Mini 862 ~ Mafia of Order (Game Over!)


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Mini 862 ~ Mafia of Order (Game Over!)

Post Post #0 (ISO) » Tue Oct 06, 2009 12:52 pm

Post by Vi »

Two figures looked down from the Tower of Guidance at the army massing outside Sienne's gate. The Knights of Order were starting to dwindle as they lost the fight for Begnion's capital.

"They're finally here..."
"They have the power of Yune on their side. I do not think they would be easily deterred."
"Are you sure you still want to go through with this?"
"Our decision was made a long time ago. I will not side against the goddess. Do you have second thoughts?"
"I will always be at your side, my lord."
"Then..." said the smaller figure holding a jagged, violent-looking staff, "...there is one last tactic. If they can prevail against the Knights of Order... perhaps the best way to defeat them is to turn them against each other."

The crimson orb in the staff radiated a blinding flash of sanguine light. As that beacon tore through the midday sky, the battle on the ground dissolved as some members of both armies began attacking their own comrades.

"Now, let's see how worthy these... people are..."


Important Links:



Important Note:

Kmd4390's posts were deleted through
Day 2
.


















---------------
------------------















Still Over One Hit Point:
(bold = confirmed)
4. DTMaster - Mia, Berserk Mafia Duelist (Vanilla) - Survived Day 4!
8. Kmd4390 - Shinon, Berserk Mafia Individual (Cap-Immune) - Survived Day 4!

9. Locke Lamora -
Tarhalindur, Bastard Operator over Mafia
, Mafia Traitor (JOAT from Hell) (Mafia Saboteur) - Survived Day 4!


Found Out About Permadeath:

3. Debonair Danny DiPietro - Bastian, Townie Liaison (Neighborizer) - Lynched Day 1...
7. Juls - Tanith, Townie Seraph Knight (Permanent and Total Protector) - Killed Night 1...
2. Cobalt - Micaiah, Townie Priestess (Sacrificer) - Lynched Day 2...
11. Sotty7 - Ilyana, Townie Merchant (Vanilla) - Killed Night 2.
10. SensFan - Ranulf, Townie Adjutant (Vanilla) - Killed Night 3.
5. fuzzylightning - Rafiel, Townie Blessing (Post Fountain) - Lynched Day 4...
1. saberwolf
replacing a cold starry night D1
- Laura, Townie Cleric (Vanilla) - Endgamed Day 4.
6. Goatrevolt - Makalov, Townie Layabout (Vanilla) - Endgamed Day 4.
12. VP Baltar - Zihark, Townie Vigilante (Vanilla) - Endgamed Day 4.
Last edited by Vi on Sat Jun 12, 2010 8:53 am, edited 19 times in total.
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Post Post #1 (ISO) » Tue Oct 06, 2009 1:07 pm

Post by Vi »

General Rules (slightly modified BaM ruleset):


1.) Votes must be
bolded
and at the start of a line. If I don’t see it, I wont count it.

2.) Unvoting is nice, but not necessary.

3.) Once a majority is reached, that person is lynched.

4.) If there is no majority at deadline, there will be no lynch for that day.

5.) Day 1 will have an approximated deadline based on when the game starts – it will be no less than a week.
All following days will have a deadline of 7 days.


6.) Nights will have 48 hours maximum. Any night actions not submitted will simply not happen – the thread should be open 48 hours following a deadline lynch.

7.) Do not talk about this game outside the thread unless your role allows you to.

8.) When you die, you are dead. Stay that way.

9.) Do not edit posts. Do not use invisible text. Do not use small text.

10.) Do not quote any communication from the mod (that includes PMs) in the game thread.

11.) If you are going to be gone for an extended period of time, please let me know. See rule 12.

12.) If you do not post for a full deadline game day you will be modkilled. Further, you will be blacklisted from any future games using the BaM ruleset. Keep in mind that there are no replacements in a BaM ruleset game.

[Note from Vi: There are five replacements (saberwolf, Sironigous, chamber, Pomegranate, CSL) who would really, really like to play this game.
If you have to replace out, please ask one of them to take your place!]


13.) If you notice mistakes aside from the vote count, PM me. Bold notification about vote count issues in the thread.

