecerint - popsofctown - Cobalt - Cruciare)
1.8 wrote:
The1fifi
(AlmasterGM - Fate - J.R - McGriddle)

fhqwhgads
(The1fifi)

popsofctown
(bv310)

Not Voting
(fhqwhgads - Iecerint - popsofctown - Cobalt - Cruciare)
1.9 wrote:
The1fifi
(AlmasterGM -
Fate
- J.R - McGriddle - Iecerint)

fhqwhgads
(The1fifi)

popsofctown
(bv310)

Not Voting
(fhqwhgads -
Iecerint
- popsofctown - Cobalt - Elscouta - Fate)
Final Day 1 wrote:
The1fifi
(AlmasterGM - J.R - McGriddle - Iecerint - Elscouta - Fate)

fhqwhgads
(The1fifi)

popsofctown
(bv310)

Not Voting
(fhqwhgads - popsofctown - Cobalt -
Elscouta
-
Fate
)

2.0 wrote:
Not Voting
(AlmasterGM - Cobalt - Elscouta - fhqwhgads - popsofctown - Fate - McGriddle - bv310 - J.R)
2.1 wrote:
Not Voting
(AlmasterGM - Cobalt - Elscouta - fhqwhgads - popsofctown -
Fate
- McGriddle -
bv310
- J.R)

Elscouta
(Fate - bv310)
2.2 wrote:
Not Voting
(
AlmasterGM
- Cobalt - Elscouta - fhqwhgads - popsofctown - McGriddle - J.R)

Elscouta
(Fate - bv310)

popsofctown
(AlmasterGM)
Final Day 2 wrote:
Elscouta
(
Fate
- bv310 - Cobalt - Fate - McGriddle - Elscouta)

popsofctown
(AlmasterGM)

McGriddle
(
Fate
)

Not Voting
(
Cobalt
-
Elscouta
- fhqwhgads - popsofctown -
McGriddle
- pwnman)

3.0 wrote:
Not Voting
(AlmasterGM - Cobalt - Fate -
McGriddle
- pwnman)

Cobalt
(McGriddle)
3.1 wrote:
Not Voting
(AlmasterGM - Fate - Cobalt - Col.Cathart)

Cobalt
(McGriddle)
3.2 wrote:
McGriddle
(Col.Cathart - Cobalt)

Cobalt
(McGriddle)

Not Voting
(AlmasterGM -
Cobalt
- Fate -
Col.Cathart
)
Final Day 3 wrote:
McGriddle
(Col.Cathart - Cobalt - Fate)

Cobalt
(McGriddle)

Not Voting
(AlmasterGM -
Fate
)

4.0 wrote:
Not Voting
(Cobalt - Fate - Nikanor)
Final Day 4 wrote:
Fate
(Nikanor - Cobalt)

Not Voting
(Fate -
Nikanor
-
Cobalt
)


The game will now be starting. Fate has replaced CooLDoG. The deadline is three weeks from now. Good luck everyone!
Last edited by RedCoyote on Sun Mar 28, 2010 9:15 pm, edited 24 times in total.
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Post Post #3 (ISO) » Tue Feb 02, 2010 9:29 pm

Post by Fate »

Looks like I'm the first. I wonder if we could break the game by intentionally making all players vote randomly such that mafia would never have enough CP at night to make kills.

But that wouldn't be nice to RC, or be much fun at all, really. Just an interesting thought.

Well, now or never.

FOS: bv310
for having numbers in his name.
Fate is absurdly beautiful. 運命に弄ばれる
"Fate you keep alternating between narratives of doing it for fun and doing it for the sake of winning"
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Post Post #4 (ISO) » Tue Feb 02, 2010 10:14 pm

Post by Seacore »

Hello all

I've had a similiar idea to Fate...

I've been toying with an idea that didn't work in my head, but maybe people can flesh it out for me.

Town have 3a + y points, where a is the number of town and y is the commander bonus
Similarly scum have 3b + x points... or maybe it's 3b + y...

Anyway,

I was thinking about the merits of forcing everybody to burn through 2 points each before we get started. That way, everybody has only one point each. And thus scum have to consider not voting to use their night actions. Like I said, it doesn't work, the commander bonus is too much of a spanner in the works. But I thought I'd throw it out there in case other people wanted to fix my idea, if possible.

Thats me out for now. I'm not sure how well RVS works when it's RFOSS
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Post Post #5 (ISO) » Tue Feb 02, 2010 10:28 pm

Post by fhqwhgads »

Damnit. I love the random vote stage.

Oh, hi. The 'force scum to use command points' is an interesting idea, but I've got the sneaking suspicion that the scumgroup's CP's (thats NOT CP in the 4chan definition you perv!) will be proportionally the same as town's, so it'll all even out in the end.

SUPER EFFECTIVE
FOS: popsofctown
. If you're scum, I'm gonna catch you early in this game.
Avoiding votes by means of the spelling of my name.
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Post Post #6 (ISO) » Tue Feb 02, 2010 11:00 pm

Post by Seacore »

yes fhq, but if we can get everybody to use all their points by the end of the day (after a successful lynch of course) then scum can't use their nk

but yes, it doesn't work.
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Post Post #7 (ISO) » Wed Feb 03, 2010 2:05 am

Post by The1fifi »

will be proportionally the same as town's, so it'll all even out in the end.


I believe it may be that way at the beginning. But since scums are fewer, if they loose member, it will mean a deep impact in their CPs i believe. So when it happens who should spend some time around maths.

