Win Conditions:
The following Win Conditions can be in this game:
(Dark - Town) You win when all other factions have left the game and one person who shares this Win Condition is alive, or nothing can prevent the same.
(Light - Mafia) You win when all other factions have left the game, or nothing can prevent the same.
(Lyncher) You win when _______ and _______ have left the game and you are alive; at least one of them must die by a Purge you are on. If any of your targets are endgamed or your removal from the game would cause the Dark Win Condition to be fulfilled, you will exit the game and lose.
(Moychandiser) You win when everyone alive has an item of Spaceballs
TM-themed moychandise, even if you are dead. However, if your removal from the game would cause the Dark Win Condition to be fulfilled, you will exit the game and lose.
(Reporter) You win if you are alive when #### unique abilities have been confirmed to exist in the game - either by using them yourself, receiving them as investigation results (via Third Eye, for instance) or by public moderator confirmation (Doublevote, Condemn, Prominence, Luxomancy, Dissolution, Vindictive Being, Liquid Being, Inverse Lyncher Penalty) - at which time you will leave the game. However, if your removal from the game would cause the Dark Win Condition to be fulfilled, you will exit the game and lose.
(Researcher) You win if there is No Purge at any time before your removal from the game would cause a factional Win Condition to be fulfilled. If you fulfill your Win Condition, you will immediately leave the game.
(Devourer - SK) You win when all other factions have left the game and you are alive, or nothing can prevent the same.
(Survivor) You win when your removal from the game would cause a factional Win Condition to be fulfilled, at which time you will leave the game.
Abilities:
All of the possible abilities in the game are listed below.
Each ability will be preceded by "Once during the game" or "Once during each Incantation".
You may not use more than one (A) ability during each Incantation.
(A)
Doublevote.
You may place an extra vote against someone. You may not move it once placed, and it will disappear at the end of this Incantation.
(A)
Foresight.
You may choose a player to examine their heart of hearts and determine their motive (Win Condition). This ability resolves at the end of the Incantation.
(A)
Sixth Sense.
You may choose another player to learn who (if anyone) they target during the Incantation. This ability resolves at the end of the Incantation.
(A)
Third Eye.
You may choose a player to examine their mind and learn what (A) abilities they have. This ability resolves at the end of the Incantation.
(A)
Protect.
You may choose a player to protect them from a single killing ability during this Incantation.
(A)
Seal.
You may choose another player to block any abilities that target them. This only applies to abilities that resolve after you use this.
(A)
Reflect.
You may choose another player to have them redirect any abilities (except killing abilities) that target them to their origin during this Incantation. This only applies to abilities that resolve after you use this.
(A)
Redirect.
You may choose two players. All actions that target the first player during this Incantation will be redirected to the second player. This only applies to abilities that resolve after you use this.
(A)
Halt.
You may choose another player to block any abilities that they use. This only applies to abilities that resolve after you use this.
(A)
Condemn.
You may choose a player to cause them to immediately die. This ability can only be stopped by abilities that have already been used during this Incantation. Use of this ability will prevent every other player with your Win Condition from using any other killing abilities during this Incantation.
(A)
Prominence.
You may choose an additional player to be killed by the Purge at the end of the Incantation, regardless of whether how many votes they have. This ability fails if there is No Purge.
(A)
Gepenst.
You may choose a player to be killed at the end of the Incantation.
(A)
Light Arrow.
You may choose a player to be killed at the end of the Incantation. This bypasses roleblocks and protection. Use of this ability will prevent every other player with your Win Condition from using any other killing abilities during this Incantation.
(A)
Luxomancy.
You may choose a player to stop any Purge against them during that Incantation.
(A)
Echoing Voice.
You may post a message in place of the moderator, as long as it is 100 words long (or less) and does not identify you personally.
(A)
Summon.
Prior to each Incantation, you will receive three potential abilities from the mod. You may give a maximum of one of these abilities away to either _____ or _____ during the first 48 hours of the Incantation.
(A)
Telepathy.
You may choose a player with whom you would like to open private communication following this Incantation. Each time you do so, you will gain (P) Telepathic Bond.
(A)
Dissolution.
You may post
Dissolve: Self
to remove yourself from the game, but retain the ability to post inthread.
(A)
Marketing.
You may force someone to wear a piece of Spaceballs
TM themed moychandise from the list below. Depending on what you give out, your target may gain an additional ability. Your target will be informed that they have been pressed into receiving the item, they cannot get rid of it, and upon death any item they may have had will be included in their flip.
List of Moychandise goes here
(P)
Liquid Being.
You are immune to being Purged.
(P)
Transparent Being.
You are immune to being killed by Aureola.
(P)
Reflective Being.
You will reflexively reflect all abilities (except killing abilities) used on you during an Incantation back to their origin.
(P)
Vindictive Being.
Should you die, you will kill whoever is most directly responsible for your death.
(P)
Inverse Lyncher Penalty.
You will die if both ________ and ________ die.
(P)
Antihero.
Upon investigation you will appear to be one of the Dark Eminences.
(P)
Telepathic Bond.
You may speak with ______ at any time in
this QuickTopic.
(P)
Destiny Bond.
Pregame or immediately upon receipt of this ability, you may choose players to fit any ______s in your abilities. You may not choose yourself.
(P)
Multitasker.
You may use more than one (A) ability during each Incantation.
(P)
Moychendising.
You have in your possession a copy of Spaceballs: The _____.
Associated abilities, which may not necessarily appear elsewhere on this list, go here where applicable
(F)
Still, Small Voice.
You may speak with each member of your faction (____, _____, _____, and _____) privately at any time in
this QuickTopic.
(F)
Aureola.
One player in your faction who is not using an (A) ability during this Incantation may kill someone at the end of this phase.
(F)
_____'s Falseclaim!
Once during the game you may send the moderator a flavor name and a list of abilities. A false Role PM that nearly approximates these specifications to you will be returned to you at the moderator's earliest convenience.
(F)
_____'s Safeclaim!
You know that all Town players in this game are Dark Eminences. Alternatively, you may try claiming _______.
Sample Role PM:
~NAME~
Welcome to Mafia Reverberation. You are a
Dark Eminence
. These are your abilities.
(W)
Win Condition.
You win when all other factions have left the game and one person who shares this Win Condition is alive, or nothing can prevent the same.
Please confirm in-thread. I wish you the best of luck.