Mini 936 - BANG! - Game Over
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ElectricBadger
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ElectricBadger Mafia Scum
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I shall not mention that mine is banana flavored, then.farside22 wrote:However no talk about any flavor text is aloud.
First question on my mind is whether we should claim our Life Points; it would be good to avoid any surprise deaths, I think, just as I'd want a Hated townie to claim that.
Thoughts?-
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I've never played Bang! before but the wiki article - http://en.wikipedia.org/wiki/Bang! - seemed pretty thorough; I suggest people read that to sort out some confusion. Basically, the outlaws are trying to kill the sheriff; deputies are trying to keep him alive; and the renegade is trying to kill everyone else. Instead of voting, we shoot each other.
I assume the bullet at Kast was a Rule 9 or the Renegade was adjusted. Even those seem like they'd be harsh, but I can't imagine the outlaws can shoot without being seen. Post 15 indicates that it couldn't have been a card, or it would have been played in public.
Hm? You're sorry for not posting, but you don't say anything else, even though there were several things to respond to?McGriddle wrote:hai guys sorry, I didn't know the game started :/
I think we need to have a bullet fly periodically to prevent Rule 9, and this seems like as good a target as any in my range.
Playing Mustang on myself:Mustang: Allows you to shot a player 1 farther away from you. (this card stays next to you).Shoot: McGriddle
Not sure what you mean about random role assignment? As for PM, presumably it would be contained in the Outlaws' roles. In any case, as you're the only confirmed townie I think it behooves us to keep you alive, even if just to avoid infighting.Kast wrote:Given the random role assignment and absence of keeping the Sheriff alive in the example town PM, I don't think town will necessarily lose if the Sheriff dies.
If they lie, we'll definitely keep shooting 'til they're dead. I'm much more concerned about people being unexpectedly dead than unexpectedly alive; the classic "oops, I was just exerting pressure!" excuse for a townie hammer. Perhaps only claims from people with less than the typical 6 life? And as mentioned, definitely not Kast.Kast wrote:-I don't think mass claiming hit points will be that useful. If scum choose to lie, we won't find out unless we are trying to kill that person anyway. If town as a whole agrees to kill someone, that person should claim hit points.
Well, as long as you say so.animorpherv1 wrote:And yes, I am town.-
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My shot wasn't random.PaltryExcuse wrote:@EB: Why McGriddle and not someone one square away from you for the random shot?
ElectricBadger wrote:Hm? You're sorry for not posting, but you don't say anything else, even though there were several things to respond to?
I think we need to have a bullet fly periodically to prevent Rule 9, and this seems like as good a target as any in my range.
I would think that too, but it also seems strange to have random bullets for inactivity 2.5 hours after the game started. It's a solid case of Nothing Makes Sense to me.Kast wrote:@EB-
-I'm guessing it is rule 9 and FS is "trying to be coy" again.
It seems unlikely that a renegade would take early potshots at the Sheriff.
True, and fair nuff. The shooting here is definitely a little different from normal voting.Kast wrote:Revealing everyone's hit points seems like it will help scum figure out which townies to focus on and kill first.
1. Find scumMcGriddle wrote:That's because I just got here and didn't have enough time to read through everything. I can now though. I am still really confused with this game but I am learning.
2. Shoot them
Is there anything specific that confuses you? If so, ask - would be nice to have some real reasons for discussion. Several players are hiding behind walls of professed ignorance but not doing anything to resolve it.-
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Cards: we start with cards, which are simply one-use abilities. You can see examples posted already, and presumably some in your role pm. You can't have more than 4. You get more when we kill scum, I think.
Penalties: not completely sure. The sheriff probably loses something if he kills a townie (he does in the original game, at least). We can't discuss any specific penalties per rule #24, so don't worry too much about it is my opinion: if you don't know you weren't meant to.
Make sense? Any other questions?-
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The only player in range of both those targets is animorpherv1. If they aren't a mod tool then he's the attacker.
That still doesn't explain the first shot being 2.5 hours after the game began, but it's possible. Means that farside is after very quick days, though....PaltryExcuse wrote:I'd argue we have to shoot within 24hrs of each other shot.
I propose we wait another 24 hours with no shots, and see what happens. Another random shot out of would be informative, and I think is worth the risk of its hitting a townie.
As for weakening each other, I think it has potential although I get the impression we heal up at night.-
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I've never played nor heard of the game until joining this one, but the wiki gave me the general gist of it.