14.) Play to win.

15.) Play with the spirit of the game in mind.

15.a.) This means ASK before you do something you think I might question. Questions are good. Modkills are bad. See rule 12.

16.) Have fun. Remember that everyone playing are actually real people and treat them as such.

17.)
Red
Gray in this format
is my color. Don’t use it.

18.) Night actions are determined using Natural Action Resolution.

------

Hawt New Game Mechanic Rules:


19.) Posts are capped at 450 words. Quotes do count toward this. I'm using this, ftr.

20.) Each player has an individual cap on the number of posts they make.

21.) You may make a string of consecutive posts if you like (i.e. EBWOPs); the successive posts will not count toward your post cap unless the total words in all of that consecutive string of posts exceeds 450. For instance, if over four consecutive posts you use 451 words, I will count that as two posts.

22.) Talking to the mod (i.e. voting, asking questions to the mod) will not be counted toward your word cap. Please bold these. Please don't abuse this.
(
Mod: Is it okay if I say that I think _____ is obvscum because of his previous post?
The joke has been made; it's not funny.)

22.a) If you run out of posts, you may only make posts that do not count (see Rule 22). Basically, all you can do is vote.

23.) Posts that only contain mod communication do not count toward your cap.

-------

A sample Role PM would look like this.
~NAME~


Arr... I'm a pirate...


Welcome to Mafia of Order. You are
Anna, Townie Demonstration (Vanilla)
, the tutorial woman. Guess what you're doing today?

These are your abilities.

(F)
Factional Abilities.
Abilities based on your faction (Town, scum, or something else entirely). In this game (F) abilities work like (A!) abilities; using an (A) ability does not preclude you from using an (F) ability.

(I)
Information.
This one should be easy to figure out.

(P)
Passive Abilities.
Abilities that are "always on" and will activate automatically.

(A!)
Extra Active Abilities.
Abilities that you may use in addition to other (A) abilities at the appropriate time.

(A)
Active Abilities.
Abilities that you may choose to use at the appropriate time. You may only use one per Night if you have more than one.

(W!)
Win Condition (Individual).
If you fulfill this Win Condition you will win and exit the game. The game will continue without you.

(W)
Win Condition (Factional).
If this Win Condition is fulfilled the game will end and your faction will win.

-----

(F)
Post Count Restriction.
You may only make 0 posts in this game. (uh-oh)

(I)
Voice of Yune.
"You should probably read the sample Role PM."

(W)
Win Condition.
You win when all of the Mafia players are dead.

Please confirm via PM. I wish you the best of luck.
Last edited by Vi on Thu Oct 08, 2009 12:42 am, edited 8 times in total.
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Post Post #2 (ISO) » Tue Oct 06, 2009 1:08 pm

Post by Vi »

Role PMs are being generated and sent out now.
Regardless of what it may say, please confirm via PM. :P
When 11 players have confirmed I will begin the game.

Once again, I apologize for the wait v.v

All Role PMs have been sent.
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Post Post #3 (ISO) » Wed Oct 07, 2009 1:04 am

Post by Vi »

No matter the manner of man, the goddess judges with an even hand.


Vote Count:


Not Voting:
a cold starry night, Cobalt, Debonair Danny DiPietro, DTMaster, fuzzylightning, Goatrevolt, Juls, Kmd4390, Locke Lamora, SensFan, Sotty7, VP Baltar

-11 players have confirmed, so it is now Day 1!

--With 12 alive, it takes 7 to lynch.
--Deadline is Saturday, October 17 2009.
(10 days left)
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Post Post #4 (ISO) » Wed Oct 07, 2009 1:33 am

Post by VP Baltar »

Vote Cobalt


Let's get a serious wagon going as soon as possible to ensure that we don't waste any posts. My guess is that the scum in this game are going to be interested in pulling people into arguments that require a lot of posting, especially if anyone becomes a major threat to them.