Vote fhqw(something)
For having such annoying name to vote on
Matteh says :
Also, the wiki is only a REFERENCE point. Don't live by what it says
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Post Post #8 (ISO) » Wed Feb 03, 2010 2:06 am

Post by The1fifi »

sorry, was meant to be:
will be proportionally the same as town's, so it'll all even out in the end.
I believe it may be that way at the beginning. But since scums are fewer, if they loose member, it will mean a deep impact in their CPs i believe. So when it happens who should spend some time around maths.

Vote fhqw(something) For having such annoying name to vote on
Matteh says :
Also, the wiki is only a REFERENCE point. Don't live by what it says
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Post Post #9 (ISO) » Wed Feb 03, 2010 2:07 am

Post by The1fifi »

and it was meant to be *we should spend..-.-
Matteh says :
Also, the wiki is only a REFERENCE point. Don't live by what it says
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Post Post #10 (ISO) » Wed Feb 03, 2010 2:24 am

Post by McGriddle »

@ everyone what is everyones feelings towards CP's?

and fhqh lol at the 4chan references. I was thinking about that as I read it lol.
Wins/Losses - 99/15

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Post Post #11 (ISO) » Wed Feb 03, 2010 2:52 am

Post by fhqwhgads »

The1fifi, I now really hope you're NOT town, because you're wasting our CP. (@McGriddle: this is going to cause some serious Freudian slips.)
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Post Post #12 (ISO) » Wed Feb 03, 2010 3:33 am

Post by McGriddle »

fhqwhgads wrote:The1fifi, I now really hope you're NOT town, because you're wasting our CP. (@McGriddle: this is going to cause some serious Freudian slips.)
lol i hope not. I have to agree with your statement though about the1fifi.
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Post Post #13 (ISO) » Wed Feb 03, 2010 4:06 am

Post by bv310 »

FOS: Fhqwgads
for having a Strongbad reference as a name. Unless you're actually typing with boxing gloves on. Then you're clear.

Also, we should try to save CPs as much as possible. The way I understand it, the mafia have their own points seperate from ours, so trying to intentionally waste them just robs us of investigations or protects (if we have a doc and a cop)
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Post Post #14 (ISO) » Wed Feb 03, 2010 4:27 am

Post by McGriddle »

bv310 wrote:
FOS: Fhqwgads
for having a Strongbad reference as a name. Unless you're actually typing with boxing gloves on. Then you're clear.

Also, we should try to save CPs as much as possible. The way I understand it, the mafia have their own points seperate from ours, so trying to intentionally waste them just robs us of investigations or protects (if we have a doc and a cop)
well, the way they are saying it is that everyone wastes theirs until 1 is left, if somebody doesn't vote they are suspicious. This would only work if we had a communal effort though.
Wins/Losses - 99/15

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Post Post #15 (ISO) » Wed Feb 03, 2010 4:59 am

Post by AlmasterGM »

Public Service Announcement:


Do not attempt to break the setup.

That is all.
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Post Post #16 (ISO) » Wed Feb 03, 2010 5:29 am

Post by McGriddle »

AlmasterGM wrote:
Public Service Announcement:


Do not attempt to break the setup.

That is all.
I agree. It takes the fun out of a themed game.
Wins/Losses - 99/15

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Post Post #17 (ISO) » Wed Feb 03, 2010 6:05 am

Post by Iecerint »

The1fifi wrote:
Vote fhqw(something) For having such annoying name to vote on
In spite of the other errors in your post, I'm assuming that one of them was not your decision to vote?

FoS: Cobalt
for always being scum.
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Post Post #18 (ISO) » Wed Feb 03, 2010 6:54 am

Post by RedCoyote »

I'm posting an early vote count to give everyone a feel for the format. The strikethroughs indicate that the player has left that wagon since the most recent vote count. This is a good opportunity to introduce it as there has only been one move so far. If the strikethroughs confuse you at all, just ignore them completely. Click here to check on historical vote counts.



Vote Count 1.0
  • Not Voting
    (Seacore - AlmasterGM - Cobalt - Cruciare - fhqwhgads - popsofctown - Fate - McGriddle - Iecerint - bv310 -
    The1fifi
    - J.R)

    fhqwhgads
    (The1fifi)
With twelve alive, it takes seven to lynch.
Click here to check on the deadline.
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Post Post #19 (ISO) » Wed Feb 03, 2010 7:05 am

Post by Iecerint »

How nice. :)

We just need a volunteer to keep track of the realvotes (FoS) for the class.
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Post Post #20 (ISO) » Wed Feb 03, 2010 8:20 am

Post by The1fifi »

Iecerint wrote:
The1fifi wrote:
Vote fhqw(something) For having such annoying name to vote on
In spite of the other errors in your post, I'm assuming that one of them was not your decision to vote?

FoS: Cobalt
for always being scum.
No, i deliberately decided to vote.
Matteh says :
Also, the wiki is only a REFERENCE point. Don't live by what it says
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Post Post #21 (ISO) » Wed Feb 03, 2010 8:28 am

Post by Iecerint »

Right, that's what I meant. :P
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Post Post #22 (ISO) » Wed Feb 03, 2010 9:04 am

Post by AlmasterGM »

The1fifi wrote:No, i deliberately decided to vote.
Why?
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Post Post #23 (ISO) » Wed Feb 03, 2010 9:08 am

Post by Iecerint »

Apparently, he wanted to waste his team's CP. Maybe because of recent rhetoric on the issue?

UnFoS; FoS: fifi
.
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Post Post #24 (ISO) » Wed Feb 03, 2010 9:11 am

Post by AlmasterGM »

Iecerint wrote:Apparently, he wanted to waste his team's CP. Maybe because of recent rhetoric on the issue?

UnFoS; FoS: fifi
.
Well, if it's the former, he needs to die.
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