Am pondering the circle thing. I have some concern that if we spread out our bullets too much we'll run out of killing power and have to wait for the deadline or random bullets to finish someone off (VT post has 4 bullets v. 6 life). Although there seem to be enough mustangs that may not be an issue.-
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I don't think we should assume scum won't shoot each other, just as they might vote each other in a regular game. An early bus isn't out of the question.Kmd4390 wrote:Page 4, Crazy being shot the same way as Kast (unmarked gun) makes me think Crazy is likely town. Well, assuming that Kast is confirmed.
Anon was awaiting replacement during the first shot at least, so easyjo is actually the only player I think is proven not responsible. He also didn't play his mustang until after the second shot. No other single player seems in range of both shots.Kmd4390 wrote:Electric, Post 84, could anyone who played a Mustang have taken those shots or if it still Animorph even after you factor Mustangs in? Or is there a chance scum can shoot anyone maybe? Or scum next to Crazy saw the shot on Kast and wanted to set up the argument you are making? Too many possibilities to just assume Animorph shot Kast and Crazy.
Possibilities:
-Scum can shoot anyone. This alone would reveal them instantly, however, so it would have to be coupled with
-Scum can shoot without declaring it. This seems like an insanely powerful tool, though - just as having scum vote privately would be during a normal mafia game.
I think we're being shot at by the renegade. With scum knowing their fellows it makes some sense to have an invisibly shooting renegade, as it would allow him to act against town without outing himself to scum.
The only question in my mind is whether the renegade would likewise be given the ability to shoot at anyone. If so, the pattern - especially the last shot - may be an attempt to mislead a kill onto ani. If not, ani's comment clearly shows he didn't understand that the targets would point to him as the only possible suspect so it's believable he made the mistake.
Incidentally, ani posted immediately before the 2nd and 3rd shots (although not the first).
Also, the odds of 2 of 3 random shots being at the sheriff, our key player, seem low enough to discount this as a mod instrument.
Actually, his assumption that Crazy is town there and easy assumption in 103 that the shooting isn't a mod device both reek of scum to me.Kmd4390 wrote:Animorph's "Just in case Crazy is town" comment looks more like town Animorph than scum Animorph.
IMO the evidence is good enough, particularly on D1, to gun down ani. That said, I'm not in range of him and can't take any action.
Please prod Dr. Cyanide.
I'm really not sure what to think of Darox at the moment. I don't like the sudden move, but it would be idiotic for an outlaw to so blatantly gun down a deputy. I can see the possibility of its being a severe bussing attempt, sorta, or just frustrated town.-
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Again a shot after ~24 hours...and again within range of Ani.
*Shrugs* I got ammo left, if you're saying you want him dead. He'd be my second pick, although I think Ani is the best bet for scum today.Kast wrote:If Dr. Cyanide is an outlaw, it would be really good to know that as it would either tell us that Darox is unlikely to be an outlaw, or that outlaws don't know who each other are.-
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Exactly. Why would you shoot someone not even in the game? If you'd tried to do an iso, this would have been obvious to you.animorpherv1 wrote:Um, Anon never posted in the game.
If you didn't have a clue who it was, then you had no idea they hadn't been shot too, so the yawetag excuse just means you wanted an excuse to avoid shooting at him.
Yes.animorpherv1 wrote:I fial-
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Well...if it is, I think you misunderstood my comment. Cyanide is one of my two suspects for scum, but I don't think he's nearly as certain as Animorph, because several bits of evidence indicate Ani is the mystery shooter.
Evidence against Cyanide at this point IMO: 1. OMGUS attack was bad; 2. BS reasons to imply Darox was scummy were bad. Good reasons, but nothing so certain as the range indicator on Ani and the mystery shots.
I care if Cyanide dies because it means Ani isn't dying. Although I guess we can just kill him tomorrow, so maybe it's not a huge issue.
Darox's flip just reiterates Cyanide's poor reasons for the OMGUS attack.-
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Mod has stated repeatedly that all cards are played publicly, so that's not it: it would require the shooter have the innate ability to shoot privately AND additional range for it to be anyone but Ani.yawetag wrote:I think someone has set up ani. There are obviously cards that allow you to shoot anyone, and it would make sense for a scum to attempt to make him look suspicious. For that reason, it's best to look at someone a distance away from the action.
And again, what reason do you have other than WIFOM?-
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Yaw being shot at.
How on earth did you miss that? -mystery shooter, mod announcement, lots of discussion about it....-
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Maybe stupid to attack the sheriff - although we don't know win conditions - but someone did (I don't think 4 shots that tightly together is random) so that's not really applicable. However, that he played the first Missed on Kast so it may have been a simple ploy to get townie cred (which is, in fact, the ONLY reason I see for the shot).yawetag wrote:In short, I have no other reason to clear ani. It's all WIFOM at this point. Personally, though, it would be stupid to attack the sheriff so early and so obviously.