That being said, people shouldn't be too silent in an effort to save their posts for late game either, otherwise we are going to just end up staring at each other until deadline and then be forced to rush a lynch. Since this game is the BaM ruleset and the days are pretty short, we could probably figure out the math of what the average number of posts per day a person can have and still generally be ok if they are alive for a 5 or 6 day game (assuming the total amount of posts available isn't too disparate).
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Post Post #5 (ISO) » Wed Oct 07, 2009 1:40 am

Post by Cobalt »

vote: Juls
die for your sins
how do people feel about claiming how many posts they get?
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Post Post #6 (ISO) » Wed Oct 07, 2009 3:43 am

Post by Sotty7 »

Vote: Juls


I have no issue claiming my post number.
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Post Post #7 (ISO) » Wed Oct 07, 2009 5:19 am

Post by fuzzylightning »

Vote: Locke Lamora
for not confirming yet.

I am perfectly ok with saying the number of posts that I have.
2-1 as Town (including the 39 minute final day)
0-1 as Mafia
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Post Post #8 (ISO) » Wed Oct 07, 2009 7:21 am

Post by DTMaster »

Vote: Locke Lamora


My, I have to Agree with VP Balthar here considering the post cap. This reminds me of writing a paper:

"Be concise but full of content."

Also to fuzzy and Sotty7: I think it would be pointless to post count claim, when it's obvious when someone runs out of posts. Unless someone can determine how someone is scummy based on their cap limit, the posts them selves will show us the way.
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Post Post #9 (ISO) » Wed Oct 07, 2009 7:35 am

Post by fuzzylightning »

Is it obvious yes, but it could give us an idea of about how many posts each person has left, just more information for the town, which I think could ultimately be beneficial when it comes to later on in the game.
2-1 as Town (including the 39 minute final day)
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Post Post #10 (ISO) » Wed Oct 07, 2009 7:36 am

Post by Cobalt »

wrong, it's probably possible to fake having run out of posts and use that as an excuse to not post content. so I want everyone's numbers out early, so we know if someone tries to fake running out. it also might be important information later- if so the earlier we get it out the less time scum have to fake it.

my post cap is 85.
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Post Post #11 (ISO) » Wed Oct 07, 2009 7:42 am

Post by VP Baltar »

I think we should hold off on giving post numbers at this moment. It gives the scum an opportunity to lie and use it as an excuse to lurk later. What we should do is wait until later in the game when we have definite scum suspects and make them claim first. That way, if they try to lie about their post numbers (ie, having very few posts left) and everyone else has a substantially higher number of posts, it may be telling (or it might not be, just a thought).

Basically, I see no distinct advantage to claiming post numbers now, and waiting until later may provide a disincentive for scum to lie when they have to claim.

Also, make the most use of your posts.
Unvote, Vote: Locke Lamora
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Post Post #12 (ISO) » Wed Oct 07, 2009 7:43 am

Post by VP Baltar »

No one is going to run out on day 1 cobalt. You're eagerness to hear numbers is scummy. I knew i should have trusted my gut.
Unvote, Revote:Cobalt
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Post Post #13 (ISO) » Wed Oct 07, 2009 7:49 am

Post by Cobalt »

I want people to claim their numbers early, so it'll be hard to lie. Doing it later in the game means there's more information available , so it'll be easier to fake-claim post caps.

lol at your vote, VP
mod: will we be told the post caps of dead players?
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Post Post #14 (ISO) » Wed Oct 07, 2009 7:53 am

Post by Debonair Danny DiPietro »

Vote: VP Baltar


I keep trying to figure out how to phrase best my skepticism with VPB's revote, but I think Cobalt's "lol at your vote, VP" might just be the most accurate way of doing that.
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Post Post #15 (ISO) » Wed Oct 07, 2009 8:01 am

Post by Locke Lamora »

Vote: VP Baltar
for suggesting that we don't use up too many posts in forming a wagon and then posting three times himself. Also, what's scummy about wanting to hear post counts?
If ya smell what The Locke is cookin'!

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Post Post #16 (ISO) » Wed Oct 07, 2009 9:41 am

Post by a cold starry night »

Suggesting massclaim. Or at least mass post-count claim. Transparency > scum strategy in a game where conversation has to be extremely concise.

Thinking along Cobalt's lines, this will be more helpful than hurtful. People wont be able to renege on their post counts. It will also help with scumhunting people who waste posts, draw people into arguments with poor logic/fallacies, etc.

