With that CryMeARiver was revealed to be:
SCUM!!!
And town win.
Mafia
1. Sanhora
2. CryMeARiver
3. farside22
1 -> Evil Host (Manipulator)
2 -> Enforcer (Role Blocker)
3 -> Sacrificial Mobster (Sacrifices Self to kill 2 townies)
Town
4. The Inquisition -> Enraged Vanilla
5. Ellibereth --> Non-Discrete Cop
6. bv310 --> Veto Holder
7. Kirbyoshi --> Doctor (But all kills were unblockable so it was an inadvertent mountainous role)
8. DragonsofSummer
9. Cobalt
10. Doombunny9
11. Netopalis
12. Debonair Danny DiPietro
ACTIONS:
Ellibereth investigates DDD (No Result)
CMAR blocks Ellibereth
The Inquisition kills pretty much everything.
You are the "Slightly Psychotic Mafia".
Sanhora is the Slightly Psychotic Host who, upon the entering of a new phase can make me add one "Host Comment". Maximum 100 words. This will be posted when the next stage begins AFTER the 72 hour delay
This ability can be use once every lynch, or once every 2 Q&A phases.
CryMeARiver is the Slightly Psychotic Enforcer who can roleblock a player for the next 72 hours, as all active power roles have a 72 hour delay this means if that player has already sent an action it will be nullified.
This ability can be use once every lynch, or once every 2 Q&A phases.
Farside22 is the Slightly Psychotic Sacrificial Mobster who can sacrifice herself in order to kill two town members.
This ability can be used only once, and if you are targeted during your 72 hour delay you will die as well as the player(s) who targeted you.
You do not have a group kill and you win when the money-grabbing townies are eliminate
You are an
enraged townie
. You may, once per game, send me a list of all live players in the following order:
Scum
Third Party - If Exist
Power Roles - If Exist
Town
You will go down the list and kill players until you reach an out of order result (e.g. Scum after Townie), where, instead, you will die yourself. Unlike other roles there is no delay for this.
Say if you guessed Scum, Third Party then Power Role then Scum then Vanilla you would kill the first three people.
If you guessed Vanilla, Vanilla, Scum, you would kill the two vanilla townies.
This role may mean you have some questions so send me a shout if you have any questions.
You win if all the anti-town forces are eliminated.
You are the Cop
All of your partners have said you are over the top with your investigations, but you strive for perfection.
During the first Voting Stage of a day you may choose to investigate a player instead of voting. You will receive a guilty result if they are mafia, or an innocent result if they are town.
Once you investigate correctly (mafia) you cannot continue with this dangerous career and revert to being vanilla.
You win when all mafia are dead
You are the Veto-Holder
Once per game you can protect a player from lynch for the rest of the next day. Once this has been done you revert to being a normal townie who intends to protect the players from the evil quiz-show players.
You win when all other quiz show players are dead.
You are the Doctor of the town.
You can protect players for 72 hours, preventing any attempts on their life made during this period. This ability cannot be used again until the following day.
You win when all mafiates are dead.
You are plain and simple town.
You kill the mafiates and you can go home. YAYAYAYAYAY!
You can kill the mafiates with an incredibly power, democracy... w00t!!! What can I say? Talk about power roles, eh?
You win if all anti-town forces are eliminated.
Comments
Mafia Host + Suicidal Killer
The slightly psychotic host was originally intended as a role not to mislead the town but to alter the towns perception of the game. I would have allowed posts that say "you may only post one question" for example. This discrete manipulation could have been a powerful tool for the mafia.
I felt that with this additional power that somewhere the mafia should be weakened, and with me having the not-so-discrete-cop I had to reduce the power they received from the kill. This suicidal killer is most useful in endgame, reducing safe town victory situations to lylo.
On the note of the host I am disappointed they didn't get inventive, I liked the role. I liked the idea behind the role however I didn't want to make it clear what they could and couldn't use it for. It made the game potentially swingy enough, they could say "You can only post one letter answers to each question" and that would ruin the town, but once they got an idea that the town would take the host's words as they would eventually get the idea they were
literally
running the show.
Not-So-Discrete-Cop and Roleblocker
This idea is one I came up with when I had a conversation in MD with skruffs (I think) where in effect he said any role could have any flavour. I thought about this and realised that a potential weakening of the cop role would be that it's practically no secret that a role has acted.
Due to this obvious cop investigation I gave scum a counter role. In effect this pairing would negate each-other until one died. The cop would probably get no results, yet the RB would spend all their time blocking the cop.
Enraged Townie
So much maths I did to ensure this role would be fair. I did sums after sums of what could happen. Basically, this role was super swingy, the issue with the role and why I'm not using it again is that it was just that. For this game I felt something was necessary to speed it up. It takes a week to get any proper evidence against somebody. And if you want somebody to clarify something you waste effort posting.
If the role didn't exist I'm sure that this game would have got dull quickly. I, however, did not expect it to be used so soon. The amazing thing is that if Inquisition didn't nail scum then I would have expected many players to continue on.
The Useless Doctor + Veto-Holder
Both are roles I never expected to change the game much, claiming situations they may be believed but not cared about much anyway. The main reason for these was to allow more scope for error with the enraged townie. If it weren't for these scum would have won the game. Chances that he hit all power-roles in a row made it acceptably unlikely for game to end with a mafia win post killings.
Endgame Discussion Commences
On a side note, this game had been intended for a while to be a somewhat interesting game. I had some more roles I wanted in that have interesting pairings but I'm leaving those until a later date.
Comments etc.?
(I'm sure people think it's imbalanced and after the game so do I tbh)