Ani didn't realize that the shot pattern indicated he was the only potential shooter, so the argument he wouldn't be obvious doesn't apply either.
I won't claim there's no way it's fallible, I'm just inclined to think it's as good as we could possibly get for a first lynch. If nothing else, we figure out something about the mechanics of the shooting.-
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I'm not as inclined to list the shots as random yet (the first one was way too early for a penalty v. inactivity, and if they were such then logically farside would say so to inspire more activity, not play coy and make us waste time trying to test it), but I agree it would be nice not to have them if they are; and if not, to force the shooter to either stop firing or break the pattern.Kast wrote:I have a shot flying at Dr. C right now. We'll see if there's any more mystery shot within the next hour. If none, then I'm pretty sure it's just rule 9 with some coincidental random targets. If there is no mystery shot, then I would like to see some other shots placed every 12 hours or so just to make sure we don't get random bullets rained on us anymore
Therefore,
Shoot: Cyanide-
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Well...not rule 9 then, or at least that was well before 24 hours even without the punches.
I believe that confirms this as a player-driven attack; if it were someone trying to set up ani then I can't imagine they would target him. Only logical reason to shoot morph is to alleviate suspicion, and only logical reason for that is if it's morph or a buddy of his.
Only attack I've got, and the liquor to alleviate the effects on the rest of you:
Play HowitzerHowitzer: Play this card to shoot at all players in the game.Play Hard LiquorHard Liquor: each player may forfeit his drawing phase to regain 1 life point-
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For reasons I don't want to go into (in case I'm wrong) I suspect the outlaws have to kill the sheriff last. This also matches the game rules, iirc.Kast wrote:If Outlaws control whatever it was that just attacked AM, I don't think it at all likely that they would use such an ability on a teammate instead of the Sheriff. Either they are unable to use it on the Sheriff (out of range, directly prohibited, other?) or it probably isn't Outlaw controlled (maybe a Renegade).-
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Bleh...I skimmed over the quote and misread it, my bad, it was indeed addressed to you.easjo682 wrote: I thought the question asked was directed at me seeing as it was directly under a quote of mine
Looking forward to hearing Potter's take on the game so far.
Potter and easyjo are now both confirmed non-mystery-shooters, barring that being a general scum ability.
Yawetag, you're coasting. Who's scum? You haven't identified a single suspect yet.-
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But you haven't made any attempt to find a suspect at all; game mechanics completely aside, you've done nothing to pressure other players.yawetag wrote:I wouldn't say coasting. I'm still trying to get used to a non-normal setup, so it's taking some time to get my feet wet. Because of that, trying to find a suspect is more difficult for me.
This is all you've done this game: dismissed every suspect based on WIFOM reasoning:yawetag wrote:I don't think ani's suspect. It appears someone's tried to frame him, causing the recent barrage of attacks.too obvscum to be scum, it must be a setup.
In the face of regular attacks on the sheriff and other players you've done nothing but drag your feet and delay, completely unconcerned about the threat. Where's your anxiety about the sheriff? Where's your desperation to find the shooter? Where's any glimmer that you're fighting for town and not just passing time waiting for players to be killed off?
That's stupid on two levels. The first shot was aimed AT the sheriff, so it's obviously not necessary to remove Ani to put the shooter in range; and for the first two shots Anon was being replaced - there was nobody playing in that spot to fire said shots.yawetag wrote:My only thought is that it's people sitting near him, possibly next to him. If I had to choose a target right now, I'd go for eas, simply because he's at that location. By getting rid of ani, it puts him directly next to the sheriff, giving an easy spot to take him out.
That was either complete incompetence at scumhunting or the feeblest attempt to manufacture a case I've seen yet. Is there any real reason for suspicion of easy, or was it entirely made up?-
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This. The complete lack of explanation as to why he shot at eas looks like scum just trying to go down shooting. Stating the weak case looks like an afterthought, and I've got a fairly town read on eas anyways.Kast wrote:@All-
Tbh, DocPotter's shooting spree on easjo very strongly looks like scum who knows he's dead and wants to take down a deputy along with himself-
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There's no need to kill eas to reduce their ranges, if that's the setup.
That said, I see eas-town as an obvious scum target since his spot was absent during some of the first shots.
