/confirm.
After having thought about it, By rule 1.2.1, We need to include any dead mafiates at the top of every lynching list. It would be incredibly not funny to have a single surviving mafiate go back several days and take out the vig and/or doc, while reviving teammates.
Time Travel Mafia (Game Over)
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Chronopie Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3443
- Joined: February 8, 2010
- Location: Auckland, NZ
ShowHe'sbaaa-aaack
~Chrono
League of LegendsChronopie (30) || Greyscale Aeon (12)
Skype: Chronopie
Steam: Chronopie
Apathy = Vanilla [/self-meta]
Because turrets are just there to give poppy a free stun ~Rayfrost-
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Chronopie Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3443
- Joined: February 8, 2010
- Location: Auckland, NZ
/prodded.
My Inet fell over the other day, so I'm actually piggybacking on a neighbour's wifi. So that makes me v/LA.
But I'm here for a few minutes, so:
I don't have any strong scumreads. Probably due to not having had time to read the thread. I just skimmed though and here are my impressions:
Kcda vs GreyICE looks TvT
Tragedy is a VI (as usual)
Mist can go in the same category as Tragedy.
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In a thirteen player game, we likely have three mafiates. This game is mod-confirmed to be TvM; no 3rd Party. Therefore: We either have two scum, both with time machines. OR three scum, with less than three time machines between them.
Working on the assumption of three:
Ranger
Smargret
{Doombunny/EXE}ShowHe'sbaaa-aaack
~Chrono
League of LegendsChronopie (30) || Greyscale Aeon (12)
Skype: Chronopie
Steam: Chronopie
Apathy = Vanilla [/self-meta]
Because turrets are just there to give poppy a free stun ~Rayfrost-
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Chronopie Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3443
- Joined: February 8, 2010
- Location: Auckland, NZ
So I'm finally back.
I see I'm getting Flak about declaringKCDA vs GREYICETvT.
It's quite simple. KCDA vs GI was current at the time. The previous conflict had been resolved. Therefore it was not worth commenting on.
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On my list of:
Ranger
Smargret
{Doombunny/EXE}
I was getting a bad feeling about those four. to the point where I wouldn't mind seeing any of those four hang. It's one of those things that's annoying to put into words.ShowHe'sbaaa-aaack
~Chrono
League of LegendsChronopie (30) || Greyscale Aeon (12)
Skype: Chronopie
Steam: Chronopie
Apathy = Vanilla [/self-meta]
Because turrets are just there to give poppy a free stun ~Rayfrost-
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Chronopie Mafia Scum
- Mafia Scum
- Mafia Scum
- Posts: 3443
- Joined: February 8, 2010
- Location: Auckland, NZ
Basic logic suggests that Scum will have access to time-travel mechanics. Note that every assumption made follows on logically from the previous. 13 players -> 2-3 scum. Time Travel mechanic -> Scum likely have access. 2 scum in a 13 player game tends to be slightly underpowered, so access to advantages = balance. 3 Scum tends to be slightly on the powered side, so restricting access = balance. therefore it is logical to assume... etc.ShowHe'sbaaa-aaack
~Chrono
League of LegendsChronopie (30) || Greyscale Aeon (12)
Skype: Chronopie
Steam: Chronopie
Apathy = Vanilla [/self-meta]
Because turrets are just there to give poppy a free stun ~Rayfrost
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