Vote: VP Baltar
for reasons Locke Lamora stated. Also wagoning.

49 more posts from me.
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Post Post #17 (ISO) » Wed Oct 07, 2009 10:10 am

Post by Cobalt »

kmd, no word on post cap claiming? to save time, I'd like everyone else who posts to address this as well.
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Post Post #18 (ISO) » Wed Oct 07, 2009 1:10 pm

Post by Vi »

Who do you brats think you are, the Dawn Brigade?


Vote Count:

VP Baltar (L-3) ~ Debonair Danny DiPietro, Locke Lamora, a cold starry night, Kmd4390

Locke Lamora (L-5) ~ fuzzylightning, DTMaster,
VP Baltar

Juls (L-5) ~ Cobalt, Sotty7
Cobalt (L-6) ~
VP Baltar,
VP Baltar

Not Voting:
a cold starry night, Cobalt, Debonair Danny DiPietro, DTMaster, fuzzylightning,
Goatrevolt, Juls,
Kmd4390, Locke Lamora,
SensFan,
Sotty7, VP Baltar


-All players have confirmed!

-I will not reveal post caps of dead players.

--With 12 alive, it takes 7 to lynch.
--Deadline is Saturday, October 17 2009.
(10 days left)

---Happy scumday, Sotty!


Post Count:

a cold starry night - 1
Cobalt - 4
Debonair Danny DiPietro - 1
DTMaster - 1
fuzzylightning - 2
Goatrevolt - 0
Juls - 0
Kmd4390 - 2
Locke Lamora - 1
SensFan - 0
Sotty7 - 1
VP Baltar - 2
Last edited by Vi on Tue Oct 13, 2009 1:57 pm, edited 1 time in total.
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Post Post #19 (ISO) » Wed Oct 07, 2009 3:33 pm

Post by SensFan »

Vote: Cobalt


This is probably the last post I'll devote to arguing it, since its largely a tangent to the game, but having all the post counts out in the open helps Scum far more than it helps Town. Simple fact that it allows them to pick off the people that have the most posts left.

Expect Scum to be on both sides of any major issues or questions. They want to divide the Town and force posts to be used on arguments rather than scumhunting.

Mod: If someone still has posts remaining, but makes a post that has no 'words' in it (just a vote, say), does it count as a post?
Mod: Are you copy/pasting the text or the coding into the word-counter? I ask to know if stuff like tags will count as words, or if the "Sens wrote" things count.


---

Please make a note if you are double (or triple, etc...) posting. It will make it far easier to check postcounts via iso.
(11:04:10 PM) senspizzaline: That's actually my bold prediction for the year
(11:04:19 PM) senspizzaline: Miami finishes 2nd in the AFCE.
(11:05:35 PM) jhawk01b: my bold prediction for the year is that whoever wins the NFC West will have a winning record
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Post Post #20 (ISO) » Wed Oct 07, 2009 3:45 pm

Post by Cobalt »

sens, (and kmd) I already asked the mod and was told that a player with no posts left can still vote/unvote or talk to the mod, and I think it's in the rules. I also think you overlook the benefits of cap claiming- eliminates the ability to fake being capped out, builds public information, forces scum to claim truthfully or be caught in a lie later, can help us learn how long the mod expects the game to last (and therefore a vague idea of town/scum strength). I certainly don't think it warrants a vote from you.
unvote vote: a cold starry night

you placed the third vote on VP for a parroted reason and wagoning. ironic AND scummy
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Post Post #21 (ISO) » Wed Oct 07, 2009 3:53 pm

Post by Goatrevolt »

I'm going to start by saying that I've been pretty sick, and probably will be posting sporadically for the duration of my already-too-long illness.
Vi wrote:21.) You may make a string of consecutive posts if you like (i.e. EBWOPs); the successive posts will not count toward your post cap unless the total words in all of that consecutive string of posts exceeds 450. For instance, if over four consecutive posts you use 451 words, I will count that as two posts.
If you post twice for 300 words, then someone else posts, and then you post twice again for 151 words, you will have used three posts.
Mod: Clarification. When you say post twice for 300 do you mean each post is 300 or combined = 300? I read it as they combine for 300, and in that case it looks like the end result should be two posts used not 3.


-----------

I'm in favor of mass post # claims. The arguments against are that scum can lie. Um...it's easier for scum to lie later in the game with more information. So...voila. It's not like this hurts the town in any way shape or form. And I firmly believe it will help us. So, chalk me down as in favor of said claimage. Preview Edit: Sens makes a solid point, but if the scum are seriously going to make kills based on post counts alone, then don't we just win? Minor point against at best.
VP Baltar wrote:No one is going to run out on day 1 cobalt. You're eagerness to hear numbers is scummy. I knew i should have trusted my gut.
Unvote, Revote:Cobalt
Mmm...One issue here Vice President Baltar. How can you trust your gut on Cobalt when your original vote was first post and a seemingly random vote. Pre-game gut???
a cold starry night wrote:
Vote: VP Baltar
for reasons Locke Lamora stated.
Also wagoning.
Is wagoning a bad thing? How should we feel about you putting the bajilionth vote on VP Baltar if you don't like wagoning?

-----

Mixed reads on Baltar for me so far. His play is ringing a bit fake, maybe too overeager, I really don't like the bit I pointed out above, but I also am not a big fan of the quick wagon that sprung up and some of the reasons for being on board. KMD, you've used the same number of posts as Baltar, and certainly his have been more informative than yours, no? Bad wagon vote?

I'm going to claim right now that my role PM informs me that there are 3 players in this game with fake claims. Based on my win-con being winning when the
Mafia
are dead, I'm going to hypothesize that we are dealing with 3 mafia, each of which have mod provided fake claims. Behavioral analysis is going to win the day.

Vote KMD
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Post Post #22 (ISO) » Wed Oct 07, 2009 4:29 pm

Post by Cobalt »

I'm going to claim right now that my role PM informs me that there are 3 players in this game with fake claims. Based on my win-con being winning when the Mafia are dead, I'm going to hypothesize that we are dealing with 3 mafia, each of which have mod provided fake claims. Behavioral analysis is going to win the day.
I have a mod-provided fake claim ability and am not mafia.
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Post Post #23 (ISO) » Wed Oct 07, 2009 4:29 pm

Post by a cold starry night »

I was being upfront about my own wagoning, not accusing him of it. I'm saying that I dont care I'm wagoning this early. Pretty scummy abstraction.

Parroting a good reason for a vote is not invalid or a scumtell.

If you are town you have nothing to lose by claiming your post count restriction.

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Post Post #24 (ISO) » Wed Oct 07, 2009 4:49 pm

Post by DTMaster »

@A Cold Starry Night
My, I see Cobalt's 22 and second this.

@Cobalt
1. I don't think claiming post counts still contributes to finding scum but I'll give you mine anyways. It's a tiny 65 total post count so I'm going to be very selective. (But not as little as the cold starry night D:)

2. Plus fake claiming a smaller number makes no sense... or fake claiming a large number. It becomes obvious with the mechanics of this when a person runs out and/or if a person chooses to lie. If he breaks his self inflicted post count reduction then he just brought attention to himself :<.

3. Wait.. wut? Town fake claim? o-o. I only encountered scum fake claim powers when I was reading Tar's games.
IGMYEOY: Cobalt


@Kmd
Ah, well you see there is this principle of action and reaction. Recall my saying about the essay: you have to be concise. Day 1 early game bandwagon creates a start towards action and reaction to judge a person to see if they are scummy or not. With the whole post count restriction, a start in discussion in any form helps.

So you vote VP and then call fuzzy scummy? Lol wut? Some explanations on this conclusion. Vote at the bottom of the page

@Goat
I don't see the advantage for fake claiming your post count number. I see lots of disadvantages... but I guess that is WIFOM territory and we'll leave it over there.

Also interesting information. It is marked with a big fat note for me and it provides a call for:

1. Flavor research. (I played the games so yay. :3 Hard mode FTL and the Dawn Brigade FTLx2)
2. Like you said behavioral analysis: aka old fashioned scum hunting.


Unvote

Vote: KmD
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