Potter-town would be much more useful finding scum than calling the one proven townie suspicious.DocPotter wrote:Wow Kast, the Mod says you are town and you still misrep like scum.
I'm still waiting for a decent explanation why you went ballistic on eas - first, why you felt the need to completely unload on him, and second, why you chose him and not anyone else, as I personally see much better scum suspects.
'cause see, the derringer I get. But by sending all the other shots at eas you've created a situation where saving you is dooming eas. You basically signed your own death warrant there, and the only reason I can see your doing so is in the hopes of hurting town if you could manage to hold on for a bit longer.
What's your thoughts on Crazy? Yawetag?
In semi-related news, with Potter's ammo expended, Crazy AFK and Yaw in jail there have been no mystery shots.-
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Play WinchesterWinchester: allows you to shoot a player 4 spaces away from you or closerPlay Jail on ChronosJail card: This card can not be played on the sheriff. This will lock a person up so they can not shot till they roll a 1 on a d6. He can still play miss and try and hid behind a barrel if he get’s shot atPlay Missed on myself
I can't see the mystery shots as a game mechanic. If they are we have very quiet scum, I think.
Based on normal game ratios (not sure how much that applies to this game, but it's a place to start) I'm assuming 2 scum and 1 renegade.
My suspects are Yawetag (for reasons stated before, and also not liking his two protests of innocence today) and Chronos to a lesser degree (due mostly to his position for early mystery shots...though that could have been eas as well, so I'm not sure at this point).
DS, McG and KMD are being quiet and useless, and I'm inclined to think 2 townies and 1 renegade in there: I think the triple punch was the renegade, and the singular event matches up with the lurker-ness of that side of the table.
Shoot: KMDper the rotation idea. Not a bad plan, and if nothing else it forces players to post or get shot.-
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I need to do an iso, but I think one of you and eas are scum. Either could have done the mystery shot v. crazy (I'm assuming range limitations are in effect for them). So far your spot reads the scummiest, but Potter seemed scummier than ya both so not sure.
Jail is kind of a useless card tbh, so just getting it out of my hand is worthwhile.
As a point of conversation, leaving yourself in jail would be a really good way to prove you're not the source of the mystery shots, so I'm intrigued that you're both so very interested in getting out.-
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I believe it was already established that we could defend ourselves.yawetag wrote:Wow. So you're okay with the circle shooting, but not on yourself?
LordChronos wrote:True, it would. Would you like to be thrown in jail?
Feel free.
I would've. Particularly as it was that bullet that appeared to prove Morph was the shooter.LordChronos wrote:And you think I shot myself?-
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Read the jail description; you can still play Missed and so forth. And spamming enough to get out of jail within the 48 hours it takes for a bullet to hit isn't that hard - but it's a public move.
If someone is desperate to get out of jail for no particular reason it makes me curious as to why.
McG, who's scum? What are you doing to find them?-
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Sigh. We've established a LONG time ago that only morph had range on all the victims. There's either 2 shooters or a single shooter that has unlimited range. I'm currently assuming the first - 3 shots at Kast indicate that this isn't random, and that it's not the renegade (who should be trying to help town right now, if they have half a brain, which they don't seem to).
Yawetag, sitting right next to kast, had range on 4 of the first 5 shots, iirc.-
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Hmm...how about we compare MY investigating to yours? Here's mine on yaw:LordChronos wrote:Oh wait, nvm, I found it. Couldn't you be a little more vocal there, EB. And how about answering my question?
ElectricBadger wrote:
Mod has stated repeatedly that all cards are played publicly, so that's not it: it would require the shooter have the innate ability to shoot privately AND additional range for it to be anyone but Ani.yawetag wrote:I think someone has set up ani. There are obviously cards that allow you to shoot anyone, and it would make sense for a scum to attempt to make him look suspicious. For that reason, it's best to look at someone a distance away from the action.
And again, what reason do you have other than WIFOM?ElectricBadger wrote:
But you haven't made any attempt to find a suspect at all; game mechanics completely aside, you've done nothing to pressure other players.yawetag wrote:I wouldn't say coasting. I'm still trying to get used to a non-normal setup, so it's taking some time to get my feet wet. Because of that, trying to find a suspect is more difficult for me.
This is all you've done this game: dismissed every suspect based on WIFOM reasoning:yawetag wrote:I don't think ani's suspect. It appears someone's tried to frame him, causing the recent barrage of attacks.too obvscum to be scum, it must be a setup.
In the face of regular attacks on the sheriff and other players you've done nothing but drag your feet and delay, completely unconcerned about the threat. Where's your anxiety about the sheriff? Where's your desperation to find the shooter? Where's any glimmer that you're fighting for town and not just passing time waiting for players to be killed off?
That's stupid on two levels. The first shot was aimed AT the sheriff, so it's obviously not necessary to remove Ani to put the shooter in range; and for the first two shots Anon was being replaced - there was nobody playing in that spot to fire said shots.yawetag wrote:My only thought is that it's people sitting near him, possibly next to him. If I had to choose a target right now, I'd go for eas, simply because he's at that location. By getting rid of ani, it puts him directly next to the sheriff, giving an easy spot to take him out.
That was either complete incompetence at scumhunting or the feeblest attempt to manufacture a case I've seen yet. Is there any real reason for suspicion of easy, or was it entirely made up?ElectricBadger wrote:In semi-related news, with Potter's ammo expended, Crazy AFK and Yaw in jail there have been no mystery shots.
So tell ya what, Chronos, post your comments on any player, and we'll compare who's vocal, hey? I mean seriously, I have my shortcomings but calling me not vocal in this game is an epic fail.ElectricBadger wrote:My suspects are Yawetag (for reasons stated before, and also not liking his two protests of innocence today) and Chronos to a lesser degree
Pretty well answered, I think, but to be explicit: I did accuse yawetag.LordChronos wrote:Why assume that I only shot myself? Why accuse me of being scum and not yawetag who you yourself said had range on 4 of 5 shots compared to my 1 of the original shots?-
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Not liking Yaw's play. It seems too obvious a move for scum; unless we're closer to the endgame then I'd like to think and he's trying to power through it. Pondered this evening, though, and decided that WIFOM isn't proof he's innocent, and even if he is then gunning someone down the instant he's out of prison with no case behind it is a horrible move.
Shoot: Yaw
Play Bang: Yaw-
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Gut...mmkay. 'Cause I don't see any evidence or suspicion of either of us from you in iso, but you immediately jump out with two OMGUS shots without a case and ignore the more lethal showdown, including one player you have called scum and one you've kept excusing with WIFOM.
It looks more than slightly suspicious, IMO.-
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We both shot at you earlier today. Immediately following that you claim we're both scum, and explicitly state that your only evidence is 'gut'. That's as clear a case of OMGUS as I've ever seen.Kmd4390 wrote:OMGUS? You guys called me scum?
I attacked Yaw for using WIFOM as a proof:Kmd4390 wrote:Yeah, I called Eas scum earlier, but when did I "excuse" Yaw?
You immediately stepped in to defend him (post 11 on iso):ElectricBadger wrote:And again, what reason do you have other than WIFOM?Kmd4390 wrote:
Yeah, it's WIFOM. Got a problem with that?yawetag wrote: In short, I have no other reason to clear ani. It's all WIFOM at this point. Personally, though, it would be stupid to attack the sheriff so early and so obviously.-
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ElectricBadger Mafia Scum
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ElectricBadger Mafia Scum
- Mafia Scum
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- Joined: June 22, 2009
My bad; Chronos explained the card, I mistook him as the one who played it. So slightly less OMGUS.Kmd4390 wrote:When did Chronos shoot me? I thought you shot me as part of the plan (not because you think I'm scum) and McGrid shot me.
Still very much want to know why you're ignoring the two players most in danger of death, and why you're shooting people without any evidence. It's not like I haven't posted enough for you to find something, if I were scum.-
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ElectricBadger Mafia Scum
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ElectricBadger Mafia Scum
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Well, I'm gonna guess that giving everyone the green light to slaughter each other at will isn't going to end well.Kast wrote:I think I'd be most comfortable if every player were at 1 HP and I just shot everyone who isn't next to me (since those guys haven't yet tried to blitz me with bangs and shots). Not knowing everyone's HP, I'd settle for 5 damage on each person (probably kill some of you, but I'd guess just as likely to kill scum as town). Kill everyone, then finally kill the neighbors (they're welcome to kill each other).-
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ElectricBadger Mafia Scum
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Reducing everyone to the point they can be quickly and easily finished with a couple of mystery shots right before the outlaws rush you isn't going to go well for town.Kast wrote:What I did post was letting everyone get to low health, then once that happens, I can finish off everyone starting with those who are not next to me. Once it comes down to full health Sheriff plus two neighbors, I try to kill off both of them and they try to kill each other.
I suggest we continue scumhunting rather than trying to break the game.-
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ElectricBadger Mafia Scum
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ElectricBadger Mafia Scum
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ElectricBadger Mafia Scum
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- Posts: 1255
- Joined: June 22, 